Adri
06ee8b97c0
Proto pulse slugs no longer immediately destroy reinforced walls ( #26446 )
...
* Proto pulse slugs cannot immediately destroy reinforced walls
* uses ex_act defines
2024-08-12 17:31:41 +00:00
DGamerL
37ffe943e4
Removes duplicate definitions in types ( #25702 )
...
* Removes duplicate definitions
* One more
2024-06-06 18:56:03 +00:00
Qwertytoforty
a50683ef28
Adds the SPRK-12 Energy Pistol ( #24869 )
...
* Adds the SPRK-12 Pistol
* I Was improper and forgot to name it right
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* check it
* Update gun.dm
* less copypasta
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
* early return
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2024-04-28 22:03:14 +00:00
Marm
f016100149
But what if I don't want to kill people? Disabler SMG Port. ( #24107 )
...
* i joined the force to help people
* disabler i hardly know her
* Update code/modules/projectiles/ammunition/energy_lens.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* oops
* Update code/__DEFINES/lighting_defines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/stun.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/stun.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/stun.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/stun.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/projectiles/guns/energy/stun.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-03-01 12:03:26 +00:00
HMBGERDO
ecc109915a
Stamina damage no longer bypass some checks ( #23447 )
...
* adjusting stamina damage no longer bypass some checks
* no illness changes
* i surrender on this, let it be
2024-02-04 21:15:20 +00:00
Qwertytoforty
192b8224b8
Anomaly core modules for modsuits ( #23154 )
...
* firewall
* shielded part 1
* WIP: Anomaly core modules for modsuits
* icons, vortex
* cryogrenade, nerfs teslawall
* message admins moment
* Update uplink_nuclear.dm
* rnd designs
* now uses the flayer icon state
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* early returns, barricade types, and comments, oh my
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* updates desc, remove comment, removes /hardsuit/
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-01-21 19:17:18 +00:00
Qwertytoforty
357c62b6d7
Ports hitscan from TG, adds it to *SELECT* things ( #22754 )
...
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)
* ai turret
* Coca cola, don't forget the ice. Or the pulse
* almost done, pull master than map edit
* we ball
* ah, chasms.
* it's for the best. Fuck should not sleep checker though
* hitscan reflection limiting system
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* c-c-c-changes
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2023-11-01 20:05:27 +00:00
Luc
3e48654be3
Adds a quick-expansion gibbing proc, applies it to lazarus and instagib rifle ( #22188 )
...
* Adds quick explosion for laz gibbing
* Applies to instagib and mint
* Apply suggestions from code review -- timers
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2023-09-13 21:08:14 +01:00
larentoun
575a83b732
fix: Pulse damages machinery too ( #21667 )
...
https://github.com/ss220-space/Paradise/pull/2433
2023-07-17 11:03:14 +01:00
Qwertytoforty
2517851800
Nerfs laser rifle ammo size and emp proofness. ( #21082 )
...
* Nerfs IK ammo size and emp proofness.
* description / emp
* Update code/modules/research/designs/weapon_designs.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/projectiles/projectile/beams.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2023-05-22 22:25:03 +02:00
Qwertytoforty
d5567103fd
Reworks the lwap to make it better. ( #20884 )
...
* Boss you killed a child... AMAZING MISSION COMPL-
* small patch fix other stuff later
* More fixes to clicking on the dot
* lwap scopes better / decativates on movement
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* requested changes
* lower speed by marms suggestion
* scope keeps creeping
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* henks changes
* define
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2023-05-02 21:28:34 +02:00
Charlie
421777b317
Reworks block chance into Parrying. ( #19334 )
...
* parry component
* converts block chance to parry components
* armour pen, katana fix, pickup fix
* melee parry fix
* removes perfect parries, tweaks armour pen calc
* SIGNAL_HANDLER
* fix
* resist fix
* reduces parry time out time, increases cooldown
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* fix
* cooldown rebalance
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-11-12 08:49:44 +01:00
Vi3trice
03ce2920e1
Defining Part 4 - Code cleanup toward defines (... and the rest) ( #19388 )
...
* I wasn't done
* nits
2022-10-28 19:28:23 +02:00
Qwertytoforty
4c13246d30
Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5 ( #19170 )
...
* Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5
* grammer / typeblock
* 15 is not more than 15
* how did I miss this, I swear I put in 3
* path + crafting
* Update code/modules/crafting/guncrafting.dm
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-10-14 08:28:07 +02:00
Vi3trice
59dfdba201
Everything else through the door ( #19358 )
2022-10-13 21:56:58 +02:00
S34N
52f3323760
makes these lasers ( #18209 )
2022-07-05 13:41:48 +01:00
S34N
3807bf43c7
[GBP no update] Minor refactor to reflecting projectiles, detgun fix ( #18114 )
...
* initial
* change these please
* let it not ignore carp, i suppose
* this instead
* review, fixes
* charlie code
2022-06-28 22:37:04 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
...
* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
Fox McCloud
06df88706f
Beginnings of Combat Changes: Ranged Weaponry ( #17075 )
2021-11-11 21:24:02 +01:00
Qwertytoforty
1f9375f37a
fixes it
2021-07-25 10:00:08 -04:00
Qwertytoforty
d7ae75ae95
isliving on the edge
...
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-07-25 09:43:25 -04:00
Qwertytoforty
a22c1e0de3
Immolator lasers now immolate all mobs
2021-07-25 08:57:41 -04:00
AffectedArc07
f5f97882cf
BRUTAL Part 1 - No proc var/ in procs
2021-02-01 14:10:08 +00:00
joep van der velden
7cd7d76eb6
Makes laser tags have 0 damage + check in field/generator/bullet_act
2020-10-03 15:26:20 +02:00
farie82
81682dc626
Adds muzzle flashes for guns depending on the ammo ( #13322 )
...
* Muzzle flashes added for guns
* Use an muzzle flash effect now.
* Unused var
* sillenced guns have a lower alpha muzzleflash effect
2020-09-20 12:41:45 -04:00
AffectedArc07
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
00f5e0613c
Stamina Damage Rework ( #12591 )
2019-10-27 00:23:22 -04:00
Fox McCloud
f4451fcb3d
Fixes Universal Damage Issues. Implements Proper Ricochets ( #12532 )
2019-10-08 20:41:40 -04:00
Couls
3782dbfc16
Add on-hit effects and bullet holes for walls
2019-07-03 22:17:35 -04:00
AzuleUtama
0332e946f6
Made laser tag guns work again
...
dear god what have i done
2018-11-22 01:25:16 +00:00
AzuleUtama
e2c81535f0
X-ray laser nerf - Falloff and Charge
...
See here for the main reasoning behind the PR -
https://nanotrasen.se/forum/topic/14790-wanted-unwanted-features-refactors-bugfixes-thread/
2018-11-14 21:12:52 +00:00
Birdtalon
5275b5f56f
further gun tweaks/changes, adds sprite
2018-08-31 19:12:39 +01:00
Birdtalon
49e47d00bb
adds multi lens immolation gun
2018-08-29 18:57:35 +01:00
Birdtalon
d46d84237f
laser tag guns now make tap.ogg when striking
2018-05-23 21:43:34 +01:00
Tayyyyyyy
e720a2b4a6
Oops. Emitter beams should have a green glow
2018-01-25 00:52:24 -06:00
Tayyyyyyy
619f295b11
Add light to lasers
2018-01-22 23:41:16 -06:00
Fox-McCloud
e29d346198
Projectile Reflection Refactor
2017-07-06 16:29:40 -04:00
Kyep
ee2eb3eb4b
Fox request
2017-06-05 22:07:06 -07:00
Kyep
ed3d8cb278
Tweaks instagib lasers
...
Instagib lasers now work on non-carbon mobs (such as simple_animals),
and turfs.
No CL, as admin-only.
2017-06-05 03:55:08 -07:00
Markolie
7a4c33bbcd
Add meat hook, warp cube, wisp lantern, rename flashlight variable on weapons, add layer/inventory definitions
2017-02-06 19:55:37 +01:00
Mieszko Jędrzejczak
63d5b6a1b1
Adds that var to projectile hits printing
2017-01-08 22:15:58 +01:00
TheDZD
8b8dd41d36
Fixes
2016-06-03 23:41:54 -04:00
TheDZD
a4e950d21a
Compiles, and guns work™
2016-05-31 22:50:55 -04:00
TheDZD
95d7a68a75
Here we go again...
2016-05-31 22:50:53 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Regen
2db5fec54a
Adds immolator laser gun
...
Adds an immolator laser gun, which has 7 shots and ignites the target.
http://puu.sh/nfys1/b381d812de.png
Will add more and better pictures tomorrow, but right now I need sleeps
2016-02-21 03:26:44 +01:00
TheDZD
07770fdda7
Merge pull request #2321 from Fox-McCloud/another-del-pass
...
Another del->qdel pass
2015-10-09 18:05:00 -04:00
Fox-McCloud
e17c6bde22
Another del->qdel pass
2015-10-08 16:49:10 -04:00
Fox-McCloud
5c512793b9
Removes the Rest of Pooled Objects
2015-10-08 14:18:40 -04:00