Commit Graph

1035 Commits

Author SHA1 Message Date
Luc bd2a47eae9 Adds some more admin-focused cleaning reagents (#26796)
* Add some bonus cleaning grenades

* clusterbusters too

* blocked chem list

* ignore clusters

* Update code/game/objects/items/weapons/grenades/chem_grenade.dm

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-10-10 13:43:07 +00:00
DGamerL 89796a055b Makes RemoveComponent more sane (#26877)
* Makes RemoveComponent more sane

* An even better wrapper

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/components/_component.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-09 18:46:04 +00:00
Contrabang 6faa31a307 Removes an unneeded proc (#26997)
* Removes an unneeded proc

* yeea

* Update code/modules/mob/mob_misc_procs.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-10-08 16:51:30 +00:00
WenlockTheBritishHobo 1eaae15237 IPCs are affected by Jestosterone now (#26840)
* Makes IPCs affected by Jestosterone

* Make Jestosterone affect human and IPCs

* human and carbon were the wrong way

* Hopefully this successfully checks for an organic

* Actually makes the check for Organic work

* Removed unneeded variable define

* Added some comments to make the code clearer

* Forgot a bit on a comment

* Stops Vox from taking damage that's for IPC

* Moves a comment one space

* Wrong variable for the pasted check

* Apply suggestions from code review

Removes a probably unneeded comment and moves another to the relevant line.

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Checks for ability to take Toxin damage instead of organic-ness.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Suggested change failed check, temp change.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Makes it check for ability to apply tox instead of synthetic-ness, is good.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Removes likely unneeded comments.

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-08 15:37:02 +00:00
Mitchs98 19e1268f0f Cavity Time! - Ports 46 Desserts from TG (#26540)
* recipe paths

* splits frozen deserts

* d320b129f8 Merge branch 'master' into cavitytime

* agony

* woe, food upon ye

* edit

* unhecks the .dme

* unduplicates ur grape tart

* da camel

* whoops

* give bungo a tang

* da review

* review 2, electric boogaloo

* yogurt

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Mitchs98 <mitchs98@gmail.com>

* yogurt, but for real this time.

---------

Signed-off-by: Mitchs98 <mitchs98@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-10-03 18:32:16 +00:00
Qwertytoforty 594ff57549 Non fulltile windows don't get blood on them, spacecleaner cleans blood more reliably (#26886) 2024-09-27 18:50:24 +00:00
Adrer a135a9d10e [FIX] Bottles created in the chemmaster now use the right chemical overlay. (#26800)
* Move everything a pixel over

* configure item before reagent transfer

---------

Co-authored-by: Adrer <adrermail@gmail.com>
2024-09-19 10:32:11 +00:00
WenlockTheBritishHobo 6257b9a54e Mime drink consistency (#26635)
* Makes Mime and Clown drinks heal IPC Clowns and Mimes too.

Previously, the four Clown and Mime drinks (Banana Juice, Banana HONK, Nothing, and Silencer) only healed organics. This commit should allow said drinks to heal IPCs too.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Pasted wrong code.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review to remove unnecessary code and to pass CI checks.

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Ensures robotic limbs are healed, also pass CI.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Previous commit broke something.

Going to try CRUNCH's suggested changes.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Should pass CI this time.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Put living back in.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Makes Mime Drinks consistent.

Changes Silencer to use the same check as nothing for the special effect.

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-09-09 23:49:23 +00:00
DGamerL e3c73110db Adds Chemical flamethrowers (#25091)
* Initial work

* Good enough to open a PR out of draft

* Make these use the vars on the flamethrower

* Moar fixes

* Undefines define

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* This won't compile

* GDN review

* Fixes CI

* Fixes CI even more

* 5 ammo per tile now

* Heavily nerfs adding multiple fires

* Adds phlogiston as a burnable reagent

* Fixes the fire name

* Placeholder sprite + ammo use fix

* Now in cargo partially

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Lewc Review

* Adds nuclear variant

* Adds the chem flamethrower to the nukie uplink, alongside ammo

* More fire armor tweaks

* GDN review

* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TEMPORARY PUSH

* Adds inhands

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes inhands

* Makes air hot again

* Lewc review

* Audible messages and canister refilling

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-05 23:12:56 +00:00
chuga-git f6f19c304e Prevents pseudo-exploit with heal_on_apply reagents and IV bags (#26610)
* stops heal_on_apply reagents from working when ingested and below 1u volume

* makes the source reagent container not get permanently flagged by data var. updates cryoxadone to use same implementation. makes tirizene not override a list with the number 13.
2024-09-03 13:14:50 +00:00
WenlockTheBritishHobo e020c7c4cf IPC Clowns and Mimes now heal from the Clown and Mime drinks. (#26533)
* Makes Mime and Clown drinks heal IPC Clowns and Mimes too.

Previously, the four Clown and Mime drinks (Banana Juice, Banana HONK, Nothing, and Silencer) only healed organics. This commit should allow said drinks to heal IPCs too.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Pasted wrong code.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review to remove unnecessary code and to pass CI checks.

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Ensures robotic limbs are healed, also pass CI.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Previous commit broke something.

Going to try CRUNCH's suggested changes.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Should pass CI this time.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

* Put living back in.

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>

---------

Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
2024-08-27 20:37:34 +00:00
Kenionatus 777910d6d2 replace magic numbers related to emp and explosion severity with defines (#26495)
replace even more magic emp and ex numbers
2024-08-18 03:11:22 +00:00
CRUNCH bccf624639 Adjusts IPC Adrenals to be Like Regular Adrenals - Robotic Equality Update! (#25903)
* Robot equality!

* Update medicine.dm

* e

* Update drugs.dm

* normalise drugs

* normalises medicine

* Update medicine.dm

* Update medicine.dm

* Update medicine.dm

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* update based on suggestions

* Update medicine.dm

* Update medicine.dm

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-08-05 18:27:37 +00:00
AffectedArc07 163a325156 The Cooking Continuation (#26306) 2024-07-30 12:32:17 +00:00
Migratingcocofruit 34c3465e0a Changes the reagent scanner to show blood species. Removes the word blood from species descriptors (#26309) 2024-07-29 15:07:02 +00:00
DGamerL 098b13bb33 Removes the empty type of /snacks (#26010)
* Aaaaa it works

* Add updatepaths

* Add unsaved files

* MATTTTT

* Fixes casino

* Fix

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-29 14:46:04 +00:00
CRUNCH a8c9e14c9a Refactors the Attackby Proc of 40 Machines (Mostly Concerning the RPED) and RPED Afterattack (#26257)
* Refactor wooo!

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-26 14:30:05 +00:00
DGamerL 4cf6595d12 Makes all playsounds use bools for vary (#26183)
* Makes all playsounds use `TRUE` for vary

* Same but for `FALSE`
2024-07-08 23:54:38 +00:00
Kyani b287cdb7bf Fixed telekinesis putting beaker in hand when swapped (#26130)
* fixes beaker telekinesis

* removed unneeded spacing

* commenting

* user to usr
2024-07-08 20:01:49 +00:00
Spaghetti-bit 3e46e525da Changelings now update their flavor text upon transforming. Updates DNA to include flavor text. (#26094)
* Fixes https://github.com/ParadiseSS13/Paradise/issues/3352

* bleugh
2024-07-03 03:55:13 +00:00
BiancaWilkson 47324d867f You can cancel out of pandemic printing now (#26107) 2024-07-02 00:17:32 +00:00
Charlie Nolan 92889190f4 Prevent maintenance drones from using chem dispensers. (#26058)
* Prevent maintenance drones from using chem dispensers.

* emagged, message
2024-07-01 06:18:14 +00:00
Migratingcocofruit 49599aa2f6 more healing reagent no longer means less healing (#25785)
The first 20 units now do the normal touch reaction with the rest splashing instead of it being done only for 20 units and below
2024-07-01 02:16:21 +00:00
Lime-7 691314b5b0 Giving Pancuronium a recipe, now from different branch (#25936)
* Giving Pancuronium a recipe, second attempt

Signed-off-by: Lime-7 <142225267+Lime-7@users.noreply.github.com>

* Replaces sulfonal with bromine in recipe

its makes it easier to make and more logical, because its full name “Pancuronium Bromide” 

Signed-off-by: Lime-7 <142225267+Lime-7@users.noreply.github.com>

---------

Signed-off-by: Lime-7 <142225267+Lime-7@users.noreply.github.com>
2024-06-29 18:07:22 +00:00
Luc bfb9e8c132 Refactors Foam (#25436)
* foam starts

* foam fixes

* foam foam foam

* remove widefoam, get cleaning grenades working as they should

* sirryan reeview

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* locs good to me

* dgamer review

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-28 20:39:26 +00:00
Contrabang a7c273463d More Zombie Tweaks (#25789)
* lmao

* text fix

* lol
2024-06-12 22:02:53 +00:00
Qwertytoforty 7bef144897 Zombie cure bottles / injectors for admins, no synth cures, updates comments (#25733)
* Zombie cure bottles / injectors for admins, no synth cures, updates comments

* oops duplicate moment

* removes abstract parent

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

* number 15, burger king

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-12 18:54:22 +00:00
Daylight 0388f953c5 2 new traitor items: sticky tar applicator and sticky tar grenade (#25529)
* Update MechaControlConsole.js

* Changes breakout time to 30, refactors ds into s

* Update bot_construction.dm

* Revert "Update bot_construction.dm"

This reverts commit ddba7627dc.

* Revert "Merge branch 'master' of https://github.com/Daylight2/Paradise"

This reverts commit 8f1bc8c6a3, reversing
changes made to ddba7627dc.

* Code works!

* Sprites, uplink, and more!

* More cleanability, sprites, grenade

* Formatting

* New tar sprites!

* forgot this

* How did this even break

* More price tweaks

* Apply suggestions from code review

* Part 2

* One last fix

* Sirryans suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Part 1 of code review part 2

* Part 2 of code review part 2

* This took many hours too long.  @Daylight2 Part 3 of code review part 2

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/spray.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Part 4 of code review part 2

* Forgot to take this out after testing

* Load-bearing whitespace

* Fixes runtime

* Moved, clusterbuster, bugfix

* Apply suggestion from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Sirryan's Review

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* final final commit for real this time v3

---------

Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-12 18:35:47 +00:00
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
DGamerL 3db0b5d98d Changes over all instances of new/list() to something more sensible (#25569)
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-06 20:23:33 +00:00
DGamerL 37ffe943e4 Removes duplicate definitions in types (#25702)
* Removes duplicate definitions

* One more
2024-06-06 18:56:03 +00:00
Arthri ac5a4dfe11 Add colors to pill bottles and patch packs (#25650)
* Add colors to pill bottles and patch packs

* Tweak chem master colors

* Make patch pack overlay lighter

* Deduplicate code and update colors

* Fix linter

* Move proc

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-06-06 13:08:31 +00:00
Contrabang ee6068b96a no fungus (#25732) 2024-06-03 03:09:15 +00:00
Сиротка 80e4ca9fa8 Add few ways to heal clone damage as Traitor and Vampire (#25596)
* Add few ways to heal clone damage as Traitor and Vampire

* Update debuffs.dm
2024-05-31 15:32:34 +00:00
Contrabang bc0c8344cf Adds Zombies (Admin-spawn) (#25381)
* fuck it good enough

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* TRIPLE-REVIEW

* this should do it

* wow

* bruh

* FIX

* fix

* yeah

* sirryan review

* aaaaa

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Signed-off-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-31 02:17:31 +00:00
DGamerL db1028508b Makes synthflesh patches heal more (#25582)
* Makes synthflesh patches heal more

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-31 01:21:15 +00:00
Qwertytoforty b144a4980a Halfs the probability for scaling drug downsides. Makes mephedrone less harsh on ipcs (#25537)
* drugs wip

* meth up to 6 from 5. Removes uneeded variable IPC adjustments on mephedrone.

* actually lets do 70%
2024-05-30 15:12:47 +00:00
J.J 8f0af32b19 Adds two new beers: lager and stout (#25476)
* Adds stout and lager

* forgot to give the stout a taste

* Halves the blood replenishment of stout

* Update code/modules/reagents/chemistry/reagents/alcohol.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: J.J <108263534+ChocoboLord@users.noreply.github.com>

---------

Signed-off-by: J.J <108263534+ChocoboLord@users.noreply.github.com>
Co-authored-by: JWheeler <108263534+BunnyGirlJen@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-05-30 15:12:40 +00:00
Migratingcocofruit 88d236d5c9 Adds saltpetre crystals, which grind into saltpetre (#25050)
* Added saltpeter crystal, a way to make them, and sprites.

* comment changes

* forgot to undef

* actually undefing this time

* raises saltpeter crystal yield when ground to 8

I did some play testing and it simply takes too many clicks to pump in the ammonia required to get the amount of saltpeter you need.

* The compost bin being full of compost no longer hinders your saltpetre production

* rebuild TGUI

* Allows the compost bin to accept ammonia directly from plants that contain it

* adding the K back to KNO3

* Minor ui adjustments

* Compost bin can use ash now

* I am made of stupid.

* fixing a tiny little offset in the biomass bar

* Icon update, new description for Saltpetre crystals, style fixes and recompile tgui

* period

* minor changes

* rebuild TGUI

* Apply suggestions from code review

Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Matt <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-28 14:34:17 +00:00
DGamerL 624a1261f8 Makes adrenals no longer have a chance to addict you (#25479)
* A new no addiction omnizine

* Adds to the blocked chem list
2024-05-24 20:01:27 +00:00
AffectedArc07 03cca11f95 Init Sanity Unit Test (#25442)
* Init Sanity Unit Test

* Oops

* Update code/modules/unit_tests/init_sanity.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Makes noticeboard less silly

---------

Signed-off-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-23 19:43:33 +00:00
warriorstar-orion 83dfa64ecb refactor: remove unused var in medicine.dm (#25579) 2024-05-22 23:50:23 +00:00
Arthri 38fb21c467 ChemMaster Production Mode Refactor (#24723)
* Datumization of chem_master

* [ci skip]

* Undef properly

* Update code/modules/reagents/chemistry/machinery/chem_master.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Style & Formatting Suggestions

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Refactoring Suggestions

[skip ci]

* Naming changes

[skip ci]

* Rename variables and rewrite some checks

* Build and update tgui

* Rerun CI

* Turn production_modes into an associated list

* Fix tab selection

* Fix ui actions

* Fix sprite selection button

* [ci skip]

* Build and update tgui

* trigger ci

* force ci

* force ci

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-05-22 08:15:14 +00:00
Spaghetti-bit cd4fc1dd25 Lazarus Reagent Change, Decay Rate change, and Formaldehyde Buff (#25324)
* Changes necrosis_prob to use decaylevel.

* Reverts previous change to create a new branch.

* Changes Lazarus Reagent to use decaylevel.

* Changes decay rates while leaving the point at which they're skeletonized the same. This is to give only a 3 minute timer for lazarus instead of a 5 minute timer without any consequence.

* Changes the later halves of decay rate.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_life.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-22 01:09:19 +00:00
Charlie Nolan 6b0d87d328 Oops. (#25562) 2024-05-21 22:22:30 +00:00
Arthri e2aeeb7803 Adds a VV Menu for Manipulating Reagent Holders (#25006)
* Add reagents_editor

* Add tgui

* Fix memory leak

* Fix volume limits

* Don't unnecessarily update UI

* Handle null volume

* Change syringe color to green

* Wrap in section

* Add buttons for updating total and forcing reaction

* Remove padding for volume cell

* Fix memory leak again

* Allow removal of reagent

* Fix memory leak again

* Tweak centering

* Fix grammar

* Remove redundant types

* Reorder types

* Remove redundant css

* Strip css

* Rewrite Icons into Buttons

* Add dedicated remove button

* Change confirm icon

* Build and update tgui

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Remove non-existent scss import

* [ci skip]

* Build and update tgui

* trigger ci

* force ci

* Build and update tgui

* force ci

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
Co-authored-by: /tg/ui Builder <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2024-05-17 13:11:16 +00:00
Qwertytoforty 64e0947b97 prototype nanite injector now heals ipcs / robotic limbs / cybernetic organs (#25473)
* nanocalcium now heals ipcs / robotic limbs / cybernetic organs

* Update code/modules/reagents/chemistry/reagents/medicine.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Signed-off-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-17 13:07:01 +00:00
Charlie Nolan da0843e96d Add Variety of Food secondary goal, small tweaks. (#25173)
* Add Variety of Food secondary goal, small tweaks.

* oops

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* No slasher movies, please.

* No prions for CC, please.

* Update code/modules/station_goals/secondary/botany/kudzu_goal.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update code/modules/station_goals/secondary/kitchen/variety_food.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update variety_food.dm

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-17 12:49:32 +00:00
Migratingcocofruit 1d97474ee5 Adjusts grinder behaviour and towercap log contents (#25249)
* Adjusts grinder behaviour and towercap log contents

wood logs now contain 20 carbon, and the plank carbon amount is reduced accordingly, steel logs now contain 50 iron, non-edible plants are ground the same way as edible plants.

* Rearranged checking for grinding behavior to if else from nested if and removed the old non-edible plant grinding code.
2024-05-17 11:32:48 +00:00
Matt 3a2de8e613 Fixes a few issues with the PanDEMIC (#25452)
* additional check on strain length

* Updated fix and bundle build

* Refactor of ui_data

* Removes unused variable

* style adjustment

* Revert to original fix, QoL adjustments
2024-05-14 18:51:26 +00:00