* Fixing some minor typos for cyborg upgrade flavour text
Throws in some missing apostrophes, capitalisation, and the letter "s."
* Briefcase Full of Cash buff
Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr
* Reverts double-feature PR
* Reverts a broken revert
* Reverting again because Ebba told me to
* And reverting yet again
* Update hypospray.dm
* Update hypospray.dm
* weeeee
* Update code/modules/reagents/reagent_containers/hypospray.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
* a
* Update traits.dm
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Fordoxia <fordoxia@googlemail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Diverse Traders Types
* Trader Type control, announcements, species spawning
* Trader Outfits
* Posh Moth - Posh Cane
* Landmarks, Trader ID Name Change
* Trader Shuttle Adjustment - Landmarks for Item Pools
* Outfit Survival Kit changes
* Added another refill for the hand labeler due to more cargo
* Trader Shuttle locker fix
* Item Stocks, Item Stock Assignments, Box Kits, Love Bottle
* Mech access, No double mechs, Small box fix
* Removed Solgov Gunkit from General Pool
* Spacing
* Moved traders to not be event subtypes, added documentation to vars
* Boxed spacing, removed improper
* Moved postequip, used box variables
* Lore team requested change - Bolt action instead of AK
* Changed landmark
* Moved soviet ammo to minor gear, increased soviet minor gear to 8.
* Obfuscated Cybersun
* Lootpool Adjustments
* Readded Solgov Kit to general pool at low weight
* Commas!
* Spelling
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Comments
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Re-Nulled After_Equip_Job
* Removed extraneous var spaces
* Relocated space in trader introduction message
* Robomoon is now once again Cybersun
* Impropered Enforcer Kit
* No more ERT box for non-NT boxes
* Fixed turbine kit stock part amount
* Subtyped skrell/unathi suit boxes
* Replaced meson cyber eye (nodrop issue) with meson sunglasses/gar mesons
* Reduced weight on arm/esword implant rare items
* Also reduced arm laser weight
* Added a couple items to skipjack large - more 'random', filled in reduced weights
* Path typo fix
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Removed trailing / in path
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Removed Cheap Breacher suit from inventory
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Many botany QoL changes.
* Give observers a plant analyzer.
* Hooks should be executable.
* Completely new botany mutation mechanics.
* Minor fixes, changed vendor contents.
* Add charcoal to NutriMax extended inventory.
* Lint.
* Reset somatoray beam effects in a few more places.
* Mapped in seed sorting trays and mutrient.
* Slimmed down the seed sorting tray.
* Update unsorted seeds with analyzer, ghost-analyzer, and HUD support.
* Make english_list null-safe (and slightly faster).
* Fixed a mutation focus bug, added plant anayzer attackby to unsorted seeds.
* Made self-sufficient trays display their nutrient as Earthsblood.
* Improved descriptions and on-use texts.
* Added 5 dropers and 3 seed sorting trays to NutriMax.
* Mark stuff as notices, special case for duplicate doping.
* New way to get kudzu, QoL changes.
* Yield somatoray adds a message to the yield stat.
* Unsorted seeds produce a message when you try to put them in a tray or
machine.
* Potassium iodide and pentetic acid will now neutralize the tray's
mutagen.
* Using a plant bag on a seed extractor will now process plants into
seeds if there are no seeds in it.
* Bonk.
* Don't try to extract no seeds.
* Butterfingers.
* Bonk more.
* Add seed sorting trays to perma.
* Upgraded Seed Extractor GUI.
* Do not drop that which you do not extract.
* Don't bug out when removing the last seed.
* You want a tgui rebuild? Have a tgui rebuild.
* Drop trait-adding threshold by 10.
Before:
Needs modified mutation level >50.
With the x2 from 9+ seeds, this happens at base mutation level 25.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance was
20%.
Required either L4Z (yield set to 1), or a somatoray (external help) for
any chance.
After:
Needs modified mutation level >40.
With the x2 from 9+ seeds, this happens at base mutation level 20.
With maximum mutation level of 35 (L4Z+mutagen+somatoray), chance is
30%.
Can get 10% chance with mutation level 25 (Mut+mutagen).
* Renamed mutagen level -> mutagen tank
* Left-align seed extractor, more efficient icon sending.
* New sprite thanks to McRamon.
* tgui rebuild
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Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
* Evil Janitor Cyborg
* Evil Medical Cyborg
* Little less cyanide
* Evil Service Borg
* Combat Cyborg Firmware Upgrade cost adjustment
* Minor code fixes
* Updated Energy Type
* Spacing Changes
* Evil Mining Borg pt1
* Sonic Jackhammer Force, Functions as Combat and Utility mining module
* Moved guitar
* Moved KA
* Naming, Inheritance changes
* Fix landmine stack icon
* Landmine Repath, RSG Magazine Length and KA Overheat changes
* Service Borg Shotgun - Lasershot, Ammo Cap Nerf, No more slug
* REALLY got rid of compact slugs
* RSG - 2u Toxin, 20 Brute heavy syringes
* Syringe Gun Fire Rate
* Changed syringe creation, moved syringe cannon off syringe gun
* Purged syndie hypo, new emag hypo pierces armor/suits
* adds most things
* STOP BECOMING CRLF
* half the sprites ported
* adds floor turfs, hopefully
* adds bamboo stack recipes and parameter documentation for datum/stack_recipe
* adds the crude syringe and sprite
* Revert "adds the crude syringe and sprite"
This reverts commit d949332055.
* adds crude syringe and sprite
* nevermind, goon license moment
* bamboo walls, false walls, and sprites
* caltrops check for shoe thickmaterial flag
* added spear and fixed filepaths
* smoothing and caltrops are even more broken
* Fixes sprite smoothing and caltrop weirdness
* whitespace
* fixes tile stacking
* Henri review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* royal blue and red carpets no longer smooth
* henri review
* actual henri review, thanks git
* Henri review electric boogaloo
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* removes bamboo walls (rip)
* Update code/game/turfs/simulated/floor/fancy_floor.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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Co-authored-by: cybercapitalism <98280110+cybercapitalism@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* CI
* undef
* hooooly crap
* yeah
* false by default
* fixes
* alright, there we go
* oops lmao
* lol, lmao even
* proper programming
* fix
* losin my mind
* oops
* yeah coloring
* WE LOVE MULTIPLE DEFINES (ive lost my sanity)
* Fix patches not preserving chem temperature
* Remove some leftover same-as-parent property assignments from pills
* Fix pills/patches showing their nonexistent transfer rate
* Revert "Fix patches not preserving chem temperature"
This reverts commit 8905280613.
* Part 2 - feeding others doesn't work as intended
* Part 3: fixing force feeding
* Fixes patches being wack
* Makes this less ass
* Adds patches to the chemistry bag
* Update code/modules/mob/living/carbon/carbon.dm
* Update code/modules/mob/living/carbon/carbon.dm
* Some missed patches
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Fixes IPC logic
* Henri Review
* Add updatepaths
* Jimkil review
* IPCs now aren't allowed to eat pills and get patch
* Update code/modules/mob/living/carbon/carbon.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/patch.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/carbon.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Automatically set launched syringes to inject
* Implement for normal syringe guns too
* Put mech syringe back to draw mode if emptied when shot
* Use syringe's defines
* Move defines
* update paradise.dme
* Add comment for defines
* do not set RSG syringes to inject
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>