Commit Graph
968 Commits
Author SHA1 Message Date
KasparoVy 0f1ae264f8 Resolves a runtime with alt icons.
The runtime occurred when get_icon_state() attempted to handle_alt_icon
on a head, even if if was a stump. Adds sanity to check if it's a stump
or if the organ's destroyed (as how it's handled in update_icons for
mobs) and resolves the runtime and #5863.
2016-11-09 04:28:51 -05:00
Fox-McCloud 14e2eb8eb0 consumables 2016-11-08 10:26:29 -05:00
Fox McCloudandGitHub 911fa70e1a Merge pull request #5601 from Crazylemon64/status_effect_overhaul
Ports over the status effect unification from the extreme refactor
2016-10-30 22:40:24 -04:00
KasparoVy b8c6e5c6e5 Fixes 2 Bugs with PR #5416
First bug: Changing your alt head in CMA wouldn't update it correctly.
You had to proc update_body(1, 1) twice in order to do it because of
where the head_organ.handle_alt_icon() proc call was placed in
organ_icons. Resolved

Second bug: Lack of sanity and inability to select head marking styles
with "all" alt heads allowed. Resolved
2016-10-23 23:14:53 -04:00
Fox McCloudandGitHub 45ba4d157a Merge pull request #5416 from KasparoVy/tail_markings_mark2
Marking Refactor, Adds tail markings + Alt heads + Secondary (F)Hair themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-10-23 19:29:54 -04:00
Crazylemon64 6a7f7394a8 Ports over the status effect unification 2016-10-23 15:45:35 -07:00
CodingaleandGitHub 79b527d82b Modify to implied src
Corrected typo in comment. Modified not to use src.
2016-09-24 08:55:33 -04:00
CodingaleandGitHub f231f8f27a Update blood.dm
Conform to agreed upon standards.
2016-09-23 17:10:42 -04:00
Codingale 4beac970c6 Fixes #5673 2016-09-23 16:49:20 -04:00
KasparoVy 1373070b98 More Conflict Resolution 2016-09-03 21:29:10 -04:00
Krausus cd4cb5df0a Fixes wound cleanup timer runtime 2016-08-30 01:23:37 -04:00
KasparoVy 1c407a36a1 Sorts out some runtimes, adds randomization for a bunch more stuff in character preferences, adds species validation to undergarments, adds absolute pathing to sprite_accessories and repaths alot of stuff.
Also corrects some oversights.
2016-08-27 09:22:01 -04:00
Fox McCloudandGitHub 4f590f27c4 Merge pull request #5537 from Crazylemon64/debug_log_to_error_viewing
Moves from `log_debug` to `log_runtime` for non-fatal abberant states
2016-08-26 21:15:31 -04:00
KasparoVy cd9b12086b Merge remote-tracking branch 'upstream/master' into repathing-sprite-accessories 2016-08-26 02:28:47 -04:00
Fox McCloudandGitHub 8cd9e4864b Merge pull request #5522 from Crazylemon64/airlock_wire_runtime_fix
Fixes a runtime when an airlock set to `autoclose` is deleted
2016-08-25 22:55:59 -04:00
Crazylemon64 16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Crazylemon64 b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
KasparoVy e0bad95adc Adds Some Markings and a Vulp F.Hair Style, Fixes Preferences Marking Randomization, Fixes Species-change thru CMA Bug, Fixes Vulp Kita F.Hair Style Colouring, Fixes Fatness and Deformation.
Previously, your markings would only randomize if you clicked the randomize button and were of a species that had body markings. Fixes that and tidies up the proc calls for marking randomization a bit.

Furthermore, a bug existed where if you changed a mob's species via CMA, the mob's cosmetic attributes (hair, hair colour, skin colour, skin tone, marking styles and colours, head accessory style and colour) will not have changed correctly. Delaying appearance update fixed that.

Finally, a mob's body will now correctly render as fat if they become fat and skinny if they become skinny and show deformities immediately.
Further explaining this fix: It required an override to be implemented in update_body that re-cached the mob's bodyparts in order to reflect changes to the limbs (i.e. fatness/slimness).
As for deformation, I just needed to modify the existing update_body() proc call.
2016-08-23 09:06:03 -04:00
Crazylemon64 7a75910bb0 Peoples' limbs are no longer given a wound cleanup timer if they don't
need it
2016-08-23 02:50:51 -07:00
Crazylemon64 38adc54c77 Humans no longer spew debug messages when deleted 2016-08-22 23:40:57 -07:00
Crazylemon64 4326b9383e Abductor surgery, Face repair, now all work again 2016-08-22 11:42:01 -07:00
KasparoVy 29a90bff9f Conflict resolution. 2016-08-18 03:28:03 -04:00
Crazylemon64 d3d44529c6 Naked fat people are fat. 2016-08-17 20:48:57 -07:00
TheDZDandGitHub db3a13a1d1 Merge pull request #5453 from Crazylemon64/ipc_surgery_fix
Makes IPC surgery much more reliable.
2016-08-17 20:15:53 -04:00
Crazylemon64 f3b069a717 Makes the posibrain move correctly by default 2016-08-17 15:11:19 -07:00
Crazylemon64 09cace7eae Axe code, no commenting 2016-08-17 15:03:57 -07:00
KasparoVy e0bfbd0af6 Keeping up to date. 2016-08-17 02:56:34 -04:00
Crazylemon64 28de2252c6 Removes debugging code 2016-08-14 18:27:04 -07:00
Crazylemon64 7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
Crazylemon64 3ca5a1f3f7 Removes eye color vars on the human, stores it on the eyes
Also adds a proc nifty for SDQL fans, which grants greater control over
spawning atoms.

Also fixes deserialization to make hair show up again
2016-08-13 23:05:32 -07:00
KasparoVy a5722fdfc4 Overhaul, adds color2R/G/B helper procs, adds marking/head accessory/body accessory (colours included) randomization in char prefs.
Color2R/G/B helper procs and PR overhaul suggested/co-authored by Krausus.
2016-08-12 22:37:40 -04:00
monster860 19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
KasparoVy 3610cfd4ea Markings refactor, body/marking/head accessory/hair sprite darkening, adds tail markings, more hair styles...
Tajara ears are on their head now, fixes a crash bug with tail wagging
with body accessories that are split-rendered, adds secondary
hair/facial hair themes, fixes issues with human/skrell arm/lower body
sprites etc.
2016-08-09 22:01:45 -04:00
Fox McCloudandGitHub 607642d4ef Revert "Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more..." 2016-08-08 23:26:51 -04:00
Fox McCloudandGitHub 86d0c0b2b9 Merge pull request #5147 from KasparoVy/tail-markings
Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-08-08 21:58:45 -04:00
Crazylemon64 cc784f338e Adds bare bones for a persistence system
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.

It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that
2016-07-27 13:31:19 -07:00
KasparoVy 0232a7a427 Keeping up to date. 2016-07-21 11:57:15 -04:00
Fox-McCloud 0a8dca713c proper ear damage proc 2016-07-21 04:24:12 -04:00
Fox-McCloud 00a470fd6d removes stupid sdisabilities 2016-07-21 02:24:54 -04:00
Fox-McCloud 1ac09a962c Cleans up Vars 2016-07-21 01:43:16 -04:00
KasparoVy eb4a14cdfb Adds secondary hair themes, darkens Tajara, fixes Skrell/human sprite issues, Skrell secondary hair-themes, CMA and Morph support and more.. 2016-07-20 15:35:29 -04:00
KasparoVy b497aafb90 Darkens Unathi Horns/Spines/Frills, Adds Secondary Facial Hair Colours/Support, Further Adjustment to Tigerhead/TigerheadFace Sprites
You can now colour the webbing of webbed Unathi frills independently.
Morph and CMA support has been included.
Splits tigerhead sprites into 3 versions in order to better fit the
different ears of the three species that can use it.
2016-07-19 05:58:50 -04:00
KasparoVy b84a941488 Adds Tajaran Nose marking, Doubles up Ear Stuff for added Customization, Fixes Alt Head Prefs Bug + More Sanity, Refactors Morph Again, ....
Adds 5 more Tajaran hair styles, sprites from Polaris and fixes an issue
where Tajara and Vulpkanin couldn't be bald in character preferences.

The alt head prefs bug became prevalent if you spammed the 'reload slot'
button on certain characters. They'd get an alt head and if you switched
slots it wouldn't go away-- breaking head icon generation. Woops. Not a
problem anymore because the var isn't initialized to null and is
corrected in the prefs screen. Also refactors the morph ability to use
the change_whatever procs from appearance.dm. Removes redundant
update_body from force_update_limbs.
2016-07-18 20:11:01 -04:00
Tigercat2000 56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
KasparoVy 005066d891 Merge remote-tracking branch 'upstream/master' into tail-markings 2016-07-17 19:25:03 -04:00
KasparoVy 710c722535 Tidies up and Finalizes Alt Heads, adding Morph + CMA support + more...
Another parameter has been added to the update_body proc that allows you
to force the regeneration of limb icons. Absolutely crucial to alt_heads
as, without this functionality, you would never be able to change the
head after you spawned via Morph or CMA among other issues.
2016-07-17 19:23:41 -04:00
KasparoVy 8f642828ce Alt head tweaks
Todo: CMA/morph support for alt heads.
Known issues: Can't change alt head on the fly, icon won't update
properly
2016-07-17 05:12:37 -04:00
Isaac Erwin 0447c747c8 Fixes nucleation eyes not having health and always being dead 2016-07-16 17:50:09 -04:00
KasparoVy b274703a18 Adds Alt Heads
known issues: no CMA support for changing alt heads
cant change alt head after you spawn in

To do: Finish unathi sharp snout lower marking
2016-07-16 00:10:42 -04:00
KasparoVy 766245091b Back up to date. 2016-07-15 13:00:35 -04:00