Commit Graph
440 Commits
Author SHA1 Message Date
1080pCatandGitHub bfca46bed8 Fixes the blood drunk miner not having a death animation (#27097) 2024-10-14 15:15:17 +00:00
1080pCatandGitHub 9e23d82c08 Adds back the fuel sprite(again) (#27095) 2024-10-14 14:54:33 +00:00
warriorstar-orionandGitHub bcd5b0b4c4 refactor: barrier spawners. (#26866)
* refactor: barrier spawners.

* set script PR number
2024-10-07 21:18:17 +00:00
ContrabangandGitHub 413ddc8b73 Adds Floor Lights (and makes lights not have random ranges) (#26923)
* Adds Floor Lights

* undef

* remove TECHNICAL DEBT™

* remove more technical debt™

* mapping changes
2024-10-06 09:33:31 +00:00
b61f4f3ff8 feat: Storage shelves and gun racks. (#26744)
* feat: Storage shelves and gun racks.

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* review comments

* better examine

* fix lint

* Examine for empty shelves

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* rest of review comments

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-09-28 22:28:44 +00:00
5a1588dcbd refactor: syndie depot spawners and icons. (#26861)
* refactor: syndie depot spawners and icons.

* set script PR number

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-24 02:57:42 +00:00
e3c73110db Adds Chemical flamethrowers (#25091)
* Initial work

* Good enough to open a PR out of draft

* Make these use the vars on the flamethrower

* Moar fixes

* Undefines define

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>

* This won't compile

* GDN review

* Fixes CI

* Fixes CI even more

* 5 ammo per tile now

* Heavily nerfs adding multiple fires

* Adds phlogiston as a burnable reagent

* Fixes the fire name

* Placeholder sprite + ammo use fix

* Now in cargo partially

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Lewc Review

* Adds nuclear variant

* Adds the chem flamethrower to the nukie uplink, alongside ammo

* More fire armor tweaks

* GDN review

* Update code/modules/reagents/chemistry/reagents/pyrotechnic.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/fire_effect.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TEMPORARY PUSH

* Adds inhands

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Fixes inhands

* Makes air hot again

* Lewc review

* Audible messages and canister refilling

* Update code/game/objects/items/weapons/chemical_flamethrower/chemical_flamethrower.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-05 23:12:56 +00:00
warriorstar-orionandGitHub 12cf1ed3ad More varied and balanced maintenance loot. (#26500)
* More varied and balanced maintenance loot.

* linting

* assign updatepaths script PR number

* went a bit overboard with the trash

* get rid of varedited lootdrop spawners on maps

* Separate trash and food trash for mappers

* fix incorrect food/other trash statistics

* TM feedback tweaking round 1

Significantly lower occurrence of all tier 2 items.

* allow randomizing angles, use for litter

* move trait delta to define, bump loot chance 10%
2024-08-26 21:35:14 +00:00
AffectedArc07andGitHub bd91a1b962 Obliterates the RSC (#26498) 2024-08-15 18:20:11 +00:00
4831c0624f Adds an abandoned security shuttle space ruin (#25922)
* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update mob_spawn.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update cell.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/retaliate/undead.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update crates.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update abandoned_sec_shuttle.dmm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update config.toml

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update particles.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update medbeam.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update effects.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_ruins.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update code/modules/projectiles/guns/medbeam.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Update space_areas.dm

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

* Add files via upload

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>

---------

Signed-off-by: Faron  <171642577+FaronCD@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-08-04 10:09:08 +00:00
102f6ffa5b refactor: remove 'blood track' varedits and splatter color (#26237)
* refactor: remove 'blood track' varedits and splatter color

* script number

* Update code/game/objects/effects/decals/Cleanable/humans.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2024-07-20 16:29:17 +00:00
e386cfd9bf Lamp Bloom, Exposure and Glare (#24534)
* Light Update

* Not failing tests I hope

* Whitespace Removal

* Tweaking here and there

* Merge Conflict Fix

* Rebuild TGUI Bundle to Fix Merge Conflict

* Settings are now in "Game Preferences" too

* ColorMatrix formatting and removal of unused procs

* A little mistake on matrices

* A little mistake x2 (last I hope)

* Moving Glare under every other effect, tweaking values, playing with blending

* Update TGUI Bundle for Merge Conflict

* Apply suggestions from code reviews

* Fuck it, it just works

* No tabs cool

* Remove unused

* Am I retarded

* We better return

* Whitespace we need

* oh

* New SQL update version

* Missing comma fix and recompiled tgui.bundle

* Updating SQL version in misc_defines and config

* Remove datum in holder

* BloomEdit empty lines removal

* No more unneeded functions calls

* Tgui.bundle rebuild

* SQL Changes

* SQL Version = 56 now

* Documentation and some formatting

* tgui.bundle.js rebuild

* Remove unused layers and variables

* Allow cameras to render backdrops

* Possible runtime issue fix

* Remove "baked" bloom from the lamps

* Revert the "remove". Make it low on alpha channel

* Shuttle rotation light update fix

* We don't need this

* Possible runtime issue fix x2

* tgui.bundle.js update

* tgui.bundle.js update

* tgui.bundle.js update

* Revert config.toml changes

* Revert the revertion of config.toml changes

* Bring that config changes back!

* Entry added

* tgui.bundle.js update

* Prettier possible fix (?)

* Runtime fix (and broken tubes now have light after reinstalling them)

* config update

---------

Co-authored-by: Mikhail Dzianishchyts <mikhail.dzianishchyts@gmail.com>
2024-07-05 21:16:16 +00:00
QwertytofortyandGitHub 8173e1695d removes flick from spark effects (#25898) 2024-06-17 01:54:54 +00:00
0388f953c5 2 new traitor items: sticky tar applicator and sticky tar grenade (#25529)
* Update MechaControlConsole.js

* Changes breakout time to 30, refactors ds into s

* Update bot_construction.dm

* Revert "Update bot_construction.dm"

This reverts commit ddba7627dc.

* Revert "Merge branch 'master' of https://github.com/Daylight2/Paradise"

This reverts commit 8f1bc8c6a3, reversing
changes made to ddba7627dc.

* Code works!

* Sprites, uplink, and more!

* More cleanability, sprites, grenade

* Formatting

* New tar sprites!

* forgot this

* How did this even break

* More price tweaks

* Apply suggestions from code review

* Part 2

* One last fix

* Sirryans suggestion

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Part 1 of code review part 2

* Part 2 of code review part 2

* This took many hours too long.  @Daylight2 Part 3 of code review part 2

* Update code/datums/uplink_items/uplink_general.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/spray.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Part 4 of code review part 2

* Forgot to take this out after testing

* Load-bearing whitespace

* Fixes runtime

* Moved, clusterbuster, bugfix

* Apply suggestion from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* Sirryan's Review

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>

* final final commit for real this time v3

---------

Signed-off-by: Daylight <18598676+Daylight2@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-06-12 18:35:47 +00:00
QwertytofortyandGitHub 3f542d7411 I've consulted all the sages I could find in yellow pages (#25777) 2024-06-07 00:50:43 +00:00
DGamerLandGitHub f8f34e64df Adds explosion particles! (#25410)
* Adds explosion particles

* Adds back the smoke explosion system

* Removes whitespace

* Fixes CI

* Adds TGMC explosion

* Fixes explosions, removes smoke explosions

* More particle tweaks

* Removes a random extra kickup

* Fixes CI by properly removing kickups
2024-05-17 13:19:21 +00:00
69f20e250b Removes Nanomob (#25417)
* Nukes nanomob

* Forgot this

* Update code/modules/client/preference/loadout/loadout_general.dm

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
2024-05-14 09:29:38 +00:00
DGamerLandGitHub b04bdf4ff9 Adds bullet impact particle effects! (#25177)
* Initial commit

* Cleaning up + more debris

* Adds missing trailing newline

* CI doesn't like these and starts an infinite loop it seems

* Hacky solution? I call it fixing CI

* Final fixes
2024-05-06 19:44:14 +00:00
af5d187014 Adds magic tarot cards [SERIOUS DO NOT CLOSE AFTER AFD] (#24933)
* starts it

* Update magic_tarot.dm

* MORE PROGRESS

* So many thanks to Cloudbucket, for sprites

* The Work, the Art, continues.

* more changes

* pushes the Work foward. All cards done.

* and more thanks github

* adds to BSH

* tochat

* Finishes QWERTYTODO. Magic key. World smoke

* Isaac and his mother lived alone in a small house on a hill.  Isaac kept to himself, drawing pictures and playing with his toys as his mom watched Christian broadcasts on the television.  Life was simple, and they were both happy. That was, until the day Isaac’s mom heard a voice from above.  “Your son has become corrupted by sin. He needs to be saved.”  “I will do my best to save him, my Lord,” Isaac’s mother replied, rushing into Isaac’s room, removing all that was evil from his life.  Again the voice called to her, "Isaac’s soul is still corrupt. He needs to be cut off from all that is evil in this world and confess his sins."  “I will follow your instructions, Lord. I have faith in thee,” Isaac’s mother replied, as she locked Isaac in his room, away from the evils of the world.  One last time, Isaac’s mom heard the voice of God calling to her.  “You've done as I've asked, but I still question your devotion to me. To prove your faith, I will ask one more thing of you."  "Yes Lord, anything!” Isaac’s mother begged.  "To prove your love and devotion, I require a sacrifice. Your son, Isaac, will be this sacrifice. Go into his room and end his life, as an offering to me to prove you love me above all else."  "Yes Lord", she replied, grabbing a butcher’s knife from the kitchen.  Isaac, watching through a crack in his door, trembled in fear.  Scrambling around his room to find a hiding place, he noticed a trap door to the basement hidden under his rug.  Without hesitation, he flung open the hatch, just as his mother burst through his door, and threw himself down into the unknown depths below.

* nanny bag it before I forget

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* returns early

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* RE-RE-RE-REVIEW

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>

* requested changes and such

* duh

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* returns early

* Update code/datums/status_effects/buffs.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* new hrefs here to troll CI :trollface:

* Update code/game/gamemodes/wizard/magic_tarot.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>

---------

Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com>
2024-04-24 23:10:46 +00:00
7fa44a31fb Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
2024-04-22 21:32:49 +00:00
68e56bd71a New wizard spell - Corpse Explosion (#24722)
* testing code

* tweaks

* more adjustments

* more code adjustments

* sponge bob abs

* there be light

* there be light 2 elighic boogaloo

* booky

* 0 to -1

* false

* action icon

* effect

* lets seeeee

* pixel adjustment

* dfsdg

* asrfsdg

* icon is back

* forgot to delete this

* test

* some sad stuff

* i am sad

* updated damage

* fixed?

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* look at how cool this is

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* back to 100

* minrange

* max is better than min

* refactor by dgl

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/game/objects/effects/temporary_visuals/misc_visuals.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fuck you

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-12 18:28:21 +00:00
ContrabangandGitHub 2ec55dbfbb Datumizes Cult. (#24379)
* cult 1

* massive data refactor

* progress

* More crap

* IM SCARED IT COMPILES

* oops

* more fixes

* good comment

* hell yeah, team control

* lol

* blamo

* blam

* More stuff

* team refactor

* epic merge fail

* src not _src_

* more

* progress

* cult

* more stuff

* water

* goodbye __IMPLIED_TYPE__

* time to undraft

* FUCK FUCK FUCK

* okay this is better

* goodbye todos

* fix

* order of operations

* last fix? maybe

* yeah

* oops

* okay this should be ALL the fixes

* wow

* hell yeah

* wow

* fixes duplicate teams + adds more team safeties

* how the fuck did this happen

* admin objective improvements

* wah more bullshit

* guh

* fuuuuck

* fucking hell

* fixes
2024-03-16 20:36:55 +00:00
93d9c70530 Adds the Detective Holobarrier Projector + Chalk (#24400)
* just one more thing

* gosh that was embarassing

* Update code/game/objects/items/crayons.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/holosign_projector.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/game/objects/items/weapons/holosign_projector.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-03-11 13:17:34 -04:00
13spacemenandGitHub fc52cf014a Repairs Vox Tail/Chest/Groin Sprites, Renames Skin Tones (#24097)
* repaired green tail e/w, changed green tail w to be mirror of e, added a proper green tail s sprite, repaired green chest e/w
added proper tail markings s sprites, tail markings w is now a mirror of e

* all vox tails done

* repaired all vox chests and groins

* replace all female torso/groin

* fixes more issues with vox tail sprites

* final sprite fixes for vox tails and tail markings, renamed "band" to "bands", deleted unused tail markings file
renamed vox "green" skin tone to "lime"
renamed vox "dark green" skin tone to "plum"

* edit icon_skin_tones
2024-02-24 18:15:27 +00:00
13spacemenandGitHub 32ab026656 Vox Tails Have Been Incorrectly Placed For 8 Years (#24081)
* restores vox tails to correct pre-2016 position

* shift tail markings
2024-02-19 11:47:14 +00:00
c398e4a617 Adds 2 cybernetic implants, makes emag_act return TRUE (#23876)
* Adds 2 cybernetic implants, makes emag_act return TRUE

* the rest of the fucking owl

* yeah that would do it

* remove this

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* request changes, scaling burn damage, 3 tile range, lowers tech level

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update scanners.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Lewcs good to them?

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* fuck me

* there are no message admins in ba-sing

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-02-08 12:52:11 +00:00
DGamerLandGitHub d947afe374 Should be done (#23817) 2024-01-30 14:43:06 +00:00
192b8224b8 Anomaly core modules for modsuits (#23154)
* firewall

* shielded part 1

* WIP: Anomaly core modules for modsuits

* icons, vortex

* cryogrenade, nerfs teslawall

* message admins moment

* Update uplink_nuclear.dm

* rnd designs

* now uses the flayer icon state

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* early returns, barricade types, and comments, oh my

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* updates desc, remove comment, removes /hardsuit/

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:17:18 +00:00
8fe36f60e2 feat: add different background planet based on current lavaland theme. Refactor lavaland themes to datums (#23611)
* feat: add different background planet based on current lavaland theme. Refactor lavaland themes to datums

* fix: adjust to linter

* fix: replace `istype` with `ispath` in `/datum/lavaland_theme` validation

* refactor: apply `Contrabang` review

* Update code/modules/lavaland/lavaland_theme.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2024-01-14 12:37:10 +00:00
OctusandGitHub 2448c4804d Vox Sprite Fixes (#23714)
* fixes

* you piece of shit frame, eat shit and die
2024-01-09 12:54:29 +00:00
OctusandGitHub 50d2707982 The Glorious Vox Resprite (#23502)
* start

* more

* tail static

* tails work!

* adds crimson

* last colors

* done
2023-12-31 10:26:23 +00:00
9b534f3c3f Ports baby watcher from TG* (#22768)
* Ports baby watcher from TG*

* ah. I see. Alphabetical. Should have seen that coming.

* here comes the better mapped boi 🎵

* removes recursive_loc_check, uses get. also removes the debug always place WHOOPS

* fixes arguments, need to update and edit map

* adds bombable turfs

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* changes

* ///

* R-R-R-RUN IT BACK

* Update code/modules/awaymissions/mob_spawn.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* oops spacing

* part 1/2

* Update code/modules/awaymissions/mission_code/ruins/watcher_grave.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* 2 / 2

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-12-16 12:03:07 +00:00
Henri215andGitHub efb070c71e wormhole resprite (#23226) 2023-11-14 12:46:39 +00:00
Henri215andGitHub 183571ac33 Removing a few unused dmi files (#23223)
* Removing a few unused dmi files

* that one is needed

* wrong place

* the rest
2023-11-12 19:43:06 +00:00
S34NandGitHub 49b0071400 Repaths some decals, makes copyTurf copy decals (#22528)
* why do I do this to myself

* pass 2

* maps

* delete this

* PR number obtained

* Revert "maps"

This reverts commit 87926f4a0c.

* maps
2023-10-30 20:15:14 +01:00
warriorstar-orionandGitHub 14d47c1fcb Add autonamers for varedits matching area names. (#22411)
* Add autonamers for varedits matching area names.

* add separate windoor helpers

* add other helpers
2023-10-13 14:32:14 +01:00
64456806a5 [READY FOR REVIEW] I killed bubblegum on hard mode and all I got was this stupid medal. Adds hard mode to megafauna. (#22016)
* hard mode stuff

* further progress

* more progress

* pausing work to fix bug

* lets pr this mess

* more progress saving as vacation soon

* sleep_check_qdel

* saving work

* medals into deconflicting

* icons

* Fix compilings, medals

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* yes

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* earliest of the returns

* icons

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* ah lateload, my beloved and hated with no debug points

* todoops

* requested changes

* move medals / move comment

* guh

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2023-10-09 21:45:41 +01:00
warriorstar-orionandGitHub f8d195f0b7 add crayon message customizer; port TG alphanumeric crayon decals (#22499)
* guh

* add crayon message customizer; port TG alphanumeric crayon decals

* docs
2023-09-30 08:41:42 -04:00
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00
QwertytofortyandGitHub 4748736c9e Ports TG staff of storms / updates sprites (#21566)
* Ports TG staff of storms / updates sprites

* I *said* it *doesn't* work in SPACE!

* Update legion_loot.dm

* requested changes

* icons fixed
2023-08-12 18:20:57 +01:00
bcea9d3377 Cryogenic anomalies & armor (#21603)
* cryogenic anomaly

* sprite

* reactive gelidic armor

* america number 1 raaah

* sprite (thanks atp)

* qwerty suggestion

* floor freezing

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* steel review commit 2

* whitespace apparently? idk

* whitespace fix (real)

* vetus

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/effects/anomalies.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/clothing/suits/armor_suits.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* early return thing

---------

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2023-07-24 15:11:21 +01:00
ec7c064d85 Add New "Access Windoors" tool to Mapping_Helpers in Map Editor. (#21559)
* NanoMap Auto-Update (Sun Jul  2 02:02:08 UTC 2023)

* Add New Directional Access for Windoors:
- Credits to S34N for helping me with code.

* Fixing spaces

---------

Co-authored-by: NanoMap Generation <action@github.com>
2023-07-17 15:05:12 +01:00
larentounandGitHub ac3d975b9f feat: Security Records Console prints photos (#21669)
https://github.com/ss220-space/Paradise/pull/2473
2023-07-17 10:57:56 +01:00
KugamoandGitHub 094ca3c733 Blood now floats in zero G (#20993)
* Da Vlood

* removes_unused_icons

* Yep sprites

* fixes xeno blood and vomit

* Commit number x

* Steel Review Changes 1

* Henri Review Changes 1

* fixing vomit

🌋

* Haha haha ha ... ha

* fixing layering issueeee

* Sirryan2002 Review

THANKS

* implicit var/

* Sirryan Review 2

Electric Boogaloo

* Testmerge Update 1

gibs were still getting animated, blood drying while animated in space looked very jank.

all fixed

* unused variable

AHSDHASOIADGSOISA

* Testmerge Update 2

tracks floating annoyingly

* Improvements

-blood globules will now continue with the inertia of their emittor, instead of towards wherever they were facing
-drops will now have visible sprites after splatting
[running animate() still sometimes doesnt stop the animation annoyingly]

* errors

* Sirryan Review 3
2023-06-14 21:17:08 -05:00
ATP-EngineerandGitHub e9192e73b0 Replaces the Kudzu flytrap pod effects sprite (#21187)
* Removing outdated .dmi

Deleting old .dmi

* Replaces old Kudzu man-eater pod sprite

Adds more polished and easy to look at sprite for the kudzu man-eater pods.
2023-06-05 12:01:57 +01:00
OctusandGitHub 98ddced488 Explorer Overhaul and Gateway Retirement (#20855)
* Adds Explorer spawnability, removes Cyberaid gateways

* deletes some REALLY old bloat maps and deletes Gateway.dm

* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore

* removes all mention of /obj/machine/gateway

* Goodbye test_tiny and evil_santa 😈

* removed a literal fucking pamphlet

* changes map area name from Gateway to Expedetition

* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION

* Revert "Goodbye test_tiny and evil_santa 😈"

This reverts commit eda775ecd5.

* ok deletes evil_santa only

* Fixes a runtime

* Adds new visuals for new area and explorer spawn marker

* Unhides explorers from the pref menu

* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere

* improves and cleans up the expedition room maps, also clothes for Explorers

* GET OUT OF HERE EXAMPLE.

* byebye button
2023-06-03 15:22:37 -05:00
41a250c4a3 Ports TG supermatter effects / warp effect (#20808)
* [WIP] Ports TG supermatter effects / warp effect

* remove this as it doesnt work

* also remove this test

* Now with real pulsing effects!

* smoother animation

* adds effect to gravity generator / bsg

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Move to effect, singularity has effect

* remove effect from size one singularites / narsi

* now works through walls, yipeee

* merge conflict return I did not want

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Bug fixes and visual tweaks

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update plane_master.dm

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-06-01 14:29:00 -05:00
McRamonandGitHub 04259acdbd Visual update of shadow cocoon (#21012)
* coders

* icontest, who knows maybe the code copypasta worked

* Update shadow_demon.dm

* fuck it

* george

* ok this is fine
2023-05-11 13:46:43 -05:00
S34NandGitHub 010f8dd55b fixes wonky cinematics (#20511) 2023-03-13 22:21:22 +00:00
aec7c3ff3f Reworking eyes of god to be risk / reward / from colossus (#20163)
* eye see what is happening here

* loot it and ship it

* more progress

* more progress

* eye see

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* removing extra comment to rerun checks while I think on sprite

* name / sprite, good to go™️

* BSH no longer spawns invisible penguins

* oops wrong branch

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-20 19:28:22 -05:00