* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Adds securitysim.dm, haven't yet changed anything from the default recruiter.dm
* Adds the relevant circuit board.
* Stage 1 of rewriting the code
* Renames securitysim.dmm to lawyersim.dmm to match the typepath
* Updates the DME with the new machine
* Reverting a change for testing purposes
* Adds the arcade machine to boxstation with a placeholder sprite for prototype testing
* Finished changing variable names preventing execution
* Adds a UI for the arcade game
* TGUI stuff
* Just a test
* Undoing testing
* Annother test
* Reverting test again
* Removes emagging and changes some wording
* Adds sprites
* Changes the sprite in the .dm to the new sprite.
* Adds random crime generation.
* Fixes the screwed-up RNG stuff
* Adds math and logic for sentencing calculation
* Fixes temporary sentences
* Adds in the "Manner of Arrest" text blurbs.
* Missed a comma.
* Minor grammar fixes
* Corrects a couple issues in the tgui menu.
* Updating branch to match main
* Reverts boxstation, preparing for official mapping
* Maps the arcade into every map
* Adds missing stolls and spawns in arcade remodels
* Making requested changes, part 1
* Prevents duplicate crimes
* Cleans up leftover placeholders
* Fixes apostrophe issues in TGUI
* Adds prevention for same-code crimes
* prettier maybe
* prettier maybe now
* bundle, fuck you tgui
* SPACES SUCK
* DIE, SPACES, DIE!
* Fixes DIRT! DIRT OF ALL THINGS! WHY IS THAT A PROBLEM!
* DIRT! AGAIN!
* Adds variable documentation
* Fixes comma issues in Magistrate Simulator
* Formatting 1
Co-authored-by: Zephyr <116982774+Burzah@users.noreply.github.com>
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
* Formatting 2
Co-authored-by: Zephyr <116982774+Burzah@users.noreply.github.com>
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
* Formatting 3
Co-authored-by: Zephyr <116982774+Burzah@users.noreply.github.com>
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
* Formatting 4
Co-authored-by: Zephyr <116982774+Burzah@users.noreply.github.com>
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
* Formatting 5
Co-authored-by: Zephyr <116982774+Burzah@users.noreply.github.com>
Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
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Signed-off-by: AurouraPlays <150855752+AurouraPlays@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* adds the veils to various places
* Revert "adds the veils to various places"
This reverts commit 504f789420.
* Adds a helpful description to Tajaran veils
* Adds securitysim.dm, haven't yet changed anything from the default recruiter.dm
* Adds the relevant circuit board.
* Stage 1 of rewriting the code
* Renames securitysim.dmm to lawyersim.dmm to match the typepath
* Updates the DME with the new machine
* Reverting a change for testing purposes
* Adds the arcade machine to boxstation with a placeholder sprite for prototype testing
* Finished changing variable names preventing execution
* Adds a UI for the arcade game
* TGUI stuff
* Just a test
* Undoing testing
* Annother test
* Reverting test again
* Removes emagging and changes some wording
* Adds sprites
* Changes the sprite in the .dm to the new sprite.
* Adds random crime generation.
* Fixes the screwed-up RNG stuff
* Adds math and logic for sentencing calculation
* Fixes temporary sentences
* Adds in the "Manner of Arrest" text blurbs.
* Missed a comma.
* Minor grammar fixes
* Corrects a couple issues in the tgui menu.
* Updating branch to match main
* Reverts boxstation, preparing for official mapping
* Maps the arcade into every map
* Adds missing stolls and spawns in arcade remodels
* Making requested changes, part 1
* Prevents duplicate crimes
* Cleans up leftover placeholders
* Fixes apostrophe issues in TGUI
* Adds prevention for same-code crimes
* prettier maybe
* prettier maybe now
* bundle, fuck you tgui
* SPACES SUCK
* DIE, SPACES, DIE!
* Fixes DIRT! DIRT OF ALL THINGS! WHY IS THAT A PROBLEM!
* DIRT! AGAIN!
* Adds variable documentation
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Sprites!
* upgrade sprite
* makes advanced analzyer not an overlay
* deletes the old advanced overlay
* deletes the old advanced overlay
* Somehow deleted the fine scanner whoops