1957 Commits

Author SHA1 Message Date
PollardTheDragon 24845b238a The Divine Flock - DaedalusDock Flockmind Port (#31984)
* Initial commit - FLOCKMIND - Probably has like a billion things to fix

* Do after conversions

* Config

* Moved the files, icon fixes

* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port

* Spans and some other fixes. Also the tickening

* More tickening

* More fixes. Lots of fixes.

* More Fixes

* A whole lot more. Also flock TGUI.

* Fixes fixes fixes fixes fixes

* FIXES

* More fixes - PR ready, still needs a fuckton of testing

* Fixes

* fix incomplete upstream merge

* fix FlockPanel + sort button name

* TGUI review

* Fixes tealprint list

* Fixes

* More fixes

* Incapacitator Fix

* Filenames

* Linters

* Interceptor range buff

* Reagent counts

* Linters

* Fabricator vendor fix

* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials

* Reworks reagent, adds flock grilles, fixes compute node overlays

* Intent-based flockdrone parts

* Intent based drone parts

* Radial control panel for controlling drones manually, phasing through windows/grilles

* Movement fixes

* Radio talk power, stare fix

* Flock health HUD

* Fixes flock lights, linters

* Unit tests

* Adds countdown to relay

* Relay improvements

* Small fix

* Logic Schmogic

* Relay overlay and looping sound effect

* Ignore air when converting turfs

* Cage fixes and improvements

* Improved flock bolt

* Turret conversions

* Flock bolts taze simple or basic mobs

* Sentience type

* Fixe

* Linter

* tgui review stage 2

* Concentrated Repair Burst

* Improves radio detection

* Removes extra space

* Adds healing visual effect

* Cube tech levels

* Ghooost

* Excess

* Flock doors, chairs, lattices. Centralizes conversion code.  Crafting with Gnesis

* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Fixes the fix

* Astar movement detection

* Fix, extraneous code, language stuff

* Language fixes and wander fix

* Fixes

* Another fix

* Lints

* Another linter

* Language improvement

* More language improvements

* Time requirement and appearing in orbit menu as an antag

* Cube glow

* TGUI

* Minicache

* Linters

* Grammar

* Material ID fix

* Lid fix

* Reagent turf reaction

* Reagent fix

* Butcher results

* Conversion rates

* Flock stare fix

* Fixes stare behavior

* Staring

* Flock mob blood

* Flock mobs gibs and blood. Also some runtime fixes

* Flock mobs now resist out of grabs, buckles, lockers, and more

* Fixes flock orbit, fixes a runtime I think,

* Target mechs, damage mechs, other bug fixes

* Cage fix

* Cage resist change

* Some mind changes, gatecrash buff

* Drones now shoot mechs, stare improvement

* Cut down on spam a little

* Nest fix

* No more resist spam

* Fixed drone death control

* Resist statement

* Makes the relay alarm scarier

* Fixes dead flock camera mobs having no ghost sprite, something with ghosting

* Enhanced flockphasing

* Improved flockmob pathing

* Added required turf restriction to relay

* Increased needed bandwidth for relay construction

* Nerfed drone substrate rate

* Added new status tab items for relay progress

* Another relay cost adjustment

* Improves drone AI responsiveness

* Computer frames now become flock computers

* Improves target finding for conversion, building, and replicating

* Reduced flock event pop requirements

* Adjusts flock protection on structures. Adjusts overlays.

* Relay unlock tweak

* Fixwes flock being able to gib mech'd AIs with one button

* Map conflict

* Flock can no longer be outed by merely existing

* Fied bug causing drones to shoot themselves

* Prevents mobs from attacking while in a cage

* Converter tool can now open closets and crates.

* Adds descriptions to flockdrone tools.

* More informatic blurbs

* Adds xenobiology organs

* Organ lint

* TGUI merge

* bundle and mm

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-07-08 21:31:28 +00:00
PollardTheDragon 4d5b0e1286 Crashed Vulpkanin Ship - Lavaland Ruin (#32110)
* Charon's Revolver

* Dog tags

* Ash Whelps

* Ash walkers and resist adjustment

* Some providence stuff

* Minor wording adjustment

* Desc change

* Ruin, salvage, and ruin assets

* linters

* Mo linters

* quick

* Various fixes

* Variety of fixes

* Update

* Naming

* FIX
2026-06-24 22:37:10 +00:00
PollardTheDragon 8f654dfcc7 Adds Kidan Ship Ruin (#32081)
* Kidan Warriors

* Linters

* Kidan mob AI adjustments and stat adjustments. Kidan Princess Megafauna

* Bug spray vulnerability

* Ragnarok props and kidan spear update

* The ship

* Fixes and adjustments

* Map update

* Linters
2026-06-24 21:49:27 +00:00
Alan a958e7b16a Rework tastes to allow for synthetic enjoyment. (#32001)
* Rework tastes to allow for synthetic enjoyment.

* Remove duplicate vars.

* Fix taste sorting for strongest taste first.

* Add yuck descriptions for new drinks.

* Add yuck descriptions with a T like there should be.
2026-06-06 11:10:44 +00:00
Hayden Redacted f8c8279992 Revives #29805 - Makes hotspots go out easier. & Tweaks Water Vapor (#31929)
* initial commit

* Build Rust library

* Makes water vapor condensing exothermic

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2026-06-02 12:57:08 -07:00
CRUNCH 5c75ddb4c2 smooth mineral walls (#32016) 2026-05-24 10:01:46 +00:00
Darkmight9 29c7691130 [EE] Adds space whale migration event as part of Event Extravaganza (#31946)
* Adding space whales

* Applies Pollard's requested fixes

* Update code/modules/events/whale_mirgration.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Darkmight9 <dominojohny@gmail.com>

---------

Signed-off-by: Darkmight9 <dominojohny@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-05-13 22:24:02 +00:00
Christer2222 2f2ebafb31 [EE] Adds a new medium midround event: Irradiated mouse (#31947)
* added irradiated mouse

* mouse pulling buff

* adds upgrade spells

* cooldown on upgrades

* icons and cats

* radioactive sludge, health decrease, upgrades counter

* objectives and sound

* spells to new file + check if alive in life

* afterimage

* description fix, contaminate, comments

* lintma?

* removed empty lines, , -> :, new -> new()

---------

Signed-off-by: Christer2222 <25958019+Christer2222@users.noreply.github.com>
2026-05-13 22:09:02 +00:00
unknownuser782 13c3cc803c Ape Uprising (#31609)
* Allow monkey-like species to craft

* Add signal for mobs entering vents

* Implement basic uplifted antag datum & nest

* Make phrasing nicer

* Allow primitive species to vary & add time requirements

* Add spawning functionality to nest

* Make primitives unable to be humanised a little less violently

* Fix linter complaints

* Fix typo which made the linter mad

* Add objectives and antag teams

* Make nests consider other nests for spawn limit

* Add greeting text

* Add guaranteed early spawns

* Allow deconstruction of nests & recovery of scrap

* Allow uplifted mobs to ventcrawl with small items

* Clarify nest spawning conditions on examine

* Tweak NPC numbers & AI

* Add obtain objective and give an extra objective

* Give thanks to the linter

* Change team objective & make the alert nicer

* Make event only spawn monkeys by default

* Add examine text explaining deconstruction

* Allow ghosts to see nest materials

* Handle stacks properly in nest deconstruction

* Add on-demand ghost spawn to reduce roll spam

* Add nest crafting

* Allow lesser mobs to use medical stacks

I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.

* Add hint about crafting on examine

* Ensure only nest monkeys retaliate to nest damage

* Add uplifted primitive nests to the spawners menu
2026-05-07 05:03:30 +00:00
Alan b0a8b84dbf Add cardboard recycling. (#31937)
* Add cardboard recycling.

* Add more cardboard items to the recycling list.
2026-05-02 00:47:14 +00:00
MixityMaxity e5f570ec11 Area-Based Light Ambience (#31921)
* Basetype and Light init

* Custom Area Vars

* maybe fixes the ~8000 runtimes

* Testing mapchecks

* Maybe fixes the ~8000 runtimes attempt 2

* Contra Suggestions, please dont break the checks

* kills whitespace
2026-05-02 00:45:32 +00:00
MixityMaxity 17e33da381 Adds Solar Panel upgrades, Resprites solar equipment. (#31904)
* Spritesss

* Moves solar sprites out of goon folder

* adds upgrades, integrity power scaling

* Fixes glass_type comments

* woe, whitespace

* defines
2026-05-02 00:45:26 +00:00
Ahzpy 68fb77a19a Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2026-04-22 14:49:30 +00:00
PollardTheDragon a80e8cae9d Adds Wizard adept midround (#31784)
* Adds Wizard adept midround

* Fixes HUD bug

* Teaches fireproofing for sacred flame

* Teaches them better

* Mugwort compatibility
2026-04-18 23:00:15 +00:00
PollardTheDragon 849e33e147 Adds dueling pistols (#31772)
* Adds dueling pistols

* Bonus damage for dueling

* Oops

* Sprite stuff

* Sprites and fixes
2026-04-09 20:45:31 +00:00
iramoye 94bb4b9658 Increases the maximum length of custom item descriptions (#31742)
* adds new defines

* multiline to be safe

* MORE!!!

* why wasn't the 450 field multiline
2026-03-26 02:40:28 +00:00
PollardTheDragon 394c3b0108 Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum

* Small fixes

* Ninja outfit, ekatana, actions

* Ninja scanner and spans

* Ninja uplink implant

* Ninja bombs

* Ninja bomb flare grants

* Ninja modsuit, objective payouts

* Fixes objectives

* Ninja stealth fix, modsuit sprites and final implementations

* Lints

* Ninja scanner sprites

* Ninja Suit and Energy Shuriken Sprites

* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff

* Fixes a duplicate icon

* Attack chain

* Energy katana item sprite

* Ninja net gun

* Brazil

* Spawning ninjas, ninja on traitor panel, ninja spawn sound

* Linter

* Objective stuff

* Fixes n grey suits

* Objectives

* Trim intro sound

* Event, spawn point

* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn

* Address code review

* Oops

* Uncomments an important thingy

* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.

* Update scanner examine

* Removes excess file

* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles

* Fixes modsuit sprite issue

* Energy shuriken fixes

* Scanner fix

* Printer fix

* Fixes some runtimes

* Fixes capture teleport

* Clothes rename

* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug

* Adds research levels to ninja gear

* Fixes ninja capture issue

* Remaps ninja dojo

* Better cuff removal

* Forgor

* Fixes action availability

* Updates walls at dojo

* Improves ninja modsuit

* Windoors can now be opened with the katana

* Adds advanced pinpointer to ninja uplink

* Fixed energy nets sticking

* Fixes slime people ninjas

* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets

* Oop

* Adds reactor sabotage objective.

* Fixes ninja cuffs

* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
Miles 1395883465 Reopens 31014 - Changes to bug reporting storage and handling (#31763)
* initial work on migration to DB

* another step

* update report on submission

* syntax corrections

* syntax fix

* uses 2 bits to record rejections differently and makes the verb only create one bug report datum

* uses the correct value for the index this time

* fixes reading a specific bug report

* updates sql version

* oops

* changes the update file

* Update 71-72.sql

* adds detail to the comment in the update file

* remakes the bug report table instead of altering it

* change time2text for current time to SQL time

* selects columns explicitly

* change sql version in the code

* renamed load_to_db to save_to_db for clarity

* schema formatting and rounds can no longer be null

* messages all relevant roles when a bug report is made and also

* Prevents bug reports from being modified or handled by more than one person at a time

* Update tgui.bundle.js

* uses span macros in bug_report

* replaces usr with client var in bug report view proc

* Update debug.dm

* bundle rebuild, rest of reviews

---------

Co-authored-by: Migratingcocofruit <guycxz@gmail.com>
2026-03-23 17:26:55 +00:00
Alan 392202d691 Add new sprites and coloring methods for basic jumpsuits. (#31568)
* Add new sprites and coloring methods for basic jumpsuits.

* Move palettes to dye_registry.dm. Add palette keys to jumpskirts.

* Add colored inhands, inventory sprites, icon and palette updates.

* Add jumpskirt item sprite.

* Add prisoner jumpsuit, psychedelic jumpsuit, random jumpskirt.
- Add new sprites for prisoner jumpsuits, skirts, and their rolldowns.
- Generate psychedelic jumpsuit icon in code, using colors it was originally composed of overlayed on the white jumpsuit.
- Add psychedelic jumpskirt, rolldowns, and inhands, since they are now easy to generate.
- Add a subtype for random jumpskirts patterned after random jumpsuits.
- Tweak orange color palette.
- Ensure randomized jumpsuits and skirts get the proper names and descriptions.

* Add dummy psychedelic suit sprites to satisfy linters.

* Attempt dyeing. Cleanup icon states. Update references.
- Moves jumpsuit coloring out of human_update_icons.dm to color.dm and updates dyeing.dm to hopefully enable dyeing. In the current state it only colors object sprites properly.
- Deletes icon states that will no longer be used for each solid color jumpsuit.
- Updates references to old icon states in datacore.dm, character.dm, and chameleon.dm to the white icon with a swapped palette where possible.

* Thanks, linters.

* Thanks, linters. part 2

* Fix dyeing. Add misc prison jumpsuit sprites.

* Dye chameleon jumpsuit when it mimics colored jumpsuit.

* Eliminate chameleon lag by caching jumpsuit icons.

* Add missing keyword args. Thanks, linters.

* Replace resistance flags in black jumpsuit.

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Tweak jumpskirt shading on south humans and greys.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
2026-03-22 22:24:02 +00:00
Pooble aaeb5fdf28 Skin Masquerade: Epidermal Applicator, Lifelike Quirk, and the Skinmonger Implant (#31185)
* adds the epidermal applicator, lifelike quirk, and skinmonger traitor implant

* lint

* lint

* attack chain fix

* more linty fixes

* more lint

* fix some buggy bugs, synthetic skinned body parts recolor to their host

* make emp on skinmonger work, fix a skinmonger bug

* make bruising / denting examine text not betray the masquerade

* burn away synthetic skin with acid

* comment / code structure / description tweaks

* i sell pharmaceuticals and pharmaceutical accessories

* code review comments

* oops

* god damn it

* god damn it (x2)

* Update code/modules/surgery/organs/augments_internal.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* lower syndi level for implant

* Update code/modules/research/designs/medical_designs.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/game/objects/items/tools/epidermal_applicator.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

* tweaks for review

* Update code/__DEFINES/dcs/datum_signals.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>

---------

Signed-off-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-03-22 22:08:25 +00:00
BiancaWilkson a470d925c0 Turn server room into AI node room (#31666) 2026-03-13 19:34:44 +00:00
Alan db9492f9b8 Add beach shells. (#31673)
* Add beach shells.

* Improve shell icons and palettes.
2026-02-27 19:06:24 +00:00
PollardTheDragon f2b81ea285 Adds basic megafauna: Bluespace Horror, Vox Armalis (#31480)
* Adds basic megafauna: Bluespace Horror, Vox Armalis

* Armalis improvements, code review addressed

* Lints

* Update code/modules/mob/living/basic/hostile/megafauna/basic_megafauna.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/megafauna/bluespace_horror/bluespace_horror.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/megafauna/vox_armalis/vox_armalis.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-02-12 01:23:19 +00:00
DGamerL 55c351f4ee Liver rework (#31410)
* Remove old stuff

* Liver expansion

* Slimepeople don't take constant tox damage

* oops

* Makes this use the helper

* Oops

* Fixes

* Oops

* Capitalization

* Comment update
2026-02-12 01:22:46 +00:00
Alan f31893cb9e Add re-wrappable, dyeable headscarves. (#31426)
* the beginning of my torment

* This was a very small piece of torment

* God agghhghhhh the suffering

* pain and suffering and destruction

* Update bot_construction.dm

* Add re-wrappable, dyeable headscarves.

* Add trailing newlines. Correctly set worn_as.

* Include DME.

* Fix relatively defined path.

* Update heretic_necks.dm

* Update heretic_armor.dm

* Fix duplicate attack chain var. Thanks, linters!

---------

Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-02-11 22:39:58 +00:00
warriorstar-orion 9238ae0f0e add the ability to build airlock chambers (#31514)
* add the ability to build airlock chambers

* fix identical variables lint

* switch to span macros

* make return values consistent

* can remove access elecs with crowbar
2026-02-11 22:28:54 +00:00
PollardTheDragon cd6bc9f0c1 Adjusts Swarmers (#31505)
* Adjusts Swarmers

* Reduced beam duration

* Clean up

* Clean up
2026-02-11 22:22:05 +00:00
PollardTheDragon 33652c77c9 Adds basic hostile silicon mobs: borgs and mechs (#31481)
* Adds basic hostile silicon mobs: Cyborgs and Mechs

* DVORAK

* Map fix

* Apply suggestion from @Burzah

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Apply suggestion from @Burzah

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-02-11 22:20:27 +00:00
CRUNCH 56d131c6ac Buffs the Rapid Cable Layer and Puts it in the Hands of People (#31513)
* cables

* RCL deployment

* Update RCL.dm

* procedural colour woo

* Update RCL.dm

* Update RCL.dm

* Update RCL.dm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-02-05 06:27:32 +00:00
Ahzpy f88dfca492 Adds Mindflayer HUD (#31503)
* the hud

* Update 64x16_actions.dmi
2026-02-05 06:08:50 +00:00
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
Christer2222 ece644c3ca Adds roles for golems, ash walkers and robot brains to player preferences + Splits antags and neutral roles in the UI window (#31168)
* split antags and neutrals, sentient to brains and golems

* proper roles for golems and brains

* potentially added golem ban

* added role for ash walker

* i -> role

* strings to defines

* spacing

* style

* early return
2026-01-27 01:55:22 +00:00
AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00
Pooble 4acbbc1e52 Vastly improve Protect objective targeting (#31041)
* make protect objective more robusto

* small tweak to fix an edge case with timers

* add delayed obj text to protect
2026-01-09 10:40:09 +00:00
Kyani f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/misc_components.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/reactor_components.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00
PollardTheDragon fb39657ec4 Adds Digital Headpats (#31347) 2026-01-04 10:34:08 +00:00
PollardTheDragon a590870d00 Monke Business - Ports monkey AI from TG (#31067)
* Monke Mode

* Punch

* Some comment stuff

* Linters, excess

* Linters

* Emote stuff

* Pause monkey AI during do afters

* Small improvements

* Oops

* Fixes monkeys trying to drink forever from a glass

* Knockdowns and stamcrit fixes

* Removes eating/drinking from Pun Pun

* Monkey controller improvement, bug fix

* Fixes monkey item giving

* Fixes brain swaps

* Fixes

* Update code/datums/ai/monkey/monkey_controller.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code review

* Oops

* Oops round 2

* Fixes monkeys staying in trip mode when evolved

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-12-26 22:44:52 +00:00
Pooble e436df7051 Ghost Vision can hide your own ghost (#31211)
* make it so you can hide your own ghost

* don't shift bitflags actually
2025-12-24 15:41:53 +00:00
Toastical 16d0b18953 fix round-end credits using the wrong toggles var (#31327) 2025-12-20 17:44:10 +00:00
Christer2222 e2efb09016 Adds a display for job difficulty as well as a description of the job (#30960)
* tip window, comments, padding, difficulty supervisor

* spacing

* shows missing stars

* dmi to base64

* defines

* assigned difficulty to each job

* added star sprites

* assistant fix

* show stars when assistant

* Fixed restrictions

* comment

* consistent size work preference

* tooltips now work, indented html

* inlined the tooltip script

* Moved buttons to top

* padding and margins

* align learn more button right

* css cleanup

* added descriptions. HTML encoding.

* cargo description expansion

* linting

* null check

* l

* 3 half stars

* lint

* miner difficulty 3->4

* spacing and removed old test comments

* spacing pt1

* spacing pt2

* string names of colors

* spacing

* rearranged defines

* span -> defines

* snake_case

* removed extra space

* Apply suggestions from code review

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/modules/client/preference/character.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-12-18 23:09:07 +00:00
warriorstar-orion c905f98f1d move shuttle loading to cordons (#31237)
* move shuttle loading to cordons

* clean up our reservations after we move

* pull logs up to stack traces
2025-12-18 14:55:56 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
warriorstar-orion 2a842644d5 port ADMIN_VERB and friends (#30646)
* port ADMIN_VERB and friends

* some renaming

* dumb

* one more rename

* never search and replace this codebase

* fix TM issues, more renaming

* add a static analysis to shore up user verbs

* fix double message on roundstart

* remove macro we're not using yet

* convert remaining playsounds verbs

* convert more verbs i missed somehow

* why is this a completely different signature than everything else

* fix ui_interact arg

* fix logging view and others

* buncha issues caught in TM

* fix mentor tickets ui

* fix bug report viewing

* moron
2025-12-12 19:18:22 +00:00
Hayden Redacted 5728e0c46f Adds Water Vapor and the Electrolyzer (#30875)
* this will work first try (adds water vapor and the electrolyzer)

* naming fix

* removes a warn

* makes water vapor able to be seen and adds it to the tiny_test atmos map

* Build Rust library

* adds the electrolyzer to all maps, and linter fix

* linter fix part 2

* electrolyzer tweak and more work on the test_atmos map

* tgui rebuilding

* re
rebuilding tgui

* makes the electrolyzer consume power and some small test atmos touch ups

* im axing the test_tiny because i don't want to map it

* clarifies how much power the electrolyzer uses

* Build Rust library

* suggestionss

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* updating the SM manual

* electrolyzer tweaks

* dg suggestions pt. 2

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* removed unused code

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2025-12-10 00:04:11 +00:00
warriorstar-orion be48d7598f wire up ai idling to spatial grid (#30711)
* wire up ai idling to spatial grid

* lint

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* stupid loadbearing src

* some spatial grid cleanup

* make sure to remove controllers in the GLOB

* immediately set targets and state for hiveloord brood

* properly fail behaviors when movement targets are lost

* Apply suggestions from code review

Comment formatting

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Apply suggestions from code review

Comment formatting

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/ai/ai_controller.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-09 23:46:38 +00:00
PollardTheDragon 5d4a01148e Smithing Expansion: Knives and Mothsilk (#31084)
* Smith Knives Initial Commit

* sprites and handling

* Knife stuff, mothsilk

* Touch ups

* Linters

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Abstract type desc

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-12-08 21:34:30 +00:00
Pooble 2ac3fb2b3e Add two new IPC implants, an EMP resist and a Defensive implant (#30911)
* add two new IPC implants

* make EMP resisted IPCs take less body damage but more organ damage

* oops
2025-12-03 17:38:26 +00:00
PollardTheDragon 17f8f0d5a0 Ports End of Round Credits (#30778)
* Proof of Concept

* Dead counter

* Finishing touches

* Lints

* Lint

* Hides sneaky admins

* I promise to englishes gooders

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code reviews

* No more lazy list

* Addresses code review

* Length

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Global List

* Address code review

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-12-03 15:30:20 +00:00
PollardTheDragon 8398a58002 Swarmers Round 2: Disintegration Boogaloo (#31089)
* Initial Commit

* Small fixes

* Some Linters

* Beginning AI subtrees

* Blacklists

* SwarmerEventHandler

* Better swarmer disintegration AI

* Retaliate

* SWARMERS

* Forgot one

* Linters

* More linters

* Fixes missing icon

* Step type

* Comment format

* Fixes swarmer AI subtree

* Removes damage on teleporting humanoids

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Swarmers new event system

* Projectile changes

* Spacing fix

* Dispenser fix

* No more wood

* Adjustments

* Another adjustment

* Safety

* EMP Fix

* Fixes swarmers spacing shit

* Addresses code review

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Addresses code review

* Guard clause and index fix

* Fixes swarmers bunching up on the same object, fixes eating indestructable things

* New swarmer icons, multiple swarmer AI fixes and enhancements

* Linter

* Grrr linters

* Update code/modules/mob/living/basic/hostile/swarmers/swarmer.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Sprite Improvements

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: XFirebirdX <142694283+XFirebirdX@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-12-03 08:12:41 +00:00
Toastical 5ec6bc6eac adds dark flash toggle (#30945)
* add dark flash toggle

* check for client

* remove string shenanigans, makes the dark flash path a var

* rename type argument to something that doesn't belong in an asylum
2025-11-30 09:41:31 +00:00