21 Commits

Author SHA1 Message Date
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
PollardTheDragon 7caf75b37b Converts mice to basic mobs (#29928)
* Converts mice to basic mobs

* Larger only targetting strat

* Oops.

* Linters

* Code review suggestions

* Linters

* Merge conflict resolution

* Snakes

* Oops

* Clogged Disposals

* Updates persistent client

* Linters

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-09-22 13:11:44 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
PollardTheDragon b33f74594a Converts space bears, space carp, and space bats to basic mobs (#29775)
* Bears and bats.

* Carp

* Comments, file locations

* Linters!

* Moved initial emotes for basic mobs to a component

* Linters

* Adjusted emote chance for space bats

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Updatepaths

* Apply code review suggestions

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-26 05:53:00 +00:00
PollardTheDragon 05791861b7 New PVE Major Midround: Demonic Incursion (#29053)
* Initial commit. Event.

* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI

* Makes CI happy

* Fixes some file names

* Ticks files

* Fixes file again

* Update code/modules/events/demon_incursion.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Announcement sound, spawn adjustments

* Reduced spread when portals multiply

* Elite spawns when portal count gets high

* Fixes missing comma

* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors

* Fixes

* Linters!

* Faithless moved to basic mob

* LINTERS

* Makes skeletons basic mobs

* Fixes, Ranged Attacks, Ranged variants of nether mobs

* Handles portal expansion chance

* Linters

* Fixes mobs not breaking shit

* Fixes ranged attacks

* Fixes ranged attacks

* oops

* Another oops. No config changes are needed here

* Twenty percent chance that a nether mob is a grappler

* Dimensional tear fixes

* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs

* Variable initial spawns, variable spread rates.

* Whole lot of fixes from merge, hellhound completion

* Updated lavaland winter biodome

* Makes basic mobs able to hurt other mobs

* Makes spawners properly rally basic mobs to beat up the attacker

* Extra line

* Removed comment

* Makes hellhounds stop resting when attacked or when they find a new target

* Fixed initial portal spawn amounts

* Borgs now affected by basic mobs

* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs

* Grapplers now teleport to missed turfs

* Removes duplicate notices

* Buff portals a small bit

* Makes nether portals no longer RR - the body is now recoverable from the blank it became

* Makes portals layer above mobs

* Removed excess ranged attack var

* Changes list for determining start count to rely on mobs with client instead of all clients

* Nerfs portal max mobs

* Portals can no longer spread to within 3 tiles of another portal except on initial event start

* Adjusts target portal count for big mobs

* Spawners now properly remove nest values of basic mobs

* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob

* add prowling and return to home behaviors

* cut this down

* be a tiny bit smarter

* Some code cleanup

* Removes hostile base type, removing excess code

* Gives /obj/ a basic mob attack handler. Fixes turrets

* Gives basic mobs a HUD

* Fixes skeleton death flag

* Adjusted initial spawns

* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring

* Increases reward per destroyed portal

* Makes the final portal of an incursion play a sound on destruction, couple portal fixes

* Fixes basic mob xenobiology interactions

* Non-shit portal sprites

* Adds hostile machine element, mobs now actively target turrets and emitters

* Properly gibs things when they should gib

* Linter fix

* Portals now layer under living mobs but over dead ones

* Adds blackbox checking for demon incursion portal counts

* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more

* Portals now are more likely to spread the less there are

* Incursion portals now repair themselves after not being damaged for some time

* Grilles now shock basic mobs

* Portals will now clean up basic mob corpses near them by gibbing them

* Portal spread chance is now exponential regression

* Portal mob spawns now linearly scale in time

* Fixes some skeleton oversights in ruin mapping

* Demon incursions no longer can spread to tiles in a space area, such as near brig plating

* Moves corpse cleanup to mobs via component

* Portals now drop bodies that are being eaten when they're destroyed.

* Addresses code review

* Docs some vars

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-07-16 00:19:23 +00:00
GDN eee8878024 Datumizes spells (#24242)
* datumized spells

* finished

* last changes

* conflict

* Update code/datums/spells/alien_spells/transfer_plasma.dm

* conflicts

* shitty runtime fix until i get to this tomorrow

* Update code/datums/spell.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spell_handler/alien_spell_handler.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/alien_spells/regurgitate.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/bloodcrawl.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/hemomancer_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/antagonists/vampire/vampire_powers/vampire_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/awaymissions/mission_code/ruins/wizardcrash.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/modules/mob/living/carbon/superheroes.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/conjure.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/ethereal_jaunt.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/emplosion.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/turf_teleport.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/spells/wizard_spells.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/dna/mutations/mutation_powers.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>

* guess who just rework the entire malf ai actionsf ai

* gc better

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-04-01 07:42:21 +00:00
Aylong 825c2c8866 Converts Input List to TGUI Input Lists (#23396)
* Part 1

* Testing 1

* Revert "Testing 1"

This reverts commit fc06554b28.

* Part 1.1

* Part 2 - UI Style List

* Preferences lists

* Preferences lists - DONE

* More inputs

* MOOOOOORE

* UI style else

* Last ones

* Double name fix

* Pre-selected Search

* Return Pick Darkness

* Return Pick Darkness

* Missing users

* Some review changes

* Revert MULE lists

* I just hate MERGE CONFLICT label

* List window tweaks

* I think there it is

* why i am stopid

* Update tgui.bundle.js
2023-12-10 19:38:23 +00:00
GDN de35644d17 fixes lesser drake weirdness (#21334) 2023-06-21 22:52:29 +01:00
Charlie ded049a902 Spell cooldown refactor (#18327)
* Squashed commit of the following:

commit 979fe5287c3dd33cd5d69bdd968beae245984f2e
Author: hal9000PR <charliesteeples@outlook.com>
Date:   Sat Jul 9 23:40:53 2022 +0100

    guts the old system

* refactors spell cooldowns into a handler

* charge datum

* garbage collection

* cleanup, renames cooldown var

* review changes

* boo cooldown fix

* styling

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-23 00:00:42 +02:00
KalevTait d1da076958 Code Readability - Spells (#18141)
* changed fake disintegrate to not need a permit (as far as sec bots are concerned)

* prefer boolean defines to magic numbers

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* added check

* spells

* Revert "added check"

This reverts commit 082aa40246.

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-07-01 15:52:12 -05:00
Farie82 576482907b Refactors spell targeting to delegate it to a targeting datum (#16552)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-12-13 17:40:36 +01:00
Charlie 634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
datlo 2aa0abde72 Replace maintenance batswarm by regular bats (#16872) 2021-10-04 13:49:00 +01:00
hal9000PR 6232f9e196 Nerfs drake form. (#15235) 2021-03-14 10:27:20 +00:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
Kyep 43cbaf1f6a Fixes shapeshift spell definitions
Prior to this PR, there were '/list' subtypes of many shapeshift spells, because some of their vars were set incorrectly.  This PR sets the vars correctly, removing the erroneous spell subtypes in the process.
2019-01-26 19:13:37 -08:00
Kyep 39b6725555 hellhound + minor tweaks 2018-11-20 15:19:19 -08:00
Kyep 1c8542414d ancient vampire raise vampires/shapeshift 2018-11-18 16:54:26 -08:00
Markolie d6276ae978 Tiger's comments 2017-01-22 19:15:26 +01:00
Markolie e2c60c2bdb Add shapeshift spell, human_req/nonabstract_req support and make Ashdrake reward a shapeshift. 2017-01-06 17:02:38 +01:00