Dave and variableundefined
ed97b0f05b
Crayon Fixes ( #12327 )
2019-09-17 14:43:18 -07:00
Fox McCloud
aa49033844
nor-shall-our-souls-falter
2019-09-17 16:06:09 -04:00
Fox McCloud
af92373d33
though-this-world-may-be-broken
2019-09-15 05:53:43 -04:00
Fox McCloud
177ac43f23
next-we-melt-the-memories-that-are
2019-09-09 16:20:04 -04:00
Fox McCloud
d19961378d
first-we-burn-away-the-world-that-was
2019-09-09 14:48:29 -04:00
Coul
c6c1b1ce36
fix runtime
2019-09-04 22:20:28 -04:00
Coul
2986205dfa
another blood fix
2019-09-04 21:32:28 -04:00
Couls
d258c91c7f
use qdels instead of initialize hint
2019-08-31 20:34:50 -04:00
Fox McCloud
4502b1fead
Fixes Blood, Grafitti, and Fungus not Showing Up
2019-08-28 18:05:51 -04:00
Fox McCloud
727be7d03f
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY?!
2019-08-26 18:23:09 -04:00
Couls
dfe9752da7
Merge remote-tracking branch 'upstream/master' into blood-changes
2019-08-25 22:37:25 -04:00
Couls
a42f638b73
spessing
2019-08-25 22:22:05 -04:00
Mark van Alphen
fd579015b1
Portal fixes - adds oldloc to Crossed()
2019-07-15 20:16:17 +02:00
Couls
18a452b536
use initialize() and fixes
2019-07-07 05:01:42 -04:00
Couls
dfc5c4fca3
only call update_icon when entering/exiting from a new direction
2019-07-07 03:30:48 -04:00
Couls
fa260b62ff
Missed some code
2019-07-07 03:27:50 -04:00
Couls
2470380c40
Blood is now less annoying
2019-07-07 03:21:57 -04:00
Mark van Alphen
2c5e216e82
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# icons/mob/actions/actions.dmi
# icons/mob/inhands/items_lefthand.dmi
# icons/mob/inhands/items_righthand.dmi
# paradise.dme
2019-05-17 17:37:18 +02:00
Fox McCloud and GitHub
238780cae6
Merge pull request #11511 from Markolie/lighting
...
Make the lighting plane master respect client color and other lighting fixes
2019-05-15 20:42:44 -04:00
Mark van Alphen
0f98a95666
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# icons/mob/actions/actions.dmi
# paradise.dme
2019-05-13 22:14:38 +02:00
Mark van Alphen
5b14cf120d
Make lighting plane master respect client color
2019-05-10 20:34:11 +02:00
AffectedArc07
ec790efeaa
SSticker
2019-04-30 16:47:47 +01:00
Mark van Alphen
c878f8e36e
Lavaland code review fixes - also integrates flyswatter and cat toy
2019-04-20 00:24:58 +02:00
Mark van Alphen
391d91132c
Fix code review issues (planetary_atmos and Initialize())
2019-04-04 23:23:30 +02:00
Mark van Alphen
a21ec0f30b
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into turfs
...
# Conflicts:
# code/modules/mob/living/simple_animal/hostile/hostile.dm
2019-04-04 22:04:55 +02:00
Fox McCloud
6fadf083d7
OHHHH SHITTTT ANTTTSSS
2019-04-01 01:27:49 -04:00
Mark van Alphen
ed153d3566
Add seed vault and animal hospital
2019-03-31 23:49:18 +02:00
Mark van Alphen
1689e46f1e
Added Syndicate base and ported over turf decals
2019-03-31 20:26:02 +02:00
Fox McCloud
277722508a
[Goonchem] Reagent Temperature
2019-03-18 20:06:15 -04:00
Citinited
5529102530
Adds the snow machine
2018-12-13 08:30:39 +00:00
variableundefined and GitHub
45fdcb4c46
Merge pull request #9719 from SamHPurp/smoothing-improvements
...
Icon Smoothing to StonedMC
2018-10-21 07:41:47 +08:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
Purpose
a77421f340
Oh dirt merged before the subsystem. Thats why.
2018-10-13 21:37:01 +01:00
Purpose
9ee4347965
conflicts? apparently?
2018-10-10 18:53:22 +01:00
Purpose
4d7dd5a6c9
dayum dats defined
2018-10-08 22:48:00 +01:00
Purpose and GitHub
b28527f992
Merge branch 'master' into dirt-smoothing
2018-10-07 17:16:54 +01:00
Purpose
eeed299b86
tidyup
2018-10-07 12:43:37 +01:00
Purpose
b9d2f0a915
Revert this commit when using subsystem.
2018-10-06 21:54:38 +01:00
Purpose
a472eee850
dirt smoothing
2018-10-06 19:22:20 +01:00
Birdtalon
08e6c5e291
fixes poster bug
2018-08-21 22:41:05 +01:00
FalseIncarnate
18a0ff541e
Better solution
...
Repathed the point decal to the temp_visual effects path. This path has
built-in singularity resistance, and allows me to remove a spawn in
favor of a built-in QDEL_IN call
Also changed points from using the magic number 16 to POINT_LAYER for
their layer definition. This does technically drop the point by 4 layers
(POINT_LAYER is 12), placing them now below the light layer (shouldn't
affect anything) instead of just above it.
2018-05-30 21:55:26 -04:00
FalseIncarnate
496d4794ad
[s] Fixes #9073
...
The singulo no longer feeds on attention.
🆑
fix: The singulo no longer feeds on attention.
/🆑
2018-05-30 21:26:18 -04:00
Fox McCloud
cfe182a1f7
Ports over Timer Subsystem
2018-04-28 20:26:04 -04:00
Fox McCloud
5c4aa9b3fd
Removes All Weapons
2018-04-15 16:25:56 -04:00
Fox McCloud
22dc6860b3
Ports TG's Garbage Subsystem
2018-03-28 20:02:39 -04:00
KasparoVy
a8492ba115
Shortens Helper Proc Name
...
Way too long.
Also adds sanity.
2018-01-10 17:19:10 -05:00
KasparoVy
f93c148c54
Fixes #8508
...
Checks for blood splatter in the target location properly and avoids creating too many blood atoms.
2018-01-09 22:07:34 -05:00
tigercat2000 and GitHub
591f718995
Merge pull request #7848 from KasparoVy/splat
...
Splatter Lands 1 Tile Away in Target Dir & Xeno-blood Splatter Colour Fix
2017-12-31 08:00:14 -08:00
uraniummeltdown
7ed2c68ea7
compiles, find and replace particle_effect and effect_system
2017-11-04 20:16:01 +04:00
KasparoVy
29ee96be8f
Blood Trail Colouration is the Same as Pools
...
Blood pools had a duplicate definition of "NO_CLIENT_COLOUR" while it
wasn't defined at all for blood trails.
This resulted in a bug where upon wearing a pair of noir shades or
becoming colourblind, blood trails would take on a different colouration
than blood pools (drips, etc.)
Now resolved by moving the duplicate definition to a place where it can
do some good.
2017-08-09 23:14:39 -04:00