Hayden Redacted
28b2c14f41
Adds a New Space Ruin: The Gas Station ( #32004 )
...
* initial commits
* linter fix and makes it more messy
* linter pt 2
* linter pt 3
* webedit heresy
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* web editor heresy pt. 2
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
2026-06-02 02:10:48 +00:00
CRUNCH
5c75ddb4c2
smooth mineral walls ( #32016 )
2026-05-24 10:01:46 +00:00
Alan
a1b61fa2b6
Put disabled welders in open closets. ( #31995 )
...
* Put disabled welders in open closets.
* Include crates.
* Apply suggestions from CRUNCH review.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-05-17 18:42:20 +00:00
PollardTheDragon
6b9c333636
Adds Security Fines ( #31857 )
...
* Adds Fines
* Forgot one
* Enhanced Clarity
* Fixes issue with linked account
* If no crime stated, states in the fine message
* Updates fine scanner sprite
* Updates fine scanner behavior
* Adds comment to records
* Apply suggestions from code review
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Removes capitalization
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2026-05-17 09:45:07 +00:00
Alan
31a27d13a8
Add alt-click ID swiping to more objects. ( #31988 )
...
* Add alt-click ID swiping to more objects.
* Add more alt-clickable bots. Add examine text.
* Bold alt-click hint, make display case alt clickable.
* Fix display case unlock message for CI.
2026-05-14 23:05:27 +00:00
Ahzpy
68fb77a19a
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] ( #30609 )
...
* WE HAVE LIFTOFF
* Reinforced wall + fixes
* (Reinforced) windows
* Adds nameless plasmaglass sprites
* Plasma windows
* Unnamed cult walls
* Add window edges back
* Wooden walls
* Plasma walls + THANK YOU CHAP
* Oops
* Wooden names
* Cult walls
* Plasma walls
* Uranium walls
* Golden walls
* Silver walls
* False wall basics
* All false walls
* Remove old walls
* Fixes
* First girders
* Build steps
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* conflict fixes
* fix layering issue
* cult, necropolis, plastitanium, rocks, backrooms walls
* survival pod walls, prepare for titanium, plastitanium fwall fix
removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium
* linters
* linters again
* linters number 1 million and counting
* titanium walls
* brass walls, floors, windows
* titanium window, plastitanium window
* brass window smooths with wood and brass walls
* linters number 1 million and one
* all walls smooth with airlocks
in preparation for airlock sprites in a separate PR
* now all walls smooth with airlocks
* windows smooth with airlocks
* separate wallbumps, partially add apc
* tinted window
* survival pod windows
* oops i reverted apc.dm
* mapping fixes
* more mapping sprites
* more mapping stuff, fix my ungodly smooth rocks
* linters
* apc fix
* air alarm, apc, fire alarm offset preparations
* fire alarm implementation + rock fixes + firelock smoothing
* airlocks + supposed map fixes
* engi/atmos airlocks + overlays
* the rest of the doors lol
* linters + freezer fix
* fixes
* shuttle airlock + misc fixes
* firelocks
* fix
* oops
* i need to stop pushing fixes early
* shuttle airlock quickfix
* external airlocks + hatches + fixes
* centcom doors
* highsec airlocks
* vault airlock, double airlocks
* yaya deconflictsies
* lotsa fixes
* light fixes + blastdoor fixes
* firelock gap fix
* light construction fix + rcd fix
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2026-04-22 14:49:30 +00:00
PollardTheDragon
cf80c0b2b1
Fixes isopod oversight ( #31898 )
...
* Fixes isopod oversight
* Fixes some naming too
2026-04-14 04:13:18 +00:00
PollardTheDragon
fb29bc6f4f
Adds Isopods ( #31842 )
...
* Adds Isopods
* Fix
* Moved some values
* Om nom nom
* Pickups
* Linters
* Adjusted name
2026-04-14 03:16:49 +00:00
PollardTheDragon
394c3b0108
Stealth and Steel: The Space Ninja ( #31497 )
...
* Space Ninja Antag Datum
* Small fixes
* Ninja outfit, ekatana, actions
* Ninja scanner and spans
* Ninja uplink implant
* Ninja bombs
* Ninja bomb flare grants
* Ninja modsuit, objective payouts
* Fixes objectives
* Ninja stealth fix, modsuit sprites and final implementations
* Lints
* Ninja scanner sprites
* Ninja Suit and Energy Shuriken Sprites
* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff
* Fixes a duplicate icon
* Attack chain
* Energy katana item sprite
* Ninja net gun
* Brazil
* Spawning ninjas, ninja on traitor panel, ninja spawn sound
* Linter
* Objective stuff
* Fixes n grey suits
* Objectives
* Trim intro sound
* Event, spawn point
* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn
* Address code review
* Oops
* Uncomments an important thingy
* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.
* Update scanner examine
* Removes excess file
* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles
* Fixes modsuit sprite issue
* Energy shuriken fixes
* Scanner fix
* Printer fix
* Fixes some runtimes
* Fixes capture teleport
* Clothes rename
* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug
* Adds research levels to ninja gear
* Fixes ninja capture issue
* Remaps ninja dojo
* Better cuff removal
* Forgor
* Fixes action availability
* Updates walls at dojo
* Improves ninja modsuit
* Windoors can now be opened with the katana
* Adds advanced pinpointer to ninja uplink
* Fixed energy nets sticking
* Fixes slime people ninjas
* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets
* Oop
* Adds reactor sabotage objective.
* Fixes ninja cuffs
* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
anokspy
1a4df5b339
Adds Departmental Cowboy Hats ( #31699 )
...
* Adds le hats
* kidan hat fitting
* tan hat existence restoration
* run you POS icondiffbot
* attempt 2
* Cargo hat emblem recolor
* bluespace? more like WHITESPACE
2026-03-22 22:02:31 +00:00
Hayden Redacted
d4aac8c0b5
Adds the Ability to Weld Crates Down for Metal ( #31633 )
...
* initial commit
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-03-10 21:55:03 +00:00
PollardTheDragon
ba514e2c08
Makes arrivals shuttles indestructible ( #31600 )
...
* Makes arrivals shuttles indestructable
* Oops
* Oops
2026-03-04 00:18:34 +00:00
Alan
aed493d9a1
Add new null rods for various religions. ( #31393 )
...
* Update holy_weapons.dm
* Update holy_weapons.dm
* Add some new nullrods for various religions.
* Update inhands for gohei, whisk, goad.
* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)
* rod of null
* Update holy_weapons.dm
* Remove force from cleansing nullrods. Rename curved saber.
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Remove unknown proc 'is_in_inactive_hand'.
* Partially fix whisk knockback.
* Fix whisker knockback.
* Thanks, linters! part 2
* Change vajra to weapon and ghanta to tile blessing.
* Thanks, linters. part 3
* Call ghanta's activate_self() parent more wisely.
* Tweak visible and audible messages.
* Thanks, linters!
* Fix some of the wackiness with Vajra pickup.
* Prevent ghanta from being placed somewhere all alone.
* Handle some cases where vajra equipped to wrong hand.
* Tweak nullrod documentation.
* Update icon on sheaths when initializing.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: Fordoxia <Thrash97@googlemail.com >
2026-02-27 20:07:25 +00:00
Alan
e0a22b158f
Add beach chairs. ( #31665 )
...
* Add beach chairs.
* Add beach chair color variants. Update overlays.
* Thanks, linters!
* Add hit sound.
* Thanks, linters!
2026-02-27 19:09:01 +00:00
BiancaWilkson
2ec0d8b685
windows arent instant build anymore ( #31540 )
2026-02-13 16:22:01 +00:00
Alan
9007b47eae
Add new light replacer icons for janibelt and janitorial cart. ( #31636 )
...
* Add new light replacer icons for janibelt and janitorial cart.
* Restore abductor crowbar belt sprite.
2026-02-13 16:15:22 +00:00
MixityMaxity
71e9110dfc
Removes plasma crates from irrelevant cargo orders ( #31511 )
...
* removes plasma crates from sec packs
* Adds secure medcrate, changes virus crate
2026-02-05 14:26:24 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
CRUNCH
6110f5b686
Update signs.dm ( #31535 )
2026-01-29 16:48:07 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
...
* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani
203105788c
[IDB Ignore] Heretic: The Mansus Re-Opened ( #30738 )
...
* fixes
* fuck my stupid chungus life
* Minion limit, heal fix, dead sac fix
* cooldown, no sacrificing star gazer or ascended alive heretics
* blade debuff
* oopsy
* Update tgui.bundle.js
* map diff bot what ya doing
* fuck that chat spam
* lets heretic armour hold a haunted longsword
* why not it makes sense
* do_after
* god I hate this bullshit
* other lewc stuff
* push
* heretic id card fix
* she tg on my ui till I css
* yes
* spent
* fix / ipc buff (real)™️
* moderate again
* revert
* no reserve
* bringing up to master
* update map files to master
* didnt replace centcomm
* beginning some rebalancing
* aggressive spread tweaks
* lots of tweaks and fixes
* trying to un-key the maps
* maybe this time
* this time????
* oops
* sql fix
* basicmob conversion
* paintings! and a critical influence fix
* rust + tweaks
* monster tweak
* small change
* removing this
* more tweaks. no more dusting
* added some examine_more
* flower seeds
* various tweaks. more to come
* no more conduit spacing
* fixed some dumb stuff
* silly stuff
* its always prettier
* bugfixes and linters
* linters, wow
* oops
* bah
* linter
* fuck you
* temp check
* hidden influence drain
* influence visible message
* tweak fix
* void cloak bugfix
* small fixes
* fixes
* do_after_once broken
* fixes and tweaks
* heretic blade potential fix + sacrifice changes
* batch of fixes
* tiny tweak
* rebuilt TGUI
* no greentext + rerolls
* logging + bugfix
* unused var
* small fix
* various fixes
* comment
* projectile change
* tgui rebuild
* tgui bundle redo
* rune issue solved
* influence visible now
* fix ui reloading
* new moon ascension + fixes + icons
* tweaks, species sprites
* tgui rebuild
* small tweak + linter
* harvester icon tweak
* spans
* fixes and tweaks
* caretaker nerf + tweaks
* potential fix for knowledge
* roller fix
* mad mask
* Update tgui.bundle.js
* void phase tweak
* Update tgui.bundle.js
* misc tweaks
* fix heretic not retargeting correctly with cryo
* simplify logic
* this is better
* lots of fixes and tweaks
* Update tgui.bundle.js
* linter
* linter
* fireshark and greyscale insanity
* fish
* Update tgui.bundle.js
* linter
* linter
* tgui
* no window shopping
* fish fix
* tgui rebundle
* moon smile runtime fix
* various fixes
* sacrifice fixes
* insanity is easier now, madness mask changes.
* bugfixing + teleport change
* linters + tweaks
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-27 20:36:52 +00:00
CRUNCH
6c294803a2
Adds Door/Window Barricading Mechanics ( #31417 )
...
* redoes entire pr to prevent linters and stuff
* teehee silly me i forgot to fix this
* some small fixes
* hp changes
* code formatting stuff
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* formatting
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* removes var that doesn't need to exist
* review+linters
* more linters
* OOPS
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* removes an src.
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* Revert "removes an src."
This reverts commit 1716bf7e60 .
* review+consistency
* review, some fixes, and consistency
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* review
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* call me jesus because i just converted someone into a NONE
* Apply suggestions from code review
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* formatting stuff
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
* success
* e
* Update door.dm
* Update code/game/machinery/deployable.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update deployable.dm
* Update code/game/machinery/deployable.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
---------
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: spacegeese <136994596+spacegeese@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-01-27 01:38:47 +00:00
CRUNCH
0df30df20f
The Signening: Ports SS14 Departmental Signage (with slight modification), and Adds Luminecent Evacuation Signs ( #31360 )
...
* SIGNS!
* signening
* lavaland
* remove news and genpop
* syndie space base
* Update moonoutpost19.dmm
* Add sign icons for genetics, mining, smith, labor camp.
* signs!
* Add evidence sign icon.
* evidence
* Update metastation.dmm
* Create .merge_file_7hTbQH
* Update metastation.dmm
* Update metastation.dmm
* e
* Delete .merge_file_7hTbQH
This is not supposed to be here.
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* remove demons and change smoking sign types
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2026-01-24 06:15:18 +00:00
AVeryReluctantSpider
6a1fc4f5c2
Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] ( #30744 )
...
* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699 .
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
---------
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me >
2026-01-17 20:54:56 +00:00
iramoye
1f678ea5f8
Removes throwforce from bedsheets ( #31397 )
...
* Initial commit
* Deletes the throwforce var from bedsheet
2026-01-11 20:51:04 +00:00
Ahzpy
c8d32f8484
Locker Resprite ( #31351 )
...
* ALL THE LOCKERS
* forgot one
* mime locker fix
* bluespace locker animation tweak
2026-01-08 10:45:23 +00:00
Kyani
f81ef075f1
The NGCR: Nuclear Fission Reactor ( #30493 )
...
* coefficient balancing
* damage and meltdowns
* meltdown stuff
* alert stuff
* lots of work - whew
* some enrichment code
* rod encrichmnt
* working on enrichment
* more fabrication
* rod fab
* start to the nuke
* overload sprites
* overload code work
* some overload tweaking
* small tweak
* coolant ejections and QOL things
* overheat events + ripley gripper
* rebase + venting code
* save before rebase
* some pre-work for rods
* finishing the base rods
* fixed my dme
* de linting
* tiny lint fix
* more lint fixes
* linting
* linting
* linting
* linting
* linting
* temp delint
* temp delint
* undo TM stuff + minor fix
* didnt save
* some fixes
* fixes
* fixes and engine repair
* fixed broken durability decay
* LOTS of things
* tgui
* lint
* linter
* linter
* minor shit
* Update boxstation.dmm
* major refactors and fixes
* saved this
* critical testing tweaks and fixes
* fixes and tweaks
* smithing start
* forgot to save
* craftables + grill start
* saved
* fix
* more grill work
* Update tgui.bundle.js
* linter
* linter
* fixes
* rod fabricator initial
* cooking work
* push
* soundwork
* sound work tweak
* comments + sounds + toxins gen rework
* lots of work
* sprite stuff
* deconflicting
* delinting
* bundle rebuild
* prettier
* feex
* fuck you OD
* who asked?
* update to tgui
* another edit to tgui
* finish tgui
* remove debug metadata button
* rod tweaks for tgui
* Update code/datums/uplink_items/uplink_traitor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/mecha/equipment/tools/work_tools.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/objects/items/robot/cyborg_gripper.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/parrot.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_misc.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/misc_components.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Spans
* tgui build
* rod redo
* improve tgui for fabricator
* sprites and centrifuge/fab work
* tgui update
* spritework
* cyberiad + hydrogen conversion
* kerberos + counter
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* sprite + fab tweak
* tgui bundle
* lintering
* bugfixing
* linting
* linting
* event tweak
* add missing gases to fission monitor
* issue fixing
* sprite/overlay fixes
* mapping
* stations again
* space lattice
* tine tweak
* linter
* no rod alerts
* buttons
* loose wire
* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again
* fixes
* door fix
* many bug fixes + crates
* fab ghost touch
* water convert + maint sprite + fixes
* pack changes + neighbor fix
* doors rename
* didnt save
* hydrogen fix
* map tweaks
* repair fixes + corium LETHALITY
* upped broken rad damage
* pipe rename + overload icons
* more roundstart moderators
* rod tree tweaks
* tweaks
* pack and enrichment fixes
* misc tweaks and fixes
* fixes: Density, circuits, coolant offline negation
* Apply suggestions from code review
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* linter + fix
* reviews and fixes
* LOTS of tweaks and changes
* supermatter kit
* spacematter balance
* tgui
* fixes and tweaks
* didnt save this
* mapping + smith fix
* cargo rods arnt radioactive til opened
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review items
* fixes
* linters
* moving components out of nullspace
* examine fix
* Update tgui.bundle.js
* explosion nerf and minor fix
* Apply suggestions from code review
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* map fix + ripley rad immune
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review
* fix chamber examine
* tweaks + rod fab disk drop
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* review changes
* Update code/modules/power/engines/fission/nuclear_rods.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* fixes
* tgui bundle
* small rod tweaks
* Update code/game/machinery/computer/buildandrepair.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/smithing/components/reactor_components.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/power/engines/fission/reactor_machines.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* reviews
* Update code/modules/power/engines/fission/reactor_machines.dm
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Paul <pmerkamp@gmail.com >
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2026-01-07 09:19:43 +00:00
CRUNCH
8519c59c7e
Migrates Paper and Paper Bundles to the New Attack Chain ( #31294 )
...
* w
* migrated
* Update paper_bundle.dm
* linters
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-30 05:32:35 +00:00
DGamerL
7594638d6a
Hopefully makes surplus safer ( #31274 )
2025-12-26 20:54:33 +00:00
warriorstar-orion
481f035722
Metastation kitchen area redesign and related features, take 2 ( #30754 )
...
* Metastation kitchen area redesign and related features, take 2
* reviews
2025-12-18 23:46:17 +00:00
leboucliervert
cb26d83eb6
What's that in your cart? ( #31221 )
...
A spray bottle.
- Why is it red?
Because it is a red spray bottle.
- Why does it spray black sticky goo?
You ask too many questions.
2025-12-16 07:52:12 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Christer2222
9e87289bd8
Makes the Long-Distance Cloning Machine indestructible ( #31212 )
...
* added the tag
* more immunities
2025-12-09 19:57:34 +00:00
CRUNCH
49a4a727cb
Refactors Fence Code ( #30931 )
...
* Update fence.dm
* Update fence.dm
* Update fence.dm
* Update fence.dm
* Update fence.dm
* Update fence.dm
* Update fence.dm
* Update code/game/objects/structures/fence.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
* Update fence.dm
* Update fence.dm
* Update fence.dm
---------
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-12-09 02:50:53 +00:00
Alan
14badb5f4a
Fix wheelchair mob layering. ( #31193 )
2025-12-09 00:05:36 +00:00
Alan
439b610530
Replace captain's garment bag with CapDrobe (captain's dresser-wardrobe). ( #30885 )
...
* Replace captain's garment bag with CapDrobe.
* Incorporate feedback
- Restore chef vendor items from a stash apply gone wrong
- Make captain's gloves free
- Make basic captain wardrobe items more numerous
- Correct CapDrobe broken icon state name
* Fix small map error.
* Convert 'capdrobe' to a lockable dresser-wardrobe.
* Notify silicons of items they remove from wardrobes.
* Apply recommendations from review.
2025-12-08 22:00:52 +00:00
Toastical
a1fc8db55f
standardize temperature_expose args ( #30903 )
...
* standardize temperature_expose args
* some i missed
* remove dubious use of temperature_expose()
* fix hardsuit tank insertion proc
* remove unused gas_mixture arg
* revert test_tiny.dmm
2025-12-01 18:58:38 +00:00
CRUNCH
9a21d7363c
Updates Mineral Doors ( #31071 )
...
* door
* Update mineral_doors.dm
* Update test_attack_chain_structures.dmm
* Update rocky_motel_submap.dmm
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-30 09:49:05 +00:00
Kenionatus
c1bb25bae7
sets rubberducky throwforce to 0 ( #31090 )
2025-11-29 20:15:27 +00:00
CRUNCH
37ff6116c3
Update inflatable.dm ( #31070 )
...
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-29 20:13:09 +00:00
Christer2222
d4a435f740
You can now color boxes using crayons ( #30977 )
...
* Americanized spelling
* more spelling
* spelling + alt click
* recoloring box, put it in hand and in bag
* in backpack now
* remove old comments
* updates inventory if backpack is open
* place in bags even on floor
* null check + checks actual type
* added the color tables
* added empty subtypes. Fixed movign away bug
* lint
* mapload + as mob removal
* early returning
* removed type checks. Added more checks for coloring
* added a description + early return on color tables
* lint
* documentation, formatting, HAS_TRAIT
* formatting
2025-11-28 03:51:46 +00:00
CRUNCH
4dd9b3f0d5
Allows inflatable barriers to be printed. ( #30970 )
...
* Update autolathe_designs.dm
* Update code/modules/research/designs/autolathe_designs.dm
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* commit inflation
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com >
2025-11-23 03:03:57 +00:00
Ahzpy
2008eafa40
Adds a do_after when unbuckling people from wheelchairs ( #31025 )
...
* anti bullying mechanism
* fix code sin
* Update code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-22 19:43:30 +00:00
1080pCat
0012d870dc
Reverts the HP of grilles back to their pre-buff state, but makes meteors take more damage from them ( #30918 )
...
* Update grille.dm
* fully back
2025-11-17 18:30:08 +00:00
CRUNCH
0ce4bb4144
Filled Mop Buckets now Spawn With a Mop Inside ( #30892 )
...
* mop
* update icon
---------
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com >
2025-11-13 23:50:41 +00:00
DGamerL
0d7929f34f
Mops can now clean on disarm and grab intent ( #30828 )
...
* Mops can now clean more easily
* Also changes the janicart
* Update code/game/objects/items/weapons/mop.dm
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2025-11-13 23:23:57 +00:00
BiancaWilkson
9a8d5462ac
Various skittish fixes ( #30994 )
...
* skittish fixes
* Update code/game/objects/structures/crates_lockers/closets.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-11-13 23:21:34 +00:00
Christer2222
7615c724d3
adds xenobiology headset ( #30780 )
...
* adds xenobiology headset
* created xenobiologist locker
* adds the lockers to maps
2025-11-12 20:16:57 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
Christer2222
aa536bba3a
Gives ghosts the ability to spook mirrors ( #30817 )
...
* adds behavior
* transparency test
* transparency
* mask and logic
* comments
* removed the chance for mirrors to break
* linting
* autodoc
2025-11-12 07:22:39 +00:00