2933 Commits

Author SHA1 Message Date
Hayden Redacted 28b2c14f41 Adds a New Space Ruin: The Gas Station (#32004)
* initial commits

* linter fix and makes it more messy

* linter pt 2

* linter pt 3

* webedit heresy

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

* web editor heresy pt. 2

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
2026-06-02 02:10:48 +00:00
CRUNCH 5c75ddb4c2 smooth mineral walls (#32016) 2026-05-24 10:01:46 +00:00
Alan a1b61fa2b6 Put disabled welders in open closets. (#31995)
* Put disabled welders in open closets.

* Include crates.

* Apply suggestions from CRUNCH review.

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2026-05-17 18:42:20 +00:00
PollardTheDragon 6b9c333636 Adds Security Fines (#31857)
* Adds Fines

* Forgot one

* Enhanced Clarity

* Fixes issue with linked account

* If no crime stated, states in the fine message

* Updates fine scanner sprite

* Updates fine scanner behavior

* Adds comment to records

* Apply suggestions from code review

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Removes capitalization

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2026-05-17 09:45:07 +00:00
Alan 31a27d13a8 Add alt-click ID swiping to more objects. (#31988)
* Add alt-click ID swiping to more objects.

* Add more alt-clickable bots. Add examine text.

* Bold alt-click hint, make display case alt clickable.

* Fix display case unlock message for CI.
2026-05-14 23:05:27 +00:00
Ahzpy 68fb77a19a Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] (#30609)
* WE HAVE LIFTOFF

* Reinforced wall + fixes

* (Reinforced) windows

* Adds nameless plasmaglass sprites

* Plasma windows

* Unnamed cult walls

* Add window edges back

* Wooden walls

* Plasma walls + THANK YOU CHAP

* Oops

* Wooden names

* Cult walls

* Plasma walls

* Uranium walls

* Golden walls

* Silver walls

* False wall basics

* All false walls

* Remove old walls

* Fixes

* First girders

* Build steps

* New floors and decalized floor tiles.

* satisfy linter

* Add command decals, remove old "blue tile" decal

* update script number

* have ATMs put their decals on last

* add engineering decals

* update spritesheets

* lots of tile coloring fixes

* more engi tile fixes

* more tile fixes

* linters

* fixes conflict?

* conflict fixes

* fix layering issue

* cult, necropolis, plastitanium, rocks, backrooms walls

* survival pod walls, prepare for titanium, plastitanium fwall fix

removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium

* linters

* linters again

* linters number 1 million and counting

* titanium walls

* brass walls, floors, windows

* titanium window, plastitanium window

* brass window smooths with wood and brass walls

* linters number 1 million and one

* all walls smooth with airlocks

in preparation for airlock sprites in a separate PR

* now all walls smooth with airlocks

* windows smooth with airlocks

* separate wallbumps, partially add apc

* tinted window

* survival pod windows

* oops i reverted apc.dm

* mapping fixes

* more mapping sprites

* more mapping stuff, fix my ungodly smooth rocks

* linters

* apc fix

* air alarm, apc, fire alarm offset preparations

* fire alarm implementation + rock fixes + firelock smoothing

* airlocks + supposed map fixes

* engi/atmos airlocks + overlays

* the rest of the doors lol

* linters + freezer fix

* fixes

* shuttle airlock + misc fixes

* firelocks

* fix

* oops

* i need to stop pushing fixes early

* shuttle airlock quickfix

* external airlocks + hatches + fixes

* centcom doors

* highsec airlocks

* vault airlock, double airlocks

* yaya deconflictsies

* lotsa fixes

* light fixes + blastdoor fixes

* firelock gap fix

* light construction fix + rcd fix

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Alexios <skillpointHD@Gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2026-04-22 14:49:30 +00:00
PollardTheDragon cf80c0b2b1 Fixes isopod oversight (#31898)
* Fixes isopod oversight

* Fixes some naming too
2026-04-14 04:13:18 +00:00
PollardTheDragon fb29bc6f4f Adds Isopods (#31842)
* Adds Isopods

* Fix

* Moved some values

* Om nom nom

* Pickups

* Linters

* Adjusted name
2026-04-14 03:16:49 +00:00
PollardTheDragon 394c3b0108 Stealth and Steel: The Space Ninja (#31497)
* Space Ninja Antag Datum

* Small fixes

* Ninja outfit, ekatana, actions

* Ninja scanner and spans

* Ninja uplink implant

* Ninja bombs

* Ninja bomb flare grants

* Ninja modsuit, objective payouts

* Fixes objectives

* Ninja stealth fix, modsuit sprites and final implementations

* Lints

* Ninja scanner sprites

* Ninja Suit and Energy Shuriken Sprites

* Fixes config, Adjusts stim ability, adds shuriken printer and e-shurikens, uplink stuff

* Fixes a duplicate icon

* Attack chain

* Energy katana item sprite

* Ninja net gun

* Brazil

* Spawning ninjas, ninja on traitor panel, ninja spawn sound

* Linter

* Objective stuff

* Fixes n grey suits

* Objectives

* Trim intro sound

* Event, spawn point

* Ninja Outfits, Vox Check, Bug Fixes, Mirror at ninja spawn

* Address code review

* Oops

* Uncomments an important thingy

* Update: Gave space ninjas access to maints and an agent ID card. Updated net description.

* Update scanner examine

* Removes excess file

* Makes ninja scanner fit in belts and ninja suits. Gives them NV goggles

* Fixes modsuit sprite issue

* Energy shuriken fixes

* Scanner fix

* Printer fix

* Fixes some runtimes

* Fixes capture teleport

* Clothes rename

* Buffs energy katana, adds soft no-drop to ekatana, buffs ninja modsuit, fixes equip bug

* Adds research levels to ninja gear

* Fixes ninja capture issue

* Remaps ninja dojo

* Better cuff removal

* Forgor

* Fixes action availability

* Updates walls at dojo

* Improves ninja modsuit

* Windoors can now be opened with the katana

* Adds advanced pinpointer to ninja uplink

* Fixed energy nets sticking

* Fixes slime people ninjas

* Adds reroll to ninja capture if target is DNR. Prevents off Z-level targets

* Oop

* Adds reactor sabotage objective.

* Fixes ninja cuffs

* Removes Carp scroll from uplink. Adds Krav Implant to uplink
2026-03-25 23:11:10 +00:00
anokspy 1a4df5b339 Adds Departmental Cowboy Hats (#31699)
* Adds le hats

* kidan hat fitting

* tan hat existence restoration

* run you POS icondiffbot

* attempt 2

* Cargo hat emblem recolor

* bluespace? more like WHITESPACE
2026-03-22 22:02:31 +00:00
Hayden Redacted d4aac8c0b5 Adds the Ability to Weld Crates Down for Metal (#31633)
* initial commit

* Update code/game/objects/structures/crates_lockers/crates.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>

---------

Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-03-10 21:55:03 +00:00
PollardTheDragon ba514e2c08 Makes arrivals shuttles indestructible (#31600)
* Makes arrivals shuttles indestructable

* Oops

* Oops
2026-03-04 00:18:34 +00:00
Alan aed493d9a1 Add new null rods for various religions. (#31393)
* Update holy_weapons.dm

* Update holy_weapons.dm

* Add some new nullrods for various religions.

* Update inhands for gohei, whisk, goad.

* Tweak several nullrods.
- Modify weight classes for kirpan, vajra, ganta, gohei, and whisk
- Reduce force of vajra
- Nudge kirpan sheath sprite in belt slot
- More progress on getting vajra and ghanta to equip properly (should be one in each hand when equipped and none inhand if not) (still needs work)

* rod of null

* Update holy_weapons.dm

* Remove force from cleansing nullrods. Rename curved saber.

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>

* Remove unknown proc 'is_in_inactive_hand'.

* Partially fix whisk knockback.

* Fix whisker knockback.

* Thanks, linters! part 2

* Change vajra to weapon and ghanta to tile blessing.

* Thanks, linters. part 3

* Call ghanta's activate_self() parent more wisely.

* Tweak visible and audible messages.

* Thanks, linters!

* Fix some of the wackiness with Vajra pickup.

* Prevent ghanta from being placed somewhere all alone.

* Handle some cases where vajra equipped to wrong hand.

* Tweak nullrod documentation.

* Update icon on sheaths when initializing.

---------

Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
2026-02-27 20:07:25 +00:00
Alan e0a22b158f Add beach chairs. (#31665)
* Add beach chairs.

* Add beach chair color variants. Update overlays.

* Thanks, linters!

* Add hit sound.

* Thanks, linters!
2026-02-27 19:09:01 +00:00
BiancaWilkson 2ec0d8b685 windows arent instant build anymore (#31540) 2026-02-13 16:22:01 +00:00
Alan 9007b47eae Add new light replacer icons for janibelt and janitorial cart. (#31636)
* Add new light replacer icons for janibelt and janitorial cart.

* Restore abductor crowbar belt sprite.
2026-02-13 16:15:22 +00:00
MixityMaxity 71e9110dfc Removes plasma crates from irrelevant cargo orders (#31511)
* removes plasma crates from sec packs

* Adds secure medcrate, changes virus crate
2026-02-05 14:26:24 +00:00
CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
CRUNCH 6110f5b686 Update signs.dm (#31535) 2026-01-29 16:48:07 +00:00
Toastical 4c74b78a18 migrate all /obj/item from /New() to /Initialize() (#31232)
* migrate all /obj/item from /New() to /Initialize()

* move GLOB.chemical_reagents_list creation to /world/New()

* review

* oops

* autodoc a smart var
2026-01-28 19:44:32 +00:00
Kyani 203105788c [IDB Ignore] Heretic: The Mansus Re-Opened (#30738)
* fixes

* fuck my stupid chungus life

* Minion limit, heal fix, dead sac fix

* cooldown, no sacrificing star gazer or ascended alive heretics

* blade debuff

* oopsy

* Update tgui.bundle.js

* map diff bot what ya doing

* fuck that chat spam

* lets heretic armour hold a haunted longsword

* why not it makes sense

* do_after

* god I hate this bullshit

* other lewc stuff

* push

* heretic id card fix

* she tg on my ui till I css

* yes

* spent

* fix / ipc buff (real)™️

* moderate again

* revert

* no reserve

* bringing up to master

* update map files to master

* didnt replace centcomm

* beginning some rebalancing

* aggressive spread tweaks

* lots of tweaks and fixes

* trying to un-key the maps

* maybe this time

* this time????

* oops

* sql fix

* basicmob conversion

* paintings! and a critical influence fix

* rust + tweaks

* monster tweak

* small change

* removing this

* more tweaks. no more dusting

* added some examine_more

* flower seeds

* various tweaks. more to come

* no more conduit spacing

* fixed some dumb stuff

* silly stuff

* its always prettier

* bugfixes and linters

* linters, wow

* oops

* bah

* linter

* fuck you

* temp check

* hidden influence drain

* influence visible message

* tweak fix

* void cloak bugfix

* small fixes

* fixes

* do_after_once broken

* fixes and tweaks

* heretic blade potential fix + sacrifice changes

* batch of fixes

* tiny tweak

* rebuilt TGUI

* no greentext + rerolls

* logging + bugfix

* unused var

* small fix

* various fixes

* comment

* projectile change

* tgui rebuild

* tgui bundle redo

* rune issue solved

* influence visible now

* fix ui reloading

* new moon ascension + fixes + icons

* tweaks, species sprites

* tgui rebuild

* small tweak + linter

* harvester icon tweak

* spans

* fixes and tweaks

* caretaker nerf + tweaks

* potential fix for knowledge

* roller fix

* mad mask

* Update tgui.bundle.js

* void phase tweak

* Update tgui.bundle.js

* misc tweaks

* fix heretic not retargeting correctly with cryo

* simplify logic

* this is better

* lots of fixes and tweaks

* Update tgui.bundle.js

* linter

* linter

* fireshark and greyscale insanity

* fish

* Update tgui.bundle.js

* linter

* linter

* tgui

* no window shopping

* fish fix

* tgui rebundle

* moon smile runtime fix

* various fixes

* sacrifice fixes

* insanity is easier now, madness mask changes.

* bugfixing + teleport change

* linters + tweaks

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/antagonists/heretic/status_effects/mark_effects.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-27 20:36:52 +00:00
CRUNCH 6c294803a2 Adds Door/Window Barricading Mechanics (#31417)
* redoes entire pr to prevent linters and stuff

* teehee silly me i forgot to fix this

* some small fixes

* hp changes

* code formatting stuff

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* formatting

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* removes var that doesn't need to exist

* review+linters

* more linters

* OOPS

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* removes an src.

Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* Revert "removes an src."

This reverts commit 1716bf7e60.

* review+consistency

* review, some fixes, and consistency

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* review

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* call me jesus because i just converted someone into a NONE

* Apply suggestions from code review

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* formatting stuff

Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>

* success

* e

* Update door.dm

* Update code/game/machinery/deployable.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

* Update deployable.dm

* Update code/game/machinery/deployable.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

---------

Signed-off-by: SPACEGEESE <136994596+spacegeese@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: spacegeese <136994596+spacegeese@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2026-01-27 01:38:47 +00:00
CRUNCH 0df30df20f The Signening: Ports SS14 Departmental Signage (with slight modification), and Adds Luminecent Evacuation Signs (#31360)
* SIGNS!

* signening

* lavaland

* remove news and genpop

* syndie space base

* Update moonoutpost19.dmm

* Add sign icons for genetics, mining, smith, labor camp.

* signs!

* Add evidence sign icon.

* evidence

* Update metastation.dmm

* Create .merge_file_7hTbQH

* Update metastation.dmm

* Update metastation.dmm

* e

* Delete .merge_file_7hTbQH

This is not supposed to be here.

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

* remove demons and change smoking sign types

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2026-01-24 06:15:18 +00:00
AVeryReluctantSpider 6a1fc4f5c2 Praise Be and Skkula: The PR (Skkulakin Race 2025) [READY FOR REVIEW] (#30744)
* skulk.dm placeholder for testing purposes

* Made an oopsie, fixed

* Skulk flesh color and language color testing

* Adding working language key, fixed language color

* Changed skulk flesh color, may change it again soon

* Ran tgui, hopefully fixed language color

* Changed skulk language color, hopefully for good this time

* Missed a spot

* Tgui fuckery

* If at first you don't succeed, cry to yourself for a bit then try again

* Tgui makes me violent

* Eyewear no longer save Skkulakin from flashes

* Skulk bones now hurt really bad

* Adds Skulk Sprites, Back Accessories, and other Placeholders

* Desperately trying to get body_accessories to work

* Minor name changes

* Skkulakin now have colorable eyes

* Makes the silk-spinning ability somewhat work, more changes need to be made

* Fixes the Skulks' ability to spin silk, however still needs changes

* Changed Skulks easier bone breaks into a trait

* Skulks (Now with 100% ethically sourced back spines!)

* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)

* Added update_spines_layer() for testing and help purposes

* Working on getting Skulk Backspines to change color depending on preset

* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)

* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)

* Readds a return I may have accidentally removed at some point

* Skkulakin can now chitter

* Silk now be used to craft cloth and has an icon

* TGUI is going to make me do things

* Fixes the Brittle Bones Trait to work with Frail Quirk

* Sprite Fix

* Adds masking helpers

* Made a small woopsie

* I'm genuinely a fucking idiot

* Adds a bunch of new clothing

* Changes some clothing descriptions

* Fixes more placeholders and adds two new outfits

* Made small mistake, fixed

* Temporary change (Will revert soon)

* Reverted previous changes as the event is now over

* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo

* Adds High-Inquis Robes into cargo console

* Adds Skkulakin Flag (Orderable From Merch Vendor)

* Made small mistake, fixed it

* Inquisitorial Crate only has Low-Inquisitor clothing again

* Commits all offered suggestions

* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)

* Gives Skulks the Nian Butt Sprite for now

* Fixes a small error with biosuits

* Fixes small coding error

* Fixes a few mor small coding errors

* Update code/modules/mob/living/carbon/human/appearance.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/sheet_types.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/economy/merch_items.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Removes 'collective' from outfit_admin.dm

* Basic Pixel-Shifting (Not Yet Complete)

* improve skulk headwear offset

* Revert "improve skulk headwear offset"

This reverts commit 2d93d61699.

* improve skulk headwear offset

* Cleans up some code and fixes ALL hats for Skkulakin

* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues

* Let them wear pants

* Update code/modules/mob/language.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Fixes masks and glasses for skkulakin

* Fixes Inquisitor Masks and adds missing Engineering Outfits

* Fixes Explorer Suits and HECK Suit for Skulks

* Fixes a few small issues and resolves some suggested changes

* Rebuilds TGUI

* Fixes Science Jumpsuits & Radsuits

* Fix Skkulakin chef belt disappearance.

* fix string assoc lookups for alists

* Update code/game/objects/structures/mirror.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/skulk.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>

---------

Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
2026-01-17 20:54:56 +00:00
iramoye 1f678ea5f8 Removes throwforce from bedsheets (#31397)
* Initial commit

* Deletes the throwforce var from bedsheet
2026-01-11 20:51:04 +00:00
Ahzpy c8d32f8484 Locker Resprite (#31351)
* ALL THE LOCKERS

* forgot one

* mime locker fix

* bluespace locker animation tweak
2026-01-08 10:45:23 +00:00
Kyani f81ef075f1 The NGCR: Nuclear Fission Reactor (#30493)
* coefficient balancing

* damage and meltdowns

* meltdown stuff

* alert stuff

* lots of work - whew

* some enrichment code

* rod encrichmnt

* working on enrichment

* more fabrication

* rod fab

* start to the nuke

* overload sprites

* overload code work

* some overload tweaking

* small tweak

* coolant ejections and QOL things

* overheat events + ripley gripper

* rebase + venting code

* save before rebase

* some pre-work for rods

* finishing the base rods

* fixed my dme

* de linting

* tiny lint fix

* more lint fixes

* linting

* linting

* linting

* linting

* linting

* temp delint

* temp delint

* undo TM stuff + minor fix

* didnt save

* some fixes

* fixes

* fixes and engine repair

* fixed broken durability decay

* LOTS of things

* tgui

* lint

* linter

* linter

* minor shit

* Update boxstation.dmm

* major refactors and fixes

* saved this

* critical testing tweaks and fixes

* fixes and tweaks

* smithing start

* forgot to save

* craftables + grill start

* saved

* fix

* more grill work

* Update tgui.bundle.js

* linter

* linter

* fixes

* rod fabricator initial

* cooking work

* push

* soundwork

* sound work tweak

* comments + sounds + toxins gen rework

* lots of work

* sprite stuff

* deconflicting

* delinting

* bundle rebuild

* prettier

* feex

* fuck you OD

* who asked?

* update to tgui

* another edit to tgui

* finish tgui

* remove debug metadata button

* rod tweaks for tgui

* Update code/datums/uplink_items/uplink_traitor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/mecha/equipment/tools/work_tools.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/parrot.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_misc.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/misc_components.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/NuclearRodFabricator.jsx

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Spans

* tgui build

* rod redo

* improve tgui for fabricator

* sprites and centrifuge/fab work

* tgui update

* spritework

* cyberiad + hydrogen conversion

* kerberos + counter

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* sprite + fab tweak

* tgui bundle

* lintering

* bugfixing

* linting

* linting

* event tweak

* add missing gases to fission monitor

* issue fixing

* sprite/overlay fixes

* mapping

* stations again

* space lattice

* tine tweak

* linter

* no rod alerts

* buttons

* loose wire

* make it so you can interact through rod casings and the uhh big thing in the center, what's that called again

* fixes

* door fix

* many bug fixes + crates

* fab ghost touch

* water convert + maint sprite + fixes

* pack changes + neighbor fix

* doors rename

* didnt save

* hydrogen fix

* map tweaks

* repair fixes + corium LETHALITY

* upped broken rad damage

* pipe rename + overload icons

* more roundstart moderators

* rod tree tweaks

* tweaks

* pack and enrichment fixes

* misc tweaks and fixes

* fixes: Density, circuits, coolant offline negation

* Apply suggestions from code review

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* linter + fix

* reviews and fixes

* LOTS of tweaks and changes

* supermatter kit

* spacematter balance

* tgui

* fixes and tweaks

* didnt save this

* mapping + smith fix

* cargo rods arnt radioactive til opened

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review items

* fixes

* linters

* moving components out of nullspace

* examine fix

* Update tgui.bundle.js

* explosion nerf and minor fix

* Apply suggestions from code review

Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* map fix + ripley rad immune

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review

* fix chamber examine

* tweaks + rod fab disk drop

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* review changes

* Update code/modules/power/engines/fission/nuclear_rods.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* tgui bundle

* small rod tweaks

* Update code/game/machinery/computer/buildandrepair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/smithing/components/reactor_components.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/power/engines/fission/reactor_machines.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* reviews

* Update code/modules/power/engines/fission/reactor_machines.dm

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Paul <pmerkamp@gmail.com>
Co-authored-by: Pooble <90473506+poobsie@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2026-01-07 09:19:43 +00:00
CRUNCH 8519c59c7e Migrates Paper and Paper Bundles to the New Attack Chain (#31294)
* w

* migrated

* Update paper_bundle.dm

* linters

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-30 05:32:35 +00:00
DGamerL 7594638d6a Hopefully makes surplus safer (#31274) 2025-12-26 20:54:33 +00:00
warriorstar-orion 481f035722 Metastation kitchen area redesign and related features, take 2 (#30754)
* Metastation kitchen area redesign and related features, take 2

* reviews
2025-12-18 23:46:17 +00:00
leboucliervert cb26d83eb6 What's that in your cart? (#31221)
A spray bottle.
- Why is it red?
Because it is a red spray bottle.
- Why does it spray black sticky goo?
You ask too many questions.
2025-12-16 07:52:12 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
Christer2222 9e87289bd8 Makes the Long-Distance Cloning Machine indestructible (#31212)
* added the tag

* more immunities
2025-12-09 19:57:34 +00:00
CRUNCH 49a4a727cb Refactors Fence Code (#30931)
* Update fence.dm

* Update fence.dm

* Update fence.dm

* Update fence.dm

* Update fence.dm

* Update fence.dm

* Update fence.dm

* Update code/game/objects/structures/fence.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>

* Update fence.dm

* Update fence.dm

* Update fence.dm

---------

Signed-off-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-12-09 02:50:53 +00:00
Alan 14badb5f4a Fix wheelchair mob layering. (#31193) 2025-12-09 00:05:36 +00:00
Alan 439b610530 Replace captain's garment bag with CapDrobe (captain's dresser-wardrobe). (#30885)
* Replace captain's garment bag with CapDrobe.

* Incorporate feedback
- Restore chef vendor items from a stash apply gone wrong
- Make captain's gloves free
- Make basic captain wardrobe items more numerous
- Correct CapDrobe broken icon state name

* Fix small map error.

* Convert 'capdrobe' to a lockable dresser-wardrobe.

* Notify silicons of items they remove from wardrobes.

* Apply recommendations from review.
2025-12-08 22:00:52 +00:00
Toastical a1fc8db55f standardize temperature_expose args (#30903)
* standardize temperature_expose args

* some i missed

* remove dubious use of temperature_expose()

* fix hardsuit tank insertion proc

* remove unused gas_mixture arg

* revert test_tiny.dmm
2025-12-01 18:58:38 +00:00
CRUNCH 9a21d7363c Updates Mineral Doors (#31071)
* door

* Update mineral_doors.dm

* Update test_attack_chain_structures.dmm

* Update rocky_motel_submap.dmm

---------

Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-30 09:49:05 +00:00
Kenionatus c1bb25bae7 sets rubberducky throwforce to 0 (#31090) 2025-11-29 20:15:27 +00:00
CRUNCH 37ff6116c3 Update inflatable.dm (#31070)
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-29 20:13:09 +00:00
Christer2222 d4a435f740 You can now color boxes using crayons (#30977)
* Americanized spelling

* more spelling

* spelling + alt click

* recoloring box, put it in hand and in bag

* in backpack now

* remove old comments

* updates inventory if backpack is open

* place in bags even on floor

* null check + checks actual type

* added the color tables

* added empty subtypes. Fixed movign away bug

* lint

* mapload + as mob removal

* early returning

* removed type checks. Added more checks for coloring

* added a description + early return on color tables

* lint

* documentation, formatting, HAS_TRAIT

* formatting
2025-11-28 03:51:46 +00:00
CRUNCH 4dd9b3f0d5 Allows inflatable barriers to be printed. (#30970)
* Update autolathe_designs.dm

* Update code/modules/research/designs/autolathe_designs.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* commit inflation

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2025-11-23 03:03:57 +00:00
Ahzpy 2008eafa40 Adds a do_after when unbuckling people from wheelchairs (#31025)
* anti bullying mechanism

* fix code sin

* Update code/game/objects/structures/stool_bed_chair_nest/wheelchair.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>

---------

Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-22 19:43:30 +00:00
1080pCat 0012d870dc Reverts the HP of grilles back to their pre-buff state, but makes meteors take more damage from them (#30918)
* Update grille.dm

* fully back
2025-11-17 18:30:08 +00:00
CRUNCH 0ce4bb4144 Filled Mop Buckets now Spawn With a Mop Inside (#30892)
* mop

* update icon

---------

Co-authored-by: Fordoxia <143041327+Fordoxia@users.noreply.github.com>
2025-11-13 23:50:41 +00:00
DGamerL 0d7929f34f Mops can now clean on disarm and grab intent (#30828)
* Mops can now clean more easily

* Also changes the janicart

* Update code/game/objects/items/weapons/mop.dm

Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
2025-11-13 23:23:57 +00:00
BiancaWilkson 9a8d5462ac Various skittish fixes (#30994)
* skittish fixes

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>

---------

Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2025-11-13 23:21:34 +00:00
Christer2222 7615c724d3 adds xenobiology headset (#30780)
* adds xenobiology headset

* created xenobiologist locker

* adds the lockers to maps
2025-11-12 20:16:57 +00:00
kyunkyunkyun f96b26b75a /obj/item/projectile --> /obj/projectile (#30411)
* yers

* vars

* map changes

* some comments (clearly not stolen from items)

* fix component

* summary
2025-11-12 10:23:20 +00:00
Christer2222 aa536bba3a Gives ghosts the ability to spook mirrors (#30817)
* adds behavior

* transparency test

* transparency

* mask and logic

* comments

* removed the chance for mirrors to break

* linting

* autodoc
2025-11-12 07:22:39 +00:00