* port ADMIN_VERB and friends
* some renaming
* dumb
* one more rename
* never search and replace this codebase
* fix TM issues, more renaming
* add a static analysis to shore up user verbs
* fix double message on roundstart
* remove macro we're not using yet
* convert remaining playsounds verbs
* convert more verbs i missed somehow
* why is this a completely different signature than everything else
* fix ui_interact arg
* fix logging view and others
* buncha issues caught in TM
* fix mentor tickets ui
* fix bug report viewing
* moron
* meta resolution
* emerald resolution
* delta resolution
* fartgas resolution
* box box
* stay out stay out
* metastation fixes
* faragus fix
* delta fix
* Changes to role impact on event weight
* adds disaster level to the event config
* weight changes and starts adding disaster level to the ui
* ui fixes
* adjust disaster level timing
* changes disaster timing, weights, disease outbreak role requirements and weights
* lots of weight an requirement adjustments
* Update tear.dm
* some fixes
* meta changes
* Starting over with farragus
* Starting over in faragus
* faragus changes
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* resolving some faragus conflicts
* resolve faragus conflicts
* resolves delta conflicts
* resolves cyberiad conflicts
* resolves emerald conflicts
* fixes cables in faragus
* fixes meta cables
* fixes delta cables
* more meta fixes
* more farragus cable fixes
* more cable fixes
* meta and faragus fixes
* box and delta fixes
* more mapping fixes
* hopefully the last fix
* Update metastation.dmm
* Update metastation.dmm
* fixes shorts on cyberiad cerebron and farragus
* CI fixes
* move new event listing to new system
* Adds tracking and cost calculation for blob
* finishes setting up blob event detection and costs
* minor boolog corrections
* fixes events being created at the wrong severity
* adds ongoing cost to disease outbreak
* moves terror spider event to new system
* moves to component based event cost calculation
* morph abductor and carps adjusted for new system
* various fixes and adjusts rev event
* Update revenant_spawn_event.dm
* various fixes and adjusts demon incursion to the new system
* adjusts some major event weights
* correct wrong values of autoend on vendor uprising and rev
* Update event_container.dm
* more event timing adjustments
* adds requirements to traders and incursion
* slightly lowers requirements for biohazards
* timing changes
* temporarily disable loading event times from the config and increases major nothing chance
* adjustments to costs and weights of various events
* Update event_container.dm
* additional adjustments to weights and requirements. moves rev to major
* typo fix
* ion storm adjustment
* Update event_container.dm
* more moderate changes
* e
* Update meteors_event.dm
* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container
* increases morph event requirements and chance of nothing moderate event
* makes morph a major event
* Update morph_event.dm
* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation
* allows varediting extra roles for the event system for debug and testing
* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion
* Adds crew cound to rev weight
* makes disasters start rolling later
* reduces weight of communications blackout and increases weight of major nothing
* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew
* apc overload made less frequent
* oopsy
* Gives the scrubber clog event a name
* fixes a type in a define name
* adjusts demonic incursion weight
* changes brand intelligence weight an d reduces door runtime weight
* more adjustments to demon incursion. Makes additional weight from surplus roles diminish
* adjustments to some minor events
* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events
* fixes a type
* Update meteors_event.dm
* corrects traders nominal severity and adjusts demon weights
* shifts anomaly weights down and increases costs
* rebalance rod requirements
* Update cerestation.dmm
* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.
* Adds individual first run time for some events and makes majors start rolling slightly later
* reduces weight of major nothing
* minor reduction to rev and apc overload weight
* Changes the way event weight is calculated
* end time corrections for anomaly rod and meteors
* slightly adjusts down the weights of nothing and some minor events
* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round
* adds first run restrictions on traders and incursion and increases the cooldown time of events
* resolve faragus conflicts
* resolve emerald conflict
* fix some faragus cabling
* more cabling correction in faragus
* more cable fixes
* Update cerestation.dmm
* remove doubled scrubber pipe on tile
* reduces moderates nothing chance
* slightly reduces crew requirements for disasters and also reduces crew weight for disasters
* fixes meteor event not removing the alert, and makes it announce a bit later
* Adds an event debugging window for real time midround event data
* Revert "Adds an event debugging window for real time midround event data"
This reverts commit ecd99a6c9e.
* Adds a resource view button to the event manager window and fixes a null in the total resource list
* various bug fixes
* slightly lowers chance of meteor and similar events
* Slightly lowers requirement weights on disaster level events
* resolves faragus conflict
* changes the default power input of engineering SMES to 200kw and 80kW respectively
* connects power monitoring computers to the grid that weren't
* meta station elec maints improvements
* adds missing power monitoring computers on box and delta
* removes dirt from wall
* corrects area boundry on meta
* adds missing cable on box sci
* removes dirt from wall on box
* connects cyberiad bridge to the rest of the powernet
* connects box brig to powernet
* Adds catwalks to box maints
* adds catwalks to meta
* Adds catwalks to delta
* Update deltastation.dmm
* adds ability to insulate cables
* Moves stations to using extra insulated cables for high power network
* Removes catwalks from meta
* Removes catwalks from box
* Removes catwalks from delta
* Delays moderates and majors more and increases disaster chance
* resolves box conflicts
* Update cable.dm
* remove floating request console
* corrects position of fire alarm and removes extra intercom on metastation
* resolves faragus conflict
* reduces meteor variant weights. meaty ores event now has the correct nominal severity
* meaty ore weight to 8
* fixes a stray light bulb and light switch in maints as well as a doubled power
* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time
* wires kerberos security checkpoint to the grid
* Update cerestation.dmm
* Removes stray extinguisher cabinet from meta station
* resolves area conflict on faragus
* resolves more faragus issues
* fixes faragus cabling issues
* Update cerestation.dmm
* removes another stray fire extinguisher cabinet
* insulates the APC in delta PTL room
* increases pop requirement and weight for demons and increases medbay and viro weights for diseases
* connect delta fore starboard solars to the high power grid instead of the low power
* Update deltastation.dmm
* deconflict
* solves some unconnected cables
* connects delta customs to network and finishes resolving conflicts
* Update deltastation.dmm
* adds the new cables. needs coils and mapping
* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables
* sorts cables on stations
* faragus cable connections
* cable corrections. Adds heavy duty cables to the autolathe
* CI fix
* more fixes and makes the new cables show up on t ray scanners
* box station mapping fixes
* delta mapping fixes
* meta fix
* Update deltastation.dmm
* delta and faragus fixes
* Update emeraldstation.dmm
* removes APC overloard(major) from event pool
* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and
* Makes borg versions of the heavy duty cable coil
* palete consolidation
* Improves visibility of high power cables
* converts shuttle event to new system
* makes disaster event last run calc use round time instead of world time
* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases
* Update slaughterevent.dm
* reduces cargo requirements for shuttle load event
* reduces base weight of major disease event and further increases medical requirements
* fixes a wrong wire under the pet store maints door in delta station
* resolve mapping conflicts
* Revert "resolve mapping conflicts"
This reverts commit 129db52501.
* Revert "Merge branch 'HighPowerMaints' into event_timing"
This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.
* fixes some wonky stuff with xeno code
* Adds a crew cost to diseases
* makes player contribution towards events variable
* changes major event weights and slightly increases demon requirements
* slightly increases major disease outbreak weight
* comment changes
* Adds safeties to protect against null events getting into container or the active list
* blob fix
* Adds a confirmation to random event toggle
* Adjust particulate event weight to fit the new moderate weights
* Adds additional security costs to changeling and vamp
* Update revenant_spawn_event.dm
* uses correct path for rev event cost proc
* changes some lists to alists
* correctly accesses the event container list and actually uses the config for the event timing
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* initial commit (broken)
* load the html
* fix this
* Fix various issues with browser statpanel
* Fix Alt Clicking opening up a window and Add back some object verbs to the browser stat panel
* Optimize stat panel and fix guardian verbs
* Restyles Stat Panel, Adds Subpanel Sub-Categories
* Use better layout for verbs in stat panel
* Updates statpanel verb widths to be more dynamic at higher screen resolutions.
* Adjust stat panel grid item widths and breakpoints
* refactors statpanel to use tgui API
* CI moment
* more CI
* this stupid thing
* Apply suggestions from code review
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/client/client_procs.dm
* ci fix
* emergency mc debug view
* temp revert some code change suggestions due to massive runtiming
* proper atom click topic implementation
* optimise
* mob clicking in stat panels work
* yeet spell tab thingy
* yeet simple stat panel pref
* allow insertion of html into MC tab content
* tidy up status tab
* Apply suggestions from code review
* fix this
* fix CI
* oops
* fix index runtime
* fixes MC tab showing up for mentors, fixes runtime
* safeties!
* Return of theme support
* more fixes
* fix view range pref, tidy prefs tab
* Remove old stat panel from themes
* fixes
* make sure verbs don't go missing
* fix ooc/looc breaking
* Revert "make sure verbs don't go missing"
This reverts commit 7d07ad45ed.
* fix this properly
* fix stat panel hitting rate limiters
* fix borg status tab
* Object Window Niceties
* Adds file cycling for icon2base64
* optimizes icon2html() for icon files known to be in the rsc at compile time
* CI moment
* remove dupe emergency shuttle timers
* more robust verb updates
* statpanel tweaks
* zip archived changelog to avoid search results
* optimise
* fix mentor chat wonkyness when disabled
* debug log moment
* i am very smart
* reintroduce this because it was needed
* better time listings
* less jank
* stops telling admins they arent mentors
* returns MC tab pref for admins
* Update code/controllers/subsystem/SSstatpanel.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lewcc
* OD typemaker prep
---------
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* areas
* progress...
* death hatred and murder
* get current master maps
* hoooly shit i can load up the maps
* it compiles now
* map changes
* fixes some unintended stuff
* make the .dme right
* fix mixed space+tab indents
* more space-tab fixes
* CI, please show me more than 1 CI fail at a time
* UPDATE PATHS!!!
* none of the stations had it anyways, but fixed
* mint wasnt actually deleted, my bad
* epic random CI fail for no reason
* i beg you, CI
* dont delete anything
* okay THAT should work now
* okay get master maps and rerun
* okay THEN run update paths
* actually done now
* oops
* Slightly buffs the atmos backpack
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->
## What Does This PR Do
Increases the water cap of the atmos firefighting backpack from 200 to 500, to be more in line with the janitor cleaning backpack
<!-- Include a small to medium description of what your PR changes. -->
<!-- Document all changes, as not doing this may delay reviews or even discourage maintainers from merging your PR! -->
<!-- If your PR fixes an issue, add "Fixes #1234" somewhere in the PR description. This will automatically close the bug upon PR submission. -->
## Why It's Good For The Game
Currently, nobody uses the backpack for anything other than metal foam, as the water capacity is simply too little for any effective firefighting, or nanofrost usage.
<!-- Add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->
## Testing
<!-- How did you test the PR, if at all? -->
## Changelog
🆑
tweak: Increased atmos firefighting backpack capacity
/🆑
<!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- If a PR has no impact on players (i.e. a code refactor that does not change functionality) then the entire Changelog heading and contents can be removed. -->
* Maybe actually do what the PR says
* First attempt
* First stepos
* Cleaning up a bit, no errors :D
* fuck I have to redo the entire move code
* probably won't compile, but I make other PR now
* something is fucky but I'm not fixing it now
* BALL STUCK BALL STUCK
* we making progress
* guhhhh
* moving over to getline() stuff
* yeetus your APCs are deletus
* removes variable that made Cl fail
* Steelslayer suggestions
* hotfix number one
* ANOTHER hotfix
* lewcc reviews
* new findeventarea proc
* Steelslayer review + Almost 100% sirryan review
* this should be all done now
* Hal review
* now 100% CI approved
* Hal review
* no more turf refs
* begone unused lists
* maybe actually delete the list
* doesn't runtime :D
* oops forgot this
* list gone and less runtimes
* steelslayer reviews
* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05.
* Refactors these
* Hashing
* Moxian tweaks
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops