25 Commits

Author SHA1 Message Date
PollardTheDragon 0cfe0594be Refactors slaughter, shadow, and pulse demons to basic mobs (#30660)
* Refactors slaughter, shadow, and pulse demons to basic mobs

* Linters

* Fix

* Projectile changes

* Ensures demons speak common

* Update code/modules/mob/living/basic/hostile/demons/demon_powers.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-11-25 19:47:12 +00:00
Migratingcocofruit e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

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Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00
GDN 6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00
Charlie 8ef4aa727e Adds Shadow demons (#19732)
* reshuffle

* shared base type

* moves this to the base type

* the monster

* event

* FUCK

* better sprites

* refactors bloodcrawl, more nice sprites

* review stuff

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* heart of darkness

* pre TM tweaks

* ARGH

* hopefully fixes double hits

* tweaks

* derp

* tweaks

* TEMP RUNTIME REMOVE LATER

* fixes

* runtime fixes

* cig runtime fix

* review + another runtime fix

* re adds sprite

* removes runtime

* oop I forgor

* DRUNK CODING

* SPRITES

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-29 11:26:37 -06:00
S34N 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
S34N 83e228cbcb Minor refactor of spawners, fixed rogue drone and carp events not spawning mobs (#17849)
* lessens the use of GLOB.landmarks_list

* delete redundant blob icon

* Apply suggestions from code review

Co-authored-by: moxian <moxian@users.noreply.github.com>

* review part 2

* aa review

Co-authored-by: moxian <moxian@users.noreply.github.com>
2022-05-24 14:26:36 +01:00
Qwertytoforty 1e66469676 Adds an event that uses the base slaughter demon, rather than midround 2021-11-07 12:37:10 -05:00
Qwertytoforty 768af96d1c Removes nerf from base slaughter demon / laughter, makes a nerfed version for midrounds 2021-10-06 09:16:42 -04:00
Farie82 acaefa9591 Refactors the events to be async (not use sleeps) and not use spawns (#15203)
* Makes the prison break use INVOKE_ASYNC for the (win)doors

* Add documentation

* Refactors the whole event system to not use spawns and be async

* relative proc path

* keep timing

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
2021-01-24 21:57:13 +00:00
AffectedArc07 9480211187 Updates code to be compatible with new lints (#15290) 2021-01-15 13:05:43 -05:00
mochi 96bf4396a0 Merge branch 'master' into overhaul-event-mob-selection 2020-08-12 01:22:52 +02:00
AffectedArc07 debcf5dad0 Replaces all "var " with "var/" 2020-07-29 10:06:00 +01:00
mochi 977a022d40 Convert remaining pollCandidates, remove original proc 2020-07-10 11:07:11 +02:00
Fox McCloud c8a7607129 Purges a Bunch of In World Calls (#13641)
* Purges a Bunch of In World Calls

* tweaks and fixes also typeless lists

* typeless

* fixes

* tweak
2020-06-22 06:56:19 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Desolate c974e29a3c global lists global defined 2018-10-02 15:52:46 -05:00
uraniummeltdown a8aef39625 enabled slaughter demon event 2017-02-10 17:32:11 +04:00
Tigercat2000 9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Tastyfish 0e0225b1ee Fixes several midround antag assignments not asking ghosts first 2016-03-07 03:03:45 -05:00
Crazylemon c227ae536c Added a bunch of new antag tags because whee these are cheap
Also it compiles now
as for not turning the DB into mush... wait on that "feature"
2015-12-27 07:58:21 -08:00
Markolie ed9a63763e More event tweaks 2015-09-17 22:25:35 +02:00
Aurorablade 95565847b7 Changes
Revert to the orignal TG method of just shoving a player into the daemon
on vial break.

did the same for the event (i still like using the revenant spawns
rather then carp spawns for that, not as disoriniting to me)

Added reference to BLOODCRAWL_EAT i missed

Devouring now heals more types of damage

Removes some gore abilitys...I got overzealous in wanting
blood....Keeping the spooky demon head whisper...
No don't ask why i called it Pustle...My brain frightens me...
2015-08-06 01:56:59 -04:00
Aurorablade 5b0f43ade1 CRAWLING IN MY CRAWL! THESE WOUNDS THEY WILL NOT CRAWL
Update based on
2015-07-29 07:14:33 -04:00
Aurorablade 0bb5dd626b Colonectomy
Various fixes by feedback
Render Item refactor to modular system
2015-07-20 17:04:32 -04:00
Aurorablade b6429486eb LETS DO THE GIT WARP AGAIN! LETS DO THE GIT WARP AGAIN!
So i did a thing..and it messed up alot of other things..so i remade the
thing..
Adjusted some spans and redid the spawn locs based on the ghostie antag
2015-06-24 21:42:35 -04:00