* Migrate organs to the new attack chain.
* Migrate additional organs and rod of asclepius.
* Update regenerative core.
* Call parent activate_self of regenerative core.
* Initial commit - FLOCKMIND - Probably has like a billion things to fix
* Do after conversions
* Config
* Moved the files, icon fixes
* Tick everything, language work, event, spawn landmark, role prefs, beginning mob port
* Spans and some other fixes. Also the tickening
* More tickening
* More fixes. Lots of fixes.
* More Fixes
* A whole lot more. Also flock TGUI.
* Fixes fixes fixes fixes fixes
* FIXES
* More fixes - PR ready, still needs a fuckton of testing
* Fixes
* fix incomplete upstream merge
* fix FlockPanel + sort button name
* TGUI review
* Fixes tealprint list
* Fixes
* More fixes
* Incapacitator Fix
* Filenames
* Linters
* Interceptor range buff
* Reagent counts
* Linters
* Fabricator vendor fix
* Keybinds and HUD - Flockdrones, Fixes Vendor Conversion, Cube Materials
* Reworks reagent, adds flock grilles, fixes compute node overlays
* Intent-based flockdrone parts
* Intent based drone parts
* Radial control panel for controlling drones manually, phasing through windows/grilles
* Movement fixes
* Radio talk power, stare fix
* Flock health HUD
* Fixes flock lights, linters
* Unit tests
* Adds countdown to relay
* Relay improvements
* Small fix
* Logic Schmogic
* Relay overlay and looping sound effect
* Ignore air when converting turfs
* Cage fixes and improvements
* Improved flock bolt
* Turret conversions
* Flock bolts taze simple or basic mobs
* Sentience type
* Fixe
* Linter
* tgui review stage 2
* Concentrated Repair Burst
* Improves radio detection
* Removes extra space
* Adds healing visual effect
* Cube tech levels
* Ghooost
* Excess
* Flock doors, chairs, lattices. Centralizes conversion code. Crafting with Gnesis
* Update code/modules/antagonists/flockmind/ai_behaviors/flock_wander.dm
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Fixes the fix
* Astar movement detection
* Fix, extraneous code, language stuff
* Language fixes and wander fix
* Fixes
* Another fix
* Lints
* Another linter
* Language improvement
* More language improvements
* Time requirement and appearing in orbit menu as an antag
* Cube glow
* TGUI
* Minicache
* Linters
* Grammar
* Material ID fix
* Lid fix
* Reagent turf reaction
* Reagent fix
* Butcher results
* Conversion rates
* Flock stare fix
* Fixes stare behavior
* Staring
* Flock mob blood
* Flock mobs gibs and blood. Also some runtime fixes
* Flock mobs now resist out of grabs, buckles, lockers, and more
* Fixes flock orbit, fixes a runtime I think,
* Target mechs, damage mechs, other bug fixes
* Cage fix
* Cage resist change
* Some mind changes, gatecrash buff
* Drones now shoot mechs, stare improvement
* Cut down on spam a little
* Nest fix
* No more resist spam
* Fixed drone death control
* Resist statement
* Makes the relay alarm scarier
* Fixes dead flock camera mobs having no ghost sprite, something with ghosting
* Enhanced flockphasing
* Improved flockmob pathing
* Added required turf restriction to relay
* Increased needed bandwidth for relay construction
* Nerfed drone substrate rate
* Added new status tab items for relay progress
* Another relay cost adjustment
* Improves drone AI responsiveness
* Computer frames now become flock computers
* Improves target finding for conversion, building, and replicating
* Reduced flock event pop requirements
* Adjusts flock protection on structures. Adjusts overlays.
* Relay unlock tweak
* Fixwes flock being able to gib mech'd AIs with one button
* Map conflict
* Flock can no longer be outed by merely existing
* Fied bug causing drones to shoot themselves
* Prevents mobs from attacking while in a cage
* Converter tool can now open closets and crates.
* Adds descriptions to flockdrone tools.
* More informatic blurbs
* Adds xenobiology organs
* Organ lint
* TGUI merge
* bundle and mm
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Toastical <20125180+Toastical@users.noreply.github.com>
Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Rework tastes to allow for synthetic enjoyment.
* Remove duplicate vars.
* Fix taste sorting for strongest taste first.
* Add yuck descriptions for new drinks.
* Add yuck descriptions with a T like there should be.
* Add alt-click ID swiping to more objects.
* Add more alt-clickable bots. Add examine text.
* Bold alt-click hint, make display case alt clickable.
* Fix display case unlock message for CI.
* Import several foods and recipes from Hispania!
* Fix trailing newlines, remove hispania icon reference.
* Fix list spacing, add drink reagents, correct annona spelling.
* Amend drink description, move icons
* Apply new timer from @CRUNCH-Borg
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Apply @CRUNCH-Borg's attack chain suggestions
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Fix many duplicate vars.
* Fix more duplicate vars.
* Remove duplicate toast.
* Fix unreachable callback. Now with @CRUNCH-Borg!
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Amend some icons.
* Add vendor seeds, tweak plant sprites.
- Add base seeds to MegaSeed Servitor.
- Change smoked salmon sushi to use smoked salmon instead of salmon steak.
- Make maize dough yellower.
- Fix capitalization in peyote description.
- Make coconut inedible.
- Modify cream cheese recipe to remove conflict with butter.
- Tweak sprites of growing plants to sit inside hydroponics trays and not move around so much.
* Add guacamole recipe, agave distill reagent.
- Add prep bowl recipe for guacamole, condiment container and icons.
- Change cactus salad icon to use new plastic cup shape.
- Add distill reagent "tequila" to agave.
- Make coconuts only attack on harm intent.
- Fix some whitespace.
* Prevent bombonuts from detonating instantly.
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Spellcheck.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
* Change some item names, descriptions, recipes.
- Make custom robot head recipe step so that those recipes don't just call for "a head".
- Replace smoked salmon sushi ingredient with new smoked salmon.
- Fix some confusing item names.
- Update descriptions of cacti.
- Add raw mouse as mouse butchering result.
* Modify reagent colors. Make cream cheese bread with cream cheese.
* Adjust some recipes and descriptions.
- Remove hipster ridicule from mate. Add it as a reagent to the plant.
- Touch up some grammar.
- Amend recipe for sweet arepas.
* Fix grown food slicing debug message.
* Grammar improvements feat. CRUNCH
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Allow monkey-like species to craft
* Add signal for mobs entering vents
* Implement basic uplifted antag datum & nest
* Make phrasing nicer
* Allow primitive species to vary & add time requirements
* Add spawning functionality to nest
* Make primitives unable to be humanised a little less violently
* Fix linter complaints
* Fix typo which made the linter mad
* Add objectives and antag teams
* Make nests consider other nests for spawn limit
* Add greeting text
* Add guaranteed early spawns
* Allow deconstruction of nests & recovery of scrap
* Allow uplifted mobs to ventcrawl with small items
* Clarify nest spawning conditions on examine
* Tweak NPC numbers & AI
* Add obtain objective and give an extra objective
* Give thanks to the linter
* Change team objective & make the alert nicer
* Make event only spawn monkeys by default
* Add examine text explaining deconstruction
* Allow ghosts to see nest materials
* Handle stacks properly in nest deconstruction
* Add on-demand ghost spawn to reduce roll spam
* Add nest crafting
* Allow lesser mobs to use medical stacks
I don't believe this should affect anything else, as every other mob capable of holding these items is an advanced tool user.
* Add hint about crafting on examine
* Ensure only nest monkeys retaliate to nest damage
* Add uplifted primitive nests to the spawners menu