* the beginning of my torment
* This was a very small piece of torment
* God agghhghhhh the suffering
* pain and suffering and destruction
* Update bot_construction.dm
* Add re-wrappable, dyeable headscarves.
* Add trailing newlines. Correctly set worn_as.
* Include DME.
* Fix relatively defined path.
* Update heretic_necks.dm
* Update heretic_armor.dm
* Fix duplicate attack chain var. Thanks, linters!
---------
Co-authored-by: Fordoxia <Thrash97@googlemail.com>
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
* meta resolution
* emerald resolution
* delta resolution
* fartgas resolution
* box box
* stay out stay out
* metastation fixes
* faragus fix
* delta fix
* Changes to role impact on event weight
* adds disaster level to the event config
* weight changes and starts adding disaster level to the ui
* ui fixes
* adjust disaster level timing
* changes disaster timing, weights, disease outbreak role requirements and weights
* lots of weight an requirement adjustments
* Update tear.dm
* some fixes
* meta changes
* Starting over with farragus
* Starting over in faragus
* faragus changes
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* Update cerestation.dmm
* resolving some faragus conflicts
* resolve faragus conflicts
* resolves delta conflicts
* resolves cyberiad conflicts
* resolves emerald conflicts
* fixes cables in faragus
* fixes meta cables
* fixes delta cables
* more meta fixes
* more farragus cable fixes
* more cable fixes
* meta and faragus fixes
* box and delta fixes
* more mapping fixes
* hopefully the last fix
* Update metastation.dmm
* Update metastation.dmm
* fixes shorts on cyberiad cerebron and farragus
* CI fixes
* move new event listing to new system
* Adds tracking and cost calculation for blob
* finishes setting up blob event detection and costs
* minor boolog corrections
* fixes events being created at the wrong severity
* adds ongoing cost to disease outbreak
* moves terror spider event to new system
* moves to component based event cost calculation
* morph abductor and carps adjusted for new system
* various fixes and adjusts rev event
* Update revenant_spawn_event.dm
* various fixes and adjusts demon incursion to the new system
* adjusts some major event weights
* correct wrong values of autoend on vendor uprising and rev
* Update event_container.dm
* more event timing adjustments
* adds requirements to traders and incursion
* slightly lowers requirements for biohazards
* timing changes
* temporarily disable loading event times from the config and increases major nothing chance
* adjustments to costs and weights of various events
* Update event_container.dm
* additional adjustments to weights and requirements. moves rev to major
* typo fix
* ion storm adjustment
* Update event_container.dm
* more moderate changes
* e
* Update meteors_event.dm
* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container
* increases morph event requirements and chance of nothing moderate event
* makes morph a major event
* Update morph_event.dm
* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation
* allows varediting extra roles for the event system for debug and testing
* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion
* Adds crew cound to rev weight
* makes disasters start rolling later
* reduces weight of communications blackout and increases weight of major nothing
* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew
* apc overload made less frequent
* oopsy
* Gives the scrubber clog event a name
* fixes a type in a define name
* adjusts demonic incursion weight
* changes brand intelligence weight an d reduces door runtime weight
* more adjustments to demon incursion. Makes additional weight from surplus roles diminish
* adjustments to some minor events
* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events
* fixes a type
* Update meteors_event.dm
* corrects traders nominal severity and adjusts demon weights
* shifts anomaly weights down and increases costs
* rebalance rod requirements
* Update cerestation.dmm
* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.
* Adds individual first run time for some events and makes majors start rolling slightly later
* reduces weight of major nothing
* minor reduction to rev and apc overload weight
* Changes the way event weight is calculated
* end time corrections for anomaly rod and meteors
* slightly adjusts down the weights of nothing and some minor events
* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round
* adds first run restrictions on traders and incursion and increases the cooldown time of events
* resolve faragus conflicts
* resolve emerald conflict
* fix some faragus cabling
* more cabling correction in faragus
* more cable fixes
* Update cerestation.dmm
* remove doubled scrubber pipe on tile
* reduces moderates nothing chance
* slightly reduces crew requirements for disasters and also reduces crew weight for disasters
* fixes meteor event not removing the alert, and makes it announce a bit later
* Adds an event debugging window for real time midround event data
* Revert "Adds an event debugging window for real time midround event data"
This reverts commit ecd99a6c9e.
* Adds a resource view button to the event manager window and fixes a null in the total resource list
* various bug fixes
* slightly lowers chance of meteor and similar events
* Slightly lowers requirement weights on disaster level events
* resolves faragus conflict
* changes the default power input of engineering SMES to 200kw and 80kW respectively
* connects power monitoring computers to the grid that weren't
* meta station elec maints improvements
* adds missing power monitoring computers on box and delta
* removes dirt from wall
* corrects area boundry on meta
* adds missing cable on box sci
* removes dirt from wall on box
* connects cyberiad bridge to the rest of the powernet
* connects box brig to powernet
* Adds catwalks to box maints
* adds catwalks to meta
* Adds catwalks to delta
* Update deltastation.dmm
* adds ability to insulate cables
* Moves stations to using extra insulated cables for high power network
* Removes catwalks from meta
* Removes catwalks from box
* Removes catwalks from delta
* Delays moderates and majors more and increases disaster chance
* resolves box conflicts
* Update cable.dm
* remove floating request console
* corrects position of fire alarm and removes extra intercom on metastation
* resolves faragus conflict
* reduces meteor variant weights. meaty ores event now has the correct nominal severity
* meaty ore weight to 8
* fixes a stray light bulb and light switch in maints as well as a doubled power
* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time
* wires kerberos security checkpoint to the grid
* Update cerestation.dmm
* Removes stray extinguisher cabinet from meta station
* resolves area conflict on faragus
* resolves more faragus issues
* fixes faragus cabling issues
* Update cerestation.dmm
* removes another stray fire extinguisher cabinet
* insulates the APC in delta PTL room
* increases pop requirement and weight for demons and increases medbay and viro weights for diseases
* connect delta fore starboard solars to the high power grid instead of the low power
* Update deltastation.dmm
* deconflict
* solves some unconnected cables
* connects delta customs to network and finishes resolving conflicts
* Update deltastation.dmm
* adds the new cables. needs coils and mapping
* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables
* sorts cables on stations
* faragus cable connections
* cable corrections. Adds heavy duty cables to the autolathe
* CI fix
* more fixes and makes the new cables show up on t ray scanners
* box station mapping fixes
* delta mapping fixes
* meta fix
* Update deltastation.dmm
* delta and faragus fixes
* Update emeraldstation.dmm
* removes APC overloard(major) from event pool
* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and
* Makes borg versions of the heavy duty cable coil
* palete consolidation
* Improves visibility of high power cables
* converts shuttle event to new system
* makes disaster event last run calc use round time instead of world time
* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases
* Update slaughterevent.dm
* reduces cargo requirements for shuttle load event
* reduces base weight of major disease event and further increases medical requirements
* fixes a wrong wire under the pet store maints door in delta station
* resolve mapping conflicts
* Revert "resolve mapping conflicts"
This reverts commit 129db52501.
* Revert "Merge branch 'HighPowerMaints' into event_timing"
This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.
* fixes some wonky stuff with xeno code
* Adds a crew cost to diseases
* makes player contribution towards events variable
* changes major event weights and slightly increases demon requirements
* slightly increases major disease outbreak weight
* comment changes
* Adds safeties to protect against null events getting into container or the active list
* blob fix
* Adds a confirmation to random event toggle
* Adjust particulate event weight to fit the new moderate weights
* Adds additional security costs to changeling and vamp
* Update revenant_spawn_event.dm
* uses correct path for rev event cost proc
* changes some lists to alists
* correctly accesses the event container list and actually uses the config for the event timing
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* wip
* some formatting and copying over UI
* it compiles now
* oops
* Moves WATT_TICK_TO_JOULE to the power defines file. fixes UI
* spelling and announcement fixes
* Handle offsets for different directions
* laser comes from the correct tile now
* Added north and south sprites for the laser
* Adjust offsets for north and south sprites
* finished all north and south sprites
* tgui rebuild. Also sprites and code begoon
* put PTLs in maps
* Repositions PTL room door in cyberiad
* fix if spacing
* undef and unundeffed define
* Removed overlapping stuff in some maps
* Actually makes the changes to metastation
* Fixes more mapping stuff
* Fix more unit test failures
* unmirror multitile component grid
* Fixes multitile
* explosions no longer make a hole in the beam
* This should fix it
* Stray pipe begone!
* Ok I think I fiigured it out
* removes redundant removals of components parts and a redundant check. various style fixes
* Adds blocking to the beam and objects other than living beings take damage now.
* not using kwargs now. should work.
* Style changes and fixes some mobs getting hit by the laser that shouldn't be.
* Review changes and fixes trying to access wall turf's location.
* allow the new wall turf to form to we can properly access it.
* Moves the ptl beam effect to an atom proc that is overriden by the different types of things that can end up in the beam.
* Fixes some comments, adds clarifications, removes redundant usage of src
* moves the announcement threshold to a global var. Fixes ghost interaction.
* Revert "moves the announcement threshold to a global var. Fixes ghost interaction."
This reverts commit 7916ee76a1.
* Makes announcement threshold a static variable of the PTL
* power safty check on the mob ptl function
* well alright then
* Revert "well alright then"
This reverts commit a8c0b68205.
* Fixes ghost attack
* Sends credits to accounts 200 at a time to avoid spam.
* fix box station stuff
* fix the first announcement message
* fix the laser healing burn damage.
* Only round the earnings being sent so we don't delete credits.
* Give the high and medium cut ratios defines
* Fix and adjust some comments
* Uses the correct variable for the beam effects and fixes things being thrown while deleted
* Actually fixes qdeleted thing being thrown around error
* Fix the examine text
* Prevents grills from blocking the beam.
* Remove get_back_turf
* Make a blocker a UID instead of a ref
* limits capacity to 2000GJ
* replaces knobs with a number input
* Adds cameras to the rooms and a disposals bypass for faragus
* disallows pipes from being damaged by the beam
* Gives the PTL directional variants for mapping
* Allows deconstruction and reconstruction of the PTL as well as rotating it
* Removes a redundant newline
* Removes all damaging effects of the beam and it's blocking abilities
* Finishes the job
* Remove the disposals bypass on faragus since the beam is truly visual now
* implements orbital beaming of megafauna near the base. Still need to fix the overlay
* Dusts lavaland mobs when they are killed by the laser and disabled loot drops when damaged by it.
* Add some minor hazards to the PTL
* Fix the hazards
* Improves PTL rooms
* Fix some misplaced pipes and cables
* connect the disconnected pipes and cables in faragus
* minor map fixes
* more fixes and integrating faragus room a bit more
* correct the flash reduction to apply when not looking directly at the laser
* reduces the distance coefficient on the rads pulse
* Delta changes that apparently weren't committed earlier
* I think faragus is finally fixed.
* more mapping improvements
* fix wrong cable on faragus apc terminal
* moves the HV cable for the laser so it follows the station's outline more closely
* fixes cables converging
* Routes the cable along the existing catwalks instead of additional ones in farragus
* adds missing cable in faragus
* rebuild tgui
* Faragus mapping changes
* Delta Changes
* Diagoras changes
* Meta changes
* Cyberiad changes and placing a catwalk near the PTL for power measurements
* Faragus review changes
* Rebuild TGUI
* Rebuild TGUI
* tgui rebuild
* Rebuild TGUI
* Rebuild TGUI
* Rebuild TGUI
* Changes the announcement sound from the one used for command comms announcement to the one used by most other announcement.
* Rebuild TGUI
* rebuild TGUI
* Move button contents to child
* Using the correct acronym for the power transmission laser in the interface name.
* Rebuild TGUI
* change the folder name as well
* TGUI rebuild
* Remove a redundant space from the first announcement message
* Adds a door to the PTL room on Diagoras
* Lowers the amount of money generated to less absurd amounts.
* another adjustment
* Fixes some walls in maints being in the space area
* fixes divide by 0 runtime
* prevents trying to read the icon of a null target
* Makes power line on diagoras less jank and fixes flashes on lasers pointing west
* Fixes the PTL being charged over it's capacity
* Makes the flash modifier angle based.
* adds an explanation of flashmod
* Adjusting curve so less powerful engines are better rewarded
* Changes the grid saturation to be based on input rather than output.
* Removes the PTL announcements and adds total energy sold to the UI
* Adds the amount of energy exported(in GJ) to the end of round score card
* Credit cap nerf
* Review changes
* missing space
* Revert "Merge branch 'master' into powerLaserPort"
This reverts commit fe4a08f08c, reversing
changes made to bef963c89d.
* Reapply "Merge branch 'master' into powerLaserPort"
This reverts commit c990d93bc4.
* Fixes all the wrong path issues from the merge
* actually resolve the merge conflicts that somehow got automerged
* Should be all the duplicates
* Rest of the duplicates I missed
* remove lonely pipe and cable in faragus
* some more uncaught duplicates
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Removes the blindness from Facehuggers and ties it to `update_tint()`.
`update_tint()` now properly removes and adds blindness.
* Removes unneeded overlay.
* LINDA -> MILLA
* Tiles now change their atmos mode properly.
* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Begone, var!
* MILLA -> milla
* Lint.
* More lint.
* Prevent negative/NaN atmos from spreading.
* Made fires start more reliably.
* Undef what the rest should not see.
* Enums are nice.
* Match LINDA better.
* Debugging verbs.
* Debug verb fixes.
* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND
* Block superconductivity on a couple more things for Lavaland.
* Updated milla.dll
* Lavaland map fixes.
* Missed a spot.
* Begone, var! (again)
* Add libmilla_ci.so for continuous integration tests.
* Install/contributing instructions for MILLA.
* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.
* Banish bad naming.
* Better naming and debug stats for SSair.
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Magic numbers and formatting.
* Don't screw up the temperature during reactions.
* Efficiency and readability.
* Fix hotspots.
* Removed redundant safety (MILLA will already output an error)
* Optimizations.
* oops
* TGS build script update.
* Change API of gas_mixture and how you get one from a turf.
* Get in there.
* so many vars
* MILLA binary updates.
* Lint
* Made MT cost more honest.
* Gave MILLA a read-only mode.
* More read-only vs synchronized mode work.
* Even more.
* Synchronize disposals.
* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.
* MILLA <3 Tracy
* lint
* cargo fmt
* more lint
* Test needed MILLA sync.
* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.
* Push new MILLA DLL
* Build MILLA
* Update PR instructions for MILLA.
* Add some fancy plasmaglass windows to the Lifebringers' ship.
* The golems remembered that they should insulate *all* their engines.
* First round of TM bugfixes.
* Build MILLA
* fix two lavaland ruin turf types
* bunch more maps
* fixes milla ci and makes the interesting turf verb better
* Solid turfs can no longer conduct heat (for now...)
* Made indoor tiles in beach and winter biodomes not lavaland air.
* Re-added random IT teleport, adjusted warning message
* Fixed a tinted window on Lavaland to be a plasglass window instead.
* Made firelocks and holofans heatproof
* Made RPD auto-wrench pipes if you have a wrench in your offhand.
* Runtime fixes.
* Made visuals update more reliably.
* Lint
* Update .github/CONTRIBUTING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* The Syndicate have installed tiny fans on their research base.
* The syndicate have figured out how to make plastitanium windows heatproof.
* This is getting out of hand. Now there are two of them.
* Un-break the auto-wrenching that I broke before committing.
* Build MILLA
* Build MILLA
* Massive MILLA refactor, assorted bugfixes.
* Build MILLA
* Explicit typing.
* Less sleeping/blocking.
* Build MILLA
* Yes, yes, this part can sleep.
* Build MILLA
* SSair reporting improvements.
* Build MILLA
* Please do not dock twice and splat yourself.
* Build MILLA
* Pls to not make SM go nuts.
* Build MILLA
* Build MILLA
* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.
* Build MILLA
* Lint
* Temporary logging, begone.
* Build MILLA
* Prevent hotspot strobing.
* Add in radiate_to_spess behavior.
* Build MILLA
* progress
* Compiling is good.
* bugfixes
* Progress.
* Ruins update.
* This one exists.
* Fixup temporary hotspots to last longer than one tick.
* Add/fix comments.
* Cut the slash.
* Fix test.
* No sleep for you.
* Build MILLA
* Prevent nested MILLA safety from runtiming.
* Build MILLA
* Runtime fix.
* Build MILLA
* Fix canisters not updating icon when gas contents change.
* Build MILLA
* Build MILLA
* Fixed an issue that made mechs very cold on environment air.
* Build MILLA
* oops
* Build MILLA
* Walls can make loud noises again.
* Build MILLA
* Fixes a rare runtime.
* Build MILLA
* Update .github/DOWNLOADING.md
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Review suggestions
* Lint
* Build MILLA
* bound_mixtures now only contains mixtures that can be written
* Build MILLA
* Apply suggestions from code review
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Build MILLA
* Restore the original async behavior of pyro anomalies.
* Build MILLA
* Build MILLA
* Make the safety assertion in /datum/milla_safe safer.
* Build MILLA
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* part 1
* these also
* fuckin nuke it
* more
* more stuff
* more crap
* wow
* holy fucking shit, it works
* thats a start
* oops
* fubing bundle
* hahah brrrrr
* I LITERALLY ADDED IT BACK, FUCK OFF GIT
* yeah more changes
* hide abstract
* blamo
* thats enough for today
* old code begone
* goodbye can_strip
* nearly there
* finally
* fuckin finally
* review
* tgui
* unbreak shit
* fix OD
* okay, that should fix the last thing
* remove hover on nodrop, fix early interacting
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* CI
* undef
* hooooly crap
* yeah
* false by default
* fixes
* alright, there we go
* oops lmao
* lol, lmao even
* proper programming
* fix
* losin my mind
* oops
* yeah coloring
* WE LOVE MULTIPLE DEFINES (ive lost my sanity)