* skulk.dm placeholder for testing purposes
* Made an oopsie, fixed
* Skulk flesh color and language color testing
* Adding working language key, fixed language color
* Changed skulk flesh color, may change it again soon
* Ran tgui, hopefully fixed language color
* Changed skulk language color, hopefully for good this time
* Missed a spot
* Tgui fuckery
* If at first you don't succeed, cry to yourself for a bit then try again
* Tgui makes me violent
* Eyewear no longer save Skkulakin from flashes
* Skulk bones now hurt really bad
* Adds Skulk Sprites, Back Accessories, and other Placeholders
* Desperately trying to get body_accessories to work
* Minor name changes
* Skkulakin now have colorable eyes
* Makes the silk-spinning ability somewhat work, more changes need to be made
* Fixes the Skulks' ability to spin silk, however still needs changes
* Changed Skulks easier bone breaks into a trait
* Skulks (Now with 100% ethically sourced back spines!)
* Gives Skkulakin the Vox clothing sprites (Not counting head, glasses, or masks)
* Added update_spines_layer() for testing and help purposes
* Working on getting Skulk Backspines to change color depending on preset
* Skulk Backspines are now colored the same as your preset up spawning in (Thank you, Qwerty)
* Undefines SILK_NUTRITION_AMOUNT (I made a woopsie)
* Readds a return I may have accidentally removed at some point
* Skkulakin can now chitter
* Silk now be used to craft cloth and has an icon
* TGUI is going to make me do things
* Fixes the Brittle Bones Trait to work with Frail Quirk
* Sprite Fix
* Adds masking helpers
* Made a small woopsie
* I'm genuinely a fucking idiot
* Adds a bunch of new clothing
* Changes some clothing descriptions
* Fixes more placeholders and adds two new outfits
* Made small mistake, fixed
* Temporary change (Will revert soon)
* Reverted previous changes as the event is now over
* New Skulk Clothing, added some to the racial tab in the loadout, and made low-inquis robes orderable from cargo
* Adds High-Inquis Robes into cargo console
* Adds Skkulakin Flag (Orderable From Merch Vendor)
* Made small mistake, fixed it
* Inquisitorial Crate only has Low-Inquisitor clothing again
* Commits all offered suggestions
* Converts spans to defines and sorts out the rest of Skulk clothing (No MODs just yet)
* Gives Skulks the Nian Butt Sprite for now
* Fixes a small error with biosuits
* Fixes small coding error
* Fixes a few mor small coding errors
* Update code/modules/mob/living/carbon/human/appearance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/game/objects/items/stacks/sheets/sheet_types.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/economy/merch_items.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Removes 'collective' from outfit_admin.dm
* Basic Pixel-Shifting (Not Yet Complete)
* improve skulk headwear offset
* Revert "improve skulk headwear offset"
This reverts commit 2d93d61699.
* improve skulk headwear offset
* Cleans up some code and fixes ALL hats for Skkulakin
* Lets the AI speak Skkula-Runespeak, fixes Bomber Jackets and Winter Coats, makes Backpacks look better, fixes other small sprite issues
* Let them wear pants
* Update code/modules/mob/language.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Fixes masks and glasses for skkulakin
* Fixes Inquisitor Masks and adds missing Engineering Outfits
* Fixes Explorer Suits and HECK Suit for Skulks
* Fixes a few small issues and resolves some suggested changes
* Rebuilds TGUI
* Fixes Science Jumpsuits & Radsuits
* Fix Skkulakin chef belt disappearance.
* fix string assoc lookups for alists
* Update code/game/objects/structures/mirror.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
* Update code/modules/mob/living/carbon/human/species/skulk.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
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Signed-off-by: AVeryReluctantSpider <102713858+AVeryReluctantSpider@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Alfalfa Scout <alfalfascout@proton.me>
* refactor: Rename all non-snake_case types (not procs or vars (yet)).
* completely dynamic update script
* might help to include the data
* update aa's scuffed python
* oh
* set script PR number
* run updatepaths again
* Add other table updates with JSON columns
* bump SQL version
* just fucking end my life
* move JSON data
* Changes necrosis_prob to use decaylevel.
* Reverts previous change to create a new branch.
* Nian customization updates.
* Introduces 3 new colors for nians. Allows them to have hair.
* FIxes an empty block CI / lint error
* So.... I forgot to fix a comment, nians are not vox.
* update to `r_moth_dark.dmi` + nian antennae coloring fix.
* fixes r_moth_dark
* Asesprite didn't save the updates to the sprite, had to redo them.
* Reverts previous change to create a new branch.
* Nian customization updates.
* Introduces 3 new colors for nians. Allows them to have hair.
* FIxes an empty block CI / lint error
* So.... I forgot to fix a comment, nians are not vox.
* update to `r_moth_dark.dmi` + nian antennae coloring fix.
* fixes r_moth_dark
* Asesprite didn't save the updates to the sprite, had to redo them.
* Slightly modernizes the nian sprite
* Accidentally reverted formaldehyde
* Modifies nian eyes to look more alien.
* Updates nian eyes to be lorger (1px), updates the colors of nians.
* Update medicine.dm
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
* Fixes the W and E facing arm sprites
* Final commit until reviews dictate otherwise: Fixed stray pixels on purple nian.
* Changes with @McRamon to make the sprites pop a little more. :)
* Fixes unnecessarily swol moths...
* Fixes the West facing torso for the beige moff
* Last minute fix to r_moth_dark ... torso sprites W/E were inverted.
* Update code/modules/mob/living/carbon/human/species/moth.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
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Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* adds most body type support, removes some gender checks
* remove gender from species, accessories
* restore pick_list
* re-adds limitations on accessories
* Universal access to body hair
* remove unused var
* Update example config, some preference saving code
* updates tgui bundle
* oops
* Remove formatting
* hopefully undoes formatting changes
* dammit
* been meaning to fix this one for a while
* dgamer reviews
* move body_type into human_defines
* sql file changes
* update tgui
* Update db code
* bump versions
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com>
* repaired green tail e/w, changed green tail w to be mirror of e, added a proper green tail s sprite, repaired green chest e/w
added proper tail markings s sprites, tail markings w is now a mirror of e
* all vox tails done
* repaired all vox chests and groins
* replace all female torso/groin
* fixes more issues with vox tail sprites
* final sprite fixes for vox tails and tail markings, renamed "band" to "bands", deleted unused tail markings file
renamed vox "green" skin tone to "lime"
renamed vox "dark green" skin tone to "plum"
* edit icon_skin_tones
* Makes two fluff IPC screens public; deletes one IPC screen
Hello yes I am the owner of these fluff IPC screens. Can be confirmed through discord or here if needed.
This PR removes one custom IPC screen ('eyes') and makes the remaining two ('music' and 'waiting') public for all players to use.
The code for custom IPC screens, added in PR 9390, has not been changed or removed.
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/modules/mob/new_player/sprite_accessories/ipc/ipc_face.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* New Diona Hair
Ported from Aurora Station
* Fixed Glasses on certain hairs
* Minor Icon Change
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Co-authored-by: Ordosian <Ordosian@gmail.com>