Alan
25aac32c63
Migrate /obj/item/assembly to the new attack chain. ( #31987 )
...
* Migrate /obj/item/assembly to the new attack chain.
* Migrate more procs.
* Add parent calls to activate_self().
* Add parent call to activate_self() in noise sensor.
* Apply CRUNCH's style suggestions.
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
* Change igniter attack to interact_with_atom().
* Restore assembly UIs.
* Ensure assembly interact procs fire, ensure fingerprints.
---------
Signed-off-by: Alan <alfalfascout@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com >
2026-05-17 18:42:49 +00:00
CRUNCH
da1ebd039d
Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) ( #31445 )
...
* Holy fuck there's so much shit I'm not even done
* oh god there's so many
* it is done
* Update autolathe_designs.dm
* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
Toastical
4c74b78a18
migrate all /obj/item from /New() to /Initialize() ( #31232 )
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* migrate all /obj/item from /New() to /Initialize()
* move GLOB.chemical_reagents_list creation to /world/New()
* review
* oops
* autodoc a smart var
2026-01-28 19:44:32 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
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* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
PollardTheDragon
66d66a8f02
Adds Anomaly Refining System ( #30490 )
...
* Adds Anomaly Refining System
* Weight class
* Linters
* Fixes delta lint
* Removes emag text on examine. Examine now tells the explosion target.
* Address code review
2025-10-06 18:20:50 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
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* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
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* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Charlie Nolan
7ae3bf6747
Stop using \improper improperly. ( #24410 )
2024-03-03 18:04:52 +00:00
JimKil3
bcea9d3377
Cryogenic anomalies & armor ( #21603 )
...
* cryogenic anomaly
* sprite
* reactive gelidic armor
* america number 1 raaah
* sprite (thanks atp)
* qwerty suggestion
* floor freezing
* Update code/game/objects/effects/anomalies.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* steel review commit 2
* whitespace apparently? idk
* whitespace fix (real)
* vetus
* Update code/game/objects/effects/anomalies.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/anomalies.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/anomalies.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/suits/armor_suits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/suits/armor_suits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/megafauna/ancient_robot.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* early return thing
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2023-07-24 15:11:21 +01:00
AffectedArc07
aba452f785
Refactors signallers, assemblies, electropacks ( #18689 )
...
* Refactors signalers, assemblies, electropacks
* Update code/game/objects/items/devices/radio/electropack.dm
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
2022-08-15 16:36:34 +01:00
Qwertytoforty
2e4e0d2e91
Adds reactive teleport armor construction, ports repulsive armor from TG ( #15343 )
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* Adds reactive teleport armor construction, ports stuff from tg to do it
* Adds description to what disabled does in code
* Fixes ashwalker tendril anomaly
* SaberML code suggestions
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
* True or false
* Keeps reactive armors from triggering from kisses
* removes stun check
* oops
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-03-30 11:55:31 +01:00
Fox McCloud
84ffa263ca
Anomaly Refactor and Rework ( #15259 )
...
* Anomaly Refactor and Rework
* tweaks
* tweaks
2021-01-10 19:46:37 +00:00