* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
Fixes:
- Lighting system bandaid: Lighting overlays can't go below 0 lum ever
- -tg- shuttles now use changeTurf() and forceMove() appropriately
- forceMove() actually bothers to update lighting now
- Fixed teleportlocs including prohibited areas. Sorry wizards, no more
area teleporting to Central Command.
Misc changes:
- Moved the emergency shuttle stuff to the modules/shuttles/ folder
- Moved the cargo shuttle stuff to the modules/shuttles/ folder
Features:
- Added nukeops assault-pod. Nuke ops may purchase a destination setter
for 30 telecrystals.
The assault pod is a shuttle, equipped with 8 turrets that use
weakbullet3. When an area is selected, a destination will be randomly
placed in one of the turfs in that area. The pod will gib anyone
standing in the area where it lands, and overwrite any turfs.