19 Commits
Author SHA1 Message Date
AVeryReluctantSpiderandGitHub 771058d7c2 Give Skulks Vox Cyberlimbs (Not Counting Head) (#31662)
* Made new cyberlimbs file for Skulks and added Vox Limbs, save for the head

* Removed small redundancy
2026-02-27 19:12:44 +00:00
ContrabangandGitHub 0d189f1dc5 bleh (#31474) 2026-01-25 22:01:52 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
PopeDaveThe3thandGitHub 0c94b123e0 hephaestus (#28474) 2025-03-05 20:35:13 +00:00
1f46b4515d [FRAMEWORK / SPRITES] Species Specific Augments (Robotic Limbs) - Phase 1 - Vox (#25795)
* Adds framework for species specific augments. Adds shellguard vox augment

* Hesphiastos vox augments done.

* Fixes heph not loading properly.

* Update to hesphiastos

* Updates hesphiastos and adds wardtakashi. Also sets the default for all vox augments to ward

* Defaults to ward

* Update code/modules/surgery/organs/organ_external.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>

---------

Signed-off-by: Spaghetti-bit <60483458+Spaghetti-bit@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-06-28 03:09:58 +00:00
Henri215andGitHub 4237f77be1 Fixing a few grammar issues (#23842)
* fixing some typos and spacings

* another one

* not that one

* even more
2024-01-25 11:44:38 -06:00
ContrabangandGitHub c8dce33a8a Cleans up a lot of globals a few other vars (#23246)
* i hate globals i hate globals

* more fucking of these

* sirryan review
2023-12-06 15:30:41 +00:00
warriorstar-orionandGitHub a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
AffectedArc07 1676db7924 HOOKS ARE DEAD 2020-05-27 12:00:16 +01:00
AffectedArc07andGitHub 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox-McCloud f41df2ae72 Adds in Limb Augmentation and Limb Company Selection 2017-06-20 05:28:35 -04:00
TravellingMerchantandGitHub 740d66f953 Adds the Shellguard parts to the code list. 2017-03-25 03:13:14 +00:00
KasparoVyandFox McCloud 3dba1b2886 Noir Doesn't Grey out HUD, Adds Remaining Glasses for Vox, 'Yi' to Vox-pidgin syllables & Framework for Icon-based Skin Tone, Fixes #3138, Greyscales Vox Hair (#4614)
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.

Both ported PRs by Intigracy.

Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.

Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.

* Morph Support

* CMA Support

* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.

* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.

Fixes Heist Goofery

Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).

Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.

Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.

Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.

* No More Vox Tail Colours, but they can Colour Their Hair.

* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.

Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.

* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration

* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.

* Adds Emerald and Azure Vox Skin Tones.

* Stealthy Wryn Typo Fixed.

* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions

* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
2016-06-19 11:35:36 -04:00
KasparoVy 3b435c023a Refactor scissors, fix and finalize prefs, fix missing part definition for xion models, etc.
continued: Monitor changing verb will now only show a list of monitor
styles available for the monitor head brand you are using.

For example, if you chose any of the regular monitor heads (default
morpheus or anything suffixed with mtr.) you will get a list of IPC
standard monitor styles and nothing else.
However, if you chose the hesphiastos alt head (which is also a monitor,
but of a different style) the list will be populated with the monitor
styles suitable for that hesphiastos head, but none others (not even the
ipc standard ones, since those don't fit and hesphiastos alt. isn't in
the models_allowed list)
2016-04-21 19:59:09 -04:00
KasparoVy a9ee7ea97e PASS 1
TO DO: SCISSORS AND SHAVER REWORK
2016-04-21 19:58:37 -04:00
KasparoVy 98285c0518 No longer, I hope. 2016-03-17 20:37:41 -04:00
Aurorablade 51013b97c0 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into OrganRefactor 2016-01-15 08:10:24 -05:00
Aurorablade 80eb828563 this shit dosen't even compile yet... 2015-12-19 22:39:47 -05:00