Commit Graph
127 Commits
Author SHA1 Message Date
ElorgRHGandGitHub e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
9cf1e7e5a6 Large Plasma Tank (#18840)
* Large Plasma Tank

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species/plasmaman.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

Co-authored-by: Ordosian <Ordosian@gmail.com>
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-08-25 17:42:17 +01:00
6d1876a0fd Reworks CNS Implant + Emagged Upgraded Cybernetic Heart (#18202)
* just dodge

Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.

* dodge dodge revolution

Lowers chance of heart attack. Removes audible heartbeat.

* boxed emp kit

* elaboration

* Update code/modules/surgery/organs/augments_internal.dm

Sure

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_internal.dm

Why not?

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* i finally got around to it

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-19 17:46:25 +01:00
b2bdb80ec5 Refactors Deathsquad, adds more customization to their spawning (#18135)
* a new coat of paint

* no shooting teammates on spawn for 100 damage

* datumization part 1, makes DS more OP, spacing fix

* hnng still broken but better

* breaks stuff less 99%

* mostly tgui

* oops, removes left over things from testing

* seperate tgui

* undo changes to ERT file and ERT manager

* build TGUI, front end is working

* minor fix, still broken

* this hurts me

* few small changes

* please dont fail

* mind code runs, but it doesnt work

* logging good, tgui built, will finish later

* mind code hurts, tgui should deconflict

* part one of giving up on TGUI

* 3 days of debugging, 2 lines of errors fixed

* no more unneccessary spawners

* Revert "no more unneccessary spawners"

* wow it works

* tgui, deconflict please

* a little clean up

* little more cleanup

* Sirryan addressed pt1

* Oops should commit this before the next commit

* DS isnt an option in one click antag, nuke it

* oops forgot this one small bit

* wow, simple code works

* oops, forgot to address, doesnt fix headset

* ds headset was broken long ago

* removes testing implants

* addresses requests

* get addressed code, you will be good

* few code improvements

* address moxian

* Makes deathsquad naming consistent

* this comment is true again

* a little precaution to stop AFKs

* no nuke code? no problem

* bing bam boom, more addressing

* no more runtimes I think

* clarified a few things

* gloves now show again following #18190

* Update code/game/objects/items/weapons/explosives.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* okay I'm a bit stupid

* deathsquad jumpsuit desc update

* CI my beloved, have a fix

* deathsquad gets their proper icon

* Revert "deathsquad gets their proper icon"

This reverts commit a52519305b.

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-07-09 15:25:35 +01:00
78dd376538 Nukes all of the OpenDream warnings (#17636)
* Nukes all of the OpenDream warnings

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Update code/game/verbs/ooc.dm

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-04-22 11:36:44 +01:00
e372e95933 Removes gateway missions we don't and won't use (#17530)
* removes gateway missions we don't and won't use

* removes additionals

* Update code/modules/power/singularity/singularity.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* makes things work properly

* tick this please

* and of course this map used some random single gun stolen from another away mission

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-03-29 11:38:56 +01:00
Tourte-YayaandGitHub a5d8468ce4 Replace the existing nutriments implants to hardened one for the rest of the admin jobs. (#17358) 2022-01-22 19:07:13 +01:00
a0e5d6df44 Datumized vampires (#17166)
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
Co-authored-by: dearmochi <1496804+dearmochi@users.noreply.github.com>
2022-01-18 21:16:09 +01:00
AffectedArc07andGitHub 1c8a28425a Removes heist mode & associated code (#17256) 2022-01-11 11:36:57 +01:00
Fox McCloudandGitHub 55a6c23bc7 Removes civilian: Return of the Assistant King (#17103)
* Removes Civilian

* other alt-titles as well

* further resolution

* forgot these

* TGUI

* hud icon
2021-11-16 19:49:08 +01:00
634f9c72f1 Vampire Rework. (#16476)
* vampire rework

* fixes and tweaks

* cleanup + tweaks

* grug stomp

* TGUI

* TGUI rebuild

* UID fix

* debugging cooldown fix

* first review changes

* subclass refactor

* tweaks + some sprites

* blackbox logging

* tweaks + grammar

* minor UI tweaks

* ability icon sprites.

* placeholder sprite warning fix

* melee mod code comment warning

* nullification rework

* final sprites!

* fixes

* sabre review pt 1

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* sabre review pt2

* sprites readd

* tgui rebuild

* removes traitor vampires

* fixes

* readds sprites

* runtime fixes

* hotfix

* more runtime fixes

* glare tweak. less confusing when the vampire is stunned.

* gargantua nerf

* minor tweaks.

* hemomancer nerfs

* bugfixes and cleanup

* I did a dumb

* couple of fixes

* confusion and shadow snare fixes

* hemomancer nerfs part 2 electric boogaloo

* TGUI rebuild

* fixes and easier events

* Umbrae tweaks

* gargantua tweak

* umbrae nerf 2 electric boogaloo. also var edit suggestion

* runtime fix

* buffs blood nutrition to be in line with its metabolic rate

* Henk stuff

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* more review changes

* final tweak

* affected request + runtime fix

* FUCK

* fat fucks

* darkness tweaks

* UMBRAE AAAAAAAAAAAAAHH

* force doors bugfix

* either git or I am drunk

* admin rejuv fix

* I CANNOT SPELL

* shitnt code

* steel review

* tgui rebuild

* mochi review

* vampire ability usage logging

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-11-14 15:34:56 +01:00
S34NW fa88d21ae4 Merge branch 'master' into solgov_ERT 2021-08-06 15:47:40 +01:00
64930de41c Makes all toy figurines tiny and refactors the code behind it (#15368)
* Makes toy figures tiny and refactors the code behind it

* Apply suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* atom_say and capitalize names

* Web edit baby

* Merge conflict fixes

* Init instead of New

* prize_ball instead of mechball

* prize_ball should not be a figure. Revert but keep the Init change

Co-authored-by: joep van der velden <15887760+farie82@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-07-15 13:59:26 +01:00
S34NW 59938c00e5 Merge branch 'master' into solgov_ERT 2021-07-10 15:43:33 +01:00
S34NW b8ff112b43 updates 2021-07-10 15:41:42 +01:00
e835205f50 Alphabetize items in debug equipment selection menu. (#14641)
* Alphabetize items in debug equipment selection menu.

* Rename some outfits to group them together in the selection menu.

* Farie's suggestions

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-07-08 23:10:39 +01:00
Fox McCloudandGitHub f5af21b794 Merge pull request #16213 from AffectedArc07/nukes-awful-code
Removes some oldcode
2021-07-07 09:57:16 -04:00
AffectedArc07 4fa871136f Sabre suggestion + Runtime fix 2021-07-02 17:24:14 +01:00
AffectedArc07 38fdfa5813 Refactor honksquads 2021-07-02 16:55:53 +01:00
datloandGitHub 7de29bd81f Replace nukie jetpacks by oxygen tanks (#16101)
* Replace nukie jetpack by oxy tanks

* replace all harnesses
2021-06-29 11:46:43 +01:00
S34NW d5f3d55a94 Solgov is now ERT, also solgov SOO is now a thing. 2021-06-10 20:28:56 +01:00
S34NandGitHub 265053f966 makes sol trader IDs properly update (#16137) 2021-06-08 15:05:00 +01:00
S34NandGitHub 365fc87dbf Fixes a bug with solgov beret sprite (#16040)
* fix 1

* also catches a bug with TSF rep sechud icons
2021-05-17 12:51:15 +01:00
S34NandGitHub ae6f6148c2 Solgov tweaks (#15896)
* marines, solgov, and more!

* belts are belts

* forgot da hat

* swapped guns around, loadout hat no longer strong

* Update code/datums/outfits/outfit_admin.dm

* updated shading on uniforms

* yeets a null entry

* gas masks, flipped caps

* renamed gas masks

* merge conflicts

* dmi conflicts confuse me

* ARG mag update
2021-05-16 11:38:16 +01:00
SabreMLandGitHub 3d6e072464 A lot more Cult fixes (#15161)
* Some fixes

1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)

* Cult stuff

1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines

* QDELETED()

* Eye colour fix

* Reorganisation, Objectives, and Gender

The majority of the changes here are just reordering the procs, but there's a few fixes too:

1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.

* Screwdriver fix

* Prayer bead stripping

* Some more construct fixes

1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.

* qdeleted

* Construct Converting

Apparently you can convert holy constructs. Who knew!

* Another two weeks

Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.

* Grab fix

Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.

* Not actually a cult fix but eh

Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns

* Teleport spell effect

Fixed the teleport effect for the spell being attached to the wrong mob.

* Small cleanup

* Eye colour cloning fix

* Veil Shifter

Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.

* Adjacent
2021-05-16 11:33:07 +01:00
Fox McCloudandGitHub 4052e2b49e Fixes Some Issues With Cybernetic Eyes (#15666) 2021-03-05 14:48:28 +00:00
Fox McCloudandGitHub 926d484277 Moves External Organs to Nullspace (#15548)
* Moves External Organs to Nullspace

* additions

* oops

* further cleanup
2021-03-03 21:34:49 +00:00
Fox McCloudandGitHub 75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloudandGitHub efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
Fox McCloudandGitHub 02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Fox McCloudandGitHub 003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
FreeStylaLTandGitHub 573520fc1e Changes HoS outfit and adds an assistant outfit for Plasmamen (#15316) 2021-01-24 13:36:54 +00:00
f6b8fe5547 Makes CNS rebooter stun on EMP (#14234)
* Makes CNS rebooter stun on EMP

* Kyets requests

Co-authored-by: Qwertytoforty <qwertytoforty@gmail.com>
2020-09-18 10:44:38 -04:00
TDSSS 222def424c Nt undercover changes 2020-08-16 13:39:38 +02:00
Fox McCloudandGitHub 40baacc405 TG Label Component Port (#13449)
* TG Label Component Port

* every time I swear
2020-05-24 13:55:05 -04:00
datlo d0c0e4a207 trailing newlines 2020-05-02 11:00:50 +02:00
datlo 7b2c9d9564 Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts 2020-05-02 10:25:05 +02:00
Crazylemon64 fc8dcff9b6 Outfits without a name will now be obvious 2020-04-10 22:39:42 -07:00
4655e5d9d1 Fixes default-named admin outfits (#13280)
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-04-10 22:56:54 -06:00
datlo 19b7dc30df Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into wizloadouts 2020-04-04 13:04:54 +02:00
datlo be91b68214 Add mime robe, plasmaman wiz outfit 2020-03-26 14:20:04 +01:00
TDSSS 2562323e5c Merge branch 'master' into wiz-armor-fix 2020-03-22 03:39:18 +01:00
AffectedArc07andGitHub 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
TDSSS d4a55be805 Merge branch 'master' into wiz-armor-fix 2020-03-18 00:23:54 +01:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
TDSSS e364612d2a Arch wizards get actual space suits 2020-03-10 13:03:07 +01:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloudandvariableundefined 652920ae3c Wizard Battlemage Armor (#12388) 2019-09-24 15:42:47 -07:00
farie82andGitHub 9d58af6ec5 Merge branch 'master' into hoodies 2019-08-30 22:57:07 +02:00
Fox McCloud f694b483cf include new outfit data 2019-08-25 18:25:52 -04:00