Commit Graph
22 Commits
Author SHA1 Message Date
Bm0nandGitHub ab2312b234 Tool resprite (#19873)
* modernization is nonnegotiable

* cable

* 3000 slanty face emojis of bmon

* i conflicted with one of my other PRs. bruh

* life is a merge conflict

* as above

* update_overlays()

* jaw jaw jaw jaw

* always test your icons

* tweak to onbelt

* belt again

* deconflict

* jawbeltupdateagaingodammit

* spriterror

* seconds
2023-01-01 12:16:49 +00:00
Vi3triceandGitHub 7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
S34NandGitHub 52f3323760 makes these lasers (#18209) 2022-07-05 13:41:48 +01:00
Fox McCloud 1c40951338 Ports Cloth Golems 2021-09-24 19:48:15 -04:00
f8bc686abb Adds the B.S.G (#15798)
* Adds the 100% original and serious BSG

* Adds sprites

* prevents divide by zero

* Adds to protolathe, shield from projectiles, prevents hitting through walls

* adds sprites for inhands, pain, and suffering

* Finished the gun sprites.

* Adds admin version, sound effect, visual

* moves chain to base projectile, adds shitty sprite for bsg explosion

* Fixes it, maybe.

* I hate merge conflicts, gun sprites are back

* I need this, it seems.

* re-adds sprites back

* Prevents turrets from working with BSG, adds a variable for it, heavily nerfs the BSG stun to be more of a trip

* Apply grammer and spaceing suggestions from code review

Co-authored-by: dearmochi <shenesis@gmail.com>

* Makes the code clearer, use update icon, fix shaded charge

* Better inhands, tweaked base sprite

* Better explosion effect, mochi suggestion, PR ready

* Accidently removed this

* I did not intend to put this in, I discarded this change

* Update settings.json

* Spelling and return removal

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Removes spawn, makes it a callback

* Lowercase states

Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-07-08 22:48:54 +01:00
SabreMLandGitHub 3d6e072464 A lot more Cult fixes (#15161)
* Some fixes

1: ERT members can no longer be given as an assassinate/sacrifice antag objective.
2. Cultists attempting to teleport to a deleted rune will no longer be teleported into nullspace.
3. Re-ordered the cult Blood Rites spell code because it was bugging me. (sorry qwerty)

* Cult stuff

1: Cultists can no longer be chosen as a sacrifice target
2: Rune drawing is limited to one at a time (No spamming on one tile)
3: Removed some unneccesary `/improper`s from area names, for the cult Summoning locations
4: Changed a couple of colours to use defines

* QDELETED()

* Eye colour fix

* Reorganisation, Objectives, and Gender

The majority of the changes here are just reordering the procs, but there's a few fixes too:

1. Roundstart cultists now get given the 'servecult' objective.
2. Deconverting someone now removes their 'servecult' objective, so they won't be notified about target changes.
3. Stopped summoned ghosts from experiencing a spontaneous gender change.

* Screwdriver fix

* Prayer bead stripping

* Some more construct fixes

1: Fixed *all* holy constructs getting the 'Summon soulstone' ability
2: Fixed Wraiths getting their blue light reset to red after jaunting
3: Added a 'holy' variable to constructs, and made the holyification its own proc.

* qdeleted

* Construct Converting

Apparently you can convert holy constructs. Who knew!

* Another two weeks

Moved all the construct icon states to their own file, and fixed Nar'Sie constructs not getting a glowing effect.

* Grab fix

Fixed upgrading a grab having the ability to potentially transport the victim across dimensions.

* Not actually a cult fix but eh

Fixes: Runtime in outfit.dm, 114: bad number
And updates the cult corpse from legion spawns

* Teleport spell effect

Fixed the teleport effect for the spell being attached to the wrong mob.

* Small cleanup

* Eye colour cloning fix

* Veil Shifter

Fixed:
Runtime in cult_items.dm,355: pick() from empty list
Veil shifters not retaining any grabs after teleporting.

* Adjacent
2021-05-16 11:33:07 +01:00
AffectedArc07andGitHub 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
SteelSlayerandvariableundefined e9d463576f Reaper cult sprite overhaul (#12513) 2019-10-08 20:55:16 -04:00
Fox McCloud 59082ff21a space dragonnnn 2019-09-11 13:52:33 -04:00
Fox McCloud 2b615b7b10 blood drunk update 2019-08-31 18:23:59 -04:00
Fox McCloud 9699beee82 Ports Crusher Trophies 2019-08-17 21:57:40 -04:00
Couls 3782dbfc16 Add on-hit effects and bullet holes for walls 2019-07-03 22:17:35 -04:00
Mark van Alphen c878f8e36e Lavaland code review fixes - also integrates flyswatter and cat toy 2019-04-20 00:24:58 +02:00
CornMyCob e02087d474 blood drunk miner 2019-04-04 20:34:26 +01:00
Fox McCloud f14359a0dd effects fixes smoke layer 2019-03-22 14:33:36 -04:00
Purpose 4d7dd5a6c9 dayum dats defined 2018-10-08 22:48:00 +01:00
FalseIncarnate 18a0ff541e Better solution
Repathed the point decal to the temp_visual effects path. This path has
built-in singularity resistance, and allows me to remove a spawn in
favor of a built-in QDEL_IN call

Also changed points from using the magic number 16 to POINT_LAYER for
their layer definition. This does technically drop the point by 4 layers
(POINT_LAYER is 12), placing them now below the light layer (shouldn't
affect anything) instead of just above it.
2018-05-30 21:55:26 -04:00
uraniummeltdown f1577b43f7 ethereal jaunt water effect won't show during wraith jaunt
removed unnecessary icon var settings
2018-01-18 22:25:34 +05:00
uraniummeltdown c89b1e8463 repaths /obj/effect/overlay/temp to /obj/effect/temp_visual 2018-01-18 13:03:49 +05:00
uraniummeltdown 9c90c817b6 adds missing lavastaff and guardian phase effect icons
kills off anim() proc, removes ninja rigsuit electricity effect
gets rid of the flick() in temporary_visual.dm because pooling is dead
updates ethereal_jaunt.dm and makes it OOP, wraiths no longer show the wizard animation, jaunters cannot move after duration is over, fixes directions errors
turns many anim() into obj/effect/overlay/temp
smoother pet heart animation
2018-01-18 12:56:18 +05:00
uraniummeltdown 065fc69742 moves /obj/effect/overlay/temp to their own files
code cleanup
2018-01-16 23:00:29 +05:00