Commit Graph
817 Commits
Author SHA1 Message Date
LucandGitHub 9ba005de9f Add themselves as a pronoun helper, fixes some usages of it (#20184)
* Add themselves helper

* Testing and replacing

* Fixes some non-standard usages
2023-01-20 19:28:48 -05:00
GDNandGitHub 50a73339b2 powered crossbow fixes (#20256) 2023-01-20 19:18:21 -05:00
9d199a8f64 Limits Telegun to Current Z-Level (Unless a Beacon is Emagged) (#20097)
* Update telegun.dm

* i am bad at logic I got a 72% in the class

* im bad two electric boogaloo

* Caps Moment

* Update telegun.dm

* I cant code, this finally worked

* TC update

* Update special.dm

* it works, yipee

* Sirryan review

* safety is good

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-01-19 15:10:13 -05:00
c4bab6ff13 Plasma pistol no longer requires the user stand still while overloading it (#20146)
* Plasma pistol no longer requires the user stand still while charging it

* eh keep it 2.5 quite low dps

* Update code/modules/projectiles/guns/energy/special.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-01-19 15:08:01 -05:00
802408a923 Cere-station [100% free lag edition] (#19951)
* change da world

* compile, thanks

* Update cere.dmm

* Update cere.dmm

* ready for test

* use the proper name please

its CERE not ceres.

* stops shuttle from forcibly docking with podbay

* things are now different

Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.

* disposals functions now

* now with 50% more air

* gamma armoury doesn't attempt to become one with gulag shuttle

* disposals net is airless, vault is enclosed in some rock

* standard number of escape pods

* slight fixes

* more bugfixes

* lighting fixes

* divided hallways, added psych office, more cams

* fire alarms, shutters, and fixes

* temporary DME edit to set cere as default map

* fixed shuttle runtime

* this compiles and runs locally, please CI

* fixes hidden double pipe

* more double pipes

* more vents and scrubbers, morgue body delivery

* tweaks to secbot pathing

* various QoL changes

* Medbay expansion, med+arrival maints expansion.

* the definitive air alarm update, and more!

* Departmental emergency EVA suits, signage, tweaks.

* 2 Cryodorms added (oops). Asteroid sound updates.

* Borg cryo, shutters correctly rotated.

* Supply shuttle edit. I like joining the map queue.

* minor fixes, grav gen isolation.

* minor fixes

* Disposal fixes, lighting adjustment

* SabreML feedback changes

* More minor fixes

* More fixes

* NSS Farragus

* (most) floors turn into asteroid sand, not spess

* reverted random file edit, fixed mr teeny

* minor fixes

* big bombs can breach asteroid areas

* Asteroid plating exists, did you know? I do now!

* camera network pass

* walls become sand too on destruction

* lighting pass

* implements feedback, dramatically reduces ores

* yeets ores entirely, sci break room added

* roundstart pads, more solars, bigger departures

* runtimes

* mining resistant rock

* variable names are important

* AoE KA doesnt affect rocks

* actually fix AoE stuff

* now with 1000% more bats

* no sandy cables, a brig exit chute, more head ssu

* mech drills are not pickaxes

* proc rename, perma window, faster sapce bridges

* Brig rework

* robotics changes

* More sci edits

* Rotayshun changes

* dme edit

* Delete cerestation.dm

begone, thot

* temp edit so it loads cere as default

* merge conflicts begone

* decal purge

* map repipe

* removes under-wall pipe adapters

* shuffled maint areas

* dirt purge

* longest bridge rework

* fixes

* PPI feedback

* kitchen does, in fact, need air

* permabrig tweaks

* restores cc changes

* merge part 2

* tag purge

* secret clown HQ got me shook

* SQUASHENING

* solar shuffle

* directional consoles

* remove TM edits due to rotation

* merge conflict part 2

* pod pilot deletion

* cold rock, window tint fixes, etc.

* further red rocks

* further tweaks

* more standardising

* robotics redo

* carpet time

* CI update for cere

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* more squash, corridor cam removal, etc.

* light switches

* minor fixes

* temp cere default

* FOODCART!

* fixes

* no airless no more

* space_hall

* compat pass 1

* make it work

* more changes

* slimmening

* air alarm tweak

* TM commit

* ci tests

* final CI changes?

* squash. squeeze, optimise

* wall vent

* disposals fix, more squeezing

* bugfixes

* false walls

* bedroom culling

* edits and fixes

* tweaks

* changes

* det window

* further tweaks

* Revert "TM commit"

This reverts commit 9e8814937f.

* More TM only changes reverted

* fixes smoothing with falsewalls

* denth changes

* the airlockenning

* cicicici

* CICICICI

* further tweaks

* further tweaks

* reverts weird sand behaviour code from ages ago

* oops

* universal adapter my beloathed

* nanomap moment

* webmap

* cere nanomap

* feedback updates

* updates

* airlock tweaks

* vents and tweaks

* solars moment

* triple APC fix

* south of where?

* airlock helpers

* disposal flap purge

* outpost monitor with actual real networks?

* tweakeroni

* fixes

* fixes

* tweaks

* fixes

* medbay improvements

* power and flaps

* changes

* aa changes

* fixes

* more fixeronies

* fixes!

* reversed

* chemicals

* chem tweaks

* fixes

* shuttle fixes

* holopad pass

* editseditsedits

* lightslightslights

* door

* /obj/machinery/computer/security/telescreen/entertainment

* sonic underground

* actual sonic reference

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* Tsrc

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2023-01-17 22:23:09 +00:00
AffectedArc07andGitHub e91b6c94f7 Renames QDEL_LIST to QDEL_LIST_CONTENTS (#20006)
* Renames QDEL_LIST to QDEL_LIST_CONTENTS

* derp
2022-12-29 14:28:40 +00:00
warriorstar-orionandGitHub a7d09cf033 Whitespace cleanup part 2. (#19891) 2022-12-24 18:38:43 +01:00
OctusandGitHub 631fbc7b20 Nerfs the WT-550's size. (#19791)
* i fucking despise IB

* compromise
2022-12-07 21:04:31 -05:00
S34NandGitHub 2a84d79616 Double-disabler fix (#19698) 2022-11-18 18:10:11 -06:00
4f95faf2c8 Adds sprites for opening and closing the bolt when using a bolt action rifle (Mosin). (#19510)
* Add sprites for mosin bolt opening and closing

* Bolt action code cleanup

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Fix missing bolt state

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-11-15 17:44:26 -06:00
S34NandGitHub 667dd5d4ac 515 Compatibility (#19636)
* 515 compat

* double spaces

* Callback documentation, aa review

* spacing

* NAMEOF_STATIC

* big beta
2022-11-08 23:08:40 +00:00
Coolrune206andGitHub e80ae1f95f Removes .357 Speed Loaders from Autolathe, replaces with .357 Ammo Boxes (#19553)
* revolvers are balanced now, right?

* decreases metal cost per bullet from 5000 to 4000

* converts bullets to a new ammo box

* shut up Marmite (makes the revolver unrecyclable)
2022-11-03 18:01:05 +00:00
Stokes52andGitHub 39b5d3462d Adds new ERT laser carbine item and inhand sprites (#19512) 2022-11-02 21:10:45 +01:00
7c303ea545 Add inhand sprites for retro laser, immolator, and their variants (#19509)
Co-authored-by: Christian Stokes <christian.stokes@liferay.com>
2022-10-30 15:50:04 +00:00
AzuleUtamaandGitHub c8edc8c240 Syndi Bundle Rework (#19352)
* Syndi Bundle Rework

* Revised bundles based on feedback

* Reworked operative into grenadier

* Corrected payday value
2022-10-26 00:19:56 +01:00
edeba92326 Smoke spells readability (#19387)
* read the smoke

* oops

* contra

* contra

* more tidying

* last one

* Update code/modules/projectiles/projectile/magic.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-15 18:05:55 +02:00
4c13246d30 Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5 (#19170)
* Adds the u-ION silencer to rnd, replacing ecrossbow. Ecrossbow up to syndicate 5

* grammer / typeblock

* 15 is not more than 15

* how did I miss this, I swear I put in 3

* path + crafting

* Update code/modules/crafting/guncrafting.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-10-14 08:28:07 +02:00
Vi3triceandGitHub 59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
ContrabangandGitHub c74af494b3 [TGUI] Temp gun (#19350)
* temp gun temp gun

* formatting

* sirryan review + changed process() for performance

* oops

* fixes radios

* Revert "fixes radios"

This reverts commit e932d63310.
2022-10-12 10:57:27 -05:00
Vi3triceandGitHub 2d58bc6066 Now you can have proper fancy energy guns (#19272) 2022-10-10 21:07:09 +02:00
Vi3triceandGitHub 20c437f7d2 linters do your magic (#19263) 2022-10-10 20:58:41 +02:00
SheepandGitHub b5357494c4 Fix ParadiseSS13#19098, update chassis mod install/uninstall procs. (#19118)
Change the current_skin in chassis_mod/install, not the current_icon.
Same with chassis_mod/uninstall
2022-09-25 17:45:54 +01:00
GDNandGitHub 7e595c4a03 Clarifies that DNA injectors cannot be used with syringe guns (#18846)
* Alters DNA-Injectors interaction with the syringe gun

Alters the DNA-injectors interacton with the syringe gun

* dna injector

* Further grammer fixes

I fucked up the grammer on a grammer pr lmao

* adds sirryans suggestion for testing
2022-08-25 16:38:38 +01:00
Bm0nandGitHub a78c1e9f12 Adds the Stechkin APS to the nukeop uplink (#18741)
* addAPS

* fixes HP ammo sprite

* hah i forgot the uplink refs

* surplus = 40
2022-08-10 14:21:51 +01:00
EdanandGitHub 1d552ab0e4 Armour Refactor (#18547)
* initial commit

* bullet fix + 100% armour pen

* equivalent armour values

* percentage armour pen

* updates bombing

* adds more defines

* i like armour too much

* review pass 1

* review pass 2

* updates with lavaland elites

* armour penetration value tweaks

* wt550 AP round change
2022-08-01 20:23:49 +01:00
VizandGitHub 9ce38542f3 removes false advertising (#18636) 2022-07-30 20:04:35 +01:00
AffectedArc07andGitHub 2f5cec832d Cleanup redundant machine stuff (#18494) 2022-07-27 21:25:39 +01:00
cfabb34b49 Adds emp effect to detectives revolver (#18507)
* Adds emp effect to detectives revolver

* Update code/modules/projectiles/guns/energy/special.dm

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-24 17:51:08 +01:00
moxianandGitHub e946c0b537 Switch guns and grenades over to /Initialize (#18332) 2022-07-24 11:44:42 +02:00
Bm0nandGitHub 0e61f8f2ee adds gun counter for wt550 (#18487) 2022-07-22 11:16:48 +01:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
VizandGitHub a02909497a at long last this weapon is not bonkers (#18388) 2022-07-16 15:36:39 +01:00
VizandGitHub a7300d6199 splash one awful gun (#18357) 2022-07-14 23:20:53 +01:00
moxianandGitHub f0768024d2 /obj/item/storage no longer uses /New (#18306) 2022-07-12 21:38:06 +01:00
KalevTaitandGitHub 3bd7952ffb guns (#18237) 2022-07-08 09:18:54 +02:00
Bm0nandGitHub 1d0e3dde0f Updates a considerable amount of legacy weapon sprites to modern TG/Bay versions (#18118)
* test

* holdup

* more guns

* EVEN MORE CHANGES

* fuck

* eugh

* actual shit editor, love DM

* i think I just need inhands now

* final review, test pr

* ooops

* holy shit

* new maka

* foamforce new makarov

* this is going to be hell to review. is it?

* AHHHHH

* small melee fixes

* GOD DAMN STAFF

* as above

* i thought i fixed you, also grip added to wt550 inhand

* acutally deconflicts with the new camera pr, removes the new animated missle(rip)

* some fixes

* a bit more sprite cleaning

* i am suffering

* reverts 9mm

* seemingly forgot a few

* i think we're good now
2022-07-07 17:12:28 +01:00
S34NandGitHub 3807bf43c7 [GBP no update] Minor refactor to reflecting projectiles, detgun fix (#18114)
* initial

* change these please

* let it not ignore carp, i suppose

* this instead

* review, fixes

* charlie code
2022-06-28 22:37:04 +01:00
705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
QwertytofortyandGitHub d9b2a0c4ae fixes being able to break plasma pistols (#18043) 2022-06-22 17:53:58 +01:00
727b299d33 Rapid Syringe Gun rework (#17816)
* First commit reworking most of RSG

* Fixes, add alternate versions

* Update in uplink, remove from R&D

* Add custom pre-loaded version to uplink

* Fixes message, linter error

* Change initialization of half rapidsyringe

* Some review updates

* Add some sound effects

* Use internal reagents instead of a literal bluespace beaker

* Update rapid syringe description

* Drop RSG to 8 TC

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* More review changes, improve messaging

* Update code/modules/projectiles/guns/syringe_gun.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Address reviews

* Remove extraneous check

* Message and documentation reviews

* Syringening

* More review

* attempt to bump CI

* spacing

* last review concerns

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-21 21:26:27 +01:00
KugamoandGitHub 944e6d1231 YES (#17946) 2022-06-14 13:32:13 +01:00
KugamoandGitHub 7acca3d599 Examine Energy Weapon Charge (#17945)
* BIG DATA

BIG DATA

* SMALL DATA

SMALL DATA
2022-06-14 13:31:40 +01:00
77d03f7ab9 Spellblade rework (#17693)
* fire lighting and shielding

* blink + lavaland loot

* file move and projectile removal

* get out of MY WALLS

* review

* sprites

* forgot this

* sprite update

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* some TM changes

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2022-06-06 16:22:18 +01:00
a02187e08e Refactor ammo icon handling so that they show on map (#17807)
* Refactor ammo icon handling so that they show on map

.. and are not terrible to maintain.

* Small prettification

* .len -> length()

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Other .len -> length()

* And the rest of the .len -> length() in the touched files

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-27 20:35:05 +01:00
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
CharlieandGitHub 735c0664f0 dumpster fire (#17736) 2022-05-05 19:52:29 +01:00
2aade6012f Completely reworks the plasma pistol, adds the dropwall shield generator (Serious) (#17556)
* oi you got a loicnse for that

* Final touches on plasma bar sound/sprite, hot drops hot drop walls

* Actually makes dropwalls good™️

* s p r i t e s and fixes

* Gives vox / drask hand gun sprites

* forgot cult shield, ICONS added with pain

* Last minute fixes and deploy coder sprites

* spacing

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Removes comments, improves deployment and sprite handling

* Removes direction_check

* Uses signals, various changes

* Final™️ changes

* Final™️ Final™️ Changes

* Final™️ Final™️ Final™️ Changes

* [insert final™️ x4 joke here]

* Final™️ Change. *6

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-04-30 15:52:25 +01:00
atteriaandGitHub bcf90593ed Improves belt item overlay code, Adds new belt item overlay sprites (#17568)
* belt-improvements-and-sprites

* fixes my fix of botany belt allowed contents
2022-04-12 15:57:21 +01:00
Mitchs98andGitHub 21209687f4 removes finger gun force (#17456) 2022-03-08 11:22:17 +00:00
AffectedArc07andGitHub 1c8a28425a Removes heist mode & associated code (#17256) 2022-01-11 11:36:57 +01:00