Commit Graph
321 Commits
Author SHA1 Message Date
Kyep b4acc30b2e removes alignment system 2018-11-28 19:23:26 -08:00
Kyep b139af2bdd v1 2018-11-23 20:08:49 -08:00
Mitchell cd472a0d91 Adds Security Jacket to Security Locker 2018-10-26 20:12:07 -05:00
Aurorablade 654ed40fa8 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HereWeGoAgain 2018-10-24 02:21:36 -04:00
lass9030 6776bdb242 add uniform to blueshield locker 2018-10-17 01:19:58 +02:00
Citinited 8b5df00759 Removes recundancy in emagged locker description 2018-10-09 21:46:38 +01:00
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
Aurorablade 6d4d4ba8a4 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into HereWeGoAgain 2018-09-06 21:46:19 -04:00
Kyep 7cebfc20c4 fixes for RPD and RCS exploits 2018-08-15 01:48:34 -07:00
Aurorablade 384bdc4d0a Tweaks
Fixed the errent space
Added a glass 'oil can' put two in robotcists locker (IPCS can drink oil to replenish it, this just makes it faster for the robos.)
2018-08-10 01:53:28 -04:00
Kyep 27473c3e3e better fix for boss cheese 2018-08-08 23:02:08 -07:00
Kyep 2dd35bc894 Fixes 2018-08-08 10:39:25 -07:00
Kyep cfce50fe8a moves core to /area/ subtype, bugfix 2018-08-06 23:17:30 -07:00
Kyep 5e6407e3f8 Merge remote-tracking branch 'ParadiseSS13/master' into depot 2018-06-13 23:42:36 -07:00
Kyep 4d4eb16a3a fixes merge conflict 2018-06-06 16:32:31 -07:00
Piccione 812be3a0ec Added magboots in the Paramedic's EVA Gear closet 2018-05-20 10:59:02 +02:00
Fox McCloud b3524505b5 tweak 2018-05-14 17:51:13 -04:00
Fox McCloud b394cf3624 Ports Holoprojectors 2018-04-30 00:24:46 -04:00
Kyep 08fdc2bce3 merge conflict fix 2018-04-25 23:48:44 -07:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
shazbot194 adcf2dcada Merge fix 2018-04-01 19:17:48 -08:00
Kyep 1b6b1deecc fixes merge conflict in custom_grenades.dm 2018-04-01 18:59:25 -07:00
tigercat2000andGitHub b1278de3d2 Merge pull request #8674 from uraniummeltdown/attacks
[READY] Attack Code Update
2018-03-22 11:55:53 -07:00
tigercat2000andGitHub c4d4c3e23a Merge pull request #8733 from PigeonLord/nabber
Added Medical Marijuana Packets for the Psychologist
2018-03-13 04:58:04 -07:00
Piccione 81f12bf186 Added a Tape Recorder and a box of tapes to the Detective's Locker 2018-03-10 22:13:06 +01:00
Piccione 3bcc12bd94 Added Weed Packets 2018-03-06 22:22:10 +01:00
uraniummeltdown 946ae0d58d moves var/list/armor to /obj level
adds armor to many objects
re-adds the clockcult floor sprite (accidentally removed in another PR)
adds clockcult effects to the clockcult floor
adds clockcult grilles
adds var/broken to /obj/structure
adds unused resistance_flags var
moves burn_state and resistance_flags to flags.dm
more updates to attack code
updated obj_defense.dm procs
2018-03-04 13:52:54 +05:00
tigercat2000andGitHub 693e188362 Merge pull request #8583 from FalseIncarnate/coffee
Coffee Mugs and Vendor Change
2018-03-03 10:32:54 -08:00
Birdtalon 3787190fb4 changes for loop 2018-02-27 14:29:37 +00:00
Birdtalon dd3c11a757 for loop 2018-02-23 22:28:29 +00:00
Birdtalon 904131be1e some more toys for psyche 2018-02-23 13:48:08 +00:00
shazbot194 e6cbce1eaa Makes it just the mini 2018-01-28 19:07:49 -09:00
shazbot194 980d452f1c Adds in the energy pistol 2018-01-27 14:33:28 -09:00
FalseIncarnate 96c615132a Adds departmental and head of staff mugs
Adds mugs for each department to the loadout.
- The service mug is available to all jobs

Adds mugs for heads of staff, found in their respective locker.
- CE, RD, CMO, HoS, HoP, Captain

Moved mugs to their own loadout category
2018-01-25 01:52:04 -05:00
Kyep 90bb294eea armory hardening, atmos trap, syndi sheets
- Changed west lvl2 door airlock to always be an airlock, so bot is more
likely to path through depot on red.
- Repositioned some syndie mobs so they won't spawn next to breakables.
- Added toxin tank and 2 possible falsewalls next to bathroom, to make
the plasma door trap significantly more dangerous.
- Moved one of the lockers in the comms console room so it cannot block
the other if both spawn.
- Moved turret in dorm room so it cannot end up shooting the lockers.
- Adds south-facing door to armory.
- Adds grenade launcher turret in armory.
- Adds passive vents connecting officer rooms in a cross pattern, such
that using explosives in officer rooms can result in the death of
multiple officers due to air loss.
- Made vault (armory) harder to break into. It now uses high security
airlocks. In addition, on peaceful mode, these are bolted.
- Reduced the self destruct countdown when robbing the depot on peaceful
mode. Still possible, but very risky.
- Fixed issue where admin deactivation of peaceful mode was reported in
logs as a robbery.
- Fixed syndi mobs yelling 'Intruder!' during delta.
- Tweaked bedrooms, beds now have syndi bedsheets and there's a separate
mini-bedroom for an officer.
- Tweaked comms room, now has better layout.
2018-01-08 18:19:00 -08:00
Kyep 83192c3678 peaceful mode, loot rework, hand tele respect areas, AI 2018-01-07 01:12:12 -08:00
Tayyyyyyy 9ae483758a Add to medivends and remove from brig phys 2017-12-12 01:08:16 -06:00
Tayyyyyyy 5d8b45f20e Stay in medbay, CMO 2017-12-07 10:37:44 -06:00
Tayyyyyyy 791ff1a5d3 Give crew pinpointer to blueshield 2017-12-06 23:37:01 -06:00
Tayyyyyyy 8f0bb38284 Put crew pinpointer in brig phys, CMO, and paramedic lockers 2017-12-03 20:17:28 -06:00
FreeStylaLT 9bb03159f0 removes the extraneous helmet 2017-10-25 14:29:32 +09:00
FreeStylaLT a9b4170a11 moves the key 2017-10-21 14:22:41 +09:00
Jovaniph c428edf39e Merge Conflict thingy 2017-09-29 19:09:01 -04:00
uraniummeltdown bbe4c341f8 Merge branch 'master' into biodegrade
# Conflicts:
#	paradise.dme
2017-09-28 13:35:30 +04:00
uraniummeltdown caa41d5640 add changeling biodegrade power, move closet/crate/locker broken and locked vars up, re-add hivemind link to the dme 2017-09-23 19:04:22 +04:00
Jovaniph 119d87e56f Removed Sprite / Change locker to wardrobe / Put Dropper and Forma on Table. 2017-09-16 16:44:34 -04:00
Jovaniph f6fff8f33f Refactor the lockers to make maintainers happy? 2017-09-16 10:47:00 -04:00
Jovaniph fdfb1c9570 Coroner Locker 2017-09-15 20:32:54 -04:00
Birdtalon 512c9fa5a2 robotics layout change 2017-09-13 20:16:46 +01:00