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synced 2026-07-17 01:53:35 +01:00
Makes it just the mini
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@@ -390,9 +390,9 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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/datum/supply_packs/security/armory/epistol // costs 3/5ths of the normal e-guns for 3/4ths the total ammo, making it cheaper to arm more people, but less convient for any one person
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name = "Energy Pistol Crate"
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contains = list(/obj/item/weapon/gun/energy/gun/pistol,
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/obj/item/weapon/gun/energy/gun/pistol,
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/obj/item/weapon/gun/energy/gun/pistol)
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contains = list(/obj/item/weapon/gun/energy/gun/mini,
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/obj/item/weapon/gun/energy/gun/mini,
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/obj/item/weapon/gun/energy/gun/mini)
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cost = 15
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containertype = /obj/structure/closet/crate/secure/plasma
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containername = "energy gun crate"
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@@ -52,7 +52,7 @@
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new /obj/item/weapon/storage/box/ids(src)
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new /obj/item/weapon/storage/box/PDAs(src)
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new /obj/item/clothing/suit/armor/vest(src)
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new /obj/item/weapon/gun/energy/gun/pistol(src)
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new /obj/item/weapon/gun/energy/gun/mini(src)
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new /obj/item/device/flash(src)
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new /obj/item/clothing/accessory/petcollar(src)
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new /obj/item/weapon/door_remote/civillian(src)
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@@ -30,7 +30,6 @@
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name = "miniature energy gun"
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desc = "A small, pistol-sized energy gun with a built-in flashlight. It has two settings: stun and kill."
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icon_state = "mini"
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item_state = "gun"
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 2
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charge_sections = 3
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@@ -39,29 +38,14 @@
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/obj/item/weapon/gun/energy/gun/mini/New()
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gun_light = new /obj/item/device/flashlight/seclite(src)
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..()
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power_supply.maxcharge = 600
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power_supply.charge = 600
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power_supply.maxcharge = 500
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power_supply.charge = 500
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/obj/item/weapon/gun/energy/gun/mini/update_icon()
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..()
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if(gun_light && gun_light.on)
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overlays += "mini-light"
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/obj/item/weapon/gun/energy/gun/pistol
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name = "energy pistol"
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desc = "A small, pistol-sized energy gun made to be a side arm to it's larger carbine cousin. It has two settings: stun and kill."
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icon_state = "epistol"
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item_state = "gun"
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w_class = WEIGHT_CLASS_SMALL
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ammo_x_offset = 1
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charge_sections = 4
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can_flashlight = 0 // Can't attach or detach a flashlight
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/obj/item/weapon/gun/energy/gun/pistol/New()
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..()
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power_supply.maxcharge = 500
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power_supply.charge = 500
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/obj/item/weapon/gun/energy/gun/hos
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name = "\improper X-01 MultiPhase Energy Gun"
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desc = "This is an expensive, modern recreation of an antique laser gun. This gun has several unique firemodes, but lacks the ability to recharge over time."
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