Commit Graph

1845 Commits

Author SHA1 Message Date
kyunkyunkyun
c04f986bc0 remove (#30103) 2025-08-15 04:17:18 +00:00
Charlie Nolan
c0acf193a0 Make hotspots go out easier. (#29805)
* Make hotspots go out easier.

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-08-10 16:45:24 +00:00
Charlie Nolan
2b98749d32 Make DB admin ranks more useful (#29906)
* Make DB admin ranks more useful

* Avoid error message when cancelling permission toggle, allow adding localhost admins as real admins.

* Lint.

* Don't SQL error when a previously-unseen player connects.

* Use ckey of permission editor, not mob name.

* Strikethrough

* Order in the list.

* Deadmin, readmin, and 2fa.

* Correct merge error

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-10 12:05:19 +01:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
kyunkyunkyun
f8c97bfed8 Bumps max client fps from 120 (125) to 1000 (#29467)
* 300 > 120

* ooooh i don't need sql change

* same but descending + fix issue about DB

* well, i should update bd

* default is 100, keep only divisors of 1000

* fuck you byon d!!!!

* cleanup
2025-08-07 20:07:23 +00:00
PollardTheDragon
cb2032f7d4 Converts simple xeno mobs to basic mobs (#29975)
* Basic xenos

* Fixed config, better ranged code

* Syndiecakes corgis

* Lavaland subtypes

* Renames files because conflict with midround xenos

* Linters, enviro-smash

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-07 16:30:36 +00:00
warriorstar-orion
ef41677463 Port mob cooldown actions and AI behavior. (#29924)
* Port mob cooldown actions and AI behavior.

* fix lint

* fix missing override args

* Update code/_onclick/click.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/_onclick/click.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/datums/actions/action.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* Update code/__DEFINES/ai/blackboard_defines.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* remove unused defines

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-07 15:55:52 +00:00
warriorstar-orion
b5ac86c818 Add new line decals. (#29907)
* Add new line decals.

* undefs

* remove redundant alpha

* fix lint
2025-08-06 06:01:09 +00:00
PollardTheDragon
1054b263bb Converts Watchers and Legions to basic mob AI (#29884)
* Converts basilisks, watchers

* Hivelords and legions

* Hivelordbrood balance adjustment

* New Linters

* Speech fix

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-06 05:54:06 +00:00
PollardTheDragon
3a03e29187 Converts hivebots to basic mob AI (#29849)
* Converts hivebots to basic mob AI

* Updatepaths

* Linters

* Hivebot beacon

* New linters

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-31 06:14:05 +00:00
PollardTheDragon
8976c80adc Converts giant spiders to basic mobs (#29796)
* Giant spiders initial

* Ling spiders, araneous, conversion to basic

* Removed some extra

* Fixes cling spiders

* Linters

* Do_afters

* Nurse AI works now

* Cling spider AI

* Forgot an element

* Updatepaths

* New Linters

* AI New linters

* Fixed action buttons

* No longer wraps spiderlings, adds a movement delay

* Fixes the sarge hatching from eggs, increases action cooldown on eggs

* Improved cling spider AI, improved insect random speech

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-31 06:08:18 +00:00
Charlie Nolan
435637e257 All Secondary Goals use labels (#29776)
* All Secondary Goals use labels

* Fixes.

* Fixes.

* Update code/__DEFINES/dcs/basetype_signals.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-07-31 06:01:26 +00:00
PollardTheDragon
b4790e057e Converts gorillas to basic mobs (#29783)
* Converts gorillas to basic mobs

* Accidentally pushed a config change. Whoops

* Updatepaths

* Removes unique_mob var

* New linters
2025-07-31 05:49:48 +00:00
PollardTheDragon
67671bf190 Allows people to toggle the cryocell auto-eject timer on and off (#29716)
* Adds toggle to cryocell auto-eject timer

* Removed unnecessary return

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Adds examine message

* Adds alert when entering cryocell with auto-eject disabled. Clicking it lets you resist out after 1 minute, even if unconscious.

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-07-30 01:01:27 +00:00
warriorstar-orion
2a81f86af7 Adds a basic AI controller info panel to VV. (#29898) 2025-07-29 23:17:12 +00:00
PollardTheDragon
06f19cdecb Adds Clown Car, Ports TG Vehicle Code (#29529)
* WIP - Clown Car, Bugged key insert, buckle, driver can't drive

* WIP - Needs Movement, Testing

* Compiles

* Sealed port

* Car

* Clown Car Cannon

* Formats for comments

* Linters

* Linters again

* Linters

* Attack chains

* Dump mobs on supermatter dust, instead of dusting everything

* Supermatter bump change for clown car

* Headlights fix

* Fixes runechat for car, fixes opening trunk do-after, removed excess code

* Another do-after fix

* Fixed squishing prone people, fixed buckle bug

* Better trait handling, fixes some silicon issues

* Fixes emergency lube foam

* Fixes AI getting nullspaced on eject

* Fixes hands remaining bound when ejected after using cannon mode, fixes cannon mode, adds var-editable thing

* Updated clown car actions

* Update code/modules/vehicle/tg_vehicles/cars/clowncar.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-29 23:05:06 +00:00
warriorstar-orion
56f4960ed4 refactor action buttons (#29416)
* refactor action buttons

* fix cult spell charge overlay

* lewc review

* update for a/mhelp buttons and xenobio organs

* update for minebot

* properly create button each time

* directly add/remove unavail overlay for reasons

* lewc review
2025-07-28 19:13:28 +00:00
AffectedArc07
99d2f550b9 Rustlibs git commands (#29560)
* Rustlibs git commands

* Review tweaks

* Build Rust library

* Build Rust library

* I am my own build daemon

* Build Rust library

* Build Rust library

* CI bug????????????

* You wanna work now?????

* Funny tweaks

* Build Rust library

* For gods sake

* gix breaks us, use git2 instead

* Build Rust library

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
2025-07-25 22:08:58 +00:00
Charlie Nolan
6511979ce4 Better meteors, smoother rod movement (#29797)
* Better meteors

* Update move loop flags file references in comments.

* Adds MOVEMENT_LOOP_FORCE_MOVE, adds support for it to all movement types.

* Standardize meteor and rod movement.

* move_towards fixes

* Faster movement, fixed rod directions.

* Fix and simplify move_towards movement type.

* Bad comment.

* Oops.

* Revert requirements.txt change, doesn't belong in this PR.

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-07-24 19:51:58 +00:00
warriorstar-orion
9f5bf6f747 Assign different paycheck amounts to each job (#29682) 2025-07-23 17:28:07 +00:00
chuga-git
4882ffe053 Ports rust-g -> rustlibs: toast (#29379)
* moves rustg_toast to rustlibs_toast

* Build Rust library

* Build Rust library

* Update rust/Cargo.toml

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>

* Build Rust library

* throw out old binaries

---------

Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-07-19 14:56:22 +00:00
PollardTheDragon
05791861b7 New PVE Major Midround: Demonic Incursion (#29053)
* Initial commit. Event.

* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI

* Makes CI happy

* Fixes some file names

* Ticks files

* Fixes file again

* Update code/modules/events/demon_incursion.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Announcement sound, spawn adjustments

* Reduced spread when portals multiply

* Elite spawns when portal count gets high

* Fixes missing comma

* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors

* Fixes

* Linters!

* Faithless moved to basic mob

* LINTERS

* Makes skeletons basic mobs

* Fixes, Ranged Attacks, Ranged variants of nether mobs

* Handles portal expansion chance

* Linters

* Fixes mobs not breaking shit

* Fixes ranged attacks

* Fixes ranged attacks

* oops

* Another oops. No config changes are needed here

* Twenty percent chance that a nether mob is a grappler

* Dimensional tear fixes

* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs

* Variable initial spawns, variable spread rates.

* Whole lot of fixes from merge, hellhound completion

* Updated lavaland winter biodome

* Makes basic mobs able to hurt other mobs

* Makes spawners properly rally basic mobs to beat up the attacker

* Extra line

* Removed comment

* Makes hellhounds stop resting when attacked or when they find a new target

* Fixed initial portal spawn amounts

* Borgs now affected by basic mobs

* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs

* Grapplers now teleport to missed turfs

* Removes duplicate notices

* Buff portals a small bit

* Makes nether portals no longer RR - the body is now recoverable from the blank it became

* Makes portals layer above mobs

* Removed excess ranged attack var

* Changes list for determining start count to rely on mobs with client instead of all clients

* Nerfs portal max mobs

* Portals can no longer spread to within 3 tiles of another portal except on initial event start

* Adjusts target portal count for big mobs

* Spawners now properly remove nest values of basic mobs

* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob

* add prowling and return to home behaviors

* cut this down

* be a tiny bit smarter

* Some code cleanup

* Removes hostile base type, removing excess code

* Gives /obj/ a basic mob attack handler. Fixes turrets

* Gives basic mobs a HUD

* Fixes skeleton death flag

* Adjusted initial spawns

* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring

* Increases reward per destroyed portal

* Makes the final portal of an incursion play a sound on destruction, couple portal fixes

* Fixes basic mob xenobiology interactions

* Non-shit portal sprites

* Adds hostile machine element, mobs now actively target turrets and emitters

* Properly gibs things when they should gib

* Linter fix

* Portals now layer under living mobs but over dead ones

* Adds blackbox checking for demon incursion portal counts

* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more

* Portals now are more likely to spread the less there are

* Incursion portals now repair themselves after not being damaged for some time

* Grilles now shock basic mobs

* Portals will now clean up basic mob corpses near them by gibbing them

* Portal spread chance is now exponential regression

* Portal mob spawns now linearly scale in time

* Fixes some skeleton oversights in ruin mapping

* Demon incursions no longer can spread to tiles in a space area, such as near brig plating

* Moves corpse cleanup to mobs via component

* Portals now drop bodies that are being eaten when they're destroyed.

* Addresses code review

* Docs some vars

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-07-16 00:19:23 +00:00
kyunkyunkyun
4ac4ce6eef Make multitile airlocks/poddoors non directional (#29551)
* less dirs

* cleanup a bit more

* should've read docs

* updatepaths

* mb now
2025-07-15 20:38:26 +00:00
AffectedArc07
6051b161be Bins off 515 (#29756)
* Bins off 515

* Please work?

* Remove all beta as well

* Hmmmm

* CURL 4

* AAAAAAAAAAAAAAAAAAAAAAAAAAA

* SDMM PLEASEEEEEEEEEEEEEEEEEEE

* GAH

* I am so rusty - thats not a pun

* Build Rust library

* guh

---------

Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-07-13 19:09:12 +00:00
Contrabang
1f124ac835 Refactors beams. Adds tethering. IV drips/bags are now tethered. (#29570)
* refactor

* tether

* tetherrrs

* logic fix (i hope)

* ci fix

* ok please work
2025-07-09 14:49:40 +00:00
warriorstar-orion
6c2aa06eb3 VV refactor: dropdown actions. (#29673)
* VV refactor: dropdown actions.

* helps if it builds

* append to list cuz we have multiple separators

* fix datumrefresh

* tiny cleanup

* fix jump to turf

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix typo

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-09 14:33:47 +00:00
warriorstar-orion
56c8594143 ensure space transit z levels receive comms (#29728)
* ensure space transit z levels receive comms

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* pass traits list when we first make the reservation z-level

* flesh out comment

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-07-07 20:19:08 +00:00
Contrabang
211633f2b5 Adds AI ventcrawling code, does not implement it (#29661)
* bam

* push

* im trolling myself

* code

* ok lets go

* fix

* improvements
2025-07-04 19:05:23 +00:00
Arthri
ab5a7fdcbe Fix technology levels of some items (#29596)
* Synchronize TECH defines with /datum/tech IDs

* Fix origin_tech values

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2025-06-30 10:37:55 +00:00
AffectedArc07
c68604a51e Optimise ip2group tables to use ints instead of varchars (#29663)
* Migrate ip2group tables to ints from varchar

* Need to bump these

* MariaDB vs MySQL insanity
2025-06-21 11:44:23 +00:00
Toastical
b1db0e3b8a Fix two handed items from bricking hands when a user changes species (#29573)
* create flag to skip species transform reequip

* add to bitfield and change to 1<<15
2025-06-19 18:00:39 +00:00
kyunkyunkyun
e8651d2f7f Fix mechas' immunity against lavaland's weather (#29612)
* fix weather

* simplify procs

* forgor

* now good
2025-06-17 16:36:26 +00:00
warriorstar-orion
64bf2b0fda Add R_VIEWLOGS permission. (#29613) 2025-06-14 21:05:16 +00:00
warriorstar-orion
e63415a483 port minebots to basic mobs and add some behavior (#29319)
* port minebots to basic mobs and add some behavior

* remove unused define

* update is_blocked_turf usage

* fix radio, goldgrub, and armor upgrade

* standardize blackboard names

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* lewc review

* whoops

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-06-13 19:48:40 +00:00
Kyani
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
Contrabang
f9e95a2b1d Adds an icon for non-abstract nodrop items (#29452) 2025-06-07 13:25:01 +00:00
AffectedArc07
11d527c819 READY - Rust HTTP Stuff (#28997)
* WIP AND BROKEN - Rust HTTP Stuff

* this mostly works

* TM ready???

* Build Rust library

* handle failed requests properly

* Build Rust library

* Build Rust library

* Remove TM stuff

---------

Co-authored-by: Chuga <98280110+chuga-git@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
2025-06-06 16:51:05 +00:00
Contrabang
d0170a11c6 Adds buttons for admins/mentors to see amount of open adminhelp/mentorhelp tickets. (#29498)
* wham

* fix
2025-06-03 21:30:00 +00:00
warriorstar-orion
af87e274ed refactor explosive holopara bomb to component (#29338)
* refactor explosive holopara bomb to component

* fix examine range

* proper signals

* fixing this oneoff for airlocks as a high-priority target

* proper support for pull
2025-05-25 15:35:12 +00:00
Qwertytoforty
d40a03550b Updates the minimum character age to 20 years. (#29336) 2025-05-21 23:05:41 +00:00
warriorstar-orion
7faed06981 Adds dynamic airlocks, a flexible mapping tool (#28852)
* move airlock controller defines to the right place

* goddamnit

* Adds dynamic airlocks, a flexible mapping tool

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* final as anythings

* break some long comment lines

* rebuild rust just in case

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-05-19 21:40:52 +00:00
warriorstar-orion
1ace49ec1a Golem ship remap and equipment tweaking. (#29294) 2025-05-17 13:18:47 +00:00
warriorstar-orion
6456e9269a fix meat/chickensteak recipe collision (#29323) 2025-05-15 07:37:32 +00:00
Contrabang
43439da811 Adds Staff-say (#28813)
* staff say

* finally, staffsays

* oops

* deconflict

* yea

* bonk

* build
2025-05-13 17:00:15 +00:00
warriorstar-orion
dfacf83e18 Ports deer to basic mobs and adds some behaviors (#29270)
* ports deer to basic mobs and adds some behaviors

* update updatepaths script number

* whitespace

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-05-13 06:23:30 +00:00
warriorstar-orion
252f7e2521 Adds the bridge capsule, a mining tool for spawning bridges. (#29173)
* Adds the bridge capsule, a mining tool for spawning bridges.

* add some info messages for failed bridges
2025-05-13 04:32:17 +00:00
warriorstar-orion
58967ee12e elementize pet collars (#29209) 2025-05-07 22:31:17 +00:00
BiancaWilkson
d5ec3cdb72 SQL changes for quirks (#28956)
* Put it over here

* wrong

* over here as well

* Fixes it actually this time
2025-05-04 12:22:48 +00:00
warriorstar-orion
b5fa9dda9f add admin verb for log access by round ID (#29174)
* add admin verb for log access by round ID

* Update code/modules/admin/verbs/getlogs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* add check_rights

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-05-04 05:34:44 +00:00
kyunkyunkyun
ec6a23eec5 Make multitile airlocks/poddoors directional (#28928)
* Update multitile airlocks

* Update shuttle_rotate.dm

* updatepaths

* code review changes + linters

* i failed my own linters

* updatepaths
2025-05-04 02:35:33 +00:00