* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* preparePixelProjectile now just takes a target and source atom as parameters
* remove commented out code
* ahem
* hopefully fixes null target nonsense in colossus
* those who cannot remember the past are condemned to repeat It
* i just woke up in a cold sweat at 5am in realization
* reverts back to client-view based firing if source is a mob
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
* adds proc to check if we can drop nodrop items
* C:/Program Files/Git/obj/effect/proc_holder/spell/touch refactor, support for wizard spells, xeno spells and changeling shield
* bug fixes, cleanup
* moved to signals, added support for mime fingergun
* fixed bugs
* cleanup
* same proc for removing weapon from active or any hand
* changeling fast swap exist again
* cleanup
* fix runtime
* signals cleanup
* review update
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/mime.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Update code/datums/spells/touch_attacks.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* review updates
* fixing bug
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>