A few description grammar fixes (#27134)

* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Henri215
2024-11-10 13:38:28 +00:00
committed by GitHub
parent dc4f9cadf8
commit b38c4bbd4c
173 changed files with 315 additions and 315 deletions
+2 -2
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@@ -84324,7 +84324,7 @@
},
/obj/machinery/requests_console/directional/north,
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rdrobosurgery";
name = "Surgery Window Tint Control";
pixel_x = -24;
@@ -84333,7 +84333,7 @@
range = 2
},
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rd";
name = "Office Window Tint Control";
pixel_x = -24;
+1 -1
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@@ -101306,7 +101306,7 @@
pixel_x = -24
},
/obj/machinery/button/windowtint{
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
desc = "A remote control switch for polarized windows. For culling the sight of the equipment-starved masses.";
id = "rd";
name = "Office Window Tint Control";
pixel_x = -24;
+3 -3
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@@ -437,7 +437,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/atom/movable/screen/palette_scroll/down
name = "Scroll Down"
desc = "<b>Click</b> on this to scroll the actions above down"
desc = "<b>Click</b> on this to scroll the actions above down."
icon_state = "scroll_down"
scroll_direction = 1
@@ -450,7 +450,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/atom/movable/screen/palette_scroll/up
name = "Scroll Up"
desc = "<b>Click</b> on this to scroll the actions above up"
desc = "<b>Click</b> on this to scroll the actions above up."
icon_state = "scroll_up"
scroll_direction = -1
@@ -464,7 +464,7 @@ GLOBAL_LIST_INIT(palette_removed_matrix, list(1.4,0,0,0, 0.7,0.4,0,0, 0.4,0,0.6,
/// Exists so you have a place to put your buttons when you move them around
/atom/movable/screen/action_landing
name = "Button Space"
desc = "<b>Drag and drop</b> a button into this spot<br>to add it to the group"
desc = "<b>Drag and drop</b> a button into this spot<br>to add it to the group."
icon = 'icons/mob/screen_gen.dmi'
icon_state = "reserved"
// We want our whole 32x32 space to be clickable, so dropping's forgiving
+1 -1
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@@ -100,7 +100,7 @@
icon = 'icons/mob/screen_alert.dmi'
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please"
desc = "Something seems to have gone wrong with this alert, so report this bug please."
mouse_opacity = MOUSE_OPACITY_ICON
/// How long before this alert automatically clears itself (in deciseconds). If zero, remains until cleared.
var/timeout = 0
+1 -1
View File
@@ -65,7 +65,7 @@
*/
/obj/item/tk_grab
name = "Telekinetic Grab"
desc = "Magic"
desc = "Magic."
icon = 'icons/obj/magic.dmi'//Needs sprites
icon_state = "2"
flags = NOBLUDGEON | ABSTRACT | DROPDEL
+2 -2
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@@ -67,7 +67,7 @@
/datum/dog_fashion/head/chef
name = "Sous chef REAL_NAME"
desc = "Your food will be taste-tested. All of it."
desc = "Your food will be taste-tested. All of it."
/datum/dog_fashion/head/captain
@@ -252,7 +252,7 @@
/datum/dog_fashion/head/not_ian
name = "Definitely Not REAL_NAME"
desc = "That's Definitely Not Dogname"
desc = "That's Definitely Not Dogname."
/datum/dog_fashion/head/not_ian/New(mob/M)
..()
+1 -1
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@@ -59,7 +59,7 @@
/datum/map_template/ruin/lavaland/althland_excavation
name = "Althland Excavation"
id = "althland-excavation"
description = "An abandoned mining pit, once operated by the late Althland Mining Corporation, stands as a testament to the extensive efforts of numerous labor groups who endeavored to exploit the ore-rich depths of the planet. \
description = "An abandoned mining pit, once operated by the late Althland Mining Corporation, stands as a testament to the extensive efforts of numerous labor groups who endeavored to exploit the ore-rich depths of the planet. \
Now, it lies abandoned, wholly reclaimed by the hostile environment, transforming into yet another relic of a lost company."
cost = 5
suffix = "lavaland_surface_althland_excavation.dmm"
+1 -1
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@@ -66,7 +66,7 @@ GLOBAL_LIST_INIT(spells, typesof(/datum/spell))
/datum/spell
var/name = "Spell" // Only rename this if the spell you're making is not abstract
var/desc = "A wizard spell"
var/desc = "A wizard spell."
var/school = "evocation" //not relevant at now, but may be important later if there are changes to how spells work. the ones I used for now will probably be changed... maybe spell presets? lacking flexibility but with some other benefit?
///recharge time in deciseconds
var/base_cooldown = 10 SECONDS
@@ -1,6 +1,6 @@
/datum/spell/alien_spell/transfer_plasma
name = "Transfer Plasma"
desc = "Transfers 50 plasma to a nearby alien"
desc = "Transfers 50 plasma to a nearby alien."
action_icon_state = "alien_transfer"
plasma_cost = 50
+1 -1
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@@ -1,6 +1,6 @@
/datum/spell/conjure_item
name = "Summon weapon"
desc = "A generic spell that should not exist. This summons an instance of a specific type of item, or if one already exists, un-summons it."
desc = "A generic spell that should not exist. This summons an instance of a specific type of item, or if one already exists, un-summons it."
invocation_type = "none"
clothes_req = FALSE
var/obj/item/item
+6 -6
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@@ -10,7 +10,7 @@
/datum/spell/aoe/conjure/build/floor
name = "Summon Cult Floor"
desc = "This spell constructs a cult floor"
desc = "This spell constructs a cult floor."
action_icon_state = "floorconstruct"
action_background_icon_state = "bg_cult"
school = "conjuration"
@@ -24,7 +24,7 @@
/datum/spell/aoe/conjure/build/wall
name = "Summon Cult Wall"
desc = "This spell constructs a cult wall"
desc = "This spell constructs a cult wall."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "conjuration"
@@ -38,7 +38,7 @@
/datum/spell/aoe/conjure/build/wall/reinforced
name = "Greater Construction"
desc = "This spell constructs a reinforced metal wall"
desc = "This spell constructs a reinforced metal wall."
school = "conjuration"
base_cooldown = 300
clothes_req = FALSE
@@ -89,7 +89,7 @@
/datum/spell/aoe/conjure/build/lesserforcewall
name = "Shield"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire"
desc = "This spell creates a temporary forcefield to shield yourself and allies from incoming fire."
action_icon_state = "cultforcewall"
action_background_icon_state = "bg_cult"
school = "transmutation"
@@ -102,7 +102,7 @@
summon_lifespan = 200
/obj/effect/forcefield/cult
desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force"
desc = "That eerie looking obstacle seems to have been pulled from another dimension through sheer force."
name = "eldritch wall"
icon = 'icons/effects/cult_effects.dmi'
icon_state = "m_shield_cult"
@@ -110,7 +110,7 @@
/datum/spell/ethereal_jaunt/shift
name = "Phase Shift"
desc = "This spell allows you to pass through walls"
desc = "This spell allows you to pass through walls."
action_icon_state = "phaseshift"
action_background_icon_state = "bg_cult"
base_cooldown = 200
+1 -1
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@@ -1,6 +1,6 @@
/datum/spell/mimic
name = "Mimic"
desc = "Learn a new form to mimic or become one of your known forms"
desc = "Learn a new form to mimic or become one of your known forms."
clothes_req = FALSE
base_cooldown = 3 SECONDS
action_icon_state = "morph_mimic"
+1 -1
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@@ -75,7 +75,7 @@
/obj/effect/cross_action
name = "cross me"
desc = "for crossing"
desc = "for crossing."
anchored = TRUE
/obj/effect/cross_action/spacetime_dist
+2 -2
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@@ -272,7 +272,7 @@
/datum/spell/aoe/conjure/construct
name = "Artificer"
desc = "This spell conjures a construct which may be controlled by Shades"
desc = "This spell conjures a construct which may be controlled by Shades."
school = "conjuration"
base_cooldown = 600
@@ -288,7 +288,7 @@
/datum/spell/aoe/conjure/creature
name = "Summon Creature Swarm"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth"
desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth."
school = "conjuration"
base_cooldown = 1200
+2 -2
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@@ -1131,7 +1131,7 @@
/atom/movable/screen/alert/status_effect/bubblegum_curse
name = "I SEE YOU"
desc = "YOUR SOUL WILL BE MINE FOR YOUR INSOLENCE"
desc = "YOUR SOUL WILL BE MINE FOR YOUR INSOLENCE."
icon_state = "bubblegumjumpscare"
/atom/movable/screen/alert/status_effect/bubblegum_curse/Initialize(mapload)
@@ -1342,7 +1342,7 @@
/obj/effect/bubblegum_warning
name = "bloody rift"
desc = "You feel like even being *near* this is a bad idea"
desc = "You feel like even being *near* this is a bad idea."
icon = 'icons/obj/biomass.dmi'
icon_state = "rift"
color = "red"
+1 -1
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@@ -64,7 +64,7 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
/// What category is the item listed under
var/category = "item category"
/// Description of the item in the uplink
var/desc = "Item Description"
var/desc = "Item Description."
/// Used for discounts. Any unique string will do.
var/reference
/// What is spawned when we purchase this?
+1 -1
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@@ -110,7 +110,7 @@
//Draw rune
/datum/action/innate/cult/use_dagger
name = "Draw Blood Rune"
desc = "Use the ritual dagger to create a powerful blood rune"
desc = "Use the ritual dagger to create a powerful blood rune."
button_overlay_icon_state = "blood_dagger"
default_button_position = "10:29,4:-2"
+1 -1
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@@ -326,7 +326,7 @@ GLOBAL_LIST_INIT(blacklisted_pylon_turfs, typecacheof(list(
/obj/effect/gateway
name = "gateway"
desc = "You're pretty sure that the abyss is staring back"
desc = "You're pretty sure that the abyss is staring back."
icon = 'icons/obj/cult.dmi'
icon_state = "hole"
density = TRUE
+1 -1
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@@ -16,7 +16,7 @@
/obj/item/melee/cultblade/dagger/adminbus
name = "ritual dagger of scribing, +1"
desc = "VERY fast culto scribing at incredible hihg speed"
desc = "VERY fast culto scribing at incredible high speed!"
force = 16
scribe_multiplier = 0.1
+1 -1
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@@ -230,5 +230,5 @@
src.text += "Our intelligence suggests a [prob_right_job]% chance that a [changeling_job] on board your station has been replaced by the alien. "
src.text += "Additionally, the report indicates a [prob_right_dude]% chance that [changeling_name] may have been in contact with the lifeform at a recent social gathering. "
*/
src.text += "These lifeforms are assosciated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
src.text += "These lifeforms are associated with the [orgname1] [orgname2] and may be attempting to acquire sensitive materials on their behalf. "
src.text += "Please take care not to alarm the crew, as [cname] may take advantage of a panic situation. Remember, they can be anybody, suspect everybody!"
@@ -1,6 +1,6 @@
/obj/machinery/abductor/gland_dispenser
name = "Replacement Organ Storage"
desc = "A tank filled with replacement organs"
desc = "A tank filled with replacement organs."
icon = 'icons/obj/abductor.dmi'
icon_state = "dispenser"
density = TRUE
@@ -1,6 +1,6 @@
/obj/machinery/abductor/pad
name = "Alien Telepad"
desc = "Use this to transport to and from human habitat"
desc = "Use this to transport to and from human habitat."
icon = 'icons/obj/abductor.dmi'
icon_state = "alien-pad-idle"
anchored = TRUE
@@ -1,6 +1,6 @@
/mob/living/simple_animal/demon
name = "a generic demon"
desc = "you shouldnt be reading this, file a github report"
desc = "you shouldnt be reading this, file a github report."
speak_emote = list("gurgles")
emote_hear = list("wails","screeches")
response_help = "thinks better of touching"
@@ -1,6 +1,6 @@
/mob/living/simple_animal/demon/shadow
name = "shadow demon"
desc = "A creature that's barely tangible, you can feel its gaze piercing you"
desc = "A creature that's barely tangible, you can feel its gaze piercing you."
icon = 'icons/mob/mob.dmi'
icon_state = "shadow_demon"
icon_living = "shadow_demon"
@@ -104,7 +104,7 @@
/datum/spell/sense_victims
name = "Sense Victims"
desc = "Sense the location of heretics"
desc = "Sense the location of heretics."
base_cooldown = 0
clothes_req = FALSE
cooldown_min = 0
+1 -1
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@@ -957,7 +957,7 @@
/datum/tarot/reversed/judgement
name = "XX - Judgement?"
desc = "May you redeem those found wanting" //Who wants more, but ghosts for something interesting
desc = "May you redeem those found wanting." //Who wants more, but ghosts for something interesting
extended_desc = "nudges the future events of this shift to be more... interesting."
card_icon = "judgement?"
+1 -1
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@@ -1,6 +1,6 @@
/obj/machinery/computer/arcade
name = "random arcade"
desc = "random arcade machine"
desc = "random arcade machine."
icon = 'icons/obj/computer.dmi'
icon_state = "arcade"
icon_keyboard = null
+1 -1
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@@ -630,7 +630,7 @@
/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
desc = "An interface between crew and the robotic storage systems."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/circuitboard/robotstoragecontrol
+1 -1
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@@ -215,7 +215,7 @@
/obj/machinery/door/airlock/bananium
name = "bananium airlock"
desc = "Honkhonkhonk"
desc = "Honkhonkhonk!"
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_bananium
doorOpen = 'sound/items/bikehorn.ogg'
@@ -531,7 +531,7 @@
/obj/item/pipe_meter
name = "meter"
desc = "A meter that can be laid on pipes"
desc = "A meter that can be laid on pipes."
icon = 'icons/obj/pipe-item.dmi'
icon_state = "meter"
item_state = "buildpipe"
@@ -557,7 +557,7 @@
/obj/item/pipe_gsensor
name = "gas sensor"
desc = "A sensor that can be hooked to a computer"
desc = "A sensor that can be hooked to a computer."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor0"
item_state = "buildpipe"
+1 -1
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@@ -50,7 +50,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/economy/vending/wallmed/syndicate, 32
/obj/machinery/economy/vending/syndisnack
name = "\improper Getmore Chocolate Corp"
desc = "A modified snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars"
desc = "A modified snack machine courtesy of the Getmore Chocolate Corporation, based out of Mars."
slogan_list = list("Try our new nougat bar!",
"Twice the calories for half the price!")
+1 -1
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@@ -1,7 +1,7 @@
////////////////////HOLOSIGN///////////////////////////////////////
/obj/machinery/holosign
name = "holosign"
desc = "Small wall-mounted holographic projector"
desc = "Small wall-mounted holographic projector."
icon = 'icons/obj/holosign.dmi'
icon_state = "sign_off"
layer = 4
+1 -1
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@@ -1,6 +1,6 @@
/obj/mecha/combat/phazon
desc = "An experimental, phase-shifting exosuit developed by Nanotrasen's research division"
name = "Phazon"
desc = "An experimental, phase-shifting exosuit developed by Nanotrasen's research division."
icon_state = "phazon"
initial_icon = "phazon"
step_in = 2
+1 -1
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@@ -2,7 +2,7 @@
/obj/mecha
name = "Mecha"
desc = "Exosuit"
desc = "Exosuit."
icon = 'icons/mecha/mecha.dmi'
density = TRUE //Dense. To raise the heat.
+1 -1
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@@ -164,8 +164,8 @@
Additionally, it has seen some use among atmospherics crews and is admired for its ability to control even the toughest of plasmafires while protecting its pilot.</i>"
/obj/mecha/working/ripley/deathripley
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE"
name = "DEATH-RIPLEY"
desc = "OH SHIT IT'S THE DEATHSQUAD WE'RE ALL GONNA DIE!"
icon_state = "deathripley"
initial_icon = "deathripley"
step_in = 3
@@ -462,7 +462,7 @@
/obj/structure/sign/poster/official/work_for_a_future
name = "Work For A Future"
desc = " A poster encouraging you to work for your future."
desc = "A poster encouraging you to work for your future."
icon_state = "poster17_legit"
/obj/structure/sign/poster/official/soft_cap_pop_art
@@ -512,7 +512,7 @@
/obj/structure/sign/poster/official/fruit_bowl
name = "Fruit Bowl"
desc = " Simple, yet awe-inspiring."
desc = "Simple, yet awe-inspiring."
icon_state = "poster27_legit"
/obj/structure/sign/poster/official/pda_ad
@@ -527,7 +527,7 @@
/obj/structure/sign/poster/official/nanomichi_ad
name = "Nanomichi Ad"
desc = " A poster advertising Nanomichi brand audio cassettes."
desc = "A poster advertising Nanomichi brand audio cassettes."
icon_state = "poster30_legit"
/obj/structure/sign/poster/official/twelve_gauge
+1 -1
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@@ -33,7 +33,7 @@
/obj/effect/decal/remains/slime
name = "You shouldn't see this"
desc = "Noooooooooooooooooooooo"
desc = "Noooooooooooooooooooooo!"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
+1 -1
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@@ -101,7 +101,7 @@
/obj/effect/mine/pickup
name = "pickup"
desc = "pick me up"
desc = "pick me up."
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
density = FALSE
+3 -3
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@@ -1,6 +1,6 @@
/obj/structure/spider
name = "web"
desc = "it's stringy and sticky"
desc = "it's stringy and sticky."
icon = 'icons/effects/effects.dmi'
icon_state = "stickyweb1"
anchored = TRUE
@@ -52,7 +52,7 @@
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = FALSE
@@ -232,7 +232,7 @@
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
@@ -169,6 +169,6 @@
/// ported from bay, this goes 'inside' the AI.
/obj/item/encryptionkey/heads/ai_integrated
name = "AI Integrated Encryption Key"
desc = "Integrated encryption key"
desc = "Integrated encryption key."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Procedure" = 1)
@@ -6,7 +6,7 @@
name = "tank transfer valve"
icon_state = "valve_1"
item_state = "ttv"
desc = "Regulates the transfer of air between two tanks"
desc = "Regulates the transfer of air between two tanks."
var/obj/item/tank/tank_one = null
var/obj/item/tank/tank_two = null
var/obj/item/assembly/attached_device = null
@@ -1,7 +1,7 @@
/// Handheld air alarm frame, for placing on walls.
/obj/item/mounted/frame/alarm_frame
name = "air alarm frame"
desc = "Used for building Air Alarms"
desc = "Used for building Air Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/apc_frame
name = "APC frame"
desc = "Used for repairing or building APCs"
desc = "Used for repairing or building APCs."
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/driver_button
name = "mass driver button frame"
desc = "Used for repairing or building mass driver buttons"
desc = "Used for repairing or building mass driver buttons."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt_frame"
@@ -13,7 +13,7 @@
/obj/item/mounted/frame/light_switch
name = "light switch frame"
desc = "Used for repairing or building light switches"
desc = "Used for repairing or building light switches."
icon = 'icons/obj/power.dmi'
icon_state = "light-p"
@@ -26,7 +26,7 @@
/obj/item/mounted/frame/light_switch/windowtint
name = "window tint control button frame"
desc = "Used for repairing or building window tint control buttons"
desc = "Used for repairing or building window tint control buttons."
/obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user)
new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall))
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/extinguisher
name = "Extinguisher Cabinet Frame"
desc = "Used for building extinguisher cabinet"
desc = "Used for building extinguisher cabinet."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/firealarm
name = "fire alarm frame"
desc = "Used for building Fire Alarms"
desc = "Used for building Fire Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "firealarm_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/intercom
name = "Intercom Frame"
desc = "Used for building intercoms"
desc = "Used for building intercoms."
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom-frame"
+5 -5
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@@ -155,7 +155,7 @@
*/
/obj/item/toy/blink
name = "electronic blink toy game"
desc = "Blink. Blink. Blink. Ages 8 and up."
desc = "Blink. Blink. Blink. Ages 8 and up."
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
item_state = "signaler"
@@ -539,7 +539,7 @@
/obj/random/carp_plushie
name = "Random Carp Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
@@ -656,7 +656,7 @@
/obj/random/plushie
name = "Random Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "redfox"
@@ -1342,7 +1342,7 @@
/obj/random/figure
name = "Random Action Figure"
desc = "This is a random toy action figure"
desc = "This is a random toy action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "nuketoy"
@@ -1667,7 +1667,7 @@
/obj/random/mech
name = "Random Mech Prize"
desc = "This is a random prize"
desc = "This is a random prize."
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
@@ -1,6 +1,6 @@
/obj/item/bio_chip/traitor
name = "Mindslave Bio-chip"
desc = "Divide and Conquer"
desc = "Divide and Conquer!"
origin_tech = "programming=5;biotech=5;syndicate=8"
activated = FALSE
implant_data = /datum/implant_fluff/traitor
@@ -486,7 +486,7 @@
/obj/item/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
desc = "Makes you s-s-stuttterrr."
datatype = DNA2_BUF_SE
value = 0xFFF
forcedmutation = TRUE
@@ -1,6 +1,6 @@
/obj/item/holosign_creator
name = "holographic sign projector"
desc = "This shouldnt exist, if it does, tell a coder"
desc = "This shouldnt exist, if it does, tell a coder."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker"
item_state = "electronic"
+4 -4
View File
@@ -22,7 +22,7 @@
copyright = TRUE
protected = FALSE //No reason players shouldn't write in regular manuals
name = "Book Manual"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game."
summary = "This is a manual procured by Nanotrasen, it contains important information!"
//Pages has to be a list of strings, it will break the book otherwise
pages = list({"How did we get here? Anyway, if you are reading this please make a report on the Github as you should not
@@ -824,7 +824,7 @@
/obj/item/book/manual/wiki
name = "Wiki Book Manual"
desc = "This REALLY shouldn't exist in-game, please contact a coder"
desc = "This REALLY shouldn't exist in-game, please contact a coder."
copyright = TRUE
protected = TRUE //We absolutely do not want players editing these books, it might fuck up the iframes in them :)
pages = null //we don't want people opening this book until it fully initializes
@@ -901,7 +901,7 @@
/obj/item/book/manual/wiki/hydroponics
name = "General Hydroponics"
desc = "A guide outlining the principles of hydroponics"
desc = "A guide outlining the principles of hydroponics."
icon_state ="bookHydroponicsGeneral"
author = "Nanotrasen"
title = "General Hydroponics"
@@ -909,7 +909,7 @@
/obj/item/book/manual/wiki/botanist
name = "The Station Botanist Handbook"
desc = "A handbook with instructions and tips for station botanists"
desc = "A handbook with instructions and tips for station botanists."
icon_state ="bookHydroponicsBotanist"
author = "Nanotrasen"
title = "The Station Botanist Handbook"
@@ -154,7 +154,7 @@
name = "lightning"
icon = 'icons/obj/lightning.dmi'
icon_state = "lightning"
desc = "test lightning"
desc = "test lightning."
/obj/item/lightning/New()
..()
@@ -1,8 +1,8 @@
/obj/item/picket_sign
name = "blank picket sign"
desc = "It's blank."
icon_state = "picket"
item_state = "picket"
name = "blank picket sign"
desc = "It's blank"
force = 5
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed","smacked")
@@ -255,7 +255,7 @@
/obj/item/storage/backpack/satcheldeluxe
name = "leather satchel"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch."
icon_state = "nt_deluxe"
item_state = "satchel"
@@ -137,7 +137,7 @@
/obj/item/storage/belt/utility/chief
name = "advanced toolbelt"
desc = "Holds tools, looks snazzy, and fits nicely into a bag"
desc = "Holds tools, looks snazzy, and fits nicely into a bag."
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
storable = TRUE
@@ -356,7 +356,7 @@
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
@@ -384,7 +384,7 @@
/obj/item/storage/belt/military
name = "military belt"
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
icon_state = "militarybelt"
item_state = "military"
max_w_class = WEIGHT_CLASS_SMALL
@@ -844,7 +844,7 @@
/obj/item/storage/belt/bluespace/owlman
name = "Owlman's utility belt"
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 6
@@ -820,7 +820,7 @@
/obj/item/storage/box/syndidonkpockets
name = "box of donk-pockets"
desc = "This box feels slightly warm"
desc = "This box feels slightly warm."
icon_state = "donk_box"
/obj/item/storage/box/syndidonkpockets/populate_contents()
@@ -305,7 +305,7 @@
/obj/item/storage/fancy/cigarettes/syndicate
name = "\improper Syndicate Cigarettes"
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\""
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\"."
icon_state = "syndiepacket"
item_state = "syndiepacket"
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
+2 -2
View File
@@ -2,8 +2,8 @@
* # Banhammer
*/
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
desc = "A banhammer."
icon = 'icons/obj/toy.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_FLAG_BELT
@@ -164,7 +164,7 @@
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts."
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "throwingstar"
item_state = "eshield0"
+2 -2
View File
@@ -1,7 +1,7 @@
// TODO: Refactor these into spawners
/obj/random
name = "Random Object"
desc = "This item type is used to spawn random objects at round-start"
desc = "This item type is used to spawn random objects at round-start."
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
@@ -28,7 +28,7 @@
/obj/random/tool
name = "Random Tool"
desc = "This is a random tool"
desc = "This is a random tool."
icon = 'icons/obj/tools.dmi'
icon_state = "random_tool"
+11 -11
View File
@@ -94,7 +94,7 @@ LINEN BINS
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
item_state = "bedsheetrainbow"
item_color = "rainbow"
@@ -124,7 +124,7 @@ LINEN BINS
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
item_state = "bedsheetmime"
item_color = "mime"
@@ -133,7 +133,7 @@ LINEN BINS
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
item_state = "bedsheetclown"
item_color = "clown"
@@ -165,7 +165,7 @@ LINEN BINS
/obj/item/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
item_state = "bedsheetmedical"
item_color = "medical"
@@ -174,7 +174,7 @@ LINEN BINS
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
item_state = "bedsheetcmo"
item_color = "cmo"
@@ -183,7 +183,7 @@ LINEN BINS
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
item_state = "bedsheethos"
item_color = "hosred"
@@ -192,7 +192,7 @@ LINEN BINS
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
item_state = "bedsheethop"
item_color = "hop"
@@ -201,7 +201,7 @@ LINEN BINS
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
item_state = "bedsheetce"
item_color = "chief"
@@ -210,7 +210,7 @@ LINEN BINS
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
item_state = "bedsheetqm"
item_color = "qm"
@@ -244,7 +244,7 @@ LINEN BINS
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
item_state = "bedsheetcult"
item_color = "cult"
@@ -253,7 +253,7 @@ LINEN BINS
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
item_state = "bedsheetwiz"
item_color = "wiz"
@@ -1,7 +1,7 @@
/// this type path is a crime, ponies what the fuck
/obj/structure/closet/statue
name = "statue"
desc = "An incredibly lifelike marble carving"
desc = "An incredibly lifelike marble carving."
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
density = TRUE
@@ -19,7 +19,7 @@
/obj/structure/closet/walllocker/emerglocker
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies"
desc = "A wall mounted locker with emergency supplies."
icon_state = "emerg"
door_anim_time = 0
icon_closed = "emerg"
+1 -1
View File
@@ -83,5 +83,5 @@
/obj/structure/fluff/divine/conduit
name = "conduit"
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
icon_state = "conduit"
+12 -12
View File
@@ -111,7 +111,7 @@
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/wait
@@ -129,22 +129,22 @@
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/vacuum/external
@@ -154,29 +154,29 @@
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
resistance_flags = FIRE_PROOF
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
resistance_flags = FLAMMABLE
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/radiation
@@ -289,12 +289,12 @@
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/xenobio
@@ -44,7 +44,7 @@
/turf/simulated/floor/plasteel/goonplaque/commission
name = "Commission Plaque"
desc = "Epsilon Eridani Sector - 'Meta' Class Outpost - Commissioned 11/03/2557 - NSS Cerebron"
desc = "Epsilon Eridani Sector - 'Meta' Class Outpost - Commissioned 11/03/2557 - NSS Cerebron."
/turf/simulated/floor/plasteel/goonplaque/nosey
name = "Nosey little bastard aren't you?"
@@ -52,7 +52,7 @@
/turf/simulated/floor/plasteel/goonplaque/violence
name = "Violence Free Area"
desc = "Violence Free Area"
desc = "Violence Free Area."
//TODO: Make subtypes for all normal turf icons
/turf/simulated/floor/plasteel/white
+1 -1
View File
@@ -4,7 +4,7 @@
set desc = "Shows you a random tip"
var/m
var/list/randomtips = file2list("strings/tips.txt")
var/list/memetips = file2list("strings/sillytips.txt")
if(length(randomtips) && prob(95))
@@ -9,7 +9,7 @@
/datum/action/changeling/weapon
name = "Organic Weapon"
desc = "Go tell a coder if you see this"
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
@@ -62,7 +62,7 @@
//Parent to space suits and armor.
/datum/action/changeling/suit
name = "Organic Suit"
desc = "Go tell a coder if you see this"
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
@@ -1,6 +1,6 @@
/datum/action/changeling/sting
name = "Tiny Prick"
desc = "Stabby stabby"
desc = "Stabby stabby."
power_type = CHANGELING_UNOBTAINABLE_POWER
category = /datum/changeling_power_category/stings
var/sting_icon = null
@@ -5,7 +5,7 @@
icon_state = "map"
name = "passive gate"
desc = "A one-way air valve that does not require power"
desc = "A one-way air valve that does not require power."
can_unwrench = TRUE
can_unwrench_while_on = FALSE
@@ -17,7 +17,7 @@ Thus, the two variables affect pump operation are set in New():
icon_state = "map_off"
name = "volumetric gas pump"
desc = "A volumetric pump"
desc = "A volumetric pump."
can_unwrench = TRUE
can_unwrench_while_on = FALSE
@@ -6,7 +6,7 @@
icon_state = "map_tvalve0"
name = "manual switching valve"
desc = "A pipe valve"
desc = "A pipe valve."
can_unwrench = TRUE
@@ -4,7 +4,7 @@
density = TRUE
name = "generator input"
desc = "Placeholder"
desc = "Placeholder."
var/update_cycle
@@ -5,7 +5,7 @@
layer = GAS_PIPE_VISIBLE_LAYER + 0.004
layer_offset = 0.004
name = "passive vent"
desc = "A large air vent"
desc = "A large air vent."
can_unwrench = TRUE
@@ -8,7 +8,7 @@
can_unwrench = TRUE
name = "thermal tansfer plate"
desc = "Transfers heat to and from an area"
desc = "Transfers heat to and from an area."
/obj/machinery/atmospherics/unary/thermal_plate/update_icon_state()
var/prefix = ""
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/pipe/cap
name = "pipe endcap"
desc = "An endcap for pipes"
desc = "An endcap for pipes."
icon = 'icons/atmos/pipes.dmi'
icon_state = "cap"
level = 2
@@ -87,7 +87,7 @@
/obj/machinery/atmospherics/pipe/cap/visible/scrubbers
name = "scrubbers pipe endcap"
desc = "An endcap for scrubbers pipes"
desc = "An endcap for scrubbers pipes."
icon_state = "cap-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -97,7 +97,7 @@
/obj/machinery/atmospherics/pipe/cap/visible/supply
name = "supply pipe endcap"
desc = "An endcap for supply pipes"
desc = "An endcap for supply pipes."
icon_state = "cap-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -114,7 +114,7 @@
/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers
name = "scrubbers pipe endcap"
desc = "An endcap for scrubbers pipes"
desc = "An endcap for scrubbers pipes."
icon_state = "cap-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -124,7 +124,7 @@
/obj/machinery/atmospherics/pipe/cap/hidden/supply
name = "supply pipe endcap"
desc = "An endcap for supply pipes"
desc = "An endcap for supply pipes."
icon_state = "cap-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -2,7 +2,7 @@
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
volume = 105
@@ -155,7 +155,7 @@
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -170,7 +170,7 @@
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -210,7 +210,7 @@
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -225,7 +225,7 @@
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -2,7 +2,7 @@
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
volume = 140
@@ -165,7 +165,7 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map_4way-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -180,7 +180,7 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map_4way-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -213,8 +213,8 @@
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
name = "4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map_4way-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -228,8 +228,8 @@
a Universal Adapter pipe.</span>"
/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
name = "4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes."
icon_state = "map_4way-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -8,7 +8,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
icon_state = "intact-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -23,7 +23,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
desc = "A one meter section of supply pipe."
icon_state = "intact-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -37,8 +37,8 @@
a Universal Adapter pipe.</span>"
/obj/machinery/atmospherics/pipe/simple/hidden/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
name = "Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes."
connect_types = list(CONNECT_TYPE_NORMAL, CONNECT_TYPE_SUPPLY, CONNECT_TYPE_SCRUBBER)
icon_state = "map_universal"
@@ -7,7 +7,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
icon_state = "intact-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -22,7 +22,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
desc = "A one meter section of supply pipe."
icon_state = "intact-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -54,8 +54,8 @@
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
name = "Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes."
connect_types = list(CONNECT_TYPE_NORMAL, CONNECT_TYPE_SUPPLY, CONNECT_TYPE_SCRUBBER)
icon_state = "map_universal"
@@ -248,7 +248,7 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
/obj/item/bombcore/doomsday
name = "supermatter charged bomb core"
desc = "If you are looking at this, please don't put it in a bomb"
desc = "If you are looking at this, please don't put it in a bomb."
/obj/item/bombcore/doomsday/Initialize(mapload)
. = ..()
@@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
/mob/living/simple_animal/hostile/hivebot/strong/malfborg
name = "Security cyborg"
desc = "Oh god they still have access to these"
desc = "Oh god they still have access to these!"
icon = 'icons/mob/robots.dmi'
icon_state = "Noble-SEC"
health = 200
+2 -2
View File
@@ -514,13 +514,13 @@
/obj/item/clothing/glasses/thermal/eyepatch
name = "optical thermal eyepatch"
desc = "An eyepatch with built-in thermal optics"
desc = "An eyepatch with built-in thermal optics."
icon_state = "eyepatch"
item_state = "eyepatch"
/obj/item/clothing/glasses/thermal/jensen
name = "optical thermal implant"
desc = "A set of implantable lenses designed to augment your vision"
desc = "A set of implantable lenses designed to augment your vision."
icon_state = "thermalimplants"
item_state = "syringe_kit"
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/item/clothing/gloves/cyborg
name = "cyborg gloves"
desc = "beep boop borp"
desc = "beep boop borp."
icon_state = "black"
item_state = "r_hands"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/gloves/ring
name = "iron ring"
desc = "A band that goes around your finger. It's considered gauche to wear more than one."
desc = "A band that goes around your finger. It's considered gauche to wear more than one."
gender = "neuter" // not plural anymore
transfer_prints = TRUE
icon_state = "ironring"
+1 -1
View File
@@ -7,7 +7,7 @@
/obj/item/clothing/head/collectable/petehat
name = "ultra rare Pete's hat!"
desc = "It smells faintly of plasma"
desc = "It smells faintly of plasma."
icon_state = "petehat"
/obj/item/clothing/head/collectable/slime
+2 -2
View File
@@ -64,7 +64,7 @@
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish"
desc = "It's unspeakably stylish."
icon_state = "hasturhood"
flags = BLOCKHAIR
flags_cover = HEADCOVERSEYES
@@ -411,7 +411,7 @@
/// Fluff?
/obj/item/clothing/head/beret/purple
name = "Pierson Family Beret"
desc = " A purple beret, with a small golden crescent moon sewn onto it."
desc = "A purple beret, with a small golden crescent moon sewn onto it."
icon_state = "beret_purple"
item_state = "purpleberet"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/mask/balaclava
name = "balaclava"
desc = "LOADSAMONEY"
desc = "LOADSAMONEY!"
icon_state = "balaclava"
item_state = "balaclava"
flags = BLOCKHAIR
+1 -1
View File
@@ -220,7 +220,7 @@
/obj/item/clothing/mask/gas/cyborg
name = "cyborg visor"
desc = "Beep boop"
desc = "Beep boop."
icon_state = "death"
resistance_flags = FLAMMABLE
+1 -1
View File
@@ -435,7 +435,7 @@
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
/obj/item/clothing/mask/false_cluwne_mask
@@ -1,6 +1,6 @@
/obj/item/clothing/mask/gas/voice_modulator
name = "modified gas mask"
desc = "A gas mask modified with a sound modulator that disguises the user's voice when active"
desc = "A gas mask modified with a sound modulator that disguises the user's voice when active."
icon_state = "voice_modulator"
item_state = "voice_modulator"
@@ -16,7 +16,7 @@
/obj/item/clothing/mask/gas/voice_modulator/chameleon
name = "chameleon voice modulator mask"
desc = "A tactical mask equipped with chameleon technology and a sound modulator that disguises the user's voice when active"
desc = "A tactical mask equipped with chameleon technology and a sound modulator that disguises the user's voice when active."
icon_state = "swat"
item_state = "swat"
+1 -1
View File
@@ -53,7 +53,7 @@
//black sombrero
/obj/item/clothing/head/fluff/blacksombrero
name = "Black sombrero"
desc = "A rare identifying hat of the infamous ancient renegade gang known as 'El Loco Pocos'"
desc = "A rare identifying hat of the infamous ancient renegade gang known as 'El Loco Pocos'."
icon_state = "blacksombrero"
item_state = "blacksombrero"
flags = BLOCKHAIR
+3 -3
View File
@@ -265,7 +265,7 @@
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
desc = "Shoes for a cyborg costume"
desc = "Shoes for a cyborg costume."
icon_state = "boots"
dyeable = FALSE
@@ -390,7 +390,7 @@
/obj/item/clothing/shoes/cowboy/black
name = "black cowboy boots"
desc = "A pair a' black rustlers' boots"
desc = "A pair a' black rustlers' boots."
icon_state = "cowboy_black"
item_color = "cowboy_black"
@@ -425,7 +425,7 @@
/obj/effect/spawner/lootdrop/lizardboots
name = "random lizard boot quality"
desc = "Which ever gets picked, the lizard race loses"
desc = "Which ever gets picked, the lizard race loses."
icon = 'icons/obj/clothing/shoes.dmi'
icon_state = "lizardboots_green"
loot = list(
@@ -20,7 +20,7 @@
/obj/item/clothing/suit/space/chronos
name = "chronosuit"
desc = "An advanced spacesuit equipped with teleportation and anti-compression technology"
desc = "An advanced spacesuit equipped with teleportation and anti-compression technology."
icon_state = "chronosuit"
item_state = "chronosuit"
actions_types = list(/datum/action/item_action/toggle)
+2 -2
View File
@@ -90,7 +90,7 @@
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "this pretty much looks ridiculous"
desc = "This pretty much looks ridiculous."
icon_state = "justice"
item_state = "justice"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -212,7 +212,7 @@
/obj/item/clothing/suit/monkeysuit
name = "monkey suit"
desc = "A suit that looks like a primate"
desc = "A suit that looks like a primate."
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
+3 -3
View File
@@ -66,7 +66,7 @@
/obj/item/clothing/head/wizard/magus
name = "magus helm"
desc = "A mysterious helmet that hums with an unearthly power"
desc = "A mysterious helmet that hums with an unearthly power."
icon_state = "magus"
item_state = "magus"
dog_fashion = /datum/dog_fashion/head/wizard/magus
@@ -134,13 +134,13 @@
/obj/item/clothing/suit/wizrobe/magusblue
name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
desc = "A set of armoured robes that seem to radiate a dark power."
icon_state = "magusblue"
item_state = "magusblue"
/obj/item/clothing/suit/wizrobe/magusred
name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
desc = "A set of armoured robes that seem to radiate a dark power."
icon_state = "magusred"
item_state = "magusred"
+2 -2
View File
@@ -98,7 +98,7 @@
/obj/item/clothing/under/color/orange
name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers"
desc = "Don't wear this near paranoid security officers."
icon_state = "orange"
item_state = "o_suit"
item_color = "orange"
@@ -306,7 +306,7 @@
/obj/item/clothing/under/color/rainbow
name = "rainbow"
desc = "rainbow"
desc = "rainbow."
icon_state = "rainbow"
item_state = "rainbow"
item_color = "rainbow"
+3 -3
View File
@@ -70,7 +70,7 @@
/obj/item/clothing/under/costume/mankini
name = "the mankini"
desc = "No honest man would wear this abomination"
desc = "No honest man would wear this abomination."
icon_state = "mankini"
item_color = "mankini"
@@ -119,7 +119,7 @@
/obj/item/clothing/under/costume/pirate_rags
name = "pirate rags"
desc = "an old ragged set of clothing"
desc = "an old ragged set of clothing."
icon_state = "piraterags"
item_state = "piraterags"
item_color = "piraterags"
@@ -199,7 +199,7 @@
/obj/item/clothing/under/costume/kilt
name = "kilt"
desc = "Includes shoes and plaid"
desc = "Includes shoes and plaid."
icon_state = "kilt"
item_state = "kilt"
item_color = "kilt"
@@ -42,7 +42,7 @@
/obj/item/clothing/under/rank/security/officer/skirt
name = "security officer's jumpskirt"
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
icon_state = "security_skirt"
item_state = "r_suit"
item_color = "security_skirt"
@@ -26,7 +26,7 @@
/obj/item/clothing/under/misc/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host"
desc = "A white suit, suitable for an excellent host."
icon_state = "scratch"
item_state = "scratch"
item_color = "scratch"
@@ -24,7 +24,7 @@
/obj/item/clothing/under/syndicate/greyman
name = "greyman henley"
desc = "Attire for someone who finds it hard to survive in the safest place known to man - urban environment "
desc = "Attire for someone who finds it hard to survive in the safest place known to man - urban environment."
icon_state = "greyman"
item_color = "greyman"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 40, ACID = 35)

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