Contrabang
fde22d1c43
Adds more reasons to explosion logging ( #28812 )
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* explos
* yeah good enough
* shorten that
* use ckey
* forgot this cause
* unfuck it
2025-03-28 18:49:57 +00:00
Qwertytoforty
c95ef29869
kills flick from jetpacks again ( #28114 )
2025-01-26 03:30:20 +00:00
warriorstar-orion
157276d6cb
Port /tg/ move manager, drift and jetpack components. ( #27698 )
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* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
Qwertytoforty
3f542d7411
I've consulted all the sages I could find in yellow pages ( #25777 )
2024-06-07 00:50:43 +00:00
KalevTait
89ba9c047c
Code Readability - Effects ( #18150 )
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* effects
* removed anchored = TRUE from objects that inherit that property within the effects folder and subfolders
2022-07-02 16:48:46 +01:00
Charlie
0f7a8707ef
[Ready] Refactors stuns and status effects. ( #17579 )
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* Fixes reviver runtime
* Confusion status effect
* Dizzy status effect
* Drowsiness status effect
* decaying -> transient
* Drunkenness status effect
* why use timer when SSfastprocessing work good
* stuns (mostly)
* weaken and immobalise
* stun/weaken times
* update_flags redundancies.
* Slowed()
* Silence + fixes transient decay
* Jittery
* sleeping
* Paralyze -> weaken
* Cult sluring
* paralyse
* Stammer
* slurring + projectile cleanups
* losebreath
* Hallucination
* forgor this
* eyeblurry
* eye blind
* Druggy
* affected didn't like my spacing
* review pass
* second review pass
* some cleanups
* documentation and signal framework
* confusion fix
* Fixes spec_stun
* rejuv fix
* removes a TODO
* conflicted myself
* fixes
* self review
* review
* removes TODOs
* adminfreeze
* TM fixes
* hallucination fix + others
* tones down alchol and runtime fixes
* confusion overlay suggestion
* more fixes
* runtime fix
* losebreath fix
* clamp => directional bounded sum
* steel review
* oops
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* reduces the dizziness cycle rate
* borg hotfix
* sanctified decursening
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2022-05-24 16:35:26 +01:00
AffectedArc07
129318891d
Nukes spacepods and associated jobs
2021-10-02 13:16:24 +01:00
AffectedArc07
7486d026b7
READY
2021-05-23 17:26:17 +01:00
AffectedArc07
03934e8171
Nukes recursive effects ( #14936 )
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* [WIP] Nukes recursive effects
* Finishes the rest of the stuff
* Mochi tweaks
2020-11-25 23:59:30 -05:00
AffectedArc07
210f8badf4
Makes all global variables handled by the GLOB controller ( #13152 )
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* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
2020-03-20 21:56:37 -06:00
Arvenius169
5d04a210fc
"DEVASTATION", not "DEVESTATION"
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"Devestation" is pronounced "deev-station".
2020-01-12 12:01:42 -05:00
Fox McCloud
3825b4e1d5
Refactors Spark Spread Activation
2018-10-17 14:31:07 -04:00
uraniummeltdown
5c4f4ec5e5
effect/system to effect_system
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effect/effect to effect/particle_effect
make foam an effect again
move explosion_particles.dm to effect_system folder
OOP effect code, addtimers, QDEL_IN
fixed reagent explosions never having a flash range due to a typo
2017-11-04 18:21:51 +04:00
uraniummeltdown
718aaf4d87
removes the useless effect/delete() proc, used QDEL_IN and addtimers, nanofrost can weld scrubbers too, some more cleanup fixes and tried to get smoke fade_out to work (it doesn't work and hasn't in the past)
2017-11-04 12:06:35 +04:00
uraniummeltdown
4814e3e3d7
removed excessive spacing, removed var/ in proc args, used some ishelpers, absolute pathing for everything
2017-11-01 15:56:13 +04:00
uraniummeltdown
9e71ddd208
splits effect_system.dm into multiple files
2017-10-31 20:27:45 +04:00