mirror of
https://github.com/ParadiseSS13/Paradise.git
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012a00aafbd18e931d64bf22a4bbe04dffa7ea21
11 Commits
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001430f6fc |
Adds new AI upgrade disks as space and trader loot (#29837)
* Adds new AI upgrade disks, makes them space loot and trader loot * Fixed oversight |
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6dff434902 |
Ports TGMC Pistol + Pistol Magazine + Attachment Sprites (#29768)
* let's fuckin go * aps cleanup * one word * attachments file * license nonsense * almost forgor * error fix * second fix * please free me from this hell * AHHHHHHHHHHHHHHH * please just end already * please * for fuck's sake * just work already you little shit * FUCK * the suffering does not end * there can't be many more * license * rollback 1 * rollback 2 * license move * Update code/modules/projectiles/ammunition/magazines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * contra change * rollback * contra change 2.0 * Update README.md Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update code/modules/projectiles/guns/projectile/automatic.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update code/modules/projectiles/guns/syringe_gun.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * more contra changes * whoops * daedalus * few more * Update code/modules/projectiles/guns/projectile/automatic.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * more contra edits * Update code/modules/projectiles/guns/projectile/sniper.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * that was annoying * Update code/modules/projectiles/ammunition/magazines.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> |
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1504ed98be | massive burndown (#29894) | ||
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fdcf4899a2 |
Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa ddsadsa * moderate again * revert * beginning with rebase * organssssssssss * organs now process! * analyzer finished! + mapping * tool bit implementation and quality * organs and fixes and reworks * more organ work * more organs done * more organ progress! * more organ work * MORE. ORGANS. * temp * more organsssss * ITS DONE!!!!!!!! * oops * also oops * linter stuff * forgot this + oops * linter * i forgot to save! * lots of improvements and tweaks * move icon over * icon tweaks * icon mistake * oops * dumb * more icon validations * i think thisll fix it? * Apply suggestions from code review Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * fixes * fixes+tweaks * fix * oops * linter * i didnt save.... * this should give -some- warning * forgot a span * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * beginning edits * more fixed and tweaks with cooldowns * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * lots of tweaks * more review changes * comment change * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * returns start back to gland * Apply suggestions from code review Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * code review fixes * trying to make surgery work.... * might as well push this * perfection. now i need text * text + small tweaks and bugfixing * linting * forgot to implement this * deconflicting maps * modifying for xenos again * i guess this wasnt needed??? * added surgical belts to xeno * minor swap * quick fix * small tweaks * small tweak * tiny tweak * some slime updates * more tweaks * more updates * first batch of fixes * hiero audio fix * robotic fauna fixes * more rounds of bugfixes * prevents teleporting * tiny fix * makes sharp more common * misc fixes * surgery and revenant fixes + extractor * adds cursed organ logging * small bananium organ tweak * actually gives teleporter access * adds a message to the analyzer * can now drag naughts * slime behavior tweaks * headslug tweak, cant eat organs * Update code/datums/components/special_tastes.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/components/special_tastes.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/components/special_tastes.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/slime/slime_mob.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/mob/living/simple_animal/slime/slime_mob.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/gamemodes/miniantags/revenant/revenant.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/datums/components/special_tastes.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/gamemodes/miniantags/abduction/gland.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/game/gamemodes/miniantags/abduction/gland.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * moved this * major rework prep * didnt save * rework done * small fix * makes aliens draggable by crew after death * shouldnt have cut this * xeno organ tweak + tips * oops * fixes and tweaks to slimes * not used * temp revert * rebase map files to master * re-applying changes * access fix * access tweak * big fix for new refactor * more refactoring * forgot a span * Update code/datums/components/surgery_initiator.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * hiero only doesnt target dead megafauna * various fixes * fix requests * fixed weird conflict markers * deconflict * deconflicting * antimagic flags * merge fixing * Update code/modules/mining/lavaland/loot/hierophant_loot.dm Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> * regen mesh fix * small fixes * tick fix * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * grammar * Update code/modules/surgery/organs/organ_internal.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/surgery/organs/organ_internal.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/research/xenobiology/xenobiology_organs.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/research/xenobiology/xenobiology_organs.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * Update code/modules/research/xenobiology/xenobiology_organs.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> * tweaks --------- Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com> Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com> Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com> Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> |
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5837434099 |
Adds Federation marine combat armor (#29285)
* finally * grey |
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550315ce85 | remove redundant spawner icon decls (#28937) | ||
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cd7cb01a1f |
Meet the Smith - New Supply Role (#28273)
* Smith role, access, access helpers, spawn point, comms, and IDs
* Area defines
* Hammertime
* Cyberiad Smith's office
* Forgot some atmos stuff
* Autolathable Hammers
* Formatting
* Toolbelts can hold hammers
* Initial work on smith machines
* Farragus Smith Office
* Placeholder sprites, mapping
* Smart hopper points and console messages
* More work on smithing machines
* Fixed mapping, added qualities, added smithed items, fixed sizing, fixed access
* Smith components, new materials
* New ores, material datums, furnace, power hammer, kinetic assembler, hammer act, item creation
* Missed one
* Grrr map conflicts begone
* Dirt begone
* Casts and smelting
* Linters
* Attack chain linters!
* Better grip to throw people into your industrial machines
* Placeholder spots in the DMIs
* UpdatePaths - Space ruins now spawn new space ores in their rocks
* Small changes - removed excess tgui code from hopper
* Fixed a button on emerald
* Attaching inserts and lenses. Tool bits are pain.
* Tool bit initial implementation
* Merge conflict resolution
* Attack chain grrr
* Fixed a pair of minor mapping issues
* Tool bit implementation, efficiency, failure rate
* Hot things burn hands
* Points fix on hopper
* New mining rocks for space exploration
* Areas on asteroids
* Machinery icons 1
Adds basic icons for the new machinery
* Vendor iconstate update
* Crucible touchups
* Hammer touchups
* Crucible Input Animation
Adds an animation when you deposit ores
* Added scanning the crucible with multitool to get mineral count
* clothing sprites part 1
* locker sprite
* job icons
* garment bag
* Smith locker mapping
* Insert and Bit removal fix
* Job menu alignment fix, Allowed_items and small spriting path fixes
* Adds new asteroid ruins to config
* Ore Sprites
* Hammer Sprite
* Item Sprites 1
* Sheets, Wall Ores and Trim
* Sheet iconstate names
* species uniforms
* Tabs
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Lens spelling fix
* Signalizes attaching and detaching modifications, fixes inserting items into smith machines, fixes cast bugs
* Fixed type lists
* Smithing machine bug fixes.
* Fixed adding modifications to items
* Crucible Lava Idle
Adds an idle animation for the crucible, but it needs overlay code to work.
* Fixed eguns
* Magma Crucible overlays and animations
* Machine broken/Off states
Adds broken, wires exposed (and on/off where appropriate) states to machines.
* Castivend recolor and Hot Items
* Overlays for all machines, new sprites for hot items, new checks, fixes
* Woe, farragus merge conflict
* update_appearance linters
* I have fat fingers.
* Forgot one
* transfer_item_to and qdel null check
* Usr to User
* Modsuits should not have inserts.
* Adds casting lip overlay
* Balance pass on movement debuffs and buffs
* Material movespeed changes
* Config Adjustments - USED FOR TESTMERGING. REVERT BEFORE FULL MERGE
* Math fixes for lenses and bits.
* Mobility suit no longer speeds you up, but negates suit-based slowdown like an oil slick potion. Fixed movement mods in material datums
* Bad var. Bad.
* Various fixes to bugs revealed in initial TM
* TYPO
* Lavaland base turf fix
* Paths in examine fix
* Adds an intercom to the workshop.
* Stamina-hybrid damage oversight fix for det revolver, uion, etc.
* Currently Operating Message fix
* Allows glass to show different turfs beneath. Adds plasmaglass section to workshop.
* Armor and upgrade fixes
* RCD tool bit equip fix
* Adds smith access to a few lists in access.dm that were missed in an oversight
* Indent fixes
* Fixes vending machine, allows tool bit use on mining equipment
* CI, you make me mad sometimes
* Removed duplicate code
* Name fix for CI again
* ORM now can handle space ores
* Adds space ores to Vetus drop and to trader inventories
* Fixes runtime with open hand attacking a lava furnace with nothing in it
* Adds crewvend kit to Castivend
* Fixes not being able to see new ores
* Adds drill and RCS to smith locker
* Map changes. Added cargo pad. Expanded catwalk. Moved vendors. Added recharger.
* Plant fixes
* Fixes doubled-up catwalk
* Emerald cargo windoor fix, small lavaland adjustment
* Small oversight for overlay fix
* Missing lightswitches
* Fixed stock parts mismatch in casting basin recipe
* Better support for power tools, grrr attackchain
* Better attack chain handling. Better handling for bit insertion
* Fixes handling of inserts with storage suits (like labcoats)
* sprites for bomber + plasmeme outfit
* Adds missing adjacency checks
* Buffs speed boost from upgrade - max upgrade reduces cycle to 2 seconds.
* Fixed floating lights, brightened the explorer's new room, expanded smith workshop slightly.
* Small hallway adjustment
* Illuminates metastation smith office
* Removes excessive decimals in magma crucible scan output
* Berserker should not have inserts.
* Buffs bit durability significantly, nerfs amplifier lens and densifier lense slightly
* Adds smith bomber jacket to loadout panel
* Adds random spawners for smithed items, adds random low-quality items to maints loot
* Adds traitor version of bulldog shotgun
* Revert "Adds traitor version of bulldog shotgun"
This reverts commit
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459ab2d565 |
moves ai upgrades to new attack chain, fixes bugs (#28668)
* ai upgrade fix * duplicate icon and icon state |
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94c46040ea |
[FEAT] Adds Federation combat webbing (#28085)
* the webbening * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update trader_organization_spawners.dm * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update code/game/objects/items/weapons/storage/belt.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> |
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157276d6cb |
Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components. * don't add go through newtonian movement if not moved to a turf * various cleans for blood drifts and mob speed * fix slow meteors * why on fuck's earth aren't speedbikes vehicles * style lint * also wtf * okay i'm an idiot * fix meaty ore speed and blood decal double stepping * fix not unbuckling pulled object occupants * don't bother dealing with immovable rods just yet * exclude bubblegum and vetus from move manager for now * fix issues related to null weightless blood icons * reset blood icon state properly * fuck it, we'll deal with mobs when basic mobs happen * break infinite loop in decal splat |
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af2a3daf22 |
Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. (#27445)
* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. * set script PR number * fix broken updatepaths for three course meal * make filenames unique * goddamnit * redirect incorrect icon states * ugh * fix typepath fixes |