* Ports the Bluespace Light Replacer from BeeStation
* advanced replacer for janitor ERT
* wrong place
* Preventing it from being used over cameras
* Update code/game/objects/items/devices/lightreplacer.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* bluespace replacer only for gamma
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Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* First commit for ERT medic kit rework
* Value adjustment for pill bottles and patch pack
This was intended for the first commit
* removes the empty containers previously created
* Update code/game/objects/items/weapons/storage/firstaid.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/objects/items/weapons/storage/firstaid.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Merge conflict resolution
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Janitorial equipment tweaks and advanced cleaner
* cleaner availability tweaks
* old cleaner for drones
* Mop capacity buff
* advanced cleaner for sol traders
* conflict part 1
* Merge branch 'master' into janitorial_tweaks
* Revert "Merge branch 'master' into janitorial_tweaks"
This reverts commit 47129ea819.
* Revert "Revert "Merge branch 'master' into janitorial_tweaks""
This reverts commit a8c520b069.
* hahahahaha
* hahaha part 2
* hahaha part 3
* cerestation edit
* adv cleaner comes with 500 now and ERT belt
* lube spray upper case and moving it to spray.dm
* new ids!
* tcomms fix for ERT
* as above
* star for ERT commander
* Syndie commander ID gets a star instead of crown
* fixed TDred ID card
* cmag tweak
* pda id overlay
* whoops i fucked up shaftminer
* first pass
* jobs_centcom
* SHHHHH
* WHY DO YOU HAVE GLOVES?
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it
* just dodge
Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.
* dodge dodge revolution
Lowers chance of heart attack. Removes audible heartbeat.
* boxed emp kit
* elaboration
* Update code/modules/surgery/organs/augments_internal.dm
Sure
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Update code/modules/surgery/organs/augments_internal.dm
Why not?
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* i finally got around to it
Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
* Let admins allow secborgs in ERT
* dont force them to be secborgs
* fixes up some logic
* remove this
* Update code/modules/tgui/modules/ert_manager.dm
* le indent
* deconflict
* tgui deconflict
* Update code/modules/tgui/modules/ert_manager.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Converts Eye Augments to Cybernetic Eyes
* literally not used
* it helps when you properly include all the code
* flashlight eyes
* tweaks
* conflict resolution
* can't have two eyes
* order of operations matters here
* autosurgeon
* makes ert more robust
* renamed and tweaked
* idiot proofing of ert
* I cannot into git, oops
* removed the anti-stun from code red erts again
* removed implied src