* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* whoops.
* TGUI.
* How did I miss that in testing
* Add the point interaction that nuggets get to armless paraplegics
* Update code/modules/mob/living/carbon/human/human_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
---------
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com>
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Allow decompilation of shrapnel, cardboard tubes, ammo boxes and magazines
* Do not allow decompilation of magazines
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* one at a time let's go
* air alarm
* so many
* meh
* hell
* hell
* hmm
* Attack chain migration: /obj/machinery
* what the fuck?
* hell
* review fixes
* whoops
* fix build
* nuke fixes, more tests
* gland dispsenser and start of autolathe test
* var renames
* small fixes
* i tire of life
* more tests
* more tests
* more tests
* shrink map
* customize autolathe design disk load delay
* cell charger
* fire alarm frame installation test
* funny and burz reviews
* nuke fixes
* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
* Resprites disks
Resprites all normal disks, excluding the holodisk used by megafauna hardmode and DVORAK.
* Add feedback for other disk types
* Disks come in more colors
* Restored old nuke disk screen
* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
* MILLA phase 2
* Lint.
* Build Rust library
* Assorted bugfixes and tweaks
* Simplify fire mechanics and make hotspot sending to DM more reliable.
* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.
* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.
* Review fixes.
* Build Rust library
* Unbalanced icon.
* Rebalance immovable rods.
* Unbalanced has alerts, can fight airflow (but get slowed)
* Build Rust library
* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.
* Build Rust library
* Tweaks to avoid merge conflict
* Oops.
* Build Rust library
* Rebalance wind.
* Rebalance temperature flow and space cooling.
* Fix gas flamethrower.
* Build Rust library
* Make air push slowdown directional, so you don't get slowed while moving with the air.
* Variable name cleanup.
* Reduce the speed of wind pushes.
* Prevent wind pushes from breaking your pull.
* Prevent swaps during wind push.
* Made supermatter crytals reliably run last in atmos machinery.
* Sped up plasmafire burning, but dropped the minimum burn amount.
* Rebalanced SM heat output.
* Rebalanced pyro anomaly.
* Build Rust library
* Lint
* Build Rust library
* Uncap fuel burnt readout.
* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.
* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE
* Added a list of areas not in Filtering to atmos alert computer.
* Increase pressure gradient and vent output, especially at low distro pressure.
* Changed Immovable Rod from Moderate to Major.
* Lint
* Build Rust library
* More lint!
* Build Rust library
* Magboots, scaled slowdown, and nukie borg immunity
* Wind image
* Wind v2
* Wind v3
* pngcrush
* pngcrush again
* Moved hotspot removal into SSair, add wind effect.
* Lint
* Build Rust library
* Fix hotspots.
* Hotspot visual based on gas burnt
* Build Rust library
* Scaled wind to gas amount, stopped first wind push while moving.
* Made Rust panic logging safer.
* Made MILLA full tick and sleep timers more honest.
* Pressure overlay, ghost mode, atmos goggles.
* Build Rust library
* Lint
* Build Rust library
* More lint-y stuff.
* Build Rust library
* Repair pressure overlay if it loses its loc.
* Bind pressure overlays to their tile better.
* Build Rust library
* Make the pressure overlay work on z=1 and not proliferate effects.
* Don't block the supply shuttle.
* Don't fine for special effects.
* Maybe don't fine for ghosts, either.
* Build Rust library
* Make pressure overlay play nice with shuttles.
* Build Rust library
* Pressure scanning for borgs.
* Build Rust library
* Lint
* Build Rust library
* Made explosions not generate so much wind.
* Removed an old and non-functional proc.
* Clientless mobs can get pushed again.
* Build Rust library
* cargo fmt
* Build Rust library
* Don't divide by zero.
* Plasmafire generator for the Shadow
* Update shadow to use plasmafire generators
* Fix shadow's plasmafire generators going out on depart.
* Prevent heat2color from runtiming at absolute zero.
* Better nanofrost
* Build Rust library
* Singularity immunity
* Build Rust library
* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM
* Build Rust library
* Dump panic outputs into data/ instead.
* Build Rust library
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
* Saner handling of MILLA crash.
* Build Rust library
---------
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Resprites the Hand Tele
Updates the Hand Tele sprite.
* Iterates on the hand tele design
Made some changes to the hand tele according to feedback.
* Fix icon import error
Fixes a change in animation delay
* Third hand tele iteration
Converts the hand tele to an alternate perspective on request
* Single pixel spot edit
* Updated hand tele resprite
* Minor hand tele edit
* Nct ID
* Preferences, job creation, access and other stuff
* Sprites, defines, hidden job pref and other stuff!
* Missed a comma
* Sprites updated, clothing code, outfit and id
* Fix a small oops
* Data chip + Sechud icon
* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.
* Typo, spritesheet fixingg and icon color
* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access
* Applies suggestion
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Applying Suggestions!
* Forgot to increase the number of slots, oops
* Added a few items that I forgot, applying suggestions.
* Fix check fail?
* Mapping Tools/Icons.
* Office added to all maps, a few modifications to fit.
* Adds ACCESS_TRAINER to who needs it.
* Fixing check fails.
* NCT Beret obj are now where they're supposed to be
* Suggestion
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Sprites fix + NCT flag
* Code Suggestion
* Sprite update
* Suggestions
* Diagoras Office, conflict fix.
* Day 1 fixes, suggestions.
* bundle rebuild
* Fixing a few issues.
* Mapping review + Suggestions
* Fixed check fail.
* Conflict fix + You shouldn't be able to insert the NCT chip into an id console
* Fix map conflicts
* Plasmaman icons and Kidan icon fix
* Conflict fix?
* A few changes following feedback.
* Small description changed, as per requested feedback.
* Suggestions/Fix
* Forgot some mapping issues
* Suggestions
* Fixed?
* Fix linters
* More fixes
* aaaaaaaaaaa
* Christa's reviews
* Naming stuff
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>