Commit Graph

12318 Commits

Author SHA1 Message Date
ESwordTheCat
07d50b4e8d Why I forgot this small things. 2014-04-19 20:01:10 -04:00
ESwordTheCat
3350cd0b19 And this too. 2014-04-19 20:00:58 -04:00
ESwordTheCat
f9e2fbab40 It should be a type. 2014-04-19 20:00:45 -04:00
ESwordTheCat
28b8001188 Implement it to grille.
Conflicts:
	code/game/objects/structures/grille.dm
2014-04-19 20:00:15 -04:00
ESwordTheCat
fdd889e9ff Introduce resetVariables proc. 2014-04-19 19:59:13 -04:00
ESwordTheCat
fc1b9e8b56 Modify implementatio based on feedback. 2014-04-19 19:59:00 -04:00
ESwordTheCat
c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCat
2ff6d65212 Move up the directives. 2014-04-19 19:45:12 -04:00
ESwordTheCat
e6dda96934 Null the loc. 2014-04-19 19:44:54 -04:00
ESwordTheCat
28b0a428e0 Forgot this file. 2014-04-19 19:44:46 -04:00
ESwordTheCat
6d682cc340 Little improvement to debug messages. 2014-04-19 19:44:30 -04:00
ESwordTheCat
7061db9a8c Add debug directives. 2014-04-19 19:44:19 -04:00
ESwordTheCat
296d5cd57f Early load the pool. 2014-04-19 19:44:03 -04:00
ESwordTheCat
be65bf7195 Add reminder. 2014-04-19 19:43:53 -04:00
ESwordTheCat
eee597ee4c Forgot these variables to reset. 2014-04-19 19:43:04 -04:00
ESwordTheCat
907971e8ab Grille complete pooling. 2014-04-19 19:42:55 -04:00
ESwordTheCat
424df5eaf7 We object pool grille now. 2014-04-19 19:42:42 -04:00
ESwordTheCat
75b6f2a2dd return pool for plasma shards. 2014-04-19 19:42:29 -04:00
ESwordTheCat
1cb513e29b Fix runtime error. 2014-04-19 19:42:17 -04:00
ESwordTheCat
dde219a581 Object pooling immature implementation.
Conflicts:
	code/__HELPERS/experimental.dm
2014-04-19 19:42:04 -04:00
Rob Nelson
9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
VelardAmakar
dc6f794368 Adds the ability to construct, destroy, and take apart bookcases.
Bookcases can be built using 5 wood planks.
Bookcases can be destroyed using weapons(50HP).
Bookcases can be taken apart using a wrench.
2014-04-19 19:13:33 -04:00
ESwordTheCat
a947775f2e Add missing lens.
Conflicts:
	code/modules/mob/mob.dm
2014-04-19 19:13:05 -04:00
ESwordTheCat
860aa21db0 Forgot continue on process pipenets. 2014-04-19 19:08:08 -04:00
ESwordTheCat
c5eec28a69 Process diseases optimized loop. 2014-04-19 19:07:58 -04:00
ESwordTheCat
6f89369486 Process pipenets optimized loop. 2014-04-19 19:06:30 -04:00
ESwordTheCat
cd41bef74e Process events optimized loop. 2014-04-19 19:04:26 -04:00
ESwordTheCat
ec984a7fc7 Process powernets optimized loop. 2014-04-19 19:04:00 -04:00
ESwordTheCat
eed147e119 Process nano optimized loop. 2014-04-19 19:03:48 -04:00
ESwordTheCat
8612cdc9c0 Process objects optimized loop. 2014-04-19 19:03:36 -04:00
ESwordTheCat
90bfec8472 Process mobs optimized loop. 2014-04-19 19:03:17 -04:00
ESwordTheCat
38ad3b0584 Process machines optimized loop.
Conflicts:
	code/controllers/master_controller.dm
2014-04-19 19:02:45 -04:00
d3athrow
dd1613f6c4 you can set the volume of the jukebox now, preferences tab -> set volume
Conflicts:
	code/modules/media/mediamanager.dm
2014-04-19 18:58:56 -04:00
d3athrow
4601e9159f Fix muh powergloves to work with new click code 2014-04-19 18:55:44 -04:00
fleure
0dcee05ab2 Watertank nozzles no longer delete
Conflicts:
	code/game/objects/items/weapons/tanks/watertank.dm
	code/modules/mob/mob_helpers.dm
2014-04-19 18:17:49 -04:00
Firecage
c948e01b85 Customizable clown mask with 2 new options
Conflicts:
	code/modules/clothing/masks/gasmask.dm
	config/admins.txt
	icons/mob/mask.dmi
	icons/obj/clothing/masks.dmi
2014-04-19 18:13:27 -04:00
Ccomp5950
e224a636b9 Some fixes saycode cleanups
Moved the verb check from hear to the speaker

Spellcheck on hulk so Dragor doesn't beat me up.
2014-04-19 17:06:23 -04:00
Ccomp5950
b28df8857d Saycode rewrite: Add support for speech_problem_flag
Ready for Dev

Conflicts:
	code/modules/mob/living/carbon/human/life.dm
2014-04-19 17:06:05 -04:00
Ccomp5950
9965c5ff8d Removal of last debug message and making players be able to use languages over general comms
;:k = skrell speak over general comms for example.
2014-04-19 17:04:47 -04:00
Ccomp5950
66f3d8ab75 Say code rewrite, Silicon jerks now using new saycode.
Tracking added for AI's and Observers

Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()

removed a bunch of my debug verbs.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/silicon/say.dm
2014-04-19 17:04:29 -04:00
Ccomp5950
9dab2ad8a1 Saycode rewrite initial commit.
Create structure for modular saycode

Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()

Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()

Humans done.

Todo:  AI, Robot, simple_animal, and ghosts.

Conflicts:
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/telecomunications.dm
	code/modules/mob/living/carbon/human/human_defines.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/say.dm
2014-04-19 16:54:16 -04:00
DJSnapshot
184162e8db disregard failure. I made a silly. 2014-04-19 16:44:45 -04:00
DJSnapshot
9ddc4aae92 initial CC paper commit. Will continue work on this.
Conflicts:
	code/modules/paperwork/photocopier.dm
	icons/obj/bureaucracy.dmi
2014-04-19 16:44:20 -04:00
Mike
f98a2af41f Fueltanks leak fuel when wrenched open
Fueltanks now actually leak fuel when wrenched open. The leaking only occurs at the initial wrenching and when tank is moved.

Conflicts:
	code/modules/reagents/reagent_dispenser.dm
2014-04-19 16:41:17 -04:00
Ccomp5950
14744895c5 Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over. 2014-04-19 16:35:21 -04:00
DJSnapshot
e1af1f4713 replaced electrodes with insta hit taser beams.
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
DJSnapshot
843ac65077 Undershirts and rolling down jumpsuits!
Conflicts:
	code/modules/client/preferences.dm
	code/modules/client/preferences_savefile.dm
	icons/mob/human.dmi
	icons/mob/uniform.dmi
2014-04-19 16:17:14 -04:00
Jarcolr
abdcf82123 Kicking a grille does 2 less damage; fix for #4557
It will now take 10 hits to destroy it without using a weapon or tools.

Take that,metagamers!
2014-04-19 16:06:09 -04:00
Ccomp5950
a939b32020 Code Effeciency Project: Vent scrubbers have a bit more sanity.
No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.

Have a nice day.

Conflicts:
	code/ATMOSPHERICS/components/unary/vent_scrubber.dm
2014-04-19 16:05:45 -04:00
Jarcolr
b5056c5441 Cannot wash your missing hands anymore
M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
Conflicts:
	code/game/objects/structures/watercloset.dm
2014-04-19 16:01:51 -04:00