ESwordTheCat
07d50b4e8d
Why I forgot this small things.
2014-04-19 20:01:10 -04:00
ESwordTheCat
3350cd0b19
And this too.
2014-04-19 20:00:58 -04:00
ESwordTheCat
f9e2fbab40
It should be a type.
2014-04-19 20:00:45 -04:00
ESwordTheCat
28b8001188
Implement it to grille.
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Conflicts:
code/game/objects/structures/grille.dm
2014-04-19 20:00:15 -04:00
ESwordTheCat
fdd889e9ff
Introduce resetVariables proc.
2014-04-19 19:59:13 -04:00
ESwordTheCat
fc1b9e8b56
Modify implementatio based on feedback.
2014-04-19 19:59:00 -04:00
ESwordTheCat
c43652b33a
Okay shards converted to pool usage now.
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Conflicts:
code/game/machinery/computer/arcade.dm
code/game/machinery/doors/windowdoor.dm
code/game/machinery/telecomms/traffic_control.dm
code/game/objects/structures/displaycase.dm
code/modules/mining/mine_turfs.dm
code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
ESwordTheCat
2ff6d65212
Move up the directives.
2014-04-19 19:45:12 -04:00
ESwordTheCat
e6dda96934
Null the loc.
2014-04-19 19:44:54 -04:00
ESwordTheCat
28b0a428e0
Forgot this file.
2014-04-19 19:44:46 -04:00
ESwordTheCat
6d682cc340
Little improvement to debug messages.
2014-04-19 19:44:30 -04:00
ESwordTheCat
7061db9a8c
Add debug directives.
2014-04-19 19:44:19 -04:00
ESwordTheCat
296d5cd57f
Early load the pool.
2014-04-19 19:44:03 -04:00
ESwordTheCat
be65bf7195
Add reminder.
2014-04-19 19:43:53 -04:00
ESwordTheCat
eee597ee4c
Forgot these variables to reset.
2014-04-19 19:43:04 -04:00
ESwordTheCat
907971e8ab
Grille complete pooling.
2014-04-19 19:42:55 -04:00
ESwordTheCat
424df5eaf7
We object pool grille now.
2014-04-19 19:42:42 -04:00
ESwordTheCat
75b6f2a2dd
return pool for plasma shards.
2014-04-19 19:42:29 -04:00
ESwordTheCat
1cb513e29b
Fix runtime error.
2014-04-19 19:42:17 -04:00
ESwordTheCat
dde219a581
Object pooling immature implementation.
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Conflicts:
code/__HELPERS/experimental.dm
2014-04-19 19:42:04 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
VelardAmakar
dc6f794368
Adds the ability to construct, destroy, and take apart bookcases.
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Bookcases can be built using 5 wood planks.
Bookcases can be destroyed using weapons(50HP).
Bookcases can be taken apart using a wrench.
2014-04-19 19:13:33 -04:00
ESwordTheCat
a947775f2e
Add missing lens.
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Conflicts:
code/modules/mob/mob.dm
2014-04-19 19:13:05 -04:00
ESwordTheCat
860aa21db0
Forgot continue on process pipenets.
2014-04-19 19:08:08 -04:00
ESwordTheCat
c5eec28a69
Process diseases optimized loop.
2014-04-19 19:07:58 -04:00
ESwordTheCat
6f89369486
Process pipenets optimized loop.
2014-04-19 19:06:30 -04:00
ESwordTheCat
cd41bef74e
Process events optimized loop.
2014-04-19 19:04:26 -04:00
ESwordTheCat
ec984a7fc7
Process powernets optimized loop.
2014-04-19 19:04:00 -04:00
ESwordTheCat
eed147e119
Process nano optimized loop.
2014-04-19 19:03:48 -04:00
ESwordTheCat
8612cdc9c0
Process objects optimized loop.
2014-04-19 19:03:36 -04:00
ESwordTheCat
90bfec8472
Process mobs optimized loop.
2014-04-19 19:03:17 -04:00
ESwordTheCat
38ad3b0584
Process machines optimized loop.
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Conflicts:
code/controllers/master_controller.dm
2014-04-19 19:02:45 -04:00
d3athrow
dd1613f6c4
you can set the volume of the jukebox now, preferences tab -> set volume
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Conflicts:
code/modules/media/mediamanager.dm
2014-04-19 18:58:56 -04:00
d3athrow
4601e9159f
Fix muh powergloves to work with new click code
2014-04-19 18:55:44 -04:00
fleure
0dcee05ab2
Watertank nozzles no longer delete
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Conflicts:
code/game/objects/items/weapons/tanks/watertank.dm
code/modules/mob/mob_helpers.dm
2014-04-19 18:17:49 -04:00
Firecage
c948e01b85
Customizable clown mask with 2 new options
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Conflicts:
code/modules/clothing/masks/gasmask.dm
config/admins.txt
icons/mob/mask.dmi
icons/obj/clothing/masks.dmi
2014-04-19 18:13:27 -04:00
Ccomp5950
e224a636b9
Some fixes saycode cleanups
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Moved the verb check from hear to the speaker
Spellcheck on hulk so Dragor doesn't beat me up.
2014-04-19 17:06:23 -04:00
Ccomp5950
b28df8857d
Saycode rewrite: Add support for speech_problem_flag
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Ready for Dev
Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-04-19 17:06:05 -04:00
Ccomp5950
9965c5ff8d
Removal of last debug message and making players be able to use languages over general comms
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;:k = skrell speak over general comms for example.
2014-04-19 17:04:47 -04:00
Ccomp5950
66f3d8ab75
Say code rewrite, Silicon jerks now using new saycode.
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Tracking added for AI's and Observers
Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()
removed a bunch of my debug verbs.
Conflicts:
code/game/machinery/telecomms/broadcaster.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/silicon/say.dm
2014-04-19 17:04:29 -04:00
Ccomp5950
9dab2ad8a1
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
Conflicts:
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/telecomunications.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/say.dm
2014-04-19 16:54:16 -04:00
DJSnapshot
184162e8db
disregard failure. I made a silly.
2014-04-19 16:44:45 -04:00
DJSnapshot
9ddc4aae92
initial CC paper commit. Will continue work on this.
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Conflicts:
code/modules/paperwork/photocopier.dm
icons/obj/bureaucracy.dmi
2014-04-19 16:44:20 -04:00
Mike
f98a2af41f
Fueltanks leak fuel when wrenched open
...
Fueltanks now actually leak fuel when wrenched open. The leaking only occurs at the initial wrenching and when tank is moved.
Conflicts:
code/modules/reagents/reagent_dispenser.dm
2014-04-19 16:41:17 -04:00
Ccomp5950
14744895c5
Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over.
2014-04-19 16:35:21 -04:00
DJSnapshot
e1af1f4713
replaced electrodes with insta hit taser beams.
...
Conflicts:
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/projectile/beams.dm
icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
DJSnapshot
843ac65077
Undershirts and rolling down jumpsuits!
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Conflicts:
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
icons/mob/human.dmi
icons/mob/uniform.dmi
2014-04-19 16:17:14 -04:00
Jarcolr
abdcf82123
Kicking a grille does 2 less damage; fix for #4557
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It will now take 10 hits to destroy it without using a weapon or tools.
Take that,metagamers!
2014-04-19 16:06:09 -04:00
Ccomp5950
a939b32020
Code Effeciency Project: Vent scrubbers have a bit more sanity.
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No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.
Have a nice day.
Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
2014-04-19 16:05:45 -04:00
Jarcolr
b5056c5441
Cannot wash your missing hands anymore
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M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
Conflicts:
code/game/objects/structures/watercloset.dm
2014-04-19 16:01:51 -04:00