SkyMarshal
08a060501b
Merged in Erthilo's stuff.
2012-03-29 21:11:17 -07:00
SkyMarshal
0c34286018
Fixes errors from last commit.
2012-03-29 20:44:11 -07:00
SkyMarshal
61820bc5ec
Final commit of the examine/damage overhaul.
2012-03-29 20:44:10 -07:00
SkyMarshal
01d2d5f339
WIP bloodloss and scaring system.
2012-03-29 20:42:08 -07:00
Ren Erthilo
fa49d4514f
Missed one.
2012-03-30 04:24:28 +01:00
Ren Erthilo
6952bef874
Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals.
2012-03-30 04:19:22 +01:00
Ren Erthilo
75a0bb49b7
Fixes for viewing skills mid-round. Changed title capitalisation.
2012-03-29 01:57:31 +01:00
Ren Erthilo
78b9e9928a
Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items.
2012-03-28 22:52:00 +01:00
Ren Erthilo
276fc39010
Adds message for people breaking out of cuffs.
2012-03-28 09:57:49 +01:00
Ren Erthilo
bbc40f27ee
Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads.
2012-03-28 03:45:36 +01:00
Ren Erthilo
470d767369
Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes.
2012-03-26 15:47:39 +01:00
Ren Erthilo
089e844be9
A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
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* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
Albert Iordache
7488bb6aa8
Merge pull request #730 from CIB/master
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Swing attack and Skill System updates
2012-03-25 00:48:49 -07:00
Albert Iordache
196d860c6d
Merge pull request #748 from SkyMarshal/Airlocks
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New Objective system (WIPish), as well as fixes for #747 , #734 , #733 , as well as fixing the portalathe, and moving the be_syndicate var up to the client.
2012-03-25 00:47:36 -07:00
SkyMarshal
a5a7df1c20
Part two of the objective system. Also fixed up AIs on the shuttle, bug #747 , and interacting with windows.
2012-03-25 00:33:38 -07:00
SkyMarshal
09546b7fe0
First commit towards the new objective system.
2012-03-24 21:50:17 -07:00
SkyMarshal
5c0ddb031d
Merge pull request #738 from Erthilo/master
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Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
SkyMarshal
e7debfe737
Fixed error preventing melee damage.
2012-03-24 17:56:33 -07:00
cib
a55fe84284
Bugfix: Damage was broke
2012-03-24 16:54:35 -08:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Ren Erthilo
4996811a1c
Fixed solars not tracking. Made pAI recruits unable to manually close window.
2012-03-24 20:51:11 +00:00
cib
6815be394c
Skill system updates.
2012-03-23 04:10:04 -08:00
cib
7ee2b8f79e
Added a swing mechanic.
2012-03-22 14:53:29 -08:00
Ren Erthilo
176ed8f3ea
Adds facial reconstruction surgery. Config change for custom items.
2012-03-22 20:41:09 +00:00
Mloc
749b412093
Merge pull request #726 from CIB/master
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Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib
42e21b3447
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-03-21 20:10:26 -08:00
cib
f041bc7063
Rebalance of the melee damage system.
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- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00
CIB
bd745b5e30
Merge pull request #725 from Erthilo/master
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New Engineering Space Suits, health analysers detect bone fractures, pulling lying down people is slower, and some fixes
2012-03-21 13:00:31 -07:00
Ren Erthilo
331900eb87
Fix for the fix for pulling people lying down.
2012-03-21 19:59:20 +00:00
Ren Erthilo
fd338632c5
Fix for machine messages. Fix for previous health analyser commit. Added New Engineering Space Suits. Prevented wasting resources while fixing cyborgs.
2012-03-21 19:30:48 +00:00
CIB
1dd17e60a3
Merge pull request #727 from SkyMarshal/Airlocks
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Made appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 10:02:27 -07:00
SkyMarshal
b86cd6bda4
MAde appendicitis only happen once, jump to explosion link should work, hallucination improvement/sanchecking, increased the damage of things to pre-nerf levels.
2012-03-21 09:46:42 -07:00
Ren Erthilo
9a9d3fc37b
Removing some leftover code.
2012-03-21 16:10:15 +00:00
Ren Erthilo
fdb0abce2a
* > Made health analysers able to detect bone fractures.
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* > Made pulling lying down people slower. Use roller beds people!
2012-03-21 16:08:30 +00:00
Ren Erthilo
db134c759d
Merge commit 'stash'
2012-03-20 17:31:49 +00:00
Ren Erthilo
e90493c41b
On master: Change 01
2012-03-20 17:31:10 +00:00
CIB
d09ed22439
Merge pull request #708 from SkyMarshal/Airlocks
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Fixed give bug, announcement bug, old reaching method, chemicals can now react in mobs, added a light repairing portable-autolathe for janitor.
2012-03-20 06:15:11 -07:00
SkyMarshal
0d2b327ded
Chemicals now react in mobs, old reaching restrictions, fixed a give bug, tried to fix a resting bug.
2012-03-18 11:35:52 -07:00
Hawk-v3
5685532e8a
Merge pull request #706 from SkyMarshal/Airlocks
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Minor tweaks and bugfixes.
2012-03-17 20:56:42 -07:00
SkyMarshal
46c97cbe4e
Minor tweaks and bugfixes.
2012-03-17 20:44:16 -07:00
Albert Iordache
c7e32b9d6b
Merge pull request #696 from toemik/duration
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Minor formatting adjustment to Round Duration. Credit: SkyMarshal
2012-03-17 04:15:35 -07:00
toemik
4bbfe821e4
Minor formatting adjustment to Round Duration. Credit: SkyMarshal
2012-03-17 02:15:21 -04:00
misterfox
64f50d0d04
Tajara stuff
2012-03-16 12:20:42 -04:00
toemik
98aa58dd60
Added Round Duration to Game tab. Also fixed extra "0" in Round Duration in Admin > Secrets panel when minutes are in the double-digits
2012-03-16 02:53:10 -04:00
Mloc
353384efd0
Merge pull request #678 from MisterFox/master
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Horrible alternate reality prevention
2012-03-15 14:01:13 -07:00
misterfox
225b9f4224
Prevented a horrible alternate reality where humans have claws
2012-03-15 15:27:29 -04:00
SkyMarshal
f8a956a840
Attempted fix for the examine crashing.
2012-03-15 12:10:19 -07:00
SkyMarshal
53bd5a3441
Some detective work updates. Fixes a runtime, handles blood better.
2012-03-15 12:08:10 -07:00
misterfox
12c3112d21
Chaplain has a regular bible instead of one filled with space cash and booze.
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(non-working) Code included for slashing messages/sounds to replace punching for the Tajaran. Unable to make work yet.
Tajaran have universal_speak to 1 by default now.
Tajaran are able to see in the dark now.
2012-03-15 14:44:52 -04:00
SkyMarshal
251654bc9d
Give fix ( #628 ), some silly compile fix.
2012-03-13 23:21:37 -07:00