Commit Graph

1065 Commits

Author SHA1 Message Date
Vi3trice
7a3f2ed506 Port TG pointing to inventory thought bubble, and expand valid pointing targets (#19072)
* Well that actually works

* Update atoms_movable.dm

* Now you can point at things inside of things.
2022-09-25 17:29:51 +01:00
S34N
e944d58c84 Medical tool resprite (#19048)
* medical tools

* removes war crimes

* tidies this up

* fix this please
2022-09-24 19:20:33 +01:00
S34N
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00
AffectedArc07
34927f05ab Wryn removal v2 (#19112)
* Removes Wryn

* and the sprites

* Fixes

Co-authored-by: Fox McCloud <Fox-McCloud@users.noreply.github.com>
2022-09-24 12:53:34 +01:00
Luc
b060b4b6d2 Surgery Hotfixes: Part 1 (#19108)
* Fixes up a few notable bugs with surgery
- Synthetic cavity implants now have a close step (oops!)
- Fixes up logic for intermediate surgery steps

* nah I'll deal with this later

* oops this was unused
2022-09-21 21:46:03 +01:00
Vi3trice
2d12541dce Well then (#19055) 2022-09-16 20:25:41 -05:00
Luc
346a1b8142 Yet Another Surgery Refactor (#18325)
* Initial commit

Fixes up surgery.dm
Adds some tool behavior

* More basic changes

* Checkpointing: this is a little gross right now

* Add signal COMPONENT_CANCEL_ATTACK_CHAIN

* Cleans up surgery initiator

* Mostly gets surgery (and canceling it) working

* Add abstract proxy surgery steps

Also adds them to organ manipulation

* Clean up most existing surgeries

* Rework organ openness, adds define for aborting a beginstep

* surgery works again, also implements retry defines

* fix surgery computer

* add limb repair to synth implant removal

* retry implant checks

* Clean up abductor surgeries as well as some other things

* A lot
- Reworks organ manipulation to use a series of surgery steps instead
- Fixes some runtimes with open hands
- Lets mito zero out the germ level while treating necrosis
- Adds a debug surgery tool

* add debug surgery tool, note some TODOs for later

* Add conditional check for surgeries repeating

* update surgery retry logic to make it more of a bonus

* Lets abductors automatically retry any failed surgery steps

* Rework robotic surgery to use abstract/proxy steps

* Bunch of bugfixes and more!
- Limb reattachment works properly now, you can just slap a limb onto a person
- If the limb isn't robotic, it'll be useless until the surgery is finished with a hemostat, though it might be enough to get the patient out of the OR.

* Remove more now-implicit checks

* Slight reorganization

* more fixes across the board

* Remove unused variable

* Trying not to lose my mind here
- Does away with can_run() entirely
- Cleans up visible messages in code
- begin steps should now all have ..() afterwards
- slime bone surgery should be fixed now
- more docs

* Robotic  surgery is stoppable with a crowbar, all surgery can_start now checks parent

* Fix some broken robotic typepaths

* Typepath fixes, do away with some last TODOs

* Forgor

* Last cleanups before we go gold

* jk lol

* Make early surgery termination clearer

* More "last" cleanups

* Fixes tool flags, surgery initiation

- Fixes surgery not being startable by sharp objects
- Moves surgical tool flags to item traits

* Clean up surgery cancellation, especially for borgos

* I think this should GC better

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Status is now step number

* Add a 20% chance to find nothing during organ manipulation

* Improve documentation, make forced_surgery a normal arg

* Charlie's reviews

* Why are abductors like this

* Little more verification, ensuring limb augmentation and organ manip healing work properly

* Fix torso organ manip being unfinishable

* Fix cavity implants, open-hand/any item steps

* Make sharp objects not try to start an operation with help intent

* Comments, quick target fix

* Re-order list so advanced bruise pack is pulled first

* Make surgical gripper function like an open hand

* Make mito only use one unit per organ for now

* Check if user is on operable surface before trying to operate

* Reduce admin logging

* Fix some bugs that appeared during the testmerge
- you can no longer start robotic surgeries with a scalpel (lol)
- you can now cancel surgeries on the first step after I fixed some bugs that I introduced (woo hoo)
- Synthetic limb attachment is now combined into a single startable surgery step, though still retains the fun flavor of both

* Swats some more bugs
- (hopefully) fixes a huge source of runtimes where we tried to check if we could run surgeries before checking if the surgery used an organ
- In doing so, moves the logic for determining if a surgery can start to the mob-level
- Fixes robotic reattachment surgery not working

* multi-bug drifting???

- Fixes a bug where a branching surgery with an any tool option could possibly override a step with a matching tool
- Fixes some intermediate surgeries failing due to not having specified possible_locs

* A few more fixes
- Fixes any surgery tool steps again
- Fixes cavity surgery again

* Hopefully fixes getting stuck in robotic organ manip

* Remove extra parent call

* Steel review

* Steel review

* Fix spacing for possible locs

* Roundstart traits

* Advanced surgical traits and other hal fixes

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-09-16 18:48:43 +01:00
S34N
021fd9a416 adds implants and hair gradients to serialisation (#18934)
removes organ DNA from serialisation
2022-09-03 21:14:44 +01:00
FloFluoro
92f6d88b35 Adds cooldown to Xenomorph neurotoxin, changes stun to knockdown (#18919)
* Adds cooldown to Xenomorph neurotoxin, changes stun to knockdown

* Neurotoxin now works when implanted in humans

* Tidying

* More tidying

* More tidying
2022-08-31 13:19:03 +01:00
Sirryan2002
b80d9e213d Organ Deletion Upon Removal is now handled by base procs instead of overrides (#18624)
* organs fix

* minor tweak

* documentation changes

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* requested changes

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-08-30 12:52:51 -05:00
Luc
ad813f76d9 Allow cursed heart to be defibrillated up to three times (#18677)
* cursed heart but funny

* Flesh out this version a bit more

* okay fine you get three shots

miner gaming

* Bitwise

* Change wakeup method

* Address Steel's review
2022-08-24 12:00:25 -05:00
AffectedArc07
4140275ca8 Axes TS gateway (#18825)
* Axes TS gateway

* This too

* Commit for MDB

* This PR finna become my MDB2 test

* aaaaaaaaa
2022-08-18 23:48:29 +01:00
Vi3trice
f41e0f111d External organ icon handling tweak (#18826)
* Hm, let's try this

* Nevermind, a new proc is better than doing a bunch of early returned jumps
2022-08-18 23:24:24 +01:00
Luc
98a143afb6 Fixes IB being applied to species who cannot bleed (#18816) 2022-08-15 16:11:48 +01:00
AffectedArc07
34ed47ae74 Refactors stack traces, tiny bit of cleanup (#18773) 2022-08-14 02:11:40 +01:00
Qwertytoforty
7276267a94 Replaces vox O2 downside with vox only blood. (#18523)
* Replaces vox brute downside with vox only blood.

* I'm dumb, but at least I am not stupid

* Update code/modules/reagents/chemistry/reagents/water.dm

Co-authored-by: Adri <jozsef.adrienn@gmail.com>

* Add to medbay, cargo, makes blood colour work

* more readable

* Update code/modules/reagents/chemistry/reagents.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* spacing, removes == "Vox"

* test time

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* makes it work and testing works

Co-authored-by: Adri <jozsef.adrienn@gmail.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-08-11 00:41:17 +01:00
Qwertytoforty
a7c988f0b5 Bones no longer break on the first hit, as intended. (#18737) 2022-08-09 10:06:20 +01:00
Sirryan2002
d9dde3a931 oops (#18743) 2022-08-07 23:11:21 -05:00
Sirryan2002
189df0c7eb Fixes issues with Decapitation and NODROP items (#18622)
* fixes

* hal requests

* Update glasses.dm
2022-08-07 21:31:32 -05:00
moxian
e639b8acab /obj/item/reagent_container is Initialize (#18555) 2022-08-05 20:39:25 +01:00
Contrabang
a0f326bec3 Examine now shows if a head has had it's organs removed (#18598)
* wow look at this head i found in maints!

* i dont steal code I swear

* oops totally meant to fix this in the last commit
2022-07-30 11:52:52 +01:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Marm
6d1876a0fd Reworks CNS Implant + Emagged Upgraded Cybernetic Heart (#18202)
* just dodge

Changes all instances of anti_stun to anti_stam in the code in relation to the CNS implant. Reworks the CNS implant to protect against large bursts of stamina damage. Reworks the emagged upgraded cybernetic heart to cause the user to regen stamina passively. Disabler shots can now cause the emagged upgraded cybernetic heart to fail, causing heart attacks. Removes emagged upgraded cyberheart's ability to negate drowsiness and sleeping. The upgraded cybernetic heart now makes a passive heartbeat noise, much like the cursed heart.

* dodge dodge revolution

Lowers chance of heart attack. Removes audible heartbeat.

* boxed emp kit

* elaboration

* Update code/modules/surgery/organs/augments_internal.dm

Sure

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/surgery/organs/augments_internal.dm

Why not?

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* i finally got around to it

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-07-19 17:46:25 +01:00
KalevTait
694944e461 Code Readability - Power (#18245)
* power

* dissipate -> do_dissipate

* eye_protection =

* move APC charging #defines out of apc, and reference them in more places
2022-07-17 15:36:46 +01:00
Lumi
391a044df1 Grammar fixes (#18342)
* grammar fixes

cant - can't
removes duplicate the from mobs
the pain in your the -
treads on the lit the lit -
what you can cook with this the -

* should fix the merge conflict

0 to FALSE

* unconflicts

panther will have to be fixed at a later date
2022-07-17 15:36:03 +01:00
KalevTait
f5d19f283f Code Readability - Surgery (#18238)
* surgery

* remove unused helper functions
2022-07-08 09:20:37 +02:00
alex-gh
fc2b99bd51 Surgery refactors (#18183)
* Remove dead code

* Refactor magic numbers to defines
2022-07-05 21:20:38 +02:00
S34N
1ad219e02a Revives "Updates ERT gear and adds holo stretcher #16266" (#18139)
* Updates ERT gear

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Reformats new vars

* Update code/game/objects/items/weapons/storage/boxes.dm

Code Clarity

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Removes unneeded item

* BULK

* repath time

* moxian review

* le beds

* haha webedits

* bubble review

Co-authored-by: warior4356 <warior4356@yahoo.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2022-07-05 18:47:20 +02:00
AffectedArc07
3c00a1f061 Removes cortical borers. No, I am not sorry. (#18161)
* Removes cortical borers. No, I am not sorry.

* Icon purge
2022-07-01 23:25:01 +01:00
Charlie
bead47ea29 Adds crawling. (#17899)
* crawling?

* knockdown. CONTAINS CHANGES THAT NEED REVERTING

* plotting can_moves death

* CANMOVE IS DEAD

* mappers are insane

* removes todos as the are todone

* decreases crawling speed

* silly-con fixes

* surgery fixes

* fixes death

* pAI fixes

* removes var/lying

* runtime fix

* decreases default crawling speed

* correct crawling dir

* some more fixes

* stunbaton tweak, revert later

* rejuv fix

* restraint and incapacitated refactor

* crawling dir in line with TG

* fixes vehicle movement and grabs

* alien rest fixes

* antistun fixes

* fixed fall sounds

* forgor to stage this

* first review

* canmove zombie dispersal

* fix

* lots of fixes

* defines

* fixes the trait helper

* if you got no legs you can still crawl

* sillyconfix

* no reverty keepy

* jaunt fix

* hopefully fixes perma sleepy zzz

* admin rejuv temp fix

* rest canceling

* antistun chems now remove knockdown

* buckle offset fix

* fixes some stuff

* crawling delay = 4

* descuffs bed

* sleeping hotfix

* fixes simple mob resting

* V is the macro for resting

* projectiles no dodgy

* refines the projectile check

* god I hate strings

* MORE FIXES

* I hate buckling

* fixes capulettium plus

* winding down

* farie review

* bugs did stop showing up

* SEAN

* todo

* sean review

* ed209

* i HATE cyborgs

* steel review

* laaaaaast things

* reverts stun baton changes

* and done
2022-06-30 11:57:52 -05:00
alex-gh
bb36a5b0d1 Fixes surgery cancellation bug/exploit. (#18097)
* Sawing somebodys chest or head open breaks the affected bone

* Silences the screams
2022-06-28 17:30:27 +01:00
moxian
1f39be6cfb [GBP no update] Fix the display of the zone being operated on during the surgery (#18087)
* Fix the display of the zone during the surgery

* wrecks => rips. Better english
2022-06-26 11:32:41 +01:00
moxian
f4bd86cc5e Surgery on napping people wakes them up. (#17661)
* Surgery on napping people wakes them up.

* Fix a potential afreeze issue

* Code review

* has_status_effect now returns `null` if no status effect

* move `voluntary` to be an arg to New

* Update code/modules/surgery/helpers.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>

* And this other IsSleeping call

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
2022-06-25 00:20:24 +01:00
S34N
66901439b6 signaller bombs work on implant again (#18016) 2022-06-20 20:59:31 +01:00
Luc
747d8111ca Datumized Emotes (#17544)
* Add raw tg emote datums

* Some more initial implementation

* First (big) commit

* More reworks, most emotes seem to work but cooldowns are weird

* Add the remaining emote species

* Add simple mobs

* Update defines, add more comments

* Remove unnecessary intentional calls

* Fix some bugs, add more functionality
- Silicon mobs/bots can't use all the living emotes
- Sound volume can now be specified for emotes
- Added a define for emotes to not go thru runechat
- Reorganized some emotes
- Some human emotes that need breath will gasp
- IPCs can beep boop
- Restore power warn for robits
- Sneezing and coughing have sound effects

* Fixes emote species separation not working in *help

* Reorganize emotes based on what's available on paradise

* mouthful mode

* Update implants to use emote signals

* Update species whitelist to use a typecache

* Cleanups

* More small changes
- Remove old extraneous typecache
- Reconfigure drask emotes
- Make all mime emotes visible (since they're silent)

* Remove old emote functions

* Update emote sounds, volume

* Rework more emotes into EMOTE_VISIBLE

* *rumble*

* More slight testing and cleanup
- Drop audio emote cooldown from 10 to 5 seconds
- Change clapping behaivor slightly, putting it into run_emote
- Update some emote flags here and there
- Fix up johnny, though remind me why this one exists?

* Fix indentation, missing typecast

* fix some returns

* More review

* Rename emote files

* Add'l review

* Even more emote fixes!

- Move defines out into an emote define file
- Integrate audio and general emote cooldowns
- change some 1 and 2 into visible/audible
- Try to fix monkey screech

* Add ability for admins to mute users' emotes.

* Rename cooldowns, add general mob emote cooldown.

* Fix flip not always geting the right message

* Add some emote target handling, docs

* Fix admin rights, indentation

* Update emote.dm

set default mode to ANY

* General implant fixes

- The way implant triggers are handled is now improved, with separate checks for death and emotes instead of just checking deathgasp.
- Implants can choose to be triggered for the first death or for every death.
- Voice of God play dead now activates sad trombone

read: voice of god can now no longer lowtiergod nukies

* Bunch of other changes and bugfixes

- Adds number flag for behavior
- Reworks how muzzling/vocalizing emotes works
- Breaks out sound effects
- Drops cooldown to 1.5s

* Fix people being able to snore/nightmare while awake.

* Bump paralysis on living emotes

* First review pass

* Clean up implants (while we're here) and fix compile errors

* in living error

* More outstanding review fixes

* use more isx() checks

* Add pre-emote signal, try_run_emote()

* Prevent silicons from playing their deathgasp multiple times

* Add emote postfix behavior for adding parameters to non-message params.

Also adds a signal to intercept emote actions.

* Fix linter complaints

* Remove new player checks on GLOB.dead_mob_list

* Fix species emotes not being distinguished, remove weird legacy code

* monkey ball

* better docs == better code

* Fix audio cooldown, silicon emotes

* Fix ghost emotes (don't worry they're staying)

* Restore spin to 2 seconds

* oh johnny boy

* Make fainting last two seconds instead of .2 seconds

* Remove extra highfive message

* Tick friendly emotes

* Fix up friendly emotes, ghost emotes

* Add some emote message safeguards, prevent flip from showing twice

* Fix ghost vision message format

* Fix hands_use_check on non-carbon mobs

* Bring emotes in line with say re. oxyloss

* Add option for death implants to not trigger on gib

* Try adding some unit testing

* Include emote unit tests

* More attempts at unit testing

* More attempts at unit testing?

* forget it this is fine

* Housekeeping

* Little bit more

* Remove extra bolding from ghostsight emotes

* More sanity checks, fix snore

* Remove stack trace when unintentional emote fails

* Update code/modules/mob/living/silicon/silicon_emote.dm

oops

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* More implant cleanups

* Oh I missed this

* Silence wagging, more review fixes

* Oops 2

* ensure everything can swear

* High-five fixes and status effect stuff
- Adds new on_timeout() function that gets triggered when a status effect expires
- Fixes up passing arguments to status effects
- Ensures high-five explosions don't kill the wizards

* More review stuff
- Add a stat to text to make things easier
- Make it harder to delete emotes
- BIG DANGER
- pose can no longer be set while unconscious

* Remove extra high five logic, godmode changes

* forgor

* Fix gasp not working

* Update docs for good measure

* Some review and custom emote fixes

* Fixes death alarms being broken

* Better handle stat_allowed, more review comments.

* ..() conventions

* This is why unit tests are nice

* Remove drone snowflake emote stuff

* Linting

* No more flipping on the ground

* Snap doesn't require hands free

* Does it make complete sense? no, but it's Fun

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

* Fix revenant messages, power warning

* epic webedit fail, laugh at this user

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-14 23:06:24 +01:00
SteelSlayer
d5681ce728 moth eye sprite fix (#17962) 2022-06-14 12:31:59 +01:00
AffectedArc07
7d5a7ad85d Adds colourblind mode and a colour matrix editor (#17933)
* Colourblind mode + Matrix editor

* increase that

* Protanopia filter

* Tritanopia filter

* The SQL part

* Refactor

* you saw nothing
2022-06-10 17:52:28 -06:00
Qwertytoforty
8085d681ff Robotic lungs can now be configured for vox and plasmamen (#17923)
* Robotic lungs can now be configured for vox and plasmamen

* removes vox_oxygen_bonus variable

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2022-06-08 23:25:27 +01:00
moxian
76ccef0a78 Fix blood transfer for slime people (#17911)
* Fix blood transfer for slime people

* Make blood absorbtion a bit more generic

* remove testing leftover
2022-06-07 11:37:42 +01:00
Luc
7fed0b1438 Makes organ damage messages respect visibility (#17900)
* Make bone cracking audible instead of visible

* Cleans up some other messages as well
2022-05-31 12:21:46 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
AffectedArc07
e0758794a6 Removes shadowlings. Does not add anything else to compensate. (#17467) 2022-05-13 22:09:30 +09:00
moxian
d8e0e8b80c Delay awaymission terrorspider gibbing. (#17652) 2022-04-25 13:49:01 +01:00
Kugamo
7189ae5d65 Janitor QOL (#17594)
* Yes

* No

suggested changes

* Maybe

Suggestions + water in cart sprites

* Merge Conflict Resolve

* Suggested Changes :o)

* fixes bugs

* suggested changes round 2
2022-04-22 11:39:21 +01:00
S34N
3cd8de4501 Prevents surgery on cult ghosts (#17514)
* prevents surgery on cult ghosts

* no choppy limb please
2022-03-24 19:21:49 +00:00
Farie82
52bace866c Makes admin spawned organs properly serialize. And fixes 1 by 1 map saves to work (#17476) 2022-03-15 11:37:38 +01:00
S34N
a5bc67cd43 Invasion of the moffs (#17000)
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
2022-02-23 20:37:37 +01:00
Charlie
4a58e74a03 Fixes ashwalkers being permanently in a state of heart attack (#17431) 2022-02-23 08:43:42 +01:00
Charlie
7c5dd5a551 [GDP: no update] fixes slimes having bones for surgery steps (#17315) 2022-01-11 23:50:17 +01:00
Qwertytoforty
371003d0d3 Removes crit_fail from being an object level variable (#17300) 2022-01-04 22:39:51 +01:00