* Giant spiders initial
* Ling spiders, araneous, conversion to basic
* Removed some extra
* Fixes cling spiders
* Linters
* Do_afters
* Nurse AI works now
* Cling spider AI
* Forgot an element
* Updatepaths
* New Linters
* AI New linters
* Fixed action buttons
* No longer wraps spiderlings, adds a movement delay
* Fixes the sarge hatching from eggs, increases action cooldown on eggs
* Improved cling spider AI, improved insect random speech
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6.
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: DGamerL <daan.lyklema@gmail.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Full Auto Gun Mode Component
* Apply some refactoring
* spaces mhmm
* Some signal movement
* Apply DGamerL suggestions
* Unknown SIGNAL_HANDLER no more
* Fix runtime if uid is passed
* Why the hell you even care
* god you serious
---------
Co-authored-by: Gottfrei <zweisen@gmail.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* rework queen eggs, princess caste
* add trailing newlines for travis
* refactor for code standards
* Remove old/incorrect comment from queen.dm
* refactor purple.dm, add notification for which area queen is in
* princesses no longer lose ventcrawl or gain wallsmash when nesting, deletes MassFlicker()
* add status tab info for purples about where their queen is
* Simplified princess code: removed NestMode(), NestMode2().
* makes terrors use 'bite' animation when attacking something
* status tab spider regeneration helptext
* converts queen spit from TOX to BURN, empress single-fire
* fixes terror gender, double-examine text. add terrors closing airlocks, remove queen wrap
* newline for travis
* alter terror spider event balance depending on server pop
* white infection sequence: gray, red, brown, green, green
* moves #define isterrorspider(A) to __DEFINES\mobs.dm
* remove typoed comment
* fix: prevent exploit with spam-clicking egglay action button
* fix: prevent AI trying to move spiders after a player takes control of them
* fix bug where terrors bumping an airlock repeatedly could make it both open and close
* clarify comment on event odds
* increase queen spit burn damage from 30 to 40
* add: queen webs are now airtight, instead of dealing damage/hallucination
* remove spider alert for already-controlled spiders
* queen spit naming fix
* travis newline
* encourage princesses to remain outside vents
* fixes calls to CountSpidersDetailed not using list()
* makes it easier to debug away mission AI
* code quality: more typeless loops
* add: killing a queen, also kills most of her offspring
* remove walk fix, for splitting into another PR
* remove events\spider_terror.dm changes, move to another PR
* makes it compile - will still require merge conflict resolving later.
* fix: purple webs cause purples to lose sign of queen and die
* visible-> near for purples
* fix wrong gender on spiders
* queen spit now damages structures (like mechs) and other spiders
* ghost spacing
* show queen living time on examine
* Fixes#12969 - terrors getting stuck in web
* revert all changes to purple.dm
* farie requests 1
* farie refactoring II
* var/list/spider_array
* var/list/spider_totals
* more farie
* queen examine laycount, initial eggcount
* terror heat vulnerability, refactoring 1/0 vars
Co-authored-by: Kyep <Kyep@users.noreply.github.com>