* Nukes Xeno Revive Nest
* Nukes Xeno Revive Nest
* Config changes are bad. Whoops
* Laying down on xeno weeds now cures viruses at the same rate as revival nests used to
* Adds owner virus check
* all the sprites in the wrong place
* suits are now in the suit files
* code and whatnot
* oops all config
* hand holes, locker, garment bag, loadout
* adds locker to every station
* some fixes
* pleases review overlords
* fixes errors?
* Gives all heads of staff epistols, starts with basic implants
* Whoops
* Replaces roundstart head of staff implants with them being in single-use autosurgeons
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* code and icons
* file renaming
* vendor prices, apron/overalls obj icons, species sprites
* species head sprites because thats a thing
* loadout inconsistencies fix
* vox have their own apron and overalls sprites so i added those. oh the lengths i go for you botany
* loadout 2: return of the inconsistencies
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
* maybe fixes merge conflict?
* merge conflicts are so annoying holy shit
* sick of this dme junk
* remove unrelated change
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
* merge conflict test fix
* super merge conflict fix
* fix drask syndiberet
* actually fixes drask syndiberet
* super ultra final beret fix
* Update loadout_uniform.dm
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Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com>
* Better meteors
* Update move loop flags file references in comments.
* Adds MOVEMENT_LOOP_FORCE_MOVE, adds support for it to all movement types.
* Standardize meteor and rod movement.
* move_towards fixes
* Faster movement, fixed rod directions.
* Fix and simplify move_towards movement type.
* Bad comment.
* Oops.
* Revert requirements.txt change, doesn't belong in this PR.
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
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Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Initial commit. Event.
* Started converting mobs to basic mobs. Migo and Creature. Needs aggressiveness AI
* Makes CI happy
* Fixes some file names
* Ticks files
* Fixes file again
* Update code/modules/events/demon_incursion.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
* Announcement sound, spawn adjustments
* Reduced spread when portals multiply
* Elite spawns when portal count gets high
* Fixes missing comma
* Converted migo, blank, and most of hellhounds to basic mobs. Added new controllers and behaviors
* Fixes
* Linters!
* Faithless moved to basic mob
* LINTERS
* Makes skeletons basic mobs
* Fixes, Ranged Attacks, Ranged variants of nether mobs
* Handles portal expansion chance
* Linters
* Fixes mobs not breaking shit
* Fixes ranged attacks
* Fixes ranged attacks
* oops
* Another oops. No config changes are needed here
* Twenty percent chance that a nether mob is a grappler
* Dimensional tear fixes
* Adjusts awaken distance for hostile mobs, makes variable melee attack rate for basic mobs
* Variable initial spawns, variable spread rates.
* Whole lot of fixes from merge, hellhound completion
* Updated lavaland winter biodome
* Makes basic mobs able to hurt other mobs
* Makes spawners properly rally basic mobs to beat up the attacker
* Extra line
* Removed comment
* Makes hellhounds stop resting when attacked or when they find a new target
* Fixed initial portal spawn amounts
* Borgs now affected by basic mobs
* Nerfs portal spawn rate, nerfs portal integrity, nerfs portal max mobs
* Grapplers now teleport to missed turfs
* Removes duplicate notices
* Buff portals a small bit
* Makes nether portals no longer RR - the body is now recoverable from the blank it became
* Makes portals layer above mobs
* Removed excess ranged attack var
* Changes list for determining start count to rely on mobs with client instead of all clients
* Nerfs portal max mobs
* Portals can no longer spread to within 3 tiles of another portal except on initial event start
* Adjusts target portal count for big mobs
* Spawners now properly remove nest values of basic mobs
* Portals now glow an evil red. When portals are destroyed, 50% chance per mob to slay the mob
* add prowling and return to home behaviors
* cut this down
* be a tiny bit smarter
* Some code cleanup
* Removes hostile base type, removing excess code
* Gives /obj/ a basic mob attack handler. Fixes turrets
* Gives basic mobs a HUD
* Fixes skeleton death flag
* Adjusted initial spawns
* Incursion portals now slowly convert turfs, up to range 3 of them, to hellish flooring
* Increases reward per destroyed portal
* Makes the final portal of an incursion play a sound on destruction, couple portal fixes
* Fixes basic mob xenobiology interactions
* Non-shit portal sprites
* Adds hostile machine element, mobs now actively target turrets and emitters
* Properly gibs things when they should gib
* Linter fix
* Portals now layer under living mobs but over dead ones
* Adds blackbox checking for demon incursion portal counts
* Increases mob sight range slightly to account for widescreen, adds alt-color for grappler, delays incursion announcement a bit more
* Portals now are more likely to spread the less there are
* Incursion portals now repair themselves after not being damaged for some time
* Grilles now shock basic mobs
* Portals will now clean up basic mob corpses near them by gibbing them
* Portal spread chance is now exponential regression
* Portal mob spawns now linearly scale in time
* Fixes some skeleton oversights in ruin mapping
* Demon incursions no longer can spread to tiles in a space area, such as near brig plating
* Moves corpse cleanup to mobs via component
* Portals now drop bodies that are being eaten when they're destroyed.
* Addresses code review
* Docs some vars
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Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>