SabreML
0b375de42c
Removes the the vast majority of 'The the' from the the code ( #15597 )
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* The the
* Some more
* Review 1
* A couple more
2021-06-20 10:20:32 -04:00
Qwertytoforty
fb4cf6841c
Fixes the descriptions so it doesn't make broke guns ( #16207 )
2021-06-19 14:12:25 +01:00
SabreML
dd02435095
Fixes secborg batons ( #16196 )
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* Cell linking
* V2
2021-06-19 14:10:01 +01:00
Qwertytoforty
266e7c2dbf
Prevents ablative armor from reflecting in hand ( #16204 )
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* Prevents ablative armor from reflecting in hand
* Update code/modules/clothing/suits/armor.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-06-18 21:15:12 +01:00
Qwertytoforty
810a94e48b
Prevents every gun under the sun from lying about alt skins ( #16205 )
2021-06-18 21:14:33 +01:00
Qwertytoforty
5fb2ccbcfc
Rebalences teslium blob slightly ( #16119 )
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* part 1 of rework
* Finishes the rework for now
* Allows it to leave the body
* Makes it a proc
2021-06-17 15:47:31 +01:00
Pidgey
f28e20af21
Anyone can now use the finger gun and fake finger gun spells. ( #15941 )
2021-06-17 10:40:35 +01:00
Lumi
11f6ca1cc1
Adds banarnarbread ( #15984 )
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* Adds banarnarbread
Adds banarnarbread
* Fixes nutriment between loaf and slice
2021-06-17 10:36:46 +01:00
hal9000PR
85be09d7ce
Refactors and tweaks reactive armours ( #16086 )
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* changes things
* Review
* better way of doing this.
2021-06-17 10:33:39 +01:00
Qwertytoforty
9e28cc0afe
Enforces nukies to wait at least 10 minutes after war before heading to station ( #16115 )
2021-06-17 10:32:59 +01:00
Farie82
e64d8d9de2
Optimizes customizable foods slightly + makes stacking beyond the limit of 41 impossible to avoid the server from dying ( #16108 )
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* Optimizes customizable snacks + fixes exploit
Makes adding ingredients to customizable snacks less performance heavy.
Makes it impossible to add customizable snacks together if that would make it go over the ingredient limit
* Fixes the auto doc syntax used
* QOL put in active hand + bug fix
2021-06-17 10:31:50 +01:00
S34N
00de6dc6c1
Adds pref to remove internals pressure from status tab, adds it to inspect text ( #16110 )
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* yeets the internals from status panel
* adds pressure reading to the tank inspect text
* Adds a pref toggle
* numbers are hard
* catchup with master
* Revert "catchup with master"
This reverts commit bb972cb110 .
2021-06-17 10:30:30 +01:00
SabreML
75375efce9
Why is this a thing, really ( #16169 )
2021-06-17 10:23:14 +01:00
SabreML
5de0ebddaf
plamsa ( #16178 )
2021-06-17 10:18:17 +01:00
hal9000PR
b7d9fcf87a
fix ( #16191 )
2021-06-16 13:23:34 +01:00
Qwertytoforty
4d26621d0b
Fixes being unable to pickup the armblade nullrod on mining ( #16189 )
2021-06-16 10:02:58 +01:00
SteelSlayer
01c0c86d01
robobrain runechat fix ( #16176 )
2021-06-14 11:35:54 +01:00
S34N
18f47d2ef3
Fixes broken shuttle and escape pod rotation ( #16154 )
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* Fixes shuttle rotation
* Apply AA suggestions
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-06-13 18:08:15 +01:00
dearmochi
70447e7a4b
Fix forum link runtime ( #16166 )
2021-06-12 18:23:38 +01:00
Farie82
7f6a28f16d
Respawning using anomalous crystal exploit fixes ( #16165 )
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* Ahud anomalous crystal fix
Makes it so that you can't get around ahud enabling using the anomalous helper crystal
* Merge conflict fix thing
2021-06-12 18:13:42 +01:00
S34N
ddacfbb009
fixes exploit ( #16164 )
2021-06-12 16:22:35 +01:00
dearmochi
0a6a441aa5
Fix nullspaced GPS causing runtime on display ( #16146 )
2021-06-09 18:47:25 +01:00
Dragonkiller93
d4402f2ebb
Cleaner no longer resets Light Tiles. ( #16070 )
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* Cleaner no longer resets Light Tiles.
* Update code/modules/reagents/chemistry/reagents/water.dm
Spacing
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* Creates a Clean proc, overrides it for light tile
* Forgot to fix this when copy pasting.
* Update code/game/turfs/turf.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/turfs/simulated/floor/light_floor.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Update code/game/turfs/turf.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
* Updates other files to match proc name
* Calls parent function instead of duplicating code.
* Update code/modules/reagents/chemistry/reagents/water.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-06-08 15:04:28 +01:00
dearmochi
3650a943a4
AIs can no longer be pushed in disposal chutes ( #16136 )
2021-06-07 20:16:23 +01:00
Qwertytoforty
5896bd2c8e
Fixes some exploits ( #16134 )
2021-06-07 18:46:16 +01:00
Dragonkiller93
6191c84860
Poly can no longer grab inside disposals. ( #16068 )
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* Poly can no longer grab inside disposals.
* Update code/modules/mob/living/simple_animal/parrot.dm
Spacing from SabreML
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-06-06 12:45:49 +01:00
SabreML
9d10cf4260
Fixes soulstones ignoring DNR or AntagHUD settings ( #16117 )
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* DNR/AntagHUD soulstoning
* Update code/game/gamemodes/wizard/soulstone.dm
Co-authored-by: dearmochi <shenesis@gmail.com >
* Revive rune
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-06-06 12:43:28 +01:00
S34N
b890db5cb9
fixes runtime in destructive analyzer ( #16129 )
2021-06-04 20:44:07 +01:00
SabreML
dfa17e9d07
Drone suicide fix ( #16128 )
2021-06-04 19:23:32 +01:00
AffectedArc07
65b70a878d
Gives PRRs qdel log ingame ( #16065 )
2021-06-02 13:07:42 -04:00
AffectedArc07
8e6787a791
2FA for server login ( #16094 )
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* AA2FA
* Its always dbconfig
* Extra security
* oops
2021-05-30 12:19:56 -04:00
Qwertytoforty
0801a51d96
Logs pacman overheating ( #16043 )
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* Logs pacman overheating
* Jump to it
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
* affected spells like teen spirit
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-05-29 21:19:29 +01:00
SabreML
cd7017e1b3
Allows Maintenance Drones to see wire names ( #16047 )
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* drone buff
* V2 (Item Trait)
* Indentation
Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com >
2021-05-29 21:19:05 +01:00
Dragonkiller93
a8608ccee1
Stethoscope now checks whether the target is dead. ( #16062 )
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* Stethoscope now checks whether the target is dead.
* Update code/modules/clothing/under/accessories/accessory.dm
Removes unnecessary parentheses.
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com >
2021-05-29 21:17:25 +01:00
SabreML
64f1fd589d
Adds a station alert level display to the join game menu ( #16097 )
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* Alert Levels
* pain
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2021-05-29 21:12:35 +01:00
S34N
d8c429df6e
Reworks area icons, removes box-focused names ( #16099 )
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* begone scribble sprites
* why were you animated, stop being animated please
* also, nanomob moment
* purges kidan
2021-05-29 21:12:10 +01:00
SabreML
bf88adadf1
One line change ( #16100 )
2021-05-29 21:11:23 +01:00
Farie82
b4b30ae694
Fixes the maploader seeing "123" as number 123 ( #16109 )
2021-05-29 21:10:15 +01:00
SabreML
40458173e2
I can't think of a commit name ( #16104 )
2021-05-28 16:53:22 +01:00
Farie82
8c84b62e4a
Fixes the maploader incorrectly loading list values. Fixing the AI upload turret control ( #16093 )
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* Fixes the maploader incorrectly loading list values. Fixing the AI upload turret
* Adds better logging
2021-05-26 22:43:37 +01:00
Farie82
ebf7d7911e
Caches all unique areas so that they are properly loaded in ( #16092 )
2021-05-26 22:41:35 +01:00
AffectedArc07
b6ed587e01
Removes asset logging ( #16051 )
2021-05-25 19:14:57 -04:00
ppi13
01d2ffb08b
Wires no longer gets destroyed by tesla ( #16073 )
2021-05-24 23:03:56 +01:00
Fox McCloud
51932b233e
Merge pull request #16066 from AffectedArc07/more-db-bandaids
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Another preferences bandaid
2021-05-24 15:42:15 -04:00
E-MonaRhg
5dc1c472fe
Better haloperidol ( #15848 )
2021-05-24 16:29:34 +01:00
SabreML
4960f5440c
Various Tweaks & Fixes ( #15857 )
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* Stuff
* Grammar reviewer review
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
* Shuttle call HTML fix
And multiline announcements too, à la #15645 .
The clean_input() was causing the message to be encoded twice, and only decoded once. Removing it still encodes the string.
* Loadout revert
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com >
2021-05-24 16:29:07 +01:00
SteelSlayer
e4bbd94d6a
Robot_module and cyborg stack refactor ( #13527 )
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* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com >
2021-05-24 16:24:25 +01:00
AffectedArc07
663eff7b5e
MAP ROTATION PART 2 ( #12345 )
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* MAP ROTATION
* Tweaks + New additions
* Apply suggestions from code review
Co-authored-by: dearmochi <shenesis@gmail.com >
* Fixes improper naming
* Fixes map vote
Co-authored-by: dearmochi <shenesis@gmail.com >
2021-05-24 08:25:18 -06:00
AffectedArc07
51f673c7b5
Another preferences bandaid
2021-05-23 23:08:17 +01:00
dearmochi
122f09585e
Player terror spiders now have their own orbit category ( #16052 )
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* Terror spiders now have their own orbit category
* Update code/modules/mob/dead/observer/orbit.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com >
2021-05-22 23:21:18 +01:00