fleure
0dcee05ab2
Watertank nozzles no longer delete
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Conflicts:
code/game/objects/items/weapons/tanks/watertank.dm
code/modules/mob/mob_helpers.dm
2014-04-19 18:17:49 -04:00
Firecage
c948e01b85
Customizable clown mask with 2 new options
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Conflicts:
code/modules/clothing/masks/gasmask.dm
config/admins.txt
icons/mob/mask.dmi
icons/obj/clothing/masks.dmi
2014-04-19 18:13:27 -04:00
Ccomp5950
e224a636b9
Some fixes saycode cleanups
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Moved the verb check from hear to the speaker
Spellcheck on hulk so Dragor doesn't beat me up.
2014-04-19 17:06:23 -04:00
Ccomp5950
b28df8857d
Saycode rewrite: Add support for speech_problem_flag
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Ready for Dev
Conflicts:
code/modules/mob/living/carbon/human/life.dm
2014-04-19 17:06:05 -04:00
Ccomp5950
9965c5ff8d
Removal of last debug message and making players be able to use languages over general comms
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;:k = skrell speak over general comms for example.
2014-04-19 17:04:47 -04:00
Ccomp5950
66f3d8ab75
Say code rewrite, Silicon jerks now using new saycode.
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Tracking added for AI's and Observers
Instead of calling GetVoice() over and over for everyone that can hear you we're checking a variable that is updated with Life()
removed a bunch of my debug verbs.
Conflicts:
code/game/machinery/telecomms/broadcaster.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/silicon/say.dm
2014-04-19 17:04:29 -04:00
Ccomp5950
9dab2ad8a1
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
Conflicts:
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/telecomunications.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/say.dm
2014-04-19 16:54:16 -04:00
DJSnapshot
184162e8db
disregard failure. I made a silly.
2014-04-19 16:44:45 -04:00
DJSnapshot
9ddc4aae92
initial CC paper commit. Will continue work on this.
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Conflicts:
code/modules/paperwork/photocopier.dm
icons/obj/bureaucracy.dmi
2014-04-19 16:44:20 -04:00
Mike
f98a2af41f
Fueltanks leak fuel when wrenched open
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Fueltanks now actually leak fuel when wrenched open. The leaking only occurs at the initial wrenching and when tank is moved.
Conflicts:
code/modules/reagents/reagent_dispenser.dm
2014-04-19 16:41:17 -04:00
Ccomp5950
14744895c5
Juggernauts will no longer be weakened and unable to click stuff if zas knocks them over.
2014-04-19 16:35:21 -04:00
DJSnapshot
e1af1f4713
replaced electrodes with insta hit taser beams.
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Conflicts:
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/projectile/beams.dm
icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
DJSnapshot
843ac65077
Undershirts and rolling down jumpsuits!
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Conflicts:
code/modules/client/preferences.dm
code/modules/client/preferences_savefile.dm
icons/mob/human.dmi
icons/mob/uniform.dmi
2014-04-19 16:17:14 -04:00
Jarcolr
abdcf82123
Kicking a grille does 2 less damage; fix for #4557
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It will now take 10 hits to destroy it without using a weapon or tools.
Take that,metagamers!
2014-04-19 16:06:09 -04:00
Ccomp5950
a939b32020
Code Effeciency Project: Vent scrubbers have a bit more sanity.
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No longer checking for 0.00000000000000000000000001 moles of toxins scrubers can only detect stuff worse then 0.001 moles.
Have a nice day.
Conflicts:
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
2014-04-19 16:05:45 -04:00
Jarcolr
b5056c5441
Cannot wash your missing hands anymore
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M as mob changed to user as mob; don't know why it was shortened to 1 letter,but eh.
Conflicts:
code/game/objects/structures/watercloset.dm
2014-04-19 16:01:51 -04:00
Jarcolr
60ede94929
Also fixes paperbin without hands
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Whee.
2014-04-19 15:53:44 -04:00
Jarcolr
935576f5c4
Can no longer use fire extinguisher closet without hands
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If you did not have hands,you could click on a emergency closet and have it spawn in your hand,and it would stay there,floating.
Cool,right?
2014-04-19 15:53:33 -04:00
RavingManiac
f80d1e702b
Missing files added.
2014-04-19 15:51:27 -04:00
RavingManiac
a06f8b910c
Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed.
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Conflicts:
maps/backup/tgstation-redux-WIP.dmm
2014-04-19 15:51:07 -04:00
Ccomp5950
90ff395199
Lagsie no more, NarSie HUNGERS
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removed del() calls for objects, now it sets loc to null and removes it from master_controller processing
Much quicker :)
Conflicts:
code/modules/power/singularity/singularity.dm
2014-04-19 15:48:48 -04:00
GinjaNinja32
032f6fb762
Add colour to AI private channel (144.7)
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Changes the AI private channel colour to magenta (#ff00ff), and changes
the marker from [144.7] to [AI Private].
Magenta is far enough from the Science channel (#993399 ) to be obvious,
but I'm open to alternative suggestions.
Conflicts:
code/stylesheet.dm
2014-04-19 15:44:48 -04:00
Jeremy Liberman
f43ef06431
Virology - NanoUI, gameplay tweaks, bugfixes
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Conflicts:
.gitignore
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/machinery.dm
code/modules/food/recipes_microwave.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/virus2/isolator.dm
nano/js/nano_base_helpers.js
2014-04-19 15:42:49 -04:00
alex-gh
f93c7d320a
Merge pull request #181 from alex-gh/objective_fixes
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Objective fixes
2014-04-18 07:30:01 +02:00
alex-gh
d30973b932
Tweaked traitor probabilities
2014-04-18 07:20:59 +02:00
alex-gh
94d649dbe6
Reworked 'speciesist' objective
2014-04-18 07:17:36 +02:00
alex-gh
97aa7163c5
Merge pull request #180 from alex-gh/objective_fixes
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Various fixes for the objective system
2014-04-17 04:04:58 +02:00
alex-gh
6dbe28ee14
Protect objective should select other traitors now
2014-04-17 03:28:38 +02:00
Necaladun
0288be9081
Jukebox
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Adding missing , because i need more coffee
2014-04-16 18:27:44 +09:30
Necaladun
fdabde9f84
Jukebox additions
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Removed empty jazz playlist, added papers please and aussie music
2014-04-16 17:26:52 +09:30
Necaladun
cdb0a47d0b
Fix satchels
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I herped a derp and broke satchels
2014-04-16 16:26:38 +09:30
Necaladun
8796a5b273
Fixed spacelaw
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no longer 404
2014-04-16 12:57:39 +09:30
Necaladun
d3757b9413
Hyperzine bottle
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A pre-spawned bottle of hyperzine
2014-04-16 09:49:20 +09:30
Necaladun
f7246e3a40
Swap NT Rep and Customs Officer costs
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30 for NT Rep, 15 for Customs Officer to represent their importance.
2014-04-15 00:37:27 +09:30
Necaladun
3e3fc0f314
Wisewill Sprites
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Added wisewills sprites - bane stuff, sec rig fixes
2014-04-15 00:29:51 +09:30
Necaladun
fb29f28a96
Emergency Message Cooldown
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Dropped from 10 to 1 minute so people can actual hold a bit of
conversation with CC if needed. If they spam, BSA is still there.
2014-04-15 00:29:29 +09:30
Necaladun
587de30588
AI law fix
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Changed AI laws in the modules to say crew or organics
2014-04-15 00:29:00 +09:30
Necaladun
dc417a522d
Stun Revolver Upgrade
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Stun Revolver update - makes it do slightly less pain, but a little bit
of stun and weaken to give it some actual purpose
2014-04-15 00:28:38 +09:30
ZomgPonies
b50449e849
Merge pull request #178 from alex-gh/ServerCode
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Server code
2014-04-14 08:39:36 -04:00
Walter0o
dad64c9f90
Fixes a critical exploit with the autolathe.
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While browsing through my server's code looking for possible exploits to fix, i noticed the following :
The autolathe can be used to duplicate any and all objs.
The faulty code accepts any refID from the usr without a safetycheck to see if the requested obj is in the autolathe_recipes list.
This works "only" on objs because it will trigger a runtime error if the object has no material vars.
The default buildcost values for obj are zero, so it always goes through the materials-check, but it would not be sufficient to plug this exploit at this point.
The trivial fix is to have a check to see if the given refID is in the autolathe_recipes list, although a datum-based construction method would probably be more robust.
As basically identical autolathe code appears to be used in Baycode , /tg/, /vg/, Para, and all other builds i could look at, i assumed this exploit has been undetected since Goon.
And indeed, the faulty code is present in Gooncode rev4407 and has been ever since.
2014-04-13 12:47:57 +02:00
Necaladun
c199a41b21
item and map
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Custom items for mark and the map uploaded
2014-04-13 15:09:27 +09:30
alex-gh
9eeb616962
rebalanced Borg/mounted RCD
2014-04-09 22:52:31 +02:00
alex-gh
369c894173
Fixed crash when hacking vending machines on clown planet
2014-04-09 01:33:43 +02:00
alex-gh
d55450f591
expanded find_target_by_role
2014-04-09 01:31:37 +02:00
alex-gh
7f6fc76f3d
Added job name to 'debrain' objective
2014-04-08 18:26:07 +02:00
alex-gh
cfbfa0e993
Smoke rework caused endless loops, reverted.
2014-04-08 01:47:56 +02:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
alex-gh
fe0411ac1b
Merge branch 'genetics_instability' into ServerCode
2014-04-05 17:41:37 +02:00
RavingManiac
9bea0a097a
trans_to_ingest now used for consumption of food, drink and pills instead of trans_to. This adds a ten second delay between ingestion and addition of the reagents to the body.
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Conflicts:
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/reagent_containers/food/cans.dm
code/modules/reagents/reagent_containers/food/condiment.dm
2014-04-05 17:39:14 +02:00
Jeremy Liberman
c74ff2d653
Fixes biogenerator typo, improper beaker splashing, and allows glass beakers to refill botany trays
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Conflicts:
code/modules/reagents/reagent_containers/glass.dm
2014-04-03 21:42:33 +02:00