Chinsky
0df1dabf75
Adds overmap system and examples of it's usage.
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Unticked, as it disables space edge transition.
Conflicts:
code/modules/mob/mob_movement.dm
2014-07-13 08:21:26 -04:00
Chinsky
f9cda2ef9c
Added system for overmap building.
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-metaboject with zlevel info that should be placed on sector/ship zlevel
-overmap object that represents a map zlevel
-startup hook for building the overmap
2014-07-13 08:20:29 -04:00
Chinsky
6ce2d8a0f8
Fixed #5374
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Also added cancellation buttons here and there.
Prevented an exploit, resulting in ability to issue same passes with different ID, even if it doesn't have those accesses.
Conflicts:
code/WorkInProgress/Chinsky/guestpass.dm
icons/obj/computer.dmi
2014-07-13 05:57:37 -04:00
Zuhayr
3f5b842405
Fixes guest terminals only allowing 29 minute passes.
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Conflicts:
code/WorkInProgress/Chinsky/guestpass.dm
2014-07-13 05:47:13 -04:00
Zuhayr
1d06e2ac6e
Fixes #5450
2014-07-13 05:45:12 -04:00
ZomgPonies
cb9b6fca4d
Replacing civilian with support department. Still need to make changes on MySQL schema.
2014-06-26 19:42:14 -04:00
DJSnapshot
fc9143051f
Clicking the magnetic card slot option on the desktop will eject all cards. No more eating cards!
2014-06-24 06:31:32 -04:00
mwerezak
9874ce38ce
shuttle_controller now uses a shuttle datum
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Conflicts:
code/game/machinery/computer/communications.dm
code/modules/admin/verbs/randomverbs.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/power/singularity/singularity.dm
2014-06-23 11:07:58 -04:00
DJSnapshot
615f81588a
uses get_turf instead of get_turf_loc now
2014-06-23 06:23:11 -04:00
DJSnapshot
54bfc06609
Forgot to commit welcome.dm
2014-06-23 06:22:56 -04:00
DJSnapshot
2d963b8a43
laptop vendor!
2014-06-23 06:17:59 -04:00
DJSnapshot
e55208bc69
fixes for potential runtimes.
2014-06-23 06:17:48 -04:00
DJSnapshot
21a1f2eefe
laptop vending part 1. and more cleanup.
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Conflicts:
icons/obj/computer3.dmi
2014-06-23 06:17:36 -04:00
DJSnapshot
fbfecb0e99
lowercase ntos by request of mloc + updates to background.
2014-06-23 06:17:11 -04:00
DJSnapshot
54b2e5f7a7
Fixed up security, medical, card, and crew. Made Computer 3 actually do what it's supposed to do.
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Conflicts:
code/datums/browser.dm
html/browser/common.css
2014-06-23 06:16:29 -04:00
ZomgPonies
f35d8d335d
Paradise fixes to PR
2014-06-23 06:12:41 -04:00
DJSnapshot
8a33620554
Initial commit of Computer 3 from Paradise, along with a bunch of fixes.
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Conflicts:
code/__HELPERS/unsorted.dm
code/datums/browser.dm
code/setup.dm
icons/obj/computer3.dmi
2014-06-23 06:02:36 -04:00
ZomgPonies
b8c1dbf620
Preparing repo for overhauled computer3
2014-06-23 05:52:00 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
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...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
ZomgPonies
900c130f7f
Ambassador karma unlocks
2014-06-20 07:22:02 -04:00
Chinsky
5113c03c76
ixes #5075
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Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-18 00:01:00 -04:00
mwerezak
4a2993b20b
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
Conflicts:
code/__HELPERS/unsorted.dm
code/modules/mob/living/living_defense.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/mob/living/simple_animal/bees.dm
code/modules/projectiles/gun.dm
code/modules/reagents/reagent_containers/syringes.dm
code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
ZomgPonies
4d5861ca30
Runtime fix with tape
2014-06-17 04:16:39 -04:00
ZomgPonies
bd346bca9a
Bleh
2014-06-17 04:04:57 -04:00
ZomgPonies
98041d2b3d
No colored windows for shuttle
2014-06-17 03:53:44 -04:00
ZomgPonies
ed36dbd6d9
2 new karma jobs -- Brig Physician and Magistrate
2014-06-15 23:40:47 -04:00
ZomgPonies
2097bed55d
3rd mining overhaul commit, fun KEPT.
2014-06-15 07:52:52 -04:00
ZomgPonies
8d9baa259c
Fix powerarmor slowdown situation
2014-06-10 03:32:50 -04:00
ZomgPonies
a3bb74cf07
Powerarmor derp fixes
2014-06-09 17:51:16 -04:00
ZomgPonies
c7cf7650af
Powerarmor fixins
2014-06-08 22:19:41 -04:00
ZomgPonies
751c3badd1
Added powerarmor to RnD
2014-06-05 22:09:32 -04:00
Zuhayr
02730d515a
Fixes #5061
2014-05-28 08:52:24 -04:00
ZomgPonies
a57d2fb636
Starting to shape up powerarmor for eventual inclusion.
2014-05-26 12:22:27 -04:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
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Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ZomgPonies
96ee35e5de
Added Mechanic karma job, builds and repairs spacepods, works under the CE
2014-05-19 06:49:35 -04:00
ZomgPonies
73f12189b7
First step in regrouping all non-spell abilities under the same tab to facilitate UI navigation.
2014-05-18 00:58:25 -04:00
Rob Nelson
e7d4c1db14
OH GOD YOU CAN BUILD PODS NOW OH GOD
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Conflicts:
code/datums/helper_datums/construction_datum.dm
code/game/machinery/constructable_frame.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/mecha_construction_paths.dm
code/game/mecha/mecha_parts.dm
html/changelog.html
maps/tgstation.2.1.0.0.1.dmm
2014-05-17 19:05:08 -04:00
jack-fractal
2754b56e0c
adding the spirit entity code, fixing the cameraNet so that it compiles properly
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Conflicts:
code/datums/visibility_networks/dictionary.dm
code/game/machinery/doors/door.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
ZomgPonies
b23f90b10a
Feed and Facehug no longer use a menu and instead pick a random target in range.
2014-05-07 21:43:17 -04:00
Cael Aislinn
18e3e37507
adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
Conflicts:
icons/obj/hydroponics.dmi
icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
Ravensdale
345efee151
Atmos mainline pipe code moved and enabled.
2014-04-30 13:51:29 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
Necaladun
f7246e3a40
Swap NT Rep and Customs Officer costs
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30 for NT Rep, 15 for Customs Officer to represent their importance.
2014-04-15 00:37:27 +09:30
Necaladun
fb29f28a96
Emergency Message Cooldown
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Dropped from 10 to 1 minute so people can actual hold a bit of
conversation with CC if needed. If they spam, BSA is still there.
2014-04-15 00:29:29 +09:30
alex-gh
cfbfa0e993
Smoke rework caused endless loops, reverted.
2014-04-08 01:47:56 +02:00
alex-gh
521ad31671
Revert the new lighting system.
2014-04-07 23:51:35 +02:00
Loganbacca
0fba806c7b
Chemsmoke rewrite
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- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.
Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.
Conflicts:
code/game/objects/effects/effect_system.dm
icons/effects/96x96.dmi
2014-04-03 18:21:26 +02:00
Chinsky
7f4388c5a3
Cleaned the fuck out of smoke.
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Conflicts:
code/ATMOSPHERICS/pipes.dm
code/game/objects/effects/effect_system.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
Aryn
d65f57913e
Reduced six-state lighting to five-state, removed debug verbs.
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Not a big drop in quality, but reduces the states used by half.
Conflicts:
baystation12.dme
2014-03-24 08:28:18 -04:00