Commit Graph

3757 Commits

Author SHA1 Message Date
LordShekelstein
1746aabba9 Adds an actual sprite for the singularity hammer. (#15806)
* Fixes Gloves of the North Star exploit.

* Update miscellaneous.dm

* Update miscellaneous.dm

* Create miscellaneous.dm

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* commit on 'master'

* commit on 'master'

* master

* 'singularityhammer'

* 'singularityhammer'

* singularityhammer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-04-13 13:10:00 +01:00
Dennis
1ae84f79f2 Moved nullified to own proc and reduced stacking effect of nullrod/prayer beads (#15809)
* Moved nullified to own proc and reduced stacking

* Fixed minor error.
2021-04-06 13:58:36 +01:00
Kyep
46144e3c07 Syndie Space Base (#15104)
* v1

* v2, floors

* more tweaks

* areas, powernet

* cleanup

* changed filename, added east wing, 6 slots

* syndi autolathe

* update ruins refs & config, delete comms agent

* IDs look properly syndie, names are randomized

* glass

* convert map file to TG map format

* del old file

* air alarms

* del navconsole, fix area tile

* AA request

* refactor

* AA requests II

* dorms symmetry

* deletes explosive plastitanium walls & self destruct device (from lavabase)

* add light to medical operating table

* atmos refill connectors

* add air canister and move meter in distro, add 2 portable air pumps

* improved vents

* tweaks pipes

* removes duplicate air alarm

* (PR req) replace areas/lathe/spawners with PR versions

* wrench, tele area icon, headset name

* player panel fix, replace /anyone ID with /researcher ID, ID.untrackable refactor

* fixes teleporter runtime

* "Syndicate Researcher" consistency

* cryo room

* delete syndiwrath

* default job on ID card for telecomms purposes

* add vents and airlocks

* air alarms toggle firelocks

* artvend

* trashbags

* revert alarm.dm

* delete rogue light

* update syndi lathe name, remove newscaster frame

* changes made necessary by atmos/redcross PRs

* fixes merge conflict

* update to fix conflicts with PR 15384 as well

* syndi teleporter now requires SYNDI_LEADER access, no more runtimes

* avoids making offstation cryopods always face right

* add scrubber net

* dmm2tgm

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2021-03-30 18:54:19 +01:00
Adrer
12551ab748 Sets flight to false if broomstick is dropped (#15764)
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
2021-03-29 20:07:23 +01:00
Ryal
5395eafda0 Fixes syntax issue (#15763) 2021-03-29 20:06:41 +01:00
Ryal
e7310cac9b Adds missing things to drone cleaning (#15553)
* Adds missing things to drone cleaning.

* Update code/game/machinery/doors/airlock_electronics.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/windowdoor.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: dearmochi <shenesis@gmail.com>

* Moves destroyed electronics to emag_act

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
2021-03-28 12:45:29 +01:00
LightFire53
9a4f60524c Adjusts Cook Book (#15703)
* Adjusts Cook Book

Brings the chef's cook book sprite more in line with the rest of the sprites.

* Update library.dmi

Extends meat further down the bone. Yummy.

* Last time, I swear

Using feedback from FalseIncarnate

* code parity

At the request of dearmochi
2021-03-28 11:59:28 +01:00
SabreML
76e237edc5 Fixes HUD sunglasses deconstruction (#15444)
* sunglasses

* Unit test test

* Unit test test tested
2021-03-14 13:17:20 +00:00
Fox McCloud
9c425cbed3 Ports Slapping and Kissing (#15539)
* Ports Slapping and Kissing

* forgot this

* table slapping
2021-03-14 10:44:43 +00:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloud
fdc6ab2211 Damns Devils Gamemode to Hell (#15672)
* Damns Devils Gamemode to Hell

* Update config.txt
2021-03-07 12:00:02 +00:00
Fox McCloud
156d360e57 TG Sprite Update Project: Toolboxes (#15663) 2021-03-05 17:33:29 +00:00
Fox McCloud
091146029a No, Mobs Are Not Lockboxes (#15657) 2021-03-03 22:05:54 +00:00
Fox McCloud
75935ff876 Converts Eye Augments to Cybernetic Eyes (#15519)
* Converts Eye Augments to Cybernetic Eyes

* literally not used

* it helps when you properly include all the code

* flashlight eyes

* tweaks

* conflict resolution

* can't have two eyes

* order of operations matters here

* autosurgeon
2021-03-03 20:21:30 +00:00
Fox McCloud
dcace52184 Makes the Clown All Powerful (#15612)
* Makes the Clown All Powerful

* sadtrombone.ogg
2021-03-02 16:16:47 +00:00
SabreML
3ae6ef1fc2 Initialized Storage Items (#15057)
* Refactor V1

* And this too

Three commits already

* Review stuff

* hecking invisible runtimes

* Cleanup and Documentation

This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.

* Hopefully got all of the . = ..()

Also fixed a massive bug that I somehow didn't notice.

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* for() loops

Pretty sure I got everything.
Cutoff point is 4 items.

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-02-28 21:45:24 +00:00
Fox McCloud
f65c8994ce Broad TG Sound Update (#15608)
* Broad TG Sound Update

* jester update
2021-02-27 11:59:33 +00:00
Fox McCloud
c73cc5aa68 Refactors Organ Shocking To Use Signals (#15593)
* Refactors Organ Shocking To Use Signals

* proper source

* hush you
2021-02-26 18:43:11 +00:00
Fox McCloud
20485c029b Pickup and Dropped Bugfixing (#15575) 2021-02-24 19:23:31 +00:00
Fox McCloud
efa3aecb61 Ports TG Pickup, Equip, and Drop Sounds (#15572)
* Ports TG Pickup, Equip, and Drop Sounds

* really
2021-02-24 12:51:59 +00:00
Fox McCloud
78cb60f160 Fixes Some Sounds Having Reverb (#15602)
* Fixes Some Sounds Having Reverb

* typeless
2021-02-24 09:34:34 +00:00
SabreML
e30fb16180 Turf 2021-02-23 20:26:51 +00:00
SabreML
020e48f519 B 2021-02-23 20:00:52 +00:00
SabreML
27a7eeee8b Stunbaton Refactor (#15313)
* Baton refactor V1

* Var name

* Stunbatons 1.2

update_icon() and examine() just got moved, no changes to them.
2021-02-22 09:13:46 +00:00
dearmochi
196b23d3d5 Fixes some overlay screwery on death and revival (#15192)
* Toggles fullscreens off/on on death/revival instead of deleting them

Fixes a lot of issues regarding fullscreens (vulpkanin NV/welding shield
overlay vanishing, crit overlay not persisting on defib)

* Restores blind effect when defibrillated back to life

Fixes issue where the blind overlay wouldn't appear
when defibrillated, even though the patient is
unconscious/blind
2021-02-21 21:45:32 +00:00
Fox McCloud
02b9445b9b Refactors DNA Mutations; Refactors Mutations to use Traits (#15483)
* Refactors Mutations

* traits

* more work

* styling fix

* yet even more work

* oh hush

* almost there

* it continues yet further

* and that's genetics done

* and that's it folks

* last bit and golem fixup

* oof

* oops

* tweaks and fixes

* styling
2021-02-21 21:25:19 +00:00
Fox McCloud
5211cfe8a9 Transitions to Full-tile Windows (#15385)
* Transitions to Full-tile Windows

* tweaks

* bump fix and RCD inclusion

* no colors

* debris refactor

* even better
2021-02-02 20:50:47 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
Fox McCloud
fc128af66c Fixes Cigarettes rendering on mob when on the ears (#15363) 2021-01-28 18:46:19 +00:00
Fox McCloud
de795c4e31 Radiation Refactor (#15331)
* First Commit

* visible radiation and engine goggles

* correction

* t-ray fix

* further adjustments and fixups

* gieger addition and cleaning fixup

* yet more fixes

* styling fixes

* fixes

* human glowing fix

* do the merge conflict avoidance dance

* Update supermatter.dm

* supermatter rads

* mapping in

* radiation doors

* yeah yeah line endings

* clean up

* styling issues

* showers
2021-01-24 22:03:13 +00:00
SabreML
a8b7888ae9 Cable Retracting (#15285) 2021-01-24 13:39:08 +00:00
SabreML
5aeede675b Fixes one handed dswords (#15289)
* One handed deswords

* Reverts unintended changes

Got a bit confused, I need more coffee
2021-01-20 09:54:26 +00:00
dearmochi
cc6c6d0389 Adds ability to color patch packs in ChemMaster (#15244) 2021-01-10 20:56:37 +00:00
SabreML
ca0c8f3a98 Update dice.dm (#15198) 2020-12-31 18:12:50 +00:00
AffectedArc07
8f72d7556e Annihilates the blackbox (#15132)
* Lets get this show on the road

* Now were talking

* These matter

* Oh the joys of CI testing

* And this

* Wrong version

* Tweaks

* More tweaks

* Lets document this

* This too

* Upgrades this

* Fixed some sanity issues

* This too

* Screw it, this too

* More sanity

* And these

* This too

* Documentation

* This too

* Fixes **awful** scoreboard logic

* Why do we care about only half-absorbing someone

* Revert "Why do we care about only half-absorbing someone"

This reverts commit 8de1cfdf05.

* Refactors these

* Hashing

* Moxian tweaks
2020-12-24 16:06:48 -05:00
dearmochi
6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
variableundefined
f029dd1dfc Revert "Close storage UI when item becomes inaccessible (#14536)" (#15126)
This reverts commit f54b6904b9.
2020-12-16 22:20:07 +00:00
danni boi
2f3d5bf868 removes magic wall safe exploit (#14890)
* should stop the exploit

* logic was wrong, my bad

Co-authored-by: danni-boy <32673848+danni-boy@users.noreply.github.com>
2020-12-16 15:04:06 -05:00
nicetoolbox
f54b6904b9 Close storage UI when item becomes inaccessible (#14536)
* add hide_from_all to storage objects, to call by something once it's locked/close

* lockers call hide_from_all on stored storage items

* secure storage calls hide_from_all on lock

* throwing storage closes it

* adding storage to a disposal chute closes it

* adding storage to a crate closes it

* adding storage to the destructive analyzer closes it
2020-12-16 14:47:26 -05:00
moxian
1683c4271a Refactors renaming things with a pen. (#14960)
* Refactors renaming things with a pen.

* Farie review (thanks!!)

* Derp.

* Farie take 2
2020-12-16 14:43:15 -05:00
SabreML
a38c59aab2 Rapier Sheath quick-equip and sound effects (#15109)
* Rapier Sounds

* Regular click rather than alt-click
2020-12-16 14:40:26 -05:00
SabreML
73dba992f5 Radial Menus for the Bible and Null Rod (#15098)
* Chaplain Radials V1

* Chaplain Radials V1.1

* Slightly smaller menus
2020-12-16 14:00:56 -05:00
Farie82
c373535782 Fixes bugs with the syndie chainsaw and the dsword when trying to wield them but failing (#15102)
* Fixes the wield proc of the syndie chainsaw and dsword

* unwield of dsword

* Review changes
2020-12-16 13:59:34 -05:00
dearmochi
d2e034d80d Fixes Captain being contractor target, contractor batons not stunning silicon (#15096) 2020-12-12 16:25:25 +00:00
Qwertytoforty
e6a3b5575e Makes stunbaton stutter work (#15088) 2020-12-11 22:17:17 +00:00
dearmochi
5edee29a50 [READY] Syndicate Contractors (#14605)
* Syndicate Contractors initial PR

* Finalize initial version

DNP

Finalize initial version

* Baton now costs 6 Rep, show dead extraction penalty, fix scroll

* Reduce total TC, add zippo, balloon, icon tweaks

* Address moxian, AA and Farie

* Fix mode.txt

* oops

* Address Farie 2

* Tweak baton to work around stam crits, address SteelSlayer

* Address TM issues, TP menu

* Fix wrongly merged DME

* Tick contractor DM files again

* Remove step_y

* TC rewards always higher than preceding difficulty's reward

* Address Farie

* Remove extraction_turf from handle_target_return

* fix doc

* Merge part2

* Address AA again
2020-12-09 12:03:23 -05:00
SabreML
d3d729d1ef A couple of tweaks (#15004) 2020-12-09 11:52:21 -05:00
Qwertytoforty
f26e056bb6 Makes fireaxes take time to pry open airlocks. (#14837)
* Axes the axes ability to axe doors open

* Un-axes the bone axe, axes the ability for axes to axe open doors instantly, they must now axe nicely

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

* Update airlock.dm

* Spessing

* Fixes a mistake

* Makes it the same thing, names variables, moves axe, makes it work

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2020-12-09 11:28:40 -05:00
SabreML
1b41b28763 Craftable donut boxes (#15051)
* Craftable donut boxes

* probably doesn't need two names
2020-12-06 10:25:33 +00:00