* Refactors Mutations
* traits
* more work
* styling fix
* yet even more work
* oh hush
* almost there
* it continues yet further
* and that's genetics done
* and that's it folks
* last bit and golem fixup
* oof
* oops
* tweaks and fixes
* styling
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla
* forgot this one
* fixes and styling
* last tidbits hopefully
* machine frames
* use flags
* styling
* Update medicine.dm
* Update herbals.dm
* Update vending.dm
* added mint seeds
* added mint harvest
* added mint plant
* an attempt to fix the problem
the pr is having trouble with growing.dmi for some reason, i was told to do this
* another empty line for the above reason
* wow okay, be like that then
* no empty lines since you're bickering
* lets see if you like this
* forgot the mint chem in reagents/misc.dm
daily reminder that im a smooth brain
* made it green and distill into menthol
* made it goon
* moving it to the appropriate file
* moved to food.dm since it's a consumable
* clarification of new distilling result for desc
* Lets get this show on the road
* Now were talking
* These matter
* Oh the joys of CI testing
* And this
* Wrong version
* Tweaks
* More tweaks
* Lets document this
* This too
* Upgrades this
* Fixed some sanity issues
* This too
* Screw it, this too
* More sanity
* And these
* This too
* Documentation
* This too
* Fixes **awful** scoreboard logic
* Why do we care about only half-absorbing someone
* Revert "Why do we care about only half-absorbing someone"
This reverts commit 8de1cfdf05.
* Refactors these
* Hashing
* Moxian tweaks
* Adding in new sprites for a bunch of crappy food sprites
* Adding attribution for Goon origin sprites
https://github.com/binarysudoku has relicensed the sprites requested for our use (relicensing means they don't have to go in a separate folder). I've included attribution notes on each sprite that I've taken, as per our license
* Added a bunch more sprite changes!
* forgot the holymelon
* Updating trash sprites for junk food, adding a space twinkie trash sprite
* Changed Milo to Miso
* Update baked_goods.dm
* typo fix
* Revert "typo fix"
This reverts commit 3f6ca6a5b9.
* Revert "Revert "typo fix""
This reverts commit b67ed80d8d.
* Update food.dm
* removing beff and pepperoni
* adding onions as juiceable
* made drying grapes give you homemade raisins since homemade raisins were already in the code
* undo the onionjuice because it crashed my test server
* replaced the vomit cheese with vomit cheese substitute, removed beff and pepperoni, made weird cheese actualy spawn a weird cheese wedge
* updated enzyme name and description to match how catalysts actually work and how the enzyme already works in game (and has for almost a decade in game)
* Moved onion rings to the deepfryer instead of microwave
* makes the fries recipe actually makes sense, and makes it benefit from the upgrades of the processor (so you can get more fries)
* made macaroni and cheese names consistent
* moved two recipes to oven from microwave
* Wine comes from grapes ya dingus
* name fix
* made burger recipes consistent except for the big bite and super big bites
* yaki imo is baked whole sweet potato, not processed!
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/kitchen_machinery/deep_fryer.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Update code/modules/food_and_drinks/food/foods/pizza.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* made food names consistently lower case
Except of course for foods that are supposed to be brand names, like Space Twinkie or the BigBite burger
* Missed one
* Back to american mac 'n' cheese spelling
* Macaroniiiii
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Adds Botany Jugs, and lid test for hydro trays
* adds 1u and 2u transfer amounts back to changed items
* fixed item references in some .dmm
* improves weed/pest killer jug sprites, and corrects overlays procs
* removes uneeded image def
* improves sprites further
* adjusts coloring of l4z reagant
* Buffs Jugs to 80u each (from 50u)
* balances nutrient vending numbers
* resizes jugs
* fixes conflict in .dmi
* Resizes Jugs again
* removes commented out code
* Fixes
* futher fixes
* Fixes some issues, adds sounds for jugs.
* reverts to using New()
* removes jug.dm and reverts all nutrient back to bottles
* ash storm immunity
* safety override & lavaproof upgrades
* mini-extinguisher for janiborg
* borg cell paths, prevent station borgs using gamma module
* Limit crew SecBorgs to 2, DS borg laser reflection
* replaces standard module with generalist module
* generalist borg gets crowbar
* fix bug where ert engi/med borgs runtime / do not get sprites
* adds TG lavaland and spidermin mining cyborg icons
* roundstart borgs=2, spawn locations=4
* adds damage_protection mechanic
* add xeno_disarm_chance
* ERT borg naming scheme: (level) ERT (number)
* std borg: tweaks hypo, RMs holoproj, adds mats/subsystems
* AA bullet_arc refactor
* refactors var/require_module to be bool, proc/action() to return bool
Suggested by farie82
* better radio for generalist
* rework gamma borgs, split of destroyer borgs
* dead robots fix
* fixes error caused by merging of PR 12932
* manually fix line endings
* fixes borg energy weapons (except disablers) not being recharged within recharging stations
* add trailing newline to make travis pass
* compatibility with #13471 life refactor
* deletes change to gamma sec ERT laser beam energy cost
* refactor handling of ash/lava immunities
* removes spiderlike mining borg sprite
* tweaks generalist borg loadout
* limit secborgs to 1 on green alert / roundstart
* re-run icondiffbot
Co-authored-by: Kyep <Kyep@users.noreply.github.com>
* Fixes welders blinding you while repairing your own robo-limbs
* gives tool_start_check() a target argument
* flash be gone
* CRLF to LF
* adds trailing newlines because travis wants them I guess
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Makes the Freeze Mech admin verb work properly
* freeze overhaul, axe Freeze Mech verb
* define freeze on the atom/movable level
* CRLF to LF
* rebase and touch ups
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Diona Nymphs can now consume vegetables. It takes 2 seconds to do so, and they gain nutrition based on how much plant matter and/or nutriment is present. This tends to be a slightly slower way to grow than eating weeds (unless specialized plants are provided for the purpose, like high potency pumpkins) but provides an option to nymphs that have nothing but earthsblood trays around.
* Changed the spacing a bit.
* Changing some minor things in line with provided code reviews.
* Hopefully this is an improvement.
* Requested minor changes
* Swapped type check with isnymph(). I didn't even know these defines existed.
apples previously distilled into hcider, which was an icon state and not actually a reagent proper. this resulted in apples simply not fermenting into anything when processed in a fermenting barrel. (if the apples contained reagents such as plant_matter or sugar or whatever else botanists put in their genes, then these would of course be transferred to the barrel normally.)
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes