Adjusts how Overdosing works
- Overdose effects now stop if you have less than the overdose threshold
for the given reagent in your system
- Previously, overdose effects would continue until all of the reagent
was removed from the body
- After dropping below the overdose threshold, reagents will process as
normal as long as they do not surpass the threshold again.
Tweaked some Synthetic-oriented reagents
- Synthetic drugs no longer will cause Toxins damage
- The toxins damage for these has been replaced with either another form
of damage or side-effect
- Degreaser no longer cures Toxins Damage in Synthetics
- Degreaser still acts as a chemical purgative and lube cleaner, but
helps cure certain side-effects much like Coffee does for organics.
Sterlizine recipe changed to require antihol and chlorine
- Effectively the same as the old recipe, except actually mixable
- Fixes#2030
Increases max_damage of MMI Holders to 200 (from 60)
- Now matches the max_damage for organic brains
- Should make IPC brain damage more consistent with organic brain damage
Gives IPCs the NO_POISON flag
- This should make IPCs immune to toxins damage again, as intended
originally.
- Fixes#2151.
This commit does the following
- Organs are no longer reliant on the species and DNA of their attached
owner. Whoever made the organs (ex a spawned mob) transfers their
species and DNA to the organ, and it uses that for calculations.
- You may now attach organs cross-species; Yes, this means sticking
skrell heads onto humans to make tentacle monsters. Or something.
- IPC's may now choose their frame color.
- I did say elsewhere this was not feasible; However, after taking a few
hours to learn the systems behind all of it, I managed to hack
something together. It's snowflakey, but fuck it, it doesn't need to
be not-snowflakey.
This commit does the following:
- Replaces all instances of magic intent words, like "harm" and
"help" with defines, I_HELP, I_DISARM, I_GRAB, I_HARM
- Fixes a few manual grab instances left over in attack_alien, they
will now used grabbedby()
- De-braining and de-eying a detached head now sets the organ's vars
correctly.
- Slime people's (and golem's) slime cores are no longer robotic, this
will keep them from getting EMPed.
- As a side effect, this also fixes not being able to transplant slime
people brains.
- Fixes unEquip dropping organs.
### Current Changes
- Removes the rejecting verb from organs, I forgot to remove this along
with organ rejection.
- Fixes droplimb runtime.
- As a result, brute damage goring and burn ashing DESTROYS whatever
limb was dismembered. They didn't do so before due to the runtime.
- Fixes another runtime in organ_external.dm
- Makes it so you can actually clone brain transplantees.
- Makes it so you can actually rejuvenate brain transplantees.
### Todo
- [ ] Make slime person braincores able to be placed in humanized
monkeys again.
- [ ] Probably fix some other stuff.
This commit does the following:
- Adds spraycans as a subtype of crayons.
- Slight crayon overhaul to make room for this
- Can spray graffiti, runes, and letters on floors & walls
- Can spray mobs and paint their face
- Fixes & overhauls lipstick
- Lipstick is now overlay and Blend() based.
- Also fixes a few bugs with the system.
- Updates paper code to accomodate for wiping off spraypaint as well
- Slight modification to space cleaner
- Space cleaner now cleans your face of lipstick and spraypaint
- Makes organ stumps amputatable. (Seriously, why the fuck were they
not? You NEED to remove them to attach new limbs, including heads.)
- Removes organ rejection (But muh reelizms! No, fuck that, test dummies
were rejecting their own organs and dying. Why did this even exist?
- Organs removed from a body take SIGNIFICANTLY longer to take damage
and decay now. That brain you just removed will actually be
transplantable a minute later.