Commit Graph

65 Commits

Author SHA1 Message Date
Robertha89
acb55613d4 Better way of calling material and tech name 2015-10-10 12:11:19 +02:00
Markolie
75c7cf165a R&D fixes 2015-09-27 06:58:55 +02:00
Markolie
039a79ff26 Research consoles auto sync fix 2015-09-23 02:52:07 +02:00
Mark van Alphen
739e820faa Merge pull request #2078 from Fox-McCloud/experimentor
EXPERI-Mentor Addition--Telesci Removal
2015-09-18 07:18:55 +02:00
Fox-McCloud
d234a50b16 Further Protolathe Fixes 2015-09-17 20:07:58 -04:00
Fox-McCloud
a35a8cef1b Protolathe Fix 2015-09-17 03:43:36 -04:00
Fox-McCloud
d41b09c0a6 Experimentor Addition--Telesci Removal 2015-09-17 00:59:38 -04:00
Fox-McCloud
15fc8144e8 Protolathe Materials Refactor 2015-09-12 03:35:22 -04:00
Fox-McCloud
2e7dcf89f2 Fixes RD Console Var Warning 2015-09-09 23:35:07 -04:00
Fox-McCloud
5551b7aa56 ewwwww 2015-09-08 20:05:27 -04:00
Fox-McCloud
28bcd7e78b R&D Update and Fix & Cargo Tweaks 2015-09-07 20:03:06 -04:00
Fox-McCloud
7c29e59784 Materialized Datums 2015-09-04 01:40:06 -04:00
Fox-McCloud
110abbda59 R&D Lockbox Origintech 2015-08-25 21:24:09 -04:00
Markolie
4cc6192783 Fix robotics console admin message 2015-08-25 19:31:38 +02:00
DZD
d9bb30f47a Replaces typesof with subtypesof where applicable 2015-08-03 11:04:28 -04:00
DZD
412443dbf1 Fix non-icon merge conflicts 2015-07-10 19:57:59 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
Fox-McCloud
0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
SamCroswell
1d670c4c0f Computer Lighting Update 2015-07-07 01:10:55 -04:00
Tigercat2000
13e395e9c6 REFACTOR: Most consoles and machinery now use defines for light color
This commit refactors light_color definitions for most machines and
consoles that use light_color's. Instead of having the same color repeated
over and over again, there are #defines for most of the common ones.

Some machines and other places may not use lighting defs- this is
intentional. The defines as they are, are relatively clean, and machinery
was where the bulk of repeated light definitions were. Other, special
colors, can just be defined in the same file that they are used once in.
2015-05-16 13:29:29 -07:00
Tigercat2000
7d103f5bd5 Add light color defs for more things
This commit adds custom color definitions to almost every computer that
did not already have them. It also causes cigarretes to very dimly glow.

Also contains custom colors for candles, flashlights, and the mentioned
cigarretes.

Oh, and beepsky flashes red and blue now while in hunt mode. FTW
2015-05-12 05:27:28 -07:00
Tigercat2000
76ffbbfd59 Massive spacepod construction overhaul by /VG/ 2015-03-23 02:36:49 +01:00
Markolie
cacc2bf917 Fixes 2015-03-16 18:49:47 +01:00
Fox-McCloud
923ba5932f RnD Fixes and Tweaks 2015-02-27 17:36:20 -05:00
Markolie
672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
ZomgPonies
6558590cb3 Fixed MAX SCIENCE moved admin verbs around 2015-02-18 09:21:31 -05:00
Markolie
5fdabeda13 Minor R&D search function fix 2015-02-13 23:28:09 +01:00
Markolie
0b937d5ace Emag refactor 2015-02-13 16:59:20 +01:00
Markolie
2734a1bcf6 Search function for research 2015-02-08 14:35:49 +01:00
Markolie
2e37a88639 More verb fixes 2015-01-06 22:46:11 +01:00
Markolie
934ca70d1d Locked message change 2014-12-22 19:49:16 +01:00
Markolie
04fab6fc9e R&D submenus, autolathe rework from /tg/ 2014-12-22 19:40:22 +01:00
Markolie
266b4cb113 R&D UI rework 2014-12-22 17:38:22 +01:00
Markolie
876a5067a0 Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes 2014-11-17 08:32:39 +01:00
Fox-McCloud
097cc95bd2 R&D Nerfs 2014-10-25 20:54:25 -04:00
ZomgPonies
4cfeada9d7 Added baggies for drugs, aww yeah 2014-06-06 04:16:39 -04:00
ZomgPonies
751c3badd1 Added powerarmor to RnD 2014-06-05 22:09:32 -04:00
mwerezak
89af05fd25 Fixes wrong access on RD console 2014-05-26 06:13:47 -04:00
mwerezak
dd2fcf0eb3 Fixes RD console circuit var not set.
Also removes redundant attackby code, and small change to text when
setting access protocol on the board.

Related to issue #5006
2014-05-26 06:13:37 -04:00
ZomgPonies
13666e1086 Remove RnD lockboxes 2013-12-30 18:33:30 -05:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
0a0c2c79f9 Framework for Job Objectives 2013-09-17 14:27:25 -04:00
ZomgPonies
9580552fd3 Re-added ninjas 2013-09-16 22:34:28 -04:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Spamcat
10ee1fbcfe World loops 2: Electric Boogaloo. 2013-07-01 19:43:56 +04:00
NicholasDV
0b20496f7d Adds Uranium Capability to Circuit Imprinters
Well, looking over the RUST circuits... They required uranium
which we didn't even have implemented in the code to work with
circuit imprinters. I considered simply changing them to use
a different resource, but it honestly makes more sense to improve
the current code to have it more versatile-- To this end, I've made
circuit imprinters capable of using uranium.

As a further note...

closes #2757
2013-06-10 00:12:28 -04:00
aranclanos@hotmail.com
569378878d Runtime fix for trying to build invalid objects and circuits on the protolathe and circuit imprinter, respectively.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5576 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-18 19:17:08 +00:00
johnsonmt88@gmail.com
cab176618a Runtime fixes:
Fixed a runtime caused by someone holding an input window open with the RD Core Computer.

Fixed a runtime caused by an area being null... I have no idea how this is even possible. Tracking the source of the problem will take ages.

Added a check for range and source in hear(). Again.. I'm not sure how this ever even fails. This may also fix a runtime in say() code where it's trying to compare a list of objects to the character "0".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5282 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-08 01:14:50 +00:00
aranclanos@hotmail.com
0258d5be22 -Changed all minerals path from /obj/item/stack/sheet to /obj/item/stack/sheet/mineral. (This change excludes glass, Rglass, metal and plasteel)
-Reduced the chunks of code about minerals in door_assembly.dm

Preeeetty much this commit is just to update all the files to the new path of the minerals. From here, if I can, I'll start changing one by one to remove the huge chunks of code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 15:00:09 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00