Mikhail Dzianishchyts
112a606ae2
Allow an empty string when editing records, flavors, OOC notes ( #24316 )
2024-02-27 18:12:09 -05:00
BiancaWilkson
bca60c17df
when the knock is down ( #24173 )
2024-02-27 17:37:38 -05:00
Christasmurf
7dd4ecf151
Janitorial Drip ( #24141 )
...
* custodial time
* balls ass
* drask glove fix
* drask sleeve adjustment
2024-02-27 17:37:16 -05:00
Сиротка
cca550e206
ADD: New weapon - Mining Grenade Launcher ( #24093 )
...
* ADD: New weapon - Mining Grenade Launcher
* Update code/game/mecha/equipment/weapons/weapons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Update code/game/mecha/equipment/weapons/weapons.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-27 17:36:24 -05:00
Arthri
19758d1c55
Add New Reagents to ChemMaster's Safe List ( #23921 )
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* Add new safe chemicals
* Remove haloperidol
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com >
2024-02-27 17:35:45 -05:00
Adrer
52f65df055
Fixes runtime adding/editing laws in law manager ( #24331 )
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* Parameter user now is usr rather than src.
* Use ui.user over usr.
* Added needed ui parameter
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-02-27 17:26:48 -05:00
Charlie Nolan
19cdfcdbef
Set the kitten's resting sprite properly. ( #24326 )
2024-02-27 17:25:24 -05:00
Contrabang
324560e753
fixes judo footer ( #24325 )
2024-02-27 17:24:55 -05:00
Contrabang
0009a7dfc4
gnarg ( #24322 )
2024-02-27 17:24:19 -05:00
Deniz
6dc19d2cd6
reverts isspace lmao ( #24317 )
2024-02-27 17:23:26 -05:00
DGamerL
848ec5a038
Jezus why is this a thing ( #24245 )
2024-02-27 17:14:16 -05:00
Qwertytoforty
dd8cf5a92c
Vampires can now gain blood for a minute after someone succumbs to death ( #24236 )
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* Vampires can now gain blood for a minute after someone succumbs to death
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* status effect it
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-27 17:13:54 -05:00
Qwertytoforty
94cefc61f4
Fireballs now always light people on fire on a direct hit ( #24225 )
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* fireballs now always light people on fire on a direct hit
* 6 stacks
2024-02-27 17:13:07 -05:00
DGamerL
d0c4dbfab3
Removes insulated pipes and some related variables ( #24156 )
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* Removes insulated pipes
* Fixes some issues
* This is a better layout
* Removes the datum
* Removes defines
* Sean review
2024-02-25 11:16:02 +00:00
GDN
5c2f3170f5
[S] fixes a headslug exploit ( #24300 )
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* fixes headslugs being able to double up on the dead
* Update code/modules/mob/living/simple_animal/hostile/headslug.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-24 14:14:00 -06:00
synthtee
9892dd9fe4
Adds craftable and wearable flower crowns ( #24248 )
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* deja vu! i've just been in this place before
* PLEASE PLEASE WORK. PLEASE PLEASE
2024-02-24 19:10:38 +00:00
warriorstar-orion
df5c7f1f9a
Add directional variants to APC sprites ( #24155 )
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* Add directional variants to APC sprites.
Provide exhaustive UpdatePaths script for every single APC around.
Run script across all map files.
* add separate directions
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-24 18:35:10 +00:00
Aylong
329398b4f0
Fixes some issues with TGUI Alerts, and Text Input ( #24282 )
...
* Well... maybe that's not better way
* PDA and all_channels encryptionkey
* Alert fixes
* Bad style
2024-02-24 18:28:26 +00:00
DGamerL
a44f9ca128
(Hopefully) Fixes the runtime where a hallucination tries to pick from an empty list ( #24276 )
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* This was an RNG PITA to test
* Also does energy sword
2024-02-24 18:25:24 +00:00
Mikhail Dzianishchyts
b3bec16c2c
Fix non-consumable Ahdomai's Eclipse ( #24277 )
...
* Fix non-consumable Ahdomai's Eclipse
* Apply some refactoring
* Better call parent first
* Apply DGamerL suggestions
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-24 18:24:31 +00:00
Mikhail Dzianishchyts
c761b48cef
Fix invisible carp hologram for AI ( #24264 )
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* Fix invisible carp hologram for AI
* Update code/modules/mob/living/silicon/ai/ai_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply some formatting
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-24 18:21:57 +00:00
DGamerL
c41a803b9c
Refactors one ventcrawl proc and fixes a bug ( #24215 )
...
* Refactoring and fixing a bug
* GDN review
* Contra review
2024-02-24 18:20:55 +00:00
DGamerL
09ab95abdc
Adds teslium ( #24117 )
2024-02-24 18:16:55 +00:00
13spacemen
fc52cf014a
Repairs Vox Tail/Chest/Groin Sprites, Renames Skin Tones ( #24097 )
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* repaired green tail e/w, changed green tail w to be mirror of e, added a proper green tail s sprite, repaired green chest e/w
added proper tail markings s sprites, tail markings w is now a mirror of e
* all vox tails done
* repaired all vox chests and groins
* replace all female torso/groin
* fixes more issues with vox tail sprites
* final sprite fixes for vox tails and tail markings, renamed "band" to "bands", deleted unused tail markings file
renamed vox "green" skin tone to "lime"
renamed vox "dark green" skin tone to "plum"
* edit icon_skin_tones
2024-02-24 18:15:27 +00:00
HMBGERDO
ac7752f6dc
Rounds all organ health damage to the second decimal ( #24031 )
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* no more stupid values
* internal organs too
* 2 symbols
* var
* Empty-Commit
2024-02-24 18:14:47 +00:00
Aylong
f2223bb122
TGUI Input fixes ( #24270 )
...
* Some tgui input fixes and reverts
Add default to suit sensors and beaker transfer amount.
Revert languages list and paper text inputs
* Some tgui input fixes and reverts
Add default to suit sensors and beaker transfer amount.
Revert languages list and paper text inputs
* Meh
2024-02-24 18:14:03 +00:00
GDN
5ebefe9fa1
Reworks xenomorphs ( #23054 )
...
* reworks xenomorphs
* part 2 electric boogaloo
* more tweaks
* more tweaks
* lints
* Update code/modules/mob/living/carbon/alien/alien_death.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/surgery/organs/subtypes/xenos.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/datums/spells/alien_spells/transfer_plasma.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* reviews
* sprite fix
* high priority fix
* reverts most alien nerfs
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-24 18:13:31 +00:00
HMBGERDO
ba98eb4d16
Bots refactor ( #23550 )
...
* ugh... bots refactor
* everyone uses pathfind and eyes
* most hunt logic to proc
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Sirryan review
* Update code/modules/mob/living/simple_animal/bot/honkbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
* better var naming i guess?
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/griefsky.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* review
* uh oh
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
* return FALSE
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
2024-02-21 23:01:48 +00:00
Qwertytoforty
ac32162dbc
Adds the razorwire implant. Ready for review into merge ( #23911 )
...
* Please merge 23876 first thanks
* whoops / fix
* she snakes on my case till I
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* deconflicts, ready for TM
* Update code/_onclick/click.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewcs good to them
* icon move and changes
* almost forgot to save this
* Update augments_arms.dm
* Inverted it, it seems.
* fixes lockers
* razorwire failsafes
* fuck
* razorwire one hand
* removes 2hand implant stuff
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* s34ns changes
* Vampires can gain blood for a minute from people who succumb
* Revert "Vampires can gain blood for a minute from people who succumb"
This reverts commit 50a3cf87fe .
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-21 22:51:33 +00:00
GDN
599f645ccb
adds the ability to keybind click() triggers ( #23395 )
...
* adds the ability to keybind click() triggers
* Update code/datums/keybindings/click_keybindings.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/_onclick/click.dm
* final fixes
* runtime fix
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
2024-02-21 22:49:28 +00:00
GDN
335199b55b
fixes new players getting an unusable verb ( #24251 )
2024-02-21 09:08:23 +00:00
Mikhail Dzianishchyts
cc0014e401
Fix putting someone into a machinery with active grab ( #24246 )
2024-02-20 15:42:11 +00:00
DGamerL
766704700e
Refactors the atmos watertank backpack ( #24177 )
...
* Refactors the atmos watertank backpack
* Update code/game/objects/items/weapons/tanks/watertank.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/tanks/watertank.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Adds spans
* Henri review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-19 19:07:11 +00:00
Mikhail Dzianishchyts
6811e20588
Don't pick the color of cable_coil/random when splitting a stack ( #24218 )
...
* Don't pick the color of `cable_coil/random` when splitting a stack
* Update code/modules/power/cables/cable_coil.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-19 14:51:13 +00:00
DGamerL
42f23e73bb
Fixes "????" making you vomit more than normal ( #24230 )
...
* Dummy disease check
* Contra review
* Update code/datums/diseases/advance/advance.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-19 14:49:14 +00:00
Aylong
ac5add482f
[READY] TGUI Input Collection ( #23891 )
...
* List Input refresh
* Modal Alerts
* Text Input
* Number Input
* Split Button
* Renaming
* Alert converts
* Text Input Conversion (Part 1)
And TextArea Autofocus + maxLength
* Text Input Conversion (Part 2)
* AAAAAAAAAAAAAAAAAAAA
* I'm FUCKED
* @GDNgit review changes
* "'" fixes
* Revert TGUI Alert from admin delete
* NumberInput Window size
* CRASH if empty list
* Update code/modules/tgui/tgui_input/list_input.dm
* TGUI Rebuild
* TGUI Rebuild
* Update code/modules/paperwork/faxmachine.dm
* _char
* compile
* Rebuild
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-19 11:55:01 +00:00
Adrer
4a1b8af808
Moves the kinesis screen effect to a seperate file ( #24111 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-02-19 11:44:25 +00:00
Marm
9d4e87eaac
Nerfs Botany Maximum Yield + Plant Bags ( #24122 )
...
* we're so back not dying instantly bros
* it came to me in a dream
* Update code/game/objects/items/weapons/storage/bags.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-19 11:44:06 +00:00
Luc
b279d3bd4a
Shotglasses now go down in one sip ( #24134 )
...
* Shotglasses now actually let you shoot them down
* Update code/modules/food_and_drinks/drinks/drinks/shotglass.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* thanks snowball
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-19 11:43:40 +00:00
Deniz
a77eac915a
process_type fix ( #24136 )
2024-02-19 11:43:17 +00:00
tristan1333
498551ad1f
Combat Baguette now bonks correctly ( #24148 )
...
* Food with harm intent and force go bonk
Fixes combat baguettes not bonking
* Update code/modules/food_and_drinks/food/snacks.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-19 11:42:46 +00:00
Deniz
fb75c9ae65
Fixed emagged secbots being broken ( #24149 )
...
* emagged == 2 begone
* one slipped by
2024-02-19 11:42:24 +00:00
GDN
d72d0aebb7
Removes unneeded verb settings ( #24152 )
2024-02-19 11:42:11 +00:00
Contrabang
0ee8a53eec
i love runtime fixes ( #24159 )
2024-02-19 11:41:50 +00:00
Adrer
ffa697f6c5
Fixes invisible suits on Grey, Kidan and Drask ( #24169 )
...
* Fixes invisible suits
* Update code/modules/clothing/suits/misc_suits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-19 11:41:13 +00:00
Adrer
9064b6e7b2
Evidence bag now respects nodrop ( #24171 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-02-19 11:40:46 +00:00
Adrer
47a288f5a6
Cyborg now always updates damage when taking damage ( #24194 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-02-19 11:39:16 +00:00
Adrer
4e30997b5a
Backpressure surge now checks if a scrubber is welded ( #24112 )
...
* Backpressure surge now checks if a vent is welder
* Increment Endwhen if welded
---------
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-02-18 21:54:07 -06:00
Nathan Winters
78f38dc643
Reagent Grinder refactor'n'fixes ( #24066 )
...
* Comment/line spacing cleanup
* `length()`
* helpful `holder_full()` helper
* Check beaker fullness after grinding
* Rename-clarify some procs/vars
* Miscellaneous cleanup
* Simplify a couple `amount`s
* Fix stackables/food without special blends stopping grinding early
* Fix special blend food not transferring other reagents
2024-02-17 14:31:08 -05:00
GDN
883fd6881d
camera bugs now stick to things they're thrown at ( #24053 )
...
* Implements camera fu
* camera bugs now stick on things they're thrown at
* removes dupe code
2024-02-17 14:30:34 -05:00