Commit Graph

472 Commits

Author SHA1 Message Date
Vi3trice
59dfdba201 Everything else through the door (#19358) 2022-10-13 21:56:58 +02:00
ElorgRHG
e843567671 Clothing (jumpsuit) DMI split, unused jumpsuit sprite purge along the way (#19092)
* Medical and RnD DMI files split

* Cargo DMI split

* Security DMI split

* Engineering DMI split

* Captain DMI split

* Civilian/service DMI split

This one hurt

* Forgot about this one

* Color DMI split

* Purges everything that was delted up until this point

... with a blindfold and a shotgun

* Dress and suit DMI split

* Pants and shorts DMI split

and merges pants and shorts files... shorts are pants, right?

* Donator/fluff jumpsuit clothing organisational relocation

* e

oops

* So this is used, repath bad

* Random commit

* Costumes DMI split and jumpsuits purge

* Some fixes

* pennywise

* Centcom DMI split

* SolGov DMI split

* Retro DMI split

* Syndicate DMI split

* Misc DMI split

* centcom officer

* Kills off uniform.dmi completely

* last fixes

* lastest fixes

* vox navy gold conflict

* civilian barber

* Tourist observers work now

* Hopefully working non-human humanoid clothing

* This being in suit.dmi is one of the reasons I made this PR

* This shouldn't be here

* Late night coding

* Pun Pun regains his drip

* Last fixes

* security/OFFICER

* Most important - clown fix

* working subtypes good

* Fixes chameleon jumpsuit

* Proper QM pathes

* Fixes jumpsuit rolling with the power of poor quality code

* Cargo tech character setup fix

* else instead

why didn't I do this in the first place

* PURP

* Fixes broken character setup job clothing

* CC suit fix

* Psychedelic jumpsuit proper path

* You must wear the jumpsuit to adjust it
2022-10-09 14:24:10 +01:00
Asmerath
25fa75d76c Asmerath's fluff item update (#18772)
* fluff changes

replaces Asmerath's fluff accordion into a fluff mask.

* removed accordion
2022-08-13 18:40:09 +01:00
moxian
51e5384299 Move clothing to /Initialize() (#18294)
* Move clothing to /Initialize()

* Farie review
2022-07-21 11:42:24 +02:00
Vi3trice
f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
KalevTait
938135f3d8 modules misc (#18315) 2022-07-20 22:56:34 +02:00
moxian
f0768024d2 /obj/item/storage no longer uses /New (#18306) 2022-07-12 21:38:06 +01:00
Bm0n
1d0e3dde0f Updates a considerable amount of legacy weapon sprites to modern TG/Bay versions (#18118)
* test

* holdup

* more guns

* EVEN MORE CHANGES

* fuck

* eugh

* actual shit editor, love DM

* i think I just need inhands now

* final review, test pr

* ooops

* holy shit

* new maka

* foamforce new makarov

* this is going to be hell to review. is it?

* AHHHHH

* small melee fixes

* GOD DAMN STAFF

* as above

* i thought i fixed you, also grip added to wt550 inhand

* acutally deconflicts with the new camera pr, removes the new animated missle(rip)

* some fixes

* a bit more sprite cleaning

* i am suffering

* reverts 9mm

* seemingly forgot a few

* i think we're good now
2022-07-07 17:12:28 +01:00
S34N
705578b23b Energy detective revolver (#17771)
* Initial defines

* more work

* icon

* more stuff

* UID not hard ref

* tidying

* overload go brrt

* le sound and dead cell

* delet gap

* initial chargepack stuff

* simplify

* oops

* yeet this

* placeholder sprites

* oops magic number

* the gun speaks!

* consolidation

* tweaking and tidying

* so long old gun

* icon purge

* reapplies placeholder

* 1 minute tracker, not two

* makes it use a pinpointer

* revert tiny map changes

* cease your tracking, fool

* oops

* soft refs

* charlie review

* projectile ref to firing obj, removes testing overrides
& cleans up signals

* some more UID null checks

* ICONS

* ICONS CONFLICT

* MORE ICONS

* makes it freaking work

* first pass fixes

* charlie review

* charlie review 2, variable boogaloo

* fixes holsters

* colours the overcharged shot

* and recolours tracker to be yellow to match charge

* yellow laser icon

* widen overcharge misfire %

* fixes unlinkable pinpointers

* fixes gun not speaking when tcomms setup is changed

* steel request

* no chargey

* loudening 2022

* steel part 1

* Apply suggestions from code review

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* restores missing sprites

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-06-25 20:15:09 +01:00
Charlie
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
AffectedArc07
135fb1802f Fluff ID sprite (#17616) 2022-04-22 08:25:43 +09:00
Qwertytoforty
12c21ced84 Resprites / renames Dan's fluff item (#17252) 2021-12-18 19:23:46 +01:00
AffectedArc07
3df98437c6 Moves CUI entries to CDL 2021-10-07 13:20:44 +01:00
AffectedArc07
129318891d Nukes spacepods and associated jobs 2021-10-02 13:16:24 +01:00
Lumi
b5df23090f adds mask, removes mouse (#16712)
removes the clockwork mouse, adds the fluff mask
2021-09-15 21:49:41 +01:00
SabreML
6648d3131f Clothing Organisation V1 2021-08-24 18:37:48 +01:00
LightFire53
b2aec584b5 LightFire53 Fluff Item Grammar (#16465)
* Update item_defines.dm

Makes it look less awkward upon examining while wearing items

* Update code/modules/customitems/item_defines.dm

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>

Co-authored-by: SabreML <57483089+SabreML@users.noreply.github.com>
2021-08-04 21:43:16 -04:00
AffectedArc07
bede78aeff Removes table prefixes 2021-07-26 17:21:24 +01:00
SabreML
0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
SabreML
5de0ebddaf plamsa (#16178) 2021-06-17 10:18:17 +01:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
Fox McCloud
003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
AffectedArc07
a4283d707a Fixes ticker roundstart being slow (#15129) 2020-12-17 13:31:49 -05:00
AffectedArc07
2bad70717c Async SQL + SSdbcore (#15007)
* Initial Commit - Async SQL

* First batch of queries

* More progress

* Nukes DB Polls

* More work

* oops

* One push

* Notes work now

* Ok these work

* Watchlist done

* Async Bans!

* Async Permissions

* Async client procs

* I officially hate preference datums

* Also these

* Async Custom Items

* Async Karma

* Async Library

* Async TOS

* Cleans out the old SQL code

* CI Sanity

* Apparently MySQL doesnt support this

* What about this

* Maybe this

* Review pass 1

* This too

* Fixes job ban loading

* Fix undeleted queries

* Prevents sensitive queries being logged

* Documentation + tweaks

* Adds a verb to force reconnect the DB

* More review tweaks

* Farie tweaks

* Fixes this
2020-12-16 15:46:25 -05:00
SabreML
701056dc11 Added the 'Fancy Hiking Pack' 2020-09-14 19:52:45 +01:00
SabreML
e278b30dad Changes 'Bluespace Rabbit Ears' to 'Bluespace Horns' 2020-09-14 19:52:33 +01:00
SabreML
c1168bda16 Removes 'Dan Jello's Pink Guitar'
I've kept the sprites in, just in case they find another use. *shrug
2020-09-14 19:52:06 +01:00
AffectedArc07
094934a49b Removes some non ASCII characters 2020-07-28 21:46:05 +01:00
Gatchapod
3e6ad37661 renaming it is a good idea, too 2020-07-01 05:25:49 +02:00
Fox McCloud
798cf7a8be Removes Fat Sprites (#13430)
* Removes Fat Sprites

* fat vs chubby

* edge case
2020-05-23 03:10:39 -06:00
AffectedArc07
a77284d16e CI Hotfix 2020-05-02 10:16:06 +01:00
Fox McCloud
5ee2467c87 Merge pull request #13308 from iantine/lumifluffedit
Sprite update to Lumi's vox fluff.
2020-05-02 02:15:12 -04:00
Lumi
7cc1493c79 Updates fluff.
Updates Vox bodysuit to Kikeri's Dress.
2020-04-17 15:20:38 +10:00
farie82
9338b7a0ed Merge branch 'master' into runtime-fix-2 2020-03-22 08:36:40 +01:00
AffectedArc07
210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
joep van der velden
07ffa0f60a Merge branch 'ParadiseSS13/master' into runtime-fix-2 2020-03-18 16:59:49 +01:00
datlo
f0cbc42cc3 Change greey's dufflebag to a backpack 2020-03-16 13:19:13 +01:00
joep van der velden
3242587ea9 ispath check 2020-02-15 08:47:00 +01:00
joep van der velden
5f293e0f44 Fixed a few funtimes 2020-01-30 23:28:59 +01:00
Fox McCloud
6f637b6014 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-17 11:24:58 -04:00
variableundefined
5942d41e5b Merge pull request #12303 from TheMadTrickster/Small-custom-sprite-changes
Dan's small sprite edits
2019-09-16 18:44:29 -04:00
Pineapple Salad
fd48aaf7d2 requested changes from Fox 2019-09-16 13:16:39 -04:00
Fox McCloud
788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
variableundefined
69537dd60c Port TG hitby refactor and detonation of items by projectiles 2019-09-09 22:57:31 -04:00
Fox McCloud
d4a0fb2864 Detect the Detecting Corgi Detective 2019-09-09 16:51:07 -04:00
Fox McCloud
8f91f8a2fc last tweak 2019-09-05 19:39:27 -04:00
Fox McCloud
a54cac4887 foxes are canines 2019-09-05 19:18:24 -04:00
Fox McCloud
dca6d98f5f Refactors Corgis 2019-09-04 18:40:34 -04:00
farie82
9d58af6ec5 Merge branch 'master' into hoodies 2019-08-30 22:57:07 +02:00
Fox McCloud
9f2f9cfa6c Merge remote-tracking branch 'upstream/master' into ports-tailoring 2019-08-27 18:23:11 -04:00