* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* do_after refactor
Update slime.dm
fix a comment
if you read this you get a cookie!
* some little tweaks
Changes a TRUE to FALSE in a comment, got confused there.
Removes the code that checks for non-callbacks in the extra_checks list and removes them. It should be up to the dev to not add non-callbacks to this list. I'd rather have it runtime instead
* check_for_true_callbacks
* CRLF to LF
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Super early initial commit
* Why do I keep comitting this
* in between
* In between
* Sort fix. Transfer fix. HTML and more
* Scrolling + define values change
* Search fixes and time input fixes
* Minor tweaks. Fuel tank inclusion. Fixes
* derp
* Extra logging to fuel tank
* minor stuff
* add the message to admins for fueltanks
* Don't keep mob/atom references + fixes
* line fixes?
* Review improvements
* pois comment
* fix not being able to open secure wall safes
* add fingerprint handling and bag-opening sound
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Fix stacks being consumed by redspace.
Fixes#12606
* Add comment on why (I think) the stack fix happens to work.
* Fix a potential minor logic error.
If the stack has no items left, we drop it, it gets merged
with another stack on the ground, then we should still report
the stack as having zero items.
Otherwise there's a potential to accidentally use items on the ground
once you run out of items in hand, which is slightly surprising.
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes