Commit Graph

594 Commits

Author SHA1 Message Date
mport2004@gmail.com
188dfb526e Fixed a few runtimes.
Moved the all player mobs death check into the parent death proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2940 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:13:06 +00:00
rockdtben
2f2c4e98a6 Just adding a proc that I am going to use in the organ system soon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 14:51:29 +00:00
quartz235@gmail.com
cefb9c8217 - Updated .dme from polymorph's area defines thingy
- Per XSI's request (and Muskets' consent,) toggle OOC color is now a Game Admin level command (as opposed to Game Master.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:59 +00:00
vageyenaman@gmail.com
2f92ba494e Possibly the finishing touches to the telecomms prototype. They will be included in the game soon-ish.
Some work on critters. Added a new critter type: the VISCERATORS. (http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG) Includes a small new audio file. They'll probably be created with a traitor item or a box-o-hacks in the armory.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:38 +00:00
VivianFoxfoot@gmail.com
4ef0251aad Moves the areas procs all into the same file.
Comments out an if statement to supress a warning.
Although not yet located on the map, adds the code for gravity generators.
Actually enables attack logging by default, now.  


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 08:47:54 +00:00
VivianFoxfoot@gmail.com
1f29357168 Adds logging in the form of an attack log.log (now enabled by default)
You can now drag PDAs onto yourself to open the screen
Disables the fire damage causing husking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2926 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 03:30:25 +00:00
uporotiy
85157b5a68 Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2925 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-07 21:02:56 +00:00
VivianFoxfoot@gmail.com
1c7d1fbd33 Moves /obj/special/stop into /obj/effect/stop.
Thunks people when gravity changes.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2918 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 17:12:46 +00:00
VivianFoxfoot@gmail.com
8730d375cf Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
Moves /area/entered to its own file.  
Adds a new area var called has_gravity.  Determines if floor tiles count for movement control (planning on adding more, currently can only be badmined)
Adds a new mob var called lastarea that is updated with the area you're in every time /area/entered is called. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2917 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-06 06:24:55 +00:00
mport2004@gmail.com
2ea375091e Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors' projections.
A few other misc runtime fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2916 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-05 05:26:13 +00:00
mport2004@gmail.com
14ed4d5174 Blob ending number of blobs is now a var.
The nuke now properly checks to see if its on the station when it explodes and most of the derp var has been removed from the bomb code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2913 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-04 13:34:45 +00:00
mport2004@gmail.com
07c2afaedb Shades now properly ghost people when they die.
Changed a nuke feedback back to what it was.
SMES code slightly cleaned up.
Removed a few of the HIGH VOLTAGE signs that were on grilles.
Added a san check to hydro to remove a runtime.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2910 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-03 22:11:09 +00:00
mport2004@gmail.com
f12301d51a Fixed some runtimes.
Virus2 has been effectively removed from the code as it was not actually used and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2903 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 22:12:36 +00:00
VivianFoxfoot@gmail.com
bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
vageyenaman@gmail.com
c0b4ff00c2 Fix for Issue 276. Pregame music stops playing for AIs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2893 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 21:19:37 +00:00
VivianFoxfoot@gmail.com
22719c3258 Mecha no longer crush their occupants if you switch to internal pressure. (Normally.)
Bugfix:  Not all suits now protect from air pressure.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2887 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 23:24:14 +00:00
vageyenaman@gmail.com
cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
rockdtben
51edbc649a Moved a proc from mob_defines to mob_cleanup going to be implementing organstructure soon and needed to clean the workspace.
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 17:58:56 +00:00
rockdtben
19c06c9cd8 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2877 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-30 19:47:13 +00:00
rockdtben
5b691f8727 brainloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:47:35 +00:00
rockdtben
3029c0d58c cloneloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:28:21 +00:00
mport2004@gmail.com
67efff9bae Apparently organs are being worked on.
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:09:02 +00:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
VivianFoxfoot@gmail.com
3d952af665 Adds a pressure indicator to the HUD. Decreases the pressure required for damage to occur to 750, added stepping damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 07:51:42 +00:00
rockdtben
8c45454bc2 Move all of my procs from the mob defines file to the mob modules folder.
Added a proc to get and set dna.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 17:18:36 +00:00
VivianFoxfoot@gmail.com
c54c517886 Air Alarms can now be hacked. Pressures over 3000 kPa now do brute damage to you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:58:24 +00:00
baloh.matevz
1028096a41 Simplified deadchat syntax:
Instead of what was once

DEAD: ghost Unknown says: "FU"

it is now

DEAD: Real Name says: "FU"

Should make talking easier in changeling rounds where there are lots of unknowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 20:28:34 +00:00
rockdtben
a2b7cedd34 -Fixed a bug that caused insta oxycrit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 19:05:27 +00:00
rockdtben
406d2eed23 Removing some references and replacing with the god procs. oxyloss mostly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:56:22 +00:00
kortgstation@gmail.com
dce715aee0 Simple animals can now attack/interact (as described in my last commit) with:
Humanoid Aliens
Alien Larva
Monkeys
Cyborgs
AIs
Metroids
Other simple animals

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2810 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 11:29:08 +00:00
kortgstation@gmail.com
2f2642130d Simple mobs can now attack humans (and you are able to set the attack messages and min/max damage of the attack with vars)
Simple mobs who attempt to attack and have a max damage of 0 (which is the default) will emote a friendly gesture towards the target, the default being "nuzzles" though also editable via vars.

Added the Shade simple mob (and some temporary sprites) which is the first simple mob capable of attacking. It was mostly for test purposes, but will probably end up becoming a feature of soul stones later on.

Note: Simple animals still cannot interact with other simple animals, critters, mechs, cyborgs, aliens, monkeys etc etc, only humans at this point.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2808 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 08:43:02 +00:00
rockdtben
8892ae794c Now all calls for bruteloss are handled via procs now. Extensibility++
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2803 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:54:25 +00:00
rockdtben
d189f96896 Removing more referencing of variables replacing with procs. So make updating the system easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2802 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 20:15:30 +00:00
vageyenaman@gmail.com
af26ab1c2e Fix for metroids dealing clone damage when they melee attack. Some other fixes too that I can't remember.
Added logs for smoke.

Nerfed metroid magic.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2776 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-23 03:07:36 +00:00
quartz235@gmail.com
4a6805c4e3 Undoing my shitty moved_recently thing since petey sweetie actually made do_after not suck
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2771 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 14:16:43 +00:00
quartz235@gmail.com
a694e06991 upped the lag gratuity for breaking cuffs since apparently 40 seconds wasn't enough, if 90 doesn't work I'm just going to scrap this idea
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-22 13:17:09 +00:00
quartz235@gmail.com
54fae4a34f Robots can't be handcuffed anymore (albeit in the most primitive way possible because fuck why doesn't if(!isrobot()) work in the handcuff code)
Because seriously what the fuck is that even

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-21 15:18:26 +00:00
quartz235@gmail.com
3c5416fcde fingerprints on cans now log on any attackby() that isn't a wrench/analyzer/pda/tank
added a 2 minute countdown var to humans/monkeys that resets when move() is called (for an actual fix to the cuffbreak bug)
changed a typo in security levels

committed a gib animation fix for Sieve (todo: make custom gib animations for simple_animals/metroids)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2750 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 05:55:24 +00:00
quartz235@gmail.com
2d360ca4da so i learned has_moved_recently is pretty bad and stuff today pretty cool thing to learn
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2748 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-20 00:44:06 +00:00
quartz235@gmail.com
c6e2da83b3 fixes for issue 260 issue 262 and issue 263
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-19 23:48:09 +00:00
quartz235@gmail.com
5381aa9dcb Fixed issue 255 for miss phaeron
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2737 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 20:17:23 +00:00
quartz235@gmail.com
c989aed8af monkeys are no longer made of antigibnium, as brought to my attention in issue 253
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2736 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-18 18:50:25 +00:00
uporotiy
c48b97519e Spells can now be based on the variables of their holder for cost. This allows cool things like a spell that deals 20 fire damage to you when you cast it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2717 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-17 10:46:04 +00:00
vageyenaman@gmail.com
853d78c331 Bugfixes:
▫ Fix for Issue 161
   ▫ Fix for Issue 239
   ▫ Circuit imprinter runtime involving Atmosphereic Alert circuits.

▫ Capitalized some letters in the security level messages. Because that really annoyed me!

▫ Merged Donkieyo's patches with the master branch. (Forum post: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7051)



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2706 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-16 23:47:49 +00:00
CIB123@gmail.com
20e69ebf32 Added antibody-based, random symptom virology.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2686 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-15 10:56:23 +00:00
uporotiy
3f5b76aff0 Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 16:38:46 +00:00
kortgstation@gmail.com
5041d652f3 Lowered the trigger rate on the teleport armour and the teleport radius (from 8 to 6) to sate Urist.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2681 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:39:57 +00:00
kortgstation@gmail.com
784b6ee0db Added Reactive Teleport armour and on/off sprites for the armour.
Click in hand to toggle on/off (like a cloaking device).
When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles.
EMPs will disable it.
Values may need tweaking to balance the armour.
One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc

Removed more X-Com shit I managed to fail to remove because of silliness with updating before committing restoring the file I meant to delete.

Updated the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-14 09:12:03 +00:00
kortgstation@gmail.com
523100876a Removed all the Xcom sprites/code
Removed the gigyas sprite
Removed the Vriska sprite
Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2676 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 22:48:09 +00:00
rockdtben
024d1b074a -Removed a proc that does nothing anymore.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2675 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-13 12:38:05 +00:00