Commit Graph
55 Commits
Author SHA1 Message Date
petethegoat@gmail.com 7af1bc4027 Removed some files with old definitions left over from r5494.
Updated the map and all away missions again.

Full (really, this time, i think) list of path changes: http://pastebin.com/raw.php?i=7VJ7UBDh
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash
/obj/item/weapon/secstorage/ssafe/HoS	> /obj/item/weapon/storage/secure/safe/HoS
/obj/item/weapon/secstorage/ssafe	> /obj/item/weapon/storage/secure/safe
/obj/item/weapon/storage/crayonbox	> /obj/item/weapon/storage/fancy/crayons
/obj/item/weapon/secstorage/sbriefcase	> /obj/item/weapon/storage/secure/briefcase
/obj/item/weapon/storage/matchbox	> /obj/item/weapon/storage/box/matches
/obj/item/weapon/storage/monkeycube_box	> /obj/item/weapon/storage/box/monkeycubes
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/backpack/satchel
/obj/item/weapon/storage/snappopbox	> /obj/item/weapon/storage/box/snappops

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5495 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:35:33 +00:00
petethegoat@gmail.com 11b17c4442 Committing suomynonAyletamitlU's storage item standardisation commit: http://forums.nanotrasen.com/viewtopic.php?f=16&t=11746
Standardization of the object tree and some modified functionality.
Moved a lot of storage/*_kit and similar boxes to storage/box/* ; most of these can now be found in boxes.dm. First aid kits remain a separate item type.
Replacement Light boxes pick up lights (for example broken ones) when used on them
Moved weapon/secstorage to storage/secure
Moved plant bags, ore satchel, trash bag, and sheet snatcher to storage/bag, in bags.dm
Fixed reagent_containers and snacks to pass through attackby() so the use_to_pickup code works. This affects plant bags, trash bags, and pill bottles.
Dice packs are now pill bottles, and all pill bottles can pick up dice.
Added error handling to uplink/generate_menu() so that one mistyped string doesn't bork the whole syndie uplink menu, since strings cannot be type-checked at compile time.
Cigarette packs and crayon boxes are now storage/fancy, however they retain existing update_icon() code.
Added a comment to storage.dm so that future people know where to look for use_to_pickup and allow_quick_gather code.

Updated all maps.

I've tried to test this thoroughly but I wouldn't be surprised if there were a few lingering issues. Try not to panic if you encounter any.

Full (i think) list of changed paths:
/obj/item/weapon/storage/flashbang_kit	> /obj/item/weapon/storage/box/flashbangs
/obj/item/weapon/storage/body_bag_box	> /obj/item/weapon/storage/box/bodybags
/obj/item/weapon/storage/chemimp_kit	> /obj/item/weapon/storage/box/chemimp
/obj/item/weapon/storage/trackimp_kit	> /obj/item/weapon/storage/box/trackimp
/obj/item/weapon/storage/seccart_kit	> /obj/item/weapon/storage/box/seccarts
/obj/item/weapon/storage/handcuff_kit	> /obj/item/weapon/storage/box/handcuffs
/obj/item/weapon/cigpacket		> /obj/item/weapon/storage/fancy/cigarettes
/obj/item/weapon/storage/mousetraps	> /obj/item/weapon/storage/box/mousetraps
/obj/item/weapon/storage/PDAbox		> /obj/item/weapon/storage/box/PDAs
/obj/item/weapon/storage/id_kit		> /obj/item/weapon/storage/box/ids
/obj/item/weapon/storage/lightbox/mixed	> /obj/item/weapon/storage/box/lights/mixed
/obj/item/weapon/storage/donkpocket_kit	> /obj/item/weapon/storage/box/donkpockets
/obj/item/weapon/storage/beakerbox	> /obj/item/weapon/storage/box/beakers
/obj/item/weapon/storage/syringes	> /obj/item/weapon/storage/box/syringes
/obj/item/weapon/storage/gl_kit		> /obj/item/weapon/storage/box/rxglasses
/obj/item/weapon/storage/diskbox	> /obj/item/weapon/storage/box/disks
/obj/item/weapon/storage/stma_kit	> /obj/item/weapon/storage/box/masks
/obj/item/weapon/storage/lglo_kit	> /obj/item/weapon/storage/box/gloves
/obj/item/weapon/storage/lightbox/bulbs	> /obj/item/weapon/storage/box/lights/bulbs
/obj/item/weapon/plantbag		> /obj/item/weapon/storage/bag/plants
/obj/item/weapon/storage/satchel	> /obj/item/weapon/storage/bag/ore
/obj/item/weapon/trashbag		> /obj/item/weapon/storage/bag/trash

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5494 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 19:11:56 +00:00
giacomand@gmail.com a04eb3f275 -Changed emitters.
Emitters will now need to be wired.
Emitter type has changed to /obj/machinery/power/emitter
Fixed cables not correctly disconnecting power machinery from the powernet after being removed.

-Fixed a typo with smashing tables/racks.
-Fixed maps having incorrect types.
-Fixed singularity EMPing when at stage 1.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5423 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-30 10:47:25 +00:00
giacomand@gmail.com cdc4332769 -Should fix machines not depowering correctly. Let me know if you find a machine which should be powered off but isn't.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5388 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-24 00:12:12 +00:00
Kortgstation@gmail.com 470321bd52 Fixed the gateway on challenge.dmm being calibrated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5367 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-21 07:02:24 +00:00
Kortgstation@gmail.com a55b8b6ad7 Ported the last of the critters to simple_animal.
Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 19:06:15 +00:00
Kortgstation@gmail.com 09e9762e40 Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.
Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:50:25 +00:00
petethegoat@gmail.com c69f0cab36 Removed /obj/effect/deskclutter at last.
Updated all maps. (and updated stationCollision.dmm to have new hivebots, cmon kor)

Removed the action button from the flare, as you only ever turn it on once.
Removed a bunch of unused sprites in items.dmi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5190 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 19:58:28 +00:00
petethegoat@gmail.com fd9f6490f1 Updated listeningpost.dmm to look nicer and be a bit more interesting.
Updated the Stechtkov pistol. Should be pretty solid now.
Made a returning ex_act for snow floors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:38:24 +00:00
Kortgstation@gmail.com 04b8d36ca7 Ported syndicates over to hostile simple animals.
Replaced the old syndicates in the new ones in all the away missions.

Removed a now unused "issyndicate" proc.

Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 14:17:42 +00:00
Kortgstation@gmail.com 073737a773 Listening Post, a new away mission, is done. Thanks for the help Giacom.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5172 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 04:38:09 +00:00
Kortgstation@gmail.com 67ee202a2e Fixed everyone seeing in the dark.
Committing my almost finished away mission listeningpost.dmm so Giacom can look/help me with the telecomms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 04:09:32 +00:00
Kortgstation@gmail.com ad4317fa36 Put in a bunch of missing windows on the space battle map.
Replaced a ton of platings/floors that were bordering space with airless versions in space battle, blackmarketpackers, and stationCollision

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5170 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 01:09:54 +00:00
Kortgstation@gmail.com c02361276e Re-added a buncha Faithless Brotemis took out, final room became pretty damn easy without them.
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:32:05 +00:00
Kortgstation@gmail.com bae59832d6 Fixed challenge.dmm having a centerstation gate piece instead of a centeraway gate piece.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5163 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 10:45:21 +00:00
Kortgstation@gmail.com 042fb8a8b6 Accidentally left files out of the last commit.
Accidentally changed emitter projectile damage to 30 last commmit as well (I'd been testing making Ikarrus's map harder). I dunno if it should be switched back or what, it won't really make a difference in normal gameplay.

Committing Ikarrus's new map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:18:50 +00:00
Kortgstation@gmail.com afe9e93c05 Fixed name of the medical rig
Fixed the exile implant locker.

Made syndicate simple animals slightly squishier (block chance lowered).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 08:15:07 +00:00
giacomand@gmail.com 5f4d0a2de9 -Changed the Resurrection "verb" to a "proc" so that nobody starts with it.
-Fixed a small error with the say() code trying to do a bitflag operation with the preference datum and not the toggle variable in the datum. Added a check for the mob speaking having a client so that ghosts with ears toggled on won't keep hearing mice and other animals talk.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5156 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 21:27:12 +00:00
Kortgstation@gmail.com e9c901a6c6 Shadow mutantrace can see in the dark.
Updated Brotemis's map with his final changes. This involves shuffling about the final room and adding a bunch of diary papers to explain what is going on. He also fixed the meatgrinder.

Personally, I completely overhauled the wildwest wishgranter. You can now actually choose from multiple wishes. Maybe I'll update the basic wishgranter at some point as well to be less terrible.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 18:34:12 +00:00
Kortgstation@gmail.com 8fcff0ac65 Updated the faithless health/damage and the wildwest map to have rig suits on the miner corpses. I'd already edited this locally on the /tg/station servers, so our players shouldn't notice any difference.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 14:25:30 +00:00
Kortgstation@gmail.com f2c1898b6a Added Exile Implants.
Someone implanted with an Exile Implant will be able to enter the away mission, but unable to return from it. Not only can they be used for getting rid of dangerous criminals, but revs/stationheads count as dead while on the away mission, and traitor/changeling/wizard assassination targets count as dead if they're on the away mission at round end, allowing for those objectives to be completed peacefully.

Added a locker of exile implants to the gateway room.

Added a health analyzer to virology.

Replaced the teleport scroll in station collision with a cultist space suit/helmet. This is both because a teleport scroll is sorta overpowered in general and because it would allow people to easily return from exile.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 14:34:29 +00:00
Kortgstation@gmail.com 7b048f5604 Fixed the NT cruiser areas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5131 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 08:12:47 +00:00
Kortgstation@gmail.com 3c0bc9098c --Wildwest.dmm
-Removed the rorojelly donuts, that was just cruel and unfair
-Fixed the sandstone walls
-Removed the meatgrinder until it can be fixed

--stationCollision.dmm
-Replaced the wood floors/carpets with the new floor types
-Replaced the armoury lockers with empty ones and put suits in a couple. Having 5 full syndie rigs+jetpacks+eswords and shields was a bit much.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-20 06:25:42 +00:00
petethegoat@gmail.com 3847c3d638 Photocopiers work properly with photos once again.
Updated gateways a bit, they use a few less globals now.

Added some new snow icons.
Added a wip away mission.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5122 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 16:28:52 +00:00
johnsonmt88@gmail.com 7dad5e0af2 Moved shuttle_engines.dm to the unused folder as it has apparently been unticked for ages.
Moved the modified wish granter and meat grinder from Brotemis' away mission map (wildwest) into wildwest.dm in the random z-level folder. This way if we get to rotating through different maps, we wont have leftover unused code laying around.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5118 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-19 01:00:32 +00:00
petethegoat@gmail.com b67262b32b Ported over BS12 style cameras, which photograph a 3x3 area. It's fuckin radical.
Removed /obj/item/weapon/camera while I was at it (unused).
New cameras are in modules/paperwork/photography.dm.
Standardised folder and paper naming a leetle bit.

Added a new gamekit sprite, also from BS12.

Path changes!
/obj/item/weapon/camera_test > /obj/item/device/camera

Updated all maps with the path changes, excepting oldstation.dmm.

Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5116 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 23:41:37 +00:00
petethegoat@gmail.com 8594527d2d Updated signs.
Fixes issue 1015. Layering issue, false wall, station map

Path changes!
/obj/effect/sign > /obj/structure/sign
/obj/effect/decal/poster > /obj/structure/sign/poster
/obj/effect/sign/maltesefalcon1 > /obj/structure/sign/maltesefalcon/left
/obj/effect/sign/maltesefalcon2 > /obj/structure/sign/maltesefalcon/right

Updated all maps (except oldstation.dmm) with the new paths.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-18 18:43:41 +00:00
Kortgstation@gmail.com 121e8fa1d9 Split corpses into corpse and mobcorpse. Corpse is still used for decorating maps, mobcorpse is used for simple animals dropping human bodies.
Committing Brotemis's updates to his Wild West map/fixes he had for the associated code.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-17 01:43:13 +00:00
Kortgstation@gmail.com 63f7a3ab30 Put the sandals in beach.dmm in crates.
Fixed the plasma walls to use the new types in spacebattle.dmm, as well as removed a shitty spawn point and replacing some misnamed crates. Also added some bananium.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5086 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 10:32:10 +00:00
Kortgstation@gmail.com a814ff7be4 Syndicate simple animals will only attempt to destroy obstacles when chasing a target. Now the away missions wont start horribly smashed up.
Committing Brotemis's away mission and related code. I think he wanted to make a few more changes, but it should be functional.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-16 02:32:38 +00:00
aranclanos@hotmail.com 772eee0fd0 Whoops I forgot a file in the commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5055 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-13 13:45:31 +00:00
Kortgstation@gmail.com 3a52f9b2b7 Added items to the crates on the space battle map. Added new areas for the various syndicate ships instead of all of them being Nanotrasen Cruiser.
Captain now spawns with an armoured vest on and his spacesuit spawns on the rack with his jetpack/helmet. This means the suit will exist even if a captain doesn't at round start.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4930 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 10:31:16 +00:00
Kortgstation@gmail.com 863ce4826a The booze vendor on the beach map starts emagged so you don't need to be a bartender to use it.
Deleted an extra airlock in the spacebattle map, made the kitchen/bathroom nicer

Fixed the lighting in the gateway room on the station map

Gave the melee syndies nopush so you can't just dash through mobs of them forever. They're slightly faster as well (though still slower than a maxspeed human).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4928 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-21 06:01:31 +00:00
d_h2005@yahoo.com 0e52879814 Away Mission Tweaks:
-Fixed a few doubled-up tiles and such on my black market away mission.
-Fleshes out the academy a bit more: adds some books to the library, changes one of the SMES rooms into a build-your-own telecomm station.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4911 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-19 00:58:56 +00:00
Kortgstation@gmail.com 326c57fa04 Fix for the chef corpse spawning half naked.
Fixed Nodrak's empty c20r spawning so it only happens to the guns on his map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4907 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-18 03:45:00 +00:00
petethegoat@gmail.com d8c376188c Moved the tank dispenser define out of defines.
Changed the tank dispenser path from /obj/machinery/dispenser to /obj/structure/dispenser.

Fixed a bedsheet bin bug.

Updated the map and away missions.
Removed assistantChamber.dmm and desert.dmm.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4906 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 22:43:58 +00:00
Kortgstation@gmail.com 4bb0e22624 Fixed palm trees. You can no longer shove them around, and you'll no longer appear standing over the top half of them.
Ticked Academy.dm so the Academy map can actually be played.

Removed desert.dmm and assistantChamber.dmm as they were both unfinished/terrible. One was literally just a z level of sand and bears, the other was a tiny room full of turrets. Neither even had gates.

Added a small, simple beach map and a new area for it (with tanning re-added). Just a place for the crew to relax. Nothing dangerous, nothing notable loot wise.

Updated the away mission fileList.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4896 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-17 05:12:39 +00:00
Kortgstation@gmail.com ac75903c33 New bluespace artillery sprites by Ausops.
Updated the gun/my map to use them.

Fixed an error in the holo-deck logging. "overrided" is not a fucking word.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4888 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-16 02:55:51 +00:00
d_h2005@yahoo.com d1c4c8bc4e -Committing my second away mission map: It's time to go back to school!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4886 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-15 21:02:40 +00:00
d_h2005@yahoo.com 8a39af31ee New version of my away ship. No more aired/airless turf lag. Replaces the normal SMES with infinite SMES.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4871 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 03:16:26 +00:00
petethegoat@gmail.com 65f4910c94 Updated trashbag code a teeny tiny bit. Mostly just changing it to use proper text styles.
Added a world.log message when away missions are loaded.
Fixed a spelling error in stationCollision.dm.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4868 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 02:01:54 +00:00
Kortgstation@gmail.com e6296952fa Fixed the medkits on my map being empty.
Removed several turrets from the syndicate ships, as they made them impossible to leave/killed the syndicate mobs.

Gave the syndicate mobs slightly more health, as the unshielded ones were dying before they could react.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4867 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-14 01:54:19 +00:00
Kortgstation@gmail.com 304ac5e6c3 Changed the way corpses get named (cause the old one isn't working). They just take the landmark name as their name.
Tweaked my away mission spawn points/loot/enemy locations, and named all the corpses correctly this time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4852 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-13 04:06:32 +00:00
Kortgstation@gmail.com 29fe7720ca Committing my mostly finished away mission.
Added a few new corpse types

Simple animals can now open doors

Added a bluespace artillery control machine. Using PA sprites as placeholders until I get real ones.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4847 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-12 06:05:52 +00:00
johnsonmt88@gmail.com bf323d3eca Updated my away mission map:
- The safe code is now randomly generated at round start
- The projectile guns now spawn with very little, or no ammunition.
- The energy guns (except the one in the captain's safe) now fire practice laser shots.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4733 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-20 00:28:02 +00:00
johnsonmt88@gmail.com a8c1116d45 Nodrak's away mission map!
It's a small research station that has been rammed by a syndicate shuttle.
Note that power slowly drains from the map, the SMES does not appear to be outputting any power. Any additional code is contained in stationCollision.dm

I've removed the line about z-level transitions from fileList.txt as those got removed from awaymission zlevels.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4725 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-19 02:24:08 +00:00
Kortgstation@gmail.com 84308d4042 Split the gateway/center into two objects, stationcenter and stationaway. The gates actually search for and detect eachother, and warp to eachother (suck it Pete)
The away gate doesn't require power to make away mission mapping possible in unpowered areas like caves, the station gate requires less power than it did (for the time being, it'd be nice if people could actually use the gate. Makes no sense to make new content so hard to use. If it becomes a problem, I can up the power requirement again).

Added a "calibrated" var to the away gate. If it's uncalibrated, you'll warp to the destination landmarks. Hitting the gate with a multitool with calibrate it, and any more warping to the gate will be on target.

It defaults to calibrated, so remember to set it to 0 if you want people to appear somehwere other than at the gate.

Updated Cheridans map with the new gate type (and made it uncalibrated)

Updated the example map to use the new gate type

Updated the station to use the new gate type

Changed the gateway description to reflect it's unknown origin

To do: Make gates able to block sending from the other gate (so you can exile people), make damaging gates so they can't send/recieve (and still do the other) possible. Give the station gateway unique sprites (for Nanotrasens own prototype gate, with appropriate description)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4718 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-18 05:59:36 +00:00
petethegoat@gmail.com f4ffe0141c Committing Tanknut's shuttle corners, plus a slightly update version of Cheri's away mission.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4688 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 18:35:56 +00:00
petethegoat@gmail.com 870027282c Fix for cheri being the wurst
(removed away missions from the list- not yet ready for live server action)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4687 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 17:06:58 +00:00
d_h2005@yahoo.com 54c4e52598 Commiting my away mission map. Explore the interior of a dark and damaged black market ship.
A minor note: I encountered some issues with the APCs not charging from the SMES cells on the ship. If this happens, it can be fixed with the debug verb Remake Powernets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4683 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-13 03:23:14 +00:00