Fox-McCloud
4cd875c88a
Various Tweaks and Fixes
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Adds a replacement for Doctor's Delight (For Syndicakes, valid salad,
etc), fixed chem dispenser NanoUI sizing, and change plasma color from
orange to the canonical purple.
2014-02-02 06:27:13 -05:00
RKF45
e7e7001aae
New preferences
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-02 01:58:16 -05:00
ZomgPonies
564c7bd6ac
Fixing up alien reagents
2014-02-02 00:35:51 -05:00
Rob Nelson
f77a0e147b
Golem runes use a different method for signing up.
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Conflicts:
code/modules/mob/living/carbon/metroid/metroid.dm
html/changelog.html
2014-02-01 21:28:17 -05:00
Rob Nelson
17cb2faa3d
GC stats
2014-02-01 21:08:30 -05:00
Rob Nelson
dff30f497c
Fix borgs and pAIs not being able to use common.
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Conflicts:
code/modules/mob/living/say.dm
2014-02-01 21:07:14 -05:00
Rob Nelson
65792246c5
Allow borgs to fake talking on common, and support wires on more mobs.
2014-02-01 21:04:30 -05:00
Loganbacca
c8f868669c
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 19:05:28 -05:00
Loganbacca
7918053159
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:05:12 -05:00
Loganbacca
695726b36f
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
2014-02-01 19:03:39 -05:00
Ccomp5950
706214f57c
Deadchat sanitized so players can't use HTML.
2014-02-01 18:40:27 -05:00
Loganbacca
6f655a1686
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
Conflicts:
code/modules/mob/new_player/preferences_setup.dm
2014-02-01 18:34:49 -05:00
Ergovisavi
311528762c
Walking mushrooms will inherit some of the original properties of the food item that they were spawned from.
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Walking shrooms with ckeys will not gain levels, unlike wild ones, to keep things from getting silly.
2014-02-01 05:30:44 -05:00
Ergovisavi
56c703ed6f
Expanded on walking mushroom fights. Walking mushrooms now all have different colored caps, and you can save them from being eaten by feeding them a mushroom so they can live to fight another day.
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Conflicts:
icons/mob/animal.dmi
2014-02-01 05:30:23 -05:00
Ergovisavi
f85ac1af63
Walking mushrooms will now hunt and eat eachother, growing stronger when they do! The stronger they get, the better the quality of the mushroom slices you can butcher out of them! Don't smack em yourself though, or you'll bruise them, and they won't get stronger from being eaten.
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Conflicts:
baystation12.dme
code/modules/mob/living/simple_animal/friendly/mushroom.dm
2014-02-01 05:27:59 -05:00
Rob Nelson
438e84c301
Different method of pAI/Posibrain recruiting.
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Conflicts:
code/modules/mob/living/carbon/brain/posibrain.dm
code/modules/mob/living/silicon/pai/recruit.dm
html/changelog.html
2014-02-01 03:00:26 -05:00
Fox-McCloud
34185330f1
Reverts Brain damage factor
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Reverts brain damage factoring into health for future potential plans.
2014-01-31 02:50:19 -05:00
Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
ZomgPonies
3633c2dcb7
Fixed some broken flags
2014-01-29 23:31:22 -05:00
Zuhayr
b63400ad69
Compile fix.
2014-01-29 16:56:53 -05:00
Zuhayr
b716bf5e1c
IPC tweaks.
2014-01-29 16:56:20 -05:00
Zuhayr
5da7b52133
IPC brain surgery code.
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Conflicts:
code/modules/organs/organ_external.dm
2014-01-29 16:55:30 -05:00
Zuhayr
e3ce3d4b66
IPC feeding from APCs, IPC lack of reagent processing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
Fox-McCloud
57f113b427
Chemistry and Brain Damage
2014-01-29 00:58:58 -05:00
Rob Nelson
b97a21ed94
Check for internals and accessibility on toxic farts.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-28 23:38:31 -05:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
ZomgPonies
bd946b0ab1
Fixes for new species
2014-01-28 16:33:02 -05:00
Zuhayr
e87855633f
Actually applied nymph speech and name change.
2014-01-28 15:35:08 -05:00
Zuhayr
b556d59cfe
Fixing case on some del() calls.
2014-01-28 15:34:24 -05:00
Zuhayr
8c5ad54e0f
Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/admin/verbs/vox_raiders.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
Zuhayr
f2f9616f2b
IPC hairstyles.
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Conflicts:
code/modules/mob/new_player/sprite_accessories.dm
icons/mob/human_face.dmi
2014-01-28 15:14:55 -05:00
ZomgPonies
ecf424bd46
Fix to player voice toggle
2014-01-27 22:22:31 -05:00
ZomgPonies
7014f6f83e
More fixes to text2speech
2014-01-27 16:58:52 -05:00
ZomgPonies
808143f976
Final text2voice commit
2014-01-27 13:03:25 -05:00
ZomgPonies
7776ee0d00
Also switch view to range, because you don't need to SEE who you stink up
2014-01-26 20:49:02 -05:00
ZomgPonies
55a58d8df1
Fixes farting through airlocks
2014-01-26 20:47:56 -05:00
ZomgPonies
5205df0f7d
Genetic abilities fixes
2014-01-26 19:10:12 -05:00
Rob Nelson
559700a58b
Added a bunch of new goon powers.
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Conflicts:
code/modules/mob/living/carbon/human/emote.dm
2014-01-26 14:48:33 -05:00
Rob Nelson
9364a81746
Fix new genetics stealth powers.
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Conflicts:
code/modules/mob/mob_defines.dm
2014-01-25 12:26:34 -05:00
Rob Nelson
14b807c26c
Fix speaking on departmental channels
2014-01-24 21:44:10 -05:00
ZomgPonies
d1dc02063c
Holodeck update / Holocarp
2014-01-24 17:24:38 -05:00
d3athrow
e937bdd4c2
Should in fact, really fix the monkey dna
2014-01-24 12:05:54 -05:00
d3athrow
1cbf6abaa9
Fix monkeys not having their monkey block set high enough
2014-01-24 12:03:55 -05:00
Vincent
49e8e5a7f8
Alters tenebrosity's fallsound to work with the improved fall stuff
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Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:18:52 -05:00
Vincent
7b58cc04b2
Gives mobs a "fall" proc for the transition between falling and standing. This is not for the rotation code, which occurs on both falling and rising.
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Adds a variable to hats to determine how likely they are to fall off. Makes them fall off with the given probability when disarmed (some percentage of the time) or when the character falls. Space helmets, bio hoods, helmets, radiation helmets, etc, are unlikely to fall off
Conflicts:
code/game/gamemodes/cult/cult_items.dm
code/modules/clothing/clothing.dm
code/modules/clothing/head/hardhat.dm
code/modules/clothing/head/helmet.dm
code/modules/clothing/head/jobs.dm
code/modules/clothing/head/misc.dm
code/modules/clothing/head/misc_special.dm
code/modules/clothing/suits/bio.dm
code/modules/clothing/suits/utility.dm
code/modules/events/tgevents/holiday/xmas.dm
code/modules/mob/mob.dm
2014-01-24 00:16:46 -05:00
Tenebrosity
f6603faa52
Adds sounds to falling over
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Resting and buckling are still silent.
Conflicts:
code/modules/mob/living/carbon/human/human_damage.dm
2014-01-24 00:01:15 -05:00
Rob Nelson
d01ef41eac
Radio code in say.dm cleaned up, will use all possible radios when sending a message.
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Conflicts:
code/modules/mob/living/say.dm
2014-01-23 23:48:46 -05:00
Ergovisavi
7ad68dd693
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
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Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/game/objects/structures/tables_racks.dm
code/game/turfs/simulated/walls.dm
code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Cluwnes Honk
8ef0c5c859
Gives Namepick an actual category
2014-01-23 10:38:18 -05:00
Cluwnes Honk
fb0b5ff8fd
Allows borers to be stealthy
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Removes some messages that go to a host when a borer does shit. In a world of validhunters, the borer cannot survive.
Conflicts:
code/modules/mob/living/simple_animal/borer.dm
2014-01-23 10:38:06 -05:00