Commit Graph

1168 Commits

Author SHA1 Message Date
ZomgPonies
900c130f7f Ambassador karma unlocks 2014-06-20 07:22:02 -04:00
Chinsky
5113c03c76 ixes #5075
Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-18 00:01:00 -04:00
mwerezak
4a2993b20b Separates the sharp flag into edge and sharp
Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.

Also separates is_sharp, has_edge, and can_puncture.

Conflicts:
	code/__HELPERS/unsorted.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/component.dm
	code/modules/mob/living/simple_animal/bees.dm
	code/modules/projectiles/gun.dm
	code/modules/reagents/reagent_containers/syringes.dm
	code/modules/surgery/eye.dm
2014-06-17 06:51:51 -04:00
ZomgPonies
4d5861ca30 Runtime fix with tape 2014-06-17 04:16:39 -04:00
ZomgPonies
bd346bca9a Bleh 2014-06-17 04:04:57 -04:00
ZomgPonies
98041d2b3d No colored windows for shuttle 2014-06-17 03:53:44 -04:00
ZomgPonies
ed36dbd6d9 2 new karma jobs -- Brig Physician and Magistrate 2014-06-15 23:40:47 -04:00
ZomgPonies
2097bed55d 3rd mining overhaul commit, fun KEPT. 2014-06-15 07:52:52 -04:00
ZomgPonies
8d9baa259c Fix powerarmor slowdown situation 2014-06-10 03:32:50 -04:00
ZomgPonies
a3bb74cf07 Powerarmor derp fixes 2014-06-09 17:51:16 -04:00
ZomgPonies
c7cf7650af Powerarmor fixins 2014-06-08 22:19:41 -04:00
ZomgPonies
751c3badd1 Added powerarmor to RnD 2014-06-05 22:09:32 -04:00
Zuhayr
02730d515a Fixes #5061 2014-05-28 08:52:24 -04:00
ZomgPonies
a57d2fb636 Starting to shape up powerarmor for eventual inclusion. 2014-05-26 12:22:27 -04:00
ESwordTheCat
a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ZomgPonies
96ee35e5de Added Mechanic karma job, builds and repairs spacepods, works under the CE 2014-05-19 06:49:35 -04:00
ZomgPonies
73f12189b7 First step in regrouping all non-spell abilities under the same tab to facilitate UI navigation. 2014-05-18 00:58:25 -04:00
Rob Nelson
e7d4c1db14 OH GOD YOU CAN BUILD PODS NOW OH GOD
Conflicts:
	code/datums/helper_datums/construction_datum.dm
	code/game/machinery/constructable_frame.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_parts.dm
	html/changelog.html
	maps/tgstation.2.1.0.0.1.dmm
2014-05-17 19:05:08 -04:00
jack-fractal
2754b56e0c adding the spirit entity code, fixing the cameraNet so that it compiles properly
Conflicts:
	code/datums/visibility_networks/dictionary.dm
	code/game/machinery/doors/door.dm
	code/modules/mob/living/silicon/ai/freelook/cameranet.dm
2014-05-15 05:06:38 -04:00
ZomgPonies
b23f90b10a Feed and Facehug no longer use a menu and instead pick a random target in range. 2014-05-07 21:43:17 -04:00
Cael Aislinn
18e3e37507 adds new feature: cloning extinct animals and seeds from fossils found through xenoarchaeology, some minor tweaks to various other areas to make it work
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>

Conflicts:
	icons/obj/hydroponics.dmi
	icons/obj/xenoarchaeology.dmi
2014-05-03 17:25:57 -04:00
Ravensdale
345efee151 Atmos mainline pipe code moved and enabled. 2014-04-30 13:51:29 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
Rob Nelson
9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
Necaladun
f7246e3a40 Swap NT Rep and Customs Officer costs
30 for NT Rep, 15 for Customs Officer to represent their importance.
2014-04-15 00:37:27 +09:30
Necaladun
fb29f28a96 Emergency Message Cooldown
Dropped from 10 to 1 minute so people can actual hold a bit of
conversation with CC if needed. If they spam, BSA is still there.
2014-04-15 00:29:29 +09:30
alex-gh
cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Loganbacca
0fba806c7b Chemsmoke rewrite
- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.

Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.

Conflicts:
	code/game/objects/effects/effect_system.dm
	icons/effects/96x96.dmi
2014-04-03 18:21:26 +02:00
Chinsky
7f4388c5a3 Cleaned the fuck out of smoke.
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
Aryn
d65f57913e Reduced six-state lighting to five-state, removed debug verbs.
Not a big drop in quality, but reduces the states used by half.

Conflicts:
	baystation12.dme
2014-03-24 08:28:18 -04:00
d3athrow
d5e4fd0f33 Muh pod equipment
Conflicts:
	code/modules/projectiles/projectile/beams.dm
2014-03-24 07:49:37 -04:00
d3athrow
8ff71e7626 Temporary pod changes
Conflicts:
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:23:49 -04:00
d3athrow
d680d978f1 Nuh 2014-03-22 06:23:28 -04:00
d3athrow
00f542c267 Remove debug verb 2014-03-22 06:23:13 -04:00
d3athrow
68012f5017 Fixed a gamebreaking bug
Conflicts:
	code/game/turfs/turf.dm
	code/modules/mob/living/carbon/human/life.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-03-22 06:22:55 -04:00
Aryn
24cd1706d7 Added the ability to use multiple light icons to represent over four states.
Conflicts:
	baystation12.dme
2014-03-21 10:05:43 -04:00
Aryn
cff01f9df6 Fixed an annoying bug with giving another player a flashlight,
opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.

Conflicts:
	baystation12.dme
2014-03-21 09:51:15 -04:00
Aryn
5da65951e8 One runtime fixed, other one didn't turn up.
I put in some stuff for it to be easier to find if it does.

Conflicts:
	code/modules/power/singularity/singularity.dm
2014-03-21 09:49:42 -04:00
alex-gh
3d86ce975e Optimized atmos control computer.
Atmos control computer UI now only sorts actual air alarms, instead of all machines.
2014-03-14 00:36:41 +01:00
ZomgPonies
4f68015073 Compile fix 2014-03-07 22:53:37 -05:00
ZomgPonies
6035a0a5c0 MOAAAAR ponies 2014-03-07 22:51:49 -05:00
ZomgPonies
adde0bd14e Moar ponies 2014-03-07 22:28:29 -05:00
Chinsky
a53e9f285e I CERTAINLY DID NOT MAKE A TYPO WHAT ARE YOU TALKING ABOUT 2014-03-07 15:56:46 -05:00
Chinsky
88dea23510 Sanity plugs for two runtimes in lightning code 2014-03-07 15:56:33 -05:00
Aryn
2100368c86 Set lighting overlay's name to empty string. 2014-03-02 15:15:31 -05:00
Aryn
b773a05600 Fixed some bugs regarding space lighting. 2014-03-02 15:14:12 -05:00
Aryn
320d542c3f Temporary commit to back up data.
Conflicts:
	code/WorkInProgress/Aryn/Lighting/Controller.dm
2014-03-02 15:13:22 -05:00
Aryn
c0f08c309d Fixed ghosts' lighting toggle. Mesons still look weird. 2014-02-28 17:49:57 -05:00
Aryn
1712fc6a42 ChangeTurf()... We meet again... 2014-02-28 17:49:25 -05:00