ZomgPonies
2b0d586281
Made it so if a bug report or question comes in and there's noone with the right flag on, it gets sent to anyone with r_admin instead.
2014-06-20 09:50:48 -04:00
ZomgPonies
c3004f5756
Ahelp category adminpm bugfix
2014-06-20 04:44:35 -04:00
ZomgPonies
c693419a14
Mod + Admin dsay fix
2014-06-19 19:34:05 -04:00
ZomgPonies
ea26d37fde
Quick fix for PM colors
2014-06-19 19:21:15 -04:00
ZomgPonies
a8b755da1a
Version 1 of the ahelp overhaul
2014-06-19 19:18:50 -04:00
ZomgPonies
11a1deb1ac
Trying to cut down on attack lock spam
2014-05-24 17:17:38 -04:00
ZomgPonies
6faa9e3be9
Forgot this
2014-05-23 02:18:41 -04:00
ZomgPonies
a521f88e95
Final dodgeball fixes
2014-05-23 01:15:24 -04:00
ZomgPonies
cbd1148d12
Every round ender needs a good theme song. TODO: Switch all these to play from a global jukebox in streaming.
2014-05-23 00:06:46 -04:00
ZomgPonies
a2a50586b0
Trying to fix dodgeball
2014-05-22 15:49:34 -04:00
ZomgPonies
342f8c4042
Fixed up Highlander and Dodgeball
2014-05-22 14:21:29 -04:00
Regen
3959cbd634
Changed color of Asay to a more notable one
2014-05-20 23:18:29 +02:00
ZomgPonies
f2376198ff
Fix highlander clothing update maybe?
2014-05-19 06:14:55 -04:00
jack-fractal
3df35fe03c
modifying visibility interface of ai to use generic visibility_interface
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Conflicts:
baystation12.dme
code/game/gamemodes/malfunction/Malf_Modules.dm
code/modules/mob/living/silicon/ai/freelook/cameranet.dm
code/modules/mob/living/silicon/ai/freelook/chunk.dm
code/modules/mob/living/silicon/ai/freelook/eye.dm
code/modules/mob/living/silicon/ai/freelook/update_triggers.dm
2014-05-15 04:43:49 -04:00
ZomgPonies
66d9ba3fb8
Fixing up vox and vox armalis gear
2014-05-14 22:24:34 -04:00
Rob Nelson
9d53cfa446
Moved Vox DMI to a subfolder, added species-based random-naming, fixed preview.
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Tested.
Conflicts:
code/game/gamemodes/vampire/vampire_powers.dm
code/game/gamemodes/vox/heist/heist.dm
code/modules/admin/verbs/one_click_antag.dm
code/modules/events/heist.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/mob.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
2014-05-14 04:32:18 -04:00
Ccomp5950
1944048870
Canceling an IRC-adminPM will not send a blank message.
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Ooops
2014-05-12 04:49:03 -04:00
Ccomp5950
ef9c8875d3
IRC-AdminPM is limited to 400 characters.
2014-05-12 04:45:38 -04:00
Ccomp5950
15c889f186
Code for new bots allowing admins to PM Players via IRC and vice versa.
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Conflicts:
code/modules/ext_scripts/irc.dm
2014-05-12 04:45:13 -04:00
Zuhayr
1af09fbfba
Cherrypicking vox spike throwers, made crossbows and pneumatic cannons constructable.
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Conflicts:
baystation12.dme
code/game/objects/items/stacks/sheets/sheet_types.dm
code/modules/projectiles/guns/projectile/bow.dm
icons/obj/gun.dmi
2014-05-12 02:59:53 -04:00
ZomgPonies
e4642430d4
Compile fix
2014-05-06 01:19:56 -04:00
Ccomp5950
db072d7f4a
Adds Mentors.
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Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Conflicts:
code/game/verbs/who.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/deadsay.dm
config/example/config.txt
2014-05-06 01:18:36 -04:00
ZomgPonies
94308a486a
Mentors can use msay
2014-05-05 23:11:28 -04:00
Ccomp5950
970525d065
Adds Mentors.
...
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).
If the confic option for mentors is set then
the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt
staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.
Also: Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
Conflicts:
code/controllers/configuration.dm
code/game/verbs/who.dm
code/modules/admin/admin_ranks.dm
config-example/config.txt
2014-05-04 21:37:37 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
Rob Nelson
56d8ce28c8
Part 1 of economy rework: Spacecash refactor - See commit for full changelog.
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* Implements stacking and stack overlays
* Simplified tiers of cash (1,10,100,500,1000, may remove 500)
* Simplified API (dispense_cash, count_cash)
Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/admin/verbs/debug.dm
code/modules/economy/ATM.dm
2014-04-19 20:47:41 -04:00
Rob Nelson
9227481a8a
Standardize windows.
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Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
MrPerson
5bb608e56e
Redo of jitteriness and dizziness.
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Fixes #2923
Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/mob.dm
code/modules/mob/mob_defines.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
d3athrow
1e95f6e641
Ragin mages
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Conflicts:
config-example/config.txt
2014-02-28 19:45:02 -05:00
ZomgPonies
1358b11e46
ZAS overhaul
2014-02-22 23:10:37 -05:00
Rob Nelson
5ce97a7d25
More DNA fixes.
2014-02-07 20:56:21 -05:00
SamCroswell
bd26d1b0b7
Various Pulse Rifle Fixes
2014-02-06 23:10:02 -05:00
ZomgPonies
d7194e7ca0
Merge pull request #143 from SamCroswell/master
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Ninja HUD/Messneger Update
2014-02-01 16:48:45 -08:00
SamCroswell
3b515d1899
Ninja HUD Implemented, Thanks Wisewill!
2014-02-01 19:36:00 -05:00
ZomgPonies
0445af4196
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-01-31 02:51:21 -05:00
Jordie0608
7ab1aac59e
Outright removed toggle admin jump,spawn and revive buttons
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Conflicts:
code/controllers/configuration.dm
code/modules/admin/admin_verbs.dm
code/modules/admin/topic.dm
2014-01-31 02:47:04 -05:00
ZomgPonies
88ee7313b5
Merge pull request #139 from SamCroswell/master
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Additional Select Equiptment Option, More Areas
2014-01-30 23:46:47 -08:00
SamCroswell
12ffdb84bd
PDA icon fixes, various fixes to select equipt
2014-01-29 17:24:51 -05:00
SamCroswell
76840fae78
Additional Select Equiptment Option, More Areas
2014-01-29 17:03:14 -05:00
Zuhayr
8c5ad54e0f
Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/admin/verbs/vox_raiders.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/mob/living/carbon/species.dm
2014-01-28 15:30:20 -05:00
ZomgPonies
7014f6f83e
More fixes to text2speech
2014-01-27 16:58:52 -05:00
Rob Nelson
1f30243a08
Refactor the fuck out of theft objectives. No more stealing your own jumpsuit.
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Conflicts:
code/datums/mind.dm
code/game/gamemodes/objective.dm
code/modules/mining/money_bag.dm
code/modules/mining/ores_coins.dm
html/changelog.html
2014-01-24 12:16:57 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
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Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
d49e6d3bf4
Standardize CLUMSY
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Conflicts:
code/game/jobs/job/civilian.dm
code/game/objects/items/weapons/defib.dm
code/game/objects/items/weapons/stunbaton.dm
code/modules/mob/living/silicon/robot/component.dm
code/modules/reagents/reagent_containers/syringes.dm
2014-01-21 22:49:22 -05:00
Rob Nelson
6091d16262
DNA panel fixed, update changelog.
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Conflicts:
html/changelog.html
2014-01-20 11:43:07 -05:00
Rob Nelson
5f89171fc1
Hopefully fix all DNA corruption issues caused by assuming datum pass by-val.
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Conflicts:
code/modules/mob/transform_procs.dm
2014-01-20 01:52:08 -05:00
Rob Nelson
1b2d09bb2d
More fixings.
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Conflicts:
code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
Rob Nelson
6013605aa6
Add back in /fail/station's DNA dickery panel, fix missing block shifting.
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Conflicts:
code/modules/admin/verbs/debug.dm
2014-01-20 01:05:52 -05:00
Rob Nelson
dae08eb061
Add back in /fail/station's DNA dickery panel, fix missing block shifting.
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Conflicts:
code/modules/admin/verbs/debug.dm
2014-01-20 01:03:42 -05:00
Rob Nelson
dc60cc1726
DNA modifiers work now.
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Conflicts:
code/defines/obj/hydro.dm
code/game/machinery/cloning.dm
code/game/machinery/hydroponics.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/transform_procs.dm
2014-01-20 00:54:46 -05:00